Run: 2026-05-10-01KR92ZNH1VPYMJKY2EP9D6BK0

Run Details

Duration:
1m 37s
Cost:
$0.001327
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Move your feet or lose them." The command came as a rasping breath against my ear. Nyx didn't walk so much as they drifted, a silhouette of impossible darkness that swallowed the light from my torch. "I'm moving," I hissed. My boots slipped on a patch of moss that felt less like vegetation and more like damp velvet. We weren't in Richmond anymore. The heavy, familiar scent of damp earth and London rain had been replaced by something cloyingly sweet, like lilies left to rot in a jar of honey. It was thick. It coated the back of my throat with every breath. "The air tastes of copper and nectar," a voice drifted from further ahead. Isolde didn't sound frightened. She sounded curious. She moved through the undergrowth with a grace that defied the tangled roots, her silver hair trailing behind her like a comet's tail. She left no prints in the soft, luminous loam, even as I struggled to keep my balance. "That's usually a sign of a bad omen," I muttered. I reached up, my fingers brushing the Heartstone pendant beneath my shirt. It pulsed. A slow, rhythmic warmth against my sternum, mimicking the beat of my own panicked heart. It grew stronger the deeper we pushed into the thicket of the Fae Grove. The trees here weren't trees. They were colossal, twisted pillars of translucent bark that bled a pale, glowing sap. They hummed. A low, vibrating frequency that I felt in my teeth more than I heard in my ears. "Look." Nyx stopped. The shadow that was their body elongated, stretching toward a clearing ahead. I raised the torch. The clearing didn't just open; it erupted. We stepped out from the suffocating canopy into a valley of impossible colours. The sky above wasn't the grey expanse of an English afternoon. It was a swirling kaleidoscope of violet and bruised gold, shifting with a slow, celestial tide. Giant, bell-shaped flowers, the size of small cars, hung from the boughs of the singing trees, glowing with an inner, rhythmic light. "It's beautiful." "It's a trap." Nyx’s voice was a mere whisper, a draft of cold air in a warm room. "Is it a trap if the predator hasn't noticed us yet?" Isolde stepped toward the edge of the clearing. Her lavender eyes reflected the shifting heavens above. "The Veil is thin here. Thinner than a moth's wing." "The Veil is non-existent," Nyx corrected. They drifted toward a cluster of stones that rose from the ground like the jagged teeth of a buried giant. "We are stepping on the hem of another world." I followed them, my eyes darting between the shadows. Every rustle of the oversized ferns felt like a threat. Every flicker of light felt like an eye watching from the dark. I gripped the hilt of the Fae-Forged blade at my hip. The moonsilver was cold, a sharp, grounding reality against my palm. We reached the stones. They weren't just rock. They were etched with runes that seemed to writhe when I looked at them directly. They looked like liquid mercury frozen in mid-flow. "These are markers," I said, stepping closer. "Like the ones in the old texts." "Not markers. Anchors." Nyx reached out a hand. Their fingers, composed of nothing but concentrated gloom, hovered inches from the stone. "To keep the realms from bleeding into one another. Or to hold something in." "A door?" I asked. Isolde smiled, a cryptic, fleeting thing. "A window. One that lets the light in, and the hunger out." A sudden, sharp chime rang through the clearing. It sounded like a thousand crystal glasses shattering at once, yet it was melodic. The bell-flowers swayed in unison, despite the lack of wind. "Did you hear that?" I gripped my torch tighter. "The forest is waking," Isolde said. She turned her head, her silver hair catching the violet light. "Be silent. The inhabitants do not care for uninvited guests." "Inhabitants?" My heart hammered against the Heartstone. "What kind of inhabitants?" "The kind that don't ask for permission to eat." The ground beneath us shuddered. It wasn't an earthquake, but a rhythmic thrum, like the footfall of something unimaginably large. The sweet scent in the air sharpened, turning acidic, stinging my nostrils. "Nyx," I whispered. "The shadows. They're moving wrong." I looked down. My own shadow, cast by the flickering torch, was stretching toward the standing stones, pulling away from my feet as if being tugged by an invisible thread. "The shadows here have their own appetites," Nyx warned. They began to expand, their humanoid form blurring at the edges, growing taller, more imposing. "Stay close to the light, Little Bird. Or the dark will claim you as its own." A low, guttural growl vibrated through the ground. It didn't come from any one direction; it came from everywhere. The singing trees abruptly went silent. The violet sky bruised into a deep, angry crimson. "Isolde, what is that?" I demanded, my voice cracking. The Seer didn't answer. She was staring at the center of the clearing, where the air began to shimmer and warp. A distortion, like heat rising from asphalt, rippled through the space between the standing stones. "The Veil is tearing," Isolde whispered, her voice devoid of its usual riddle-laden playfulness. "Something is pushing through." The Heartstone around my neck erupted in heat. It wasn't a gentle pulse anymore; it was a searing, frantic burn that made me gasp and clutch at my chest. The crimson gem glowed with a light so bright it rivaled the torch. "Get back!" Nyx commanded, their voice no longer a whisper, but a roar of wind. The shimmer in the air tore open. It wasn't a creature that stepped through. It was a scent first. The overwhelming, nauseating stench of overripe fruit and spilled wine. Then, a heat that rolled over us like a wave from a furnace. A hand, massive and plated in gold, gripped the edge of the rift. The fingers were long, elegant, and tipped with claws that looked like polished ivory. "Dymas," Nyx hissed, stepping in front of me. "A breach from the realm of Gluttony." The rift widened, and the amber light of another world spilled into the grove, clashing violently with the violet sky. I saw a glimpse of sprawling vineyards under a golden sun, and the silhouette of something immense, something draped in silks and moving with a terrifying, languid grace. "Rory, run." Isolde’s hand clamped onto my arm. Her touch was ice-cold. "We can't run from a god!" I yelled over the rising roar of the wind. "Then draw your steel," Isolde said, her lavender eyes flashing with a sudden, fierce light. "Because the feast has just begun, and we are the only morsels on the menu." The golden hand pulled. The ground groaned. A massive, grinning face, beautiful and horrific in its excess, began to emerge from the tear in reality. The torch fell from my hand, sputtering in the moss. The darkness rushed in.
created_at"2026-05-10T13:59:45.461Z" 5/10/2026, 1:59:45 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
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cancelledfalse
latency516
moderation_latency(null)
generation_time97156
tokens_prompt5338
tokens_completion1780
native_tokens_prompt5264
native_tokens_completion1607
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00132712
router(null)
provider_responses
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endpoint_id"91f05fe1-9a18-4bcf-8cfa-093c369d8cea"
id"chatcmpl-ad549fbb79d62faf"
is_byokfalse
latency516
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
provider_name"Parasail"
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cache_discount(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount0
adverbTags(empty)
dialogueSentences37
tagDensity0.541
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1169
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1169
totalAiIsms21
found
0
word"velvet"
count1
1
word"familiar"
count1
2
word"pulsed"
count1
3
word"rhythmic"
count3
4
word"warmth"
count1
5
word"kaleidoscope"
count1
6
word"whisper"
count2
7
word"predator"
count1
8
word"flicker"
count1
9
word"etched"
count1
10
word"gloom"
count1
11
word"fleeting"
count1
12
word"crystal"
count1
13
word"footfall"
count1
14
word"imposing"
count1
15
word"vibrated"
count1
16
word"pulse"
count1
17
word"searing"
count1
highlights
0"velvet"
1"familiar"
2"pulsed"
3"rhythmic"
4"warmth"
5"kaleidoscope"
6"whisper"
7"predator"
8"flicker"
9"etched"
10"gloom"
11"fleeting"
12"crystal"
13"footfall"
14"imposing"
15"vibrated"
16"pulse"
17"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
83.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences96
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1169
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount955
uniqueNames10
maxNameDensity0.84
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Isolde"
discoveredNames
Richmond1
London1
Isolde7
Heartstone3
Fae2
Grove1
English1
Fae-Forged1
Nyx8
Seer1
persons
0"Isolde"
1"Nyx"
2"Seer"
places
0"Richmond"
1"London"
2"Fae"
3"Grove"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount6
matches
0"felt like a threat"
1"felt like an eye watching from the dark"
2"runes that seemed to writhe when I looked at them directly"
3"looked like liquid mercury frozen in mid-"
4"sounded like a thousand crystal glasses sh"
5"looked like polished ivory"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1169
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences112
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean23.86
std15.49
cv0.649
sampleLengths
06
130
222
345
413
547
610
743
838
915
104
1169
122
1318
1437
1535
1653
1731
1814
1935
204
2118
2232
239
2427
2511
269
2732
288
2930
3040
3134
329
3336
3418
3542
3615
377
3835
3927
4015
4148
422
4310
4415
4530
4625
4710
484
94.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences96
matches
0"been replaced"
1"were etched"
2"being tugged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs164
matches
0"was stretching"
1"was staring"
66.33% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount3
flaggedSentences3
totalSentences112
ratio0.027
matches
0"The clearing didn't just open; it erupted."
1"It didn't come from any one direction; it came from everywhere."
2"It wasn't a gentle pulse anymore; it was a searing, frantic burn that made me gasp and clutch at my chest."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount961
adjectiveStacks1
stackExamples
0"Giant, bell-shaped flowers,"
adverbCount26
adverbRatio0.027055150884495317
lyAdverbCount5
lyAdverbRatio0.005202913631633715
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean10.44
std5.83
cv0.559
sampleLengths
06
110
220
34
418
55
627
73
810
913
104
113
1223
1317
1410
1512
162
1715
1814
195
2014
212
2217
233
2412
254
267
2713
2811
2916
3022
312
3218
3319
348
3510
366
3720
389
399
4010
4112
4211
4311
444
454
4615
478
487
497
36.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.29464285714285715
totalSentences112
uniqueOpeners33
38.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences86
matches
0"Then, a heat that rolled"
ratio0.012
33.95% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences86
matches
0"My boots slipped on a"
1"We weren't in Richmond anymore."
2"It was thick."
3"It coated the back of"
4"She sounded curious."
5"She moved through the undergrowth"
6"She left no prints in"
7"I reached up, my fingers"
8"It grew stronger the deeper"
9"They were colossal, twisted pillars"
10"I raised the torch."
11"We stepped out from the"
12"It was a swirling kaleidoscope"
13"Her lavender eyes reflected the"
14"They drifted toward a cluster"
15"I followed them, my eyes"
16"I gripped the hilt of"
17"We reached the stones."
18"They weren't just rock."
19"They were etched with runes"
ratio0.465
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences86
matches
0"The command came as a"
1"Nyx didn't walk so much"
2"My boots slipped on a"
3"We weren't in Richmond anymore."
4"The heavy, familiar scent of"
5"It was thick."
6"It coated the back of"
7"a voice drifted from further"
8"Isolde didn't sound frightened."
9"She sounded curious."
10"She moved through the undergrowth"
11"She left no prints in"
12"I reached up, my fingers"
13"A slow, rhythmic warmth against"
14"It grew stronger the deeper"
15"The trees here weren't trees."
16"They were colossal, twisted pillars"
17"A low, vibrating frequency that"
18"The shadow that was their"
19"I raised the torch."
ratio0.977
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
61.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount5
matches
0"Nyx didn't walk so much as they drifted, a silhouette of impossible darkness that swallowed the light from my torch."
1"She moved through the undergrowth with a grace that defied the tangled roots, her silver hair trailing behind her like a comet's tail."
2"They were colossal, twisted pillars of translucent bark that bled a pale, glowing sap."
3"The shadow that was their body elongated, stretching toward a clearing ahead."
4"My own shadow, cast by the flickering torch, was stretching toward the standing stones, pulling away from my feet as if being tugged by an invisible thread."
50.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount3
matches
0"I demanded, my voice cracking"
1"Isolde whispered, her voice devoid of its usual riddle-laden playfulness"
2"Isolde said, her lavender eyes flashing with a sudden, fierce light"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount9
fancyTags
0"I hissed (hiss)"
1"I muttered (mutter)"
2"Nyx corrected (correct)"
3"I whispered (whisper)"
4"Nyx warned (warn)"
5"I demanded (demand)"
6"Isolde whispered (whisper)"
7"Nyx hissed (hiss)"
8"I yelled (yell)"
dialogueSentences37
tagDensity0.351
leniency0.703
rawRatio0.692
effectiveRatio0.486
72.3049%