Run: 2026-05-10-01KR92KPKPCK6CX23FVACGQEZP

Run Details

Duration:
1m 13s
Cost:
$0.002324
Provider:
NextBit

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The heavy, yellow, plastic tape snapped against Quinn’s knuckles as she forced her way past the perimeter. "Back off, Harlow. We’ve already cleared the immediate area." DS Miller stood over the body, his torch beam dancing across the soot-stained walls of the abandoned Camden station. He looked tired, his tie loosened and his face flushed from the subterranean humidity. "I didn't ask for permission, Miller. I asked for the scene." Quinn stepped over a rusted, iron rail, her boots crunching on decades of accumulated grit and dried filth. The air tasted of ozone and ancient, stagnant water. The station sat in a hollow pocket of the underground, a Victorian relic forgotten by the modern lines, swallowed by the earth and the shadows. "It’s a mess," Miller said, gesturing vaguely at the corpse. "Found by a squatter. Looks like a standard mugging gone sideways. Knife work, clean and quick. We’ll have the forensics team up here by dawn." Quinn knelt beside the victim. She ignored Miller, focusing instead on the man sprawled against the crumbling, brick pillar. He wore a fine, dark, woollen overcoat, far too expensive for this part of the city, let alone this derelict tomb. "A mugging?" "Empty pockets. No watch. Scuffed shoes." Quinn reached out, her gloved fingers hovering inches from the victim's throat. She didn't touch him. Not yet. "Look at his shoes, Miller." "I saw them. Scuffed. Like I said." "They aren't scuffed from walking," Quinn pointed to the edges of the leather. "There is no grit in the creases. No London mud. No damp residue from the tracks. This man didn't walk into this station. He was placed here." Miller sighed, a long, rattling sound that echoed in the cavernous space. "You're seeing ghosts again, Harlow. This isn't Morris's department. It's a stabbing in a dark tunnel. It's simple." "Simple is a lie we tell ourselves to sleep at night." Quinn leaned closer, the light from her own torch illuminating the victim's pale, waxen skin. The wound on his neck was a single, precise, vertical slit. It lacked the jagged, frantic energy of a street fight. It looked surgical. "The blood," Quinn murmured. "What about it?" "It's too dark. Too thick." She watched the way the liquid pooled around the man's head. It didn't soak into the surrounding dust like natural blood should. Instead, it sat on top of the grime, a shimmering, obsidian pool that seemed to repel the very earth it rested upon. It held a strange, metallic scent, something sharper than copper, something that bit at the back of her throat. "Check his mouth." Miller hesitated, then stepped forward, crouching beside her. He used a pen to gently tilt the victim's jaw. "Nothing. Just teeth and tongue." "Look closer. Under the tongue." Miller adjusted his grip. The light caught a flash of something pale. He frowned, using a pair of tweezers from his kit. He pulled the object free, holding it up to the beam. It was a small, white, jagged bone token, carved with intricate, swirling sigils that seemed to writhe when the light hit them. "A bit of trash from a cultist rally?" Miller suggested, though his voice lacked its previous certainty. "Some kid's prank?" "That isn't trash." Quinn felt a familiar, cold prickle at the base of her neck. The military precision of her movements remained, but her pulse hammered against her ribs. She knew that shape. She had seen similar carvings in the restricted files, the ones the Yard kept under lock and key, the ones that officially didn't exist. "It's a marker," Quinn said. "A marker for what?" "A transaction. A payment." The station felt smaller. The shadows in the periphery of the torchlight seemed to thicken, pressing inward against the circle of artificial brightness. The silence of the underground was no longer empty; it felt heavy, as if the darkness itself were holding its breath. "We need to call this in," Miller said, his voice dropping an octave. "Not the local station. The Special Branch. Maybe even..." "Don't say it." "We need more backup." Quinn stood up, her eyes scanning the dark mouth of the tunnel that led further into the bowels of the station. The tracks vanished into a blackness so absolute it felt physical. "He wasn't robbed, Miller. He was an exchange. Someone bought something, and this man was the price." "You're talking nonsense. This is a murder investigation, not a..." A sound cut through his sentence. It wasn't the drip of water or the settling of old stone. It was a rhythmic, scraping noise, coming from the darkness of the tunnel. *Scrape. Scrape. Scrape.* Like heavy, blunt objects being dragged across the gravel of the tracks. Miller froze, his torch beam swinging wildly toward the sound. "Who's there?" he shouted, his voice cracking. "Police! Show yourself!" The scraping stopped. The silence that followed was worse. It was a vacuum, pulling the air from Quinn's lungs. She gripped the handle of her torch, her knuckles white. "Miller, turn the light down," Quinn whispered. "Are you mental? If there's someone in here—" "Turn it down!" He obeyed, dimming the beam to a low, amber glow. The shadows retreated, but they didn't disappear. They pooled in the corners, deep and hungry. Then, the sound returned. It was faster now. A frantic, wet slapping sound, accompanied by a low, guttural clicking that seemed to vibrate through the very floor beneath their feet. It wasn't coming from the tunnel anymore. It was coming from above. Quinn looked up. High on the vaulted, brick ceiling, a shadow detached itself from the darkness. It moved with a terrifying, arachnid fluidity, skittering across the archway with impossible speed. "Run," Quinn commanded. "What?" "Run!" The creature dropped. It hit the ground between them and the body with a heavy, sickening thud. In the dim, amber light, Quinn saw only the silhouette of something far too long, far too many-limbed, and far too hungry. A piercing, inhuman shriek tore through the station, shattering the silence and drowning out Miller's sudden, terrified yell.
created_at"2026-05-10T13:53:13.351Z" 5/10/2026, 1:53:13 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2306
moderation_latency(null)
generation_time73019
tokens_prompt4671
tokens_completion4200
native_tokens_prompt4552
native_tokens_completion4104
native_tokens_completion_images(null)
native_tokens_reasoning2584
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0023244
router(null)
provider_responses
0
endpoint_id"e22ce918-7adb-4e4f-b2e2-c6c5b3066b69"
id"chatcmpl-a7327f9b2efcc84d"
is_byokfalse
latency2198
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
provider_name"NextBit"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778421193-Nw5chda224GGr09paTka"
session_id(null)
api_type"completions"
id"gen-1778421193-W2Nm5gMrS3A8YfVuaovW"
upstream_id"chatcmpl-a7327f9b2efcc84d"
total_cost0.0023244
cache_discount(null)
upstream_inference_cost0
provider_name"NextBit"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences38
tagDensity0.237
leniency0.474
rawRatio0
effectiveRatio0
85.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1010
totalAiIsmAdverbs3
found
0
adverb"very"
count2
1
adverb"gently"
count1
highlights
0"very"
1"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.54% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1010
totalAiIsms11
found
0
word"dancing"
count1
1
word"standard"
count1
2
word"echoed"
count1
3
word"intricate"
count1
4
word"familiar"
count1
5
word"pulse"
count1
6
word"silence"
count3
7
word"scanning"
count1
8
word"rhythmic"
count1
highlights
0"dancing"
1"standard"
2"echoed"
3"intricate"
4"familiar"
5"pulse"
6"silence"
7"scanning"
8"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences72
matches(empty)
63.49% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences72
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1010
ratio0.003
matches
0"Scrape. Scrape. Scrape."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
51.32% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount760
uniqueNames6
maxNameDensity1.97
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn15
Miller10
Camden1
Victorian1
Yard1
Like1
persons
0"Quinn"
1"Miller"
2"Yard"
places(empty)
globalScore0.513
windowScore0.667
5.77% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount3
matches
0"pool that seemed to repel the very earth it rested upon"
1"sigils that seemed to writhe when the light hit them"
2"clicking that seemed to vibrate through the very floor beneath their feet"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1010
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences101
matches
0"knew that shape"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean16.56
std15.43
cv0.932
sampleLengths
017
19
233
311
452
535
640
72
86
918
105
117
1240
1312
1418
1511
1639
174
183
195
2063
213
2218
235
245
2533
2622
2720
283
2954
305
314
324
3344
3422
353
364
3732
3817
3910
406
4140
4210
4310
443
4526
467
478
483
4925
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences72
matches
0"being dragged"
46.15% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs130
matches
0"were holding"
1"wasn't coming"
2"was coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences101
ratio0.01
matches
0"The silence of the underground was no longer empty; it felt heavy, as if the darkness itself were holding its breath."
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount762
adjectiveStacks3
stackExamples
0"heavy, yellow, plastic tape"
1"single, precise, vertical slit."
2"small, white, jagged bone"
adverbCount26
adverbRatio0.03412073490813648
lyAdverbCount5
lyAdverbRatio0.006561679790026247
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean10
std6.54
cv0.654
sampleLengths
017
19
219
314
411
518
69
725
810
925
105
1114
1221
132
146
1512
164
172
185
197
2013
2127
2212
2318
2411
2515
2611
2710
283
294
303
315
3211
3311
3422
3519
363
378
3810
395
405
414
428
4310
4411
4522
4617
473
483
4912
45.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3465346534653465
totalSentences101
uniqueOpeners35
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences65
matches
0"Instead, it sat on top"
1"Then, the sound returned."
ratio0.031
53.85% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences65
matches
0"He looked tired, his tie"
1"She ignored Miller, focusing instead"
2"He wore a fine, dark,"
3"She didn't touch him."
4"It lacked the jagged, frantic"
5"It looked surgical."
6"She watched the way the"
7"It didn't soak into the"
8"It held a strange, metallic"
9"He used a pen to"
10"He frowned, using a pair"
11"He pulled the object free,"
12"It was a small, white,"
13"She knew that shape."
14"She had seen similar carvings"
15"It wasn't the drip of"
16"It was a rhythmic, scraping"
17"he shouted, his voice cracking"
18"It was a vacuum, pulling"
19"She gripped the handle of"
ratio0.415
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences65
matches
0"The heavy, yellow, plastic tape"
1"DS Miller stood over the"
2"He looked tired, his tie"
3"Quinn stepped over a rusted,"
4"The air tasted of ozone"
5"The station sat in a"
6"Miller said, gesturing vaguely at"
7"Quinn knelt beside the victim."
8"She ignored Miller, focusing instead"
9"He wore a fine, dark,"
10"Quinn reached out, her gloved"
11"She didn't touch him."
12"Quinn pointed to the edges"
13"Miller sighed, a long, rattling"
14"Quinn leaned closer, the light"
15"The wound on his neck"
16"It lacked the jagged, frantic"
17"It looked surgical."
18"She watched the way the"
19"It didn't soak into the"
ratio0.923
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount2
matches
0"It was a small, white, jagged bone token, carved with intricate, swirling sigils that seemed to writhe when the light hit them."
1"A frantic, wet slapping sound, accompanied by a low, guttural clicking that seemed to vibrate through the very floor beneath their feet."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount3
matches
0"Miller suggested, though his voice lacked its previous certainty"
1"Miller said, his voice dropping an octave"
2"he shouted, his voice cracking"
44.74% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount4
fancyTags
0"Quinn murmured (murmur)"
1"Miller suggested (suggest)"
2"he shouted (shout)"
3"Quinn whispered (whisper)"
dialogueSentences38
tagDensity0.184
leniency0.368
rawRatio0.571
effectiveRatio0.211
74.1294%