Run: 2026-05-10-01KR938YSM7369QAW2VRNJ7BT8

Run Details

Duration:
6m 18s
Cost:
$0.001390
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant burned against Aurora's skin, a searing pulse that matched the frantic rhythm of her heart. She stumbled forward, the silver chain digging into her neck as she crossed the threshold. "Don't touch the flora," Nyx whispered. The voice didn't travel through the air; it slithered directly into Aurora's mind like a cold needle. Rory ignored the warning, her boots sinking into a carpet of iridescent, violet moss that sighed under her weight. She stopped dead. They had stepped out of the grey drizzle of Richmond Park and into a world that defied every law of physics she had spent four years ignoring in law school. Above them, the sky was a thick, swirling wash of warm amber, devoid of a sun but glowing with a pervasive, honeyed light. Colossal, weeping willow-like trees stretched toward the zenith, their translucent branches dripping with liquid gold that never hit the ground, instead evaporating into shimmering mist inches above the soil. "The borders of Dymas," Isolde murmured. The Half-Fae woman glided beside Rory, her silver hair trailing behind her like a comet's tail. As always, Isolde left no prints in the violet moss. She looked entirely at home in the alien landscape, her pale lavender eyes scanning the horizon with a detached curiosity. "You said this was a gateway," Rory said, her voice sounding thin and fragile in the heavy air. "Not a whole other... whatever this is." "A gateway is merely a door, child. You have simply walked through it." The air tasted of cinnamon and old copper. As they moved deeper, the silence was broken by a distant, rhythmic thrumming, like a giant heart beating beneath the crust of the earth. To their left, a grove of crystalline pillars erupted from the ground, each one housing a swirling vortex of crimson smoke. Rory reached out, her fingers hovering an inch from the glass-like surface. A sudden, violent hiss echoed from the shadows. Nyx shifted, their humanoid silhouette flickering like a dying candle. The Shade expanded, a towering wave of living ink that swallowed the light around them. "Something follows. Hungry." Rory's hand flew to the hilt of the Fae-Forged Blade. The moonsilver pommel felt ice-cold, a stark contrast to the oppressive warmth of the amber sky. She didn't see anything at first, then she spotted the ripple. Something was moving through the iridescent moss, a distortion in the air that looked like heat haze on a summer road, but it moved with a predatory, jagged precision. "Isolde?" "The gluttons of this realm do not care for guests, only for the feast they bring." The distortion lunged. It was a creature of translucent flesh and too many joints, its mouth a vertical slit that ran from its forehead to its chest. It didn't scream; it inhaled, a vacuum-like sound that pulled the surrounding air—and Rory's balance—toward it. Rory stepped back, her boot catching on a protruding root. She hit the ground hard, the breath escaping her lungs in a sharp wheeze. The creature was upon her in a blur of pale limbs. A flash of silver intercepted the beast. The Fae-Forged Blade sliced through the creature's midsection with a sound like breaking glass. The monster didn't bleed; it leaked a thick, syrupy gold liquid that smelled cloyingly of overripe peaches. It shrieked, a high-frequency vibration that made Rory's teeth ache, before dissolving into a pile of shimmering salt. Nyx receded, returning to their slender, shadow-form. "Inefficient," the Shade whispered. "You leave too much of yourself exposed when you fall." Rory scrambled to her feet, wiping violet moss from her palms. She looked at the salt pile, then at the sprawling landscape beyond. The further they walked, the more the environment shifted. The orchards appeared—miles of twisting, blackened trees laden with fruit that looked like human hearts, pulsing with a soft, rhythmic light. "This is the garden of Prince Belphegor," Isolde explained, her voice drifting. "Where the soul is fed until it forgets the hunger of the spirit." "I'm starting to get a headache," Rory admitted. She felt a strange, pulling sensation in her gut. The scent of the place was changing, shifting from cinnamon to something more familiar. Roasted garlic. Searing butter. The unmistakable aroma of a high-end kitchen. For a moment, she thought of Yu-Fei’s restaurant, the chaotic energy of the Golden Empress during the dinner rush. "Do you smell that?" "The scent of desire," Isolde replied. "Dymas feeds on the cravings of the living. It is a mirror of your own appetites, Aurora." They rounded a bend in the path, and the wilderness gave way to a structured madness. A sprawling vineyard stretched before them, but the vines weren't wood; they were veins, thick and throbbing, pulsing with a deep crimson fluid. The grapes were oversized, translucent spheres that held miniature, screaming faces within their skins. Rory felt a wave of nausea hit her. She gripped the Heartstone Pendant, its warmth now a steady, reassuring throb. "We need to find the rift point," Rory said, her voice regaining its edge. "The longer we stay, the more this place feels... inviting." "Precisely the danger." As they progressed, the ground began to slope upward toward a colossal citadel carved from a single piece of obsidian. The architecture was impossible, with spires that curved in non-Euclidean angles and bridges that seemed to float without support. The citadel breathed. The black stone expanded and contracted in a slow, rhythmic cycle. "The palace of Gluttony," Nyx murmured. "I can feel the weight of a thousand contracts pressing against the Veil here." They stopped at the edge of a wide, shallow river of liquid mercury. The surface was a perfect mirror, reflecting not the amber sky, but a distorted version of London. Rory saw the grey skyline, the red buses, and for a fleeting second, she saw Evan's face staring back at her from the depths of the silver stream. She recoiled, her heart hammering against her ribs. "Don't look into the stream," Isolde warned. "It shows you the hunger you cannot satisfy." Rory tore her gaze away, but the image lingered. She looked at her companions—the ethereal Fae and the void-like Shade—and felt a sudden, sharp spike of isolation. She was a delivery driver from Cardiff with a law degree she hated and a scar on her wrist she couldn't forget, standing in the belly of a sin-realm. "We're close," Rory said, noticing the Heartstone Pendant was now glowing with a fierce, blinding light. "The portal is just beyond the gates." As they approached the obsidian archway of the city, the air suddenly shifted. The sweet scents vanished, replaced by the smell of roasting meat and old sweat. A sound began to build, a cacophony of laughter and clashing cutlery, echoing from the city streets. A massive, iron-bound gate groaned open, not by a mechanism, but as if the city itself were opening its mouth. Standing in the threshold was a figure draped in silks the color of bruised plums, holding a silver platter of glistening, unrecognizable delicacies. The figure's eyes were gold, pupils vertical slits. "Welcome," the creature beamed, its smile revealing too many teeth. "The Prince has been expecting a new ingredient."
created_at"2026-05-10T14:07:00.885Z" 5/10/2026, 2:07:00 PM
model"google/gemma-4-31b-it-20260402"
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moderation_latency(null)
generation_time241236
tokens_prompt5338
tokens_completion1885
native_tokens_prompt5277
native_tokens_completion1627
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00138958
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provider_responses
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model_permaslug"google/gemma-4-31b-it-20260402"
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model_permaslug"google/gemma-4-31b-it-20260402"
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is_byokfalse
latency1710
model_permaslug"google/gemma-4-31b-it-20260402"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.444
leniency0.889
rawRatio0
effectiveRatio0
91.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1206
totalAiIsmAdverbs2
found
0
adverb"precisely"
count1
1
adverb"suddenly"
count1
highlights
0"precisely"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1206
totalAiIsms26
found
0
word"searing"
count2
1
word"pulse"
count1
2
word"weight"
count2
3
word"scanning"
count1
4
word"silence"
count1
5
word"rhythmic"
count3
6
word"crystalline"
count1
7
word"echoed"
count1
8
word"stark"
count1
9
word"oppressive"
count1
10
word"warmth"
count2
11
word"familiar"
count1
12
word"chaotic"
count1
13
word"desire"
count1
14
word"throb"
count1
15
word"perfect"
count1
16
word"fleeting"
count1
17
word"depths"
count1
18
word"cacophony"
count1
19
word"echoing"
count1
20
word"glistening"
count1
highlights
0"searing"
1"pulse"
2"weight"
3"scanning"
4"silence"
5"rhythmic"
6"crystalline"
7"echoed"
8"stark"
9"oppressive"
10"warmth"
11"familiar"
12"chaotic"
13"desire"
14"throb"
15"perfect"
16"fleeting"
17"depths"
18"cacophony"
19"echoing"
20"glistening"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"wave of emotion"
count1
highlights
0"a wave of nausea"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
87.20% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences77
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1201
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
76.18% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount1016
uniqueNames19
maxNameDensity1.48
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Pendant3
Aurora2
Richmond1
Park1
Half-Fae1
Rory15
Isolde5
Shade3
Fae-Forged2
Blade2
Yu-Fei1
Golden1
Empress1
London1
Evan1
Fae4
Cardiff1
Nyx4
persons
0"Pendant"
1"Aurora"
2"Rory"
3"Isolde"
4"Shade"
5"Blade"
6"Yu-Fei"
7"Evan"
8"Nyx"
places
0"Richmond"
1"Park"
2"London"
3"Cardiff"
globalScore0.762
windowScore0.833
71.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount2
matches
0"looked like heat haze on a summer road, b"
1"looked like human hearts, pulsing with a"
33.47% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.665
wordCount1201
matches
0"not the amber sky, but a distorted version of London"
1"not by a mechanism, but as if the city itself were opening its mouth"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean28.6
std20.74
cv0.725
sampleLengths
033
16
239
382
46
546
625
713
865
98
1025
113
1266
131
1416
1543
1635
177
1849
197
2014
2153
2225
238
2453
254
2623
2753
2820
2924
303
3153
3220
3358
348
3515
3656
3723
3844
3920
4031
4118
96.15% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences77
matches
0"was broken"
1"were oversized"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs164
matches
0"were opening"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount4
flaggedSentences6
totalSentences92
ratio0.065
matches
0"The voice didn't travel through the air; it slithered directly into Aurora's mind like a cold needle."
1"It didn't scream; it inhaled, a vacuum-like sound that pulled the surrounding air—and Rory's balance—toward it."
2"The monster didn't bleed; it leaked a thick, syrupy gold liquid that smelled cloyingly of overripe peaches."
3"The orchards appeared—miles of twisting, blackened trees laden with fruit that looked like human hearts, pulsing with a soft, rhythmic light."
4"A sprawling vineyard stretched before them, but the vines weren't wood; they were veins, thick and throbbing, pulsing with a deep crimson fluid."
5"She looked at her companions—the ethereal Fae and the void-like Shade—and felt a sudden, sharp spike of isolation."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1032
adjectiveStacks1
stackExamples
0"massive, iron-bound gate"
adverbCount21
adverbRatio0.020348837209302327
lyAdverbCount5
lyAdverbRatio0.0048449612403100775
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean13.05
std6.79
cv0.52
sampleLengths
018
115
26
317
419
53
630
723
829
96
1016
1110
1220
1318
147
1513
168
1724
1821
1912
208
2110
2215
233
2410
2516
2611
2729
281
2916
303
3124
3216
3310
3414
3511
367
3714
3817
3918
407
414
4210
4311
4412
459
4621
4712
4813
498
41.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.31521739130434784
totalSentences92
uniqueOpeners29
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences69
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences69
matches
0"She stumbled forward, the silver"
1"She stopped dead."
2"They had stepped out of"
3"She looked entirely at home"
4"She didn't see anything at"
5"It was a creature of"
6"It didn't scream; it inhaled,"
7"She hit the ground hard,"
8"It shrieked, a high-frequency vibration"
9"She looked at the salt"
10"She felt a strange, pulling"
11"They rounded a bend in"
12"She gripped the Heartstone Pendant,"
13"They stopped at the edge"
14"She recoiled, her heart hammering"
15"She looked at her companions—the"
16"She was a delivery driver"
ratio0.246
25.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences69
matches
0"The Heartstone Pendant burned against"
1"She stumbled forward, the silver"
2"The voice didn't travel through"
3"Rory ignored the warning, her"
4"She stopped dead."
5"They had stepped out of"
6"The Half-Fae woman glided beside"
7"She looked entirely at home"
8"Rory said, her voice sounding"
9"The air tasted of cinnamon"
10"Rory reached out, her fingers"
11"A sudden, violent hiss echoed"
12"Nyx shifted, their humanoid silhouette"
13"The Shade expanded, a towering"
14"Rory's hand flew to the"
15"The moonsilver pommel felt ice-cold,"
16"She didn't see anything at"
17"Something was moving through the"
18"The distortion lunged."
19"It was a creature of"
ratio0.87
72.46% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences69
matches
0"To their left, a grove"
ratio0.014
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount13
matches
0"The Heartstone Pendant burned against Aurora's skin, a searing pulse that matched the frantic rhythm of her heart."
1"Rory ignored the warning, her boots sinking into a carpet of iridescent, violet moss that sighed under her weight."
2"They had stepped out of the grey drizzle of Richmond Park and into a world that defied every law of physics she had spent four years ignoring in law school."
3"Something was moving through the iridescent moss, a distortion in the air that looked like heat haze on a summer road, but it moved with a predatory, jagged pre…"
4"It was a creature of translucent flesh and too many joints, its mouth a vertical slit that ran from its forehead to its chest."
5"It didn't scream; it inhaled, a vacuum-like sound that pulled the surrounding air—and Rory's balance—toward it."
6"The monster didn't bleed; it leaked a thick, syrupy gold liquid that smelled cloyingly of overripe peaches."
7"It shrieked, a high-frequency vibration that made Rory's teeth ache, before dissolving into a pile of shimmering salt."
8"The orchards appeared—miles of twisting, blackened trees laden with fruit that looked like human hearts, pulsing with a soft, rhythmic light."
9"The grapes were oversized, translucent spheres that held miniature, screaming faces within their skins."
10"The architecture was impossible, with spires that curved in non-Euclidean angles and bridges that seemed to float without support."
11"Rory saw the grey skyline, the red buses, and for a fleeting second, she saw Evan's face staring back at her from the depths of the silver stream."
12"A massive, iron-bound gate groaned open, not by a mechanism, but as if the city itself were opening its mouth."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount4
matches
0"Rory said, her voice sounding thin and fragile in the heavy air"
1"Isolde explained, her voice drifting"
2"Rory said, her voice regaining its edge"
3"the creature beamed, its smile revealing too many teeth"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount7
fancyTags
0"Nyx whispered (whisper)"
1"Isolde murmured (murmur)"
2"the Shade whispered (whisper)"
3"Isolde explained (explain)"
4"Rory admitted (admit)"
5"Nyx murmured (murmur)"
6"Isolde warned (warn)"
dialogueSentences27
tagDensity0.407
leniency0.815
rawRatio0.636
effectiveRatio0.519
69.6644%