Run: 2026-05-10-01KR93B491QNPFWJE9W23A8FSM

Run Details

Duration:
1m 26s
Cost:
$0.001134
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory gripped the handlebar of her bicycle, the metal freezing against her palms. She shouldn't have taken the shortcut through the park after midnight, but the Golden Empress had been slammed with orders, and Yu-Fei didn't pay for late deliveries. The bike's headlight flickered, casting a weak, jittery beam across the dirt path of Richmond Park. She stopped. The silence didn't feel like a lack of sound, it felt like a held breath. The Heartstone Pendant pulsed against her collarbone. A slow, rhythmic throb of warmth seeped through her thin jacket. It wasn't the gentle heat of a radiator, it felt like a heartbeat. "Just a glitch," she whispered. Her voice sounded flat, swallowed instantly by the dense fog that had rolled in from the Thames. The mist clung to the ground in thick, grey ribbons, obscuring the wheels of her bike. She pushed forward, the tyres crunching over dry twigs. As she crested a small hill, the landscape shifted. The manicured paths of the park vanished, replaced by a wild, overgrown expanse of waist-high grass. Rory slowed to a crawl. Ahead, the silhouette of several massive, gnarled oak trees loomed. They weren't just trees, they were sentinels. Between them stood a circle of ancient, grey standing stones, their surfaces pitted and scarred by centuries of rain. The Fae Grove. She had heard the rumours from the regulars at Silas' bar, tales of a place where the clock stopped ticking and the air tasted of copper and honey. She had dismissed them as pub talk, the kind of nonsense people spout after four pints of Guinness. The pendant surged. A sharp, searing heat radiated from the crimson gem, nearly burning her skin. Rory dismounted, leaving the bike leaning against a mossy rock. The grass here didn't look like the scorched winter brush of London. It was a vibrant, impossible emerald, dotted with small, translucent wildflowers that glowed with a faint, milky light. A soft, melodic chime echoed through the clearing. It sounded like glass rubbing against glass. Rory turned. Nothing. Only the grey stones and the oppressive weight of the fog. "Hello?" No answer. Only the distant, muffled sound of something heavy dragging through the underbrush. *Schlick. Schlick. Schlick.* She stepped closer to the center of the stone circle. The air grew thick, smelling of crushed mint and old blood. The further she walked, the more the sounds of the city vanished. The distant hum of the A3, the occasional siren, the roar of the motorway, all gone. The silence returned, heavier than before. Rory reached out to touch the nearest stone. The granite felt warm, almost organic. As her fingers brushed the surface, she saw a movement in the periphery of her vision. A flash of something pale, spindly, and far too long. She whipped her head around. The fog had thickened, swirling into shapes that almost looked like people. They stood just beyond the reach of her bicycle's dying light, their forms blurred and shifting. They didn't move toward her, they simply existed on the edge of her sight. Every time she looked directly at them, they vanished, leaving only a ripple in the mist. *Tick-tock.* The sound was loud. Rhythmic. But there was no clock in the grove. The sound didn't come from the air, it came from the ground. A vibration that rattled her teeth. Rory backed away, her boot catching on a protruding root. She stumbled, her hand slapping into the damp soil. As she pushed herself up, she noticed something in the grass. A small, leather shoe. A child's shoe, worn and caked in ancient mud. She stared at it. The shoe looked like it belonged in a museum of the Victorian era, yet the leather was supple, as if it had been placed there seconds ago. The dragging sound returned, closer now. *Schlick. Schlick.* Rory stood up, her heart hammering against her ribs. She didn't run, not yet. She was a Carter, and Carters didn't panic until they had a reason to. She scanned the tree line, her bright blue eyes searching for any break in the fog. "Who's there?" The answer was a giggle. It wasn't a human giggle, it sounded like a recording played at the wrong speed, warped and clicking. It came from directly behind her. Rory spun around. The space behind her was empty. But the grass was flattening. One invisible footstep, then another, pressing down the emerald blades in a slow, deliberate line leading straight toward her. The Heartstone Pendant began to glow. The crimson light flared, casting long, distorted shadows against the standing stones. In the red light, the fog seemed to peel back, revealing the truth of the grove. The trees weren't just gnarled, they were twisted into agonised shapes, their branches resembling clutching fingers. And the stones weren't just granite, they were carved with thousands of tiny, screaming faces, their mouths open in silent wails. The invisible footsteps stopped inches from her toes. A cold breath brushed against the nape of her neck. It smelled of wet earth and something sickly sweet, like rotting lilies. A voice, thin and whistling, whispered into her ear. "You brought the key." Rory bolted. She scrambled back toward her bike, her breath coming in jagged gasps. The fog surged, turning into a wall of white that seemed to push her back toward the center of the circle. The ground beneath her feet felt spongy, the earth shifting like a living thing. She reached the bicycle and grabbed the handlebars, but the bike wouldn't budge. It felt as if the frame had fused with the rock. She looked down. Thick, pale vines had erupted from the soil in the seconds she had been running, winding tightly around the wheels and the chain, pinning the metal to the earth. The vines weren't green. They were the colour of raw nerves. The clicking giggle erupted again, this time from all directions. The figures in the mist were no longer staying on the periphery. They were stepping forward, their limbs too long, their joints bending at impossible angles. They had no faces, only smooth, pale skin stretched tight over hollow skulls. Rory reached for the pendant, her fingers trembling. The gem was now white-hot, pulsing like a dying star. The first of the creatures reached out a spindly finger, the nail long and black, grazing the fabric of her jacket. As the finger touched her, the world tilted. The silence snapped. A deafening, metallic shriek ripped through the air, and the standing stones began to sink into the ground, pulling the earth down with them.
created_at"2026-05-10T14:06:26.259Z" 5/10/2026, 2:06:26 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency312
moderation_latency(null)
generation_time60859
tokens_prompt4560
tokens_completion1699
native_tokens_prompt4444
native_tokens_completion1465
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00113442
router(null)
provider_responses
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endpoint_id"4149ab03-3b69-45a0-b94c-6c253b8641a1"
id"chatcmpl-R0cM0QjnW9o1juc3QOBThtq7"
is_byokfalse
latency50
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778421986-9IJl92Beg0bMQosBQghE"
session_id(null)
api_type"completions"
id"gen-1778421986-lOl0tUl636gbtNRCH0iW"
upstream_id"chatcmpl-R0cM0QjnW9o1juc3QOBThtq7"
total_cost0.00113442
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
95.46% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1102
totalAiIsmAdverbs1
found
0
adverb"tightly"
count1
highlights
0"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.87% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1102
totalAiIsms17
found
0
word"flickered"
count1
1
word"silence"
count3
2
word"pulsed"
count1
3
word"rhythmic"
count2
4
word"throb"
count1
5
word"warmth"
count1
6
word"loomed"
count1
7
word"sentinels"
count1
8
word"searing"
count1
9
word"echoed"
count1
10
word"oppressive"
count1
11
word"weight"
count1
12
word"scanned"
count1
13
word"footsteps"
count1
highlights
0"flickered"
1"silence"
2"pulsed"
3"rhythmic"
4"throb"
5"warmth"
6"loomed"
7"sentinels"
8"searing"
9"echoed"
10"oppressive"
11"weight"
12"scanned"
13"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
88.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences106
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords6
totalWords1102
ratio0.005
matches
0"Schlick. Schlick. Schlick."
1"Tick-tock."
2"Schlick. Schlick."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1073
uniqueNames16
maxNameDensity0.93
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Golden1
Empress1
Yu-Fei1
Richmond1
Park1
Heartstone2
Pendant2
Thames1
Fae1
Grove1
Guinness1
London1
Victorian1
Rory10
Carter1
Carters1
persons
0"Empress"
1"Yu-Fei"
2"Pendant"
3"Rory"
4"Carters"
places
0"Richmond"
1"Park"
2"Thames"
3"Fae"
4"Grove"
5"London"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount6
matches
0"felt like a held breath"
1"felt like a heartbeat"
2"sounded like glass rubbing against glass"
3"looked like people"
4"looked like it belonged in a museum of th"
5"sounded like a recording played at the wro"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1102
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences109
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean22.96
std15.59
cv0.679
sampleLengths
040
133
231
35
433
534
641
73
846
916
1040
1115
1214
131
1417
1549
166
1740
185
1958
201
2113
2218
2330
2413
2531
268
2744
282
2929
303
3130
3234
3337
348
3522
369
374
382
3947
4024
4132
4211
4349
4418
4521
4611
4724
92.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences106
matches
0"been slammed"
1"been placed"
2"were twisted"
3"were carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs170
matches
0"was flattening"
1"were stepping"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences109
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount230
adjectiveStacks0
stackExamples(empty)
adverbCount5
adverbRatio0.021739130434782608
lyAdverbCount1
lyAdverbRatio0.004347826086956522
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean10.11
std6.47
cv0.64
sampleLengths
013
127
216
32
415
57
611
713
85
917
1016
119
129
1316
145
1510
167
1719
183
1928
2018
213
2213
2310
2412
2518
268
277
282
291
3011
311
322
3312
341
351
361
3710
3811
3912
4016
416
428
436
4416
4510
465
4712
4816
4914
32.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.23853211009174313
totalSentences109
uniqueOpeners26
71.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences93
matches
0"Only the grey stones and"
1"Only the distant, muffled sound"
ratio0.022
99.57% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences93
matches
0"She shouldn't have taken the"
1"It wasn't the gentle heat"
2"Her voice sounded flat, swallowed"
3"She pushed forward, the tyres"
4"They weren't just trees, they"
5"She had heard the rumours"
6"She had dismissed them as"
7"It was a vibrant, impossible"
8"It sounded like glass rubbing"
9"She stepped closer to the"
10"She whipped her head around."
11"They stood just beyond the"
12"They didn't move toward her,"
13"She stumbled, her hand slapping"
14"She stared at it."
15"She didn't run, not yet."
16"She was a Carter, and"
17"She scanned the tree line,"
18"It wasn't a human giggle,"
19"It came from directly behind"
ratio0.301
35.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences93
matches
0"Rory gripped the handlebar of"
1"She shouldn't have taken the"
2"The bike's headlight flickered, casting"
3"The silence didn't feel like"
4"The Heartstone Pendant pulsed against"
5"A slow, rhythmic throb of"
6"It wasn't the gentle heat"
7"Her voice sounded flat, swallowed"
8"The mist clung to the"
9"She pushed forward, the tyres"
10"The manicured paths of the"
11"Rory slowed to a crawl."
12"They weren't just trees, they"
13"The Fae Grove."
14"She had heard the rumours"
15"She had dismissed them as"
16"The pendant surged."
17"A sharp, searing heat radiated"
18"Rory dismounted, leaving the bike"
19"The grass here didn't look"
ratio0.849
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount3
matches
0"Her voice sounded flat, swallowed instantly by the dense fog that had rolled in from the Thames."
1"It was a vibrant, impossible emerald, dotted with small, translucent wildflowers that glowed with a faint, milky light."
2"They were stepping forward, their limbs too long, their joints bending at impossible angles."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio1
effectiveRatio0.5
81.2798%