Run: 2026-05-10-01KR93DJ8QKMMW4M2S89SSP22B

Run Details

Model:
Grok 4.3
Duration:
20.9s
Cost:
$0.004546
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rotten reek of something sweet and spoiled slapped Quinn across the face as her boots hit the uneven tiles. She advanced past the cordon tape with a single nod to the uniform on watch, the beam of her torch sweeping ahead into the abandoned arches. Bones crunched somewhere to her left, but no one else reacted. "DI Quinn." Featherstone's voice caught up with her, lantern swinging from one careful hand. "You got here fast." She stopped beside the edge of the makeshift ring of evidence markers that someone had thrown down with more zeal than accuracy. The body lay half-sprawled across a toppled metro map, one arm stretched toward a stack of mildewed crates. Quinn crouched. Single gunshot. Precise. Entry wound neat enough to pass for medical procedure if you ignored the spray across the faded London Underground lettering. "You going to tell me why this shows up in an old maintenance tunnel under Camden?" Featherstone asked. His boots scuffed closer. "Victim's ID says Spencer Ellman, 34, freelance courier. Wallet still on him, cash untouched." Quinn lifted the dead man's right hand. Calluses on the fingertips. Ink smudges between thumb and forefinger. Above that, a small circular burn, raised and weeping. She traced the edge with her gloved thumb. Too round for a cigarette. Too clean for an accident. "Phone?" she said. Featherstone handed it over in a clear bag. Screen shattered. She thumbed the home button anyway. No reaction. "Passcode unknown," he added. "He called a number registered to a burner three minutes before estimated time of death. Burner pinged somewhere down here." "Lovely." Quinn stood, torch beam climbing the curved brick. Water seeped in steady drips. Every sound echoed too far. "Camera?" "Techs found a busted CCTV node on the surface exit. Someone smashed it with a rock from the canal path." She moved along the body line, careful not to disturb marks already flagged. A single shoe print near Ellman's left knee stood out: smaller than expected, deeper at the heel than the toe. Quinn shifted the torch lower. Fresh scuffs along the concrete lip of the tunnel entrance. Someone had moved something heavy in a hurry. Yet Ellman lay where the shot had dropped him. "Partner said he was supposed to be at a drop point in Islington," Featherstone continued. "Courier work, standard." Quinn's torch caught the edge of a brass object half-hidden beneath rubble. She bent, lifted it with two fingers. A small compass. Verdigris along the casing. The needle pointed straight at the body, then swung again toward the far arch when she stepped sideways. Protective sigils etched under the glass. She clicked it shut and slipped it into an evidence sleeve without comment. Featherstone cleared his throat. "Stray bullet theory works. Maintenance crews use this stretch for storage sometimes. Maybe Ellman interrupted a deal. Mobile footage from the street shows two teens loitering by the stairwell entrance around the same hour." Quinn shook her head once. "No. Look at the entry angle. Shooter stood here." She tapped a clean square of tile. "Ellman faced him. The print you flagged for exit direction sits three paces behind this position, going the wrong way. If this was an interrupted deal, that print belongs to whoever carried something out of here, not who ran away." She swept the torch across the crates. One lid sat ajar. Inside, a stack of small leather pouches, empty. Each pouch bore a single stamped circle identical to the burn on Ellman's hand. Quinn lifted one. Bone dust inside, powdered and dry. The acrid sweetness in the air grew stronger. Featherstone stepped nearer. "Someone selling black-market charms? Explains why the body wasn't robbed. Too spooked when the shot went off." The compass in Quinn's pocket shifted against her thigh every few steps, needle tugging. She ignored it for the moment and examined the map Ellman had died across. Someone had circled three stations in thick red ink: Camden, Warren Street, Tottenham Court Road. Under Warren Street a single word was scratched in the same ink: Veil. "There's powder transfer on his sleeve." Quinn pointed. "Same residue as these pouches. He handled them. Recently. Whoever killed him either wanted them left behind or needed time to repackage." Featherstone frowned. "Or Ellman tried to sell them and the buyer decided free was better." Quinn moved to the tunnel arch, shining the light upward. Something glinted between mortar cracks. A bone token, tooth-shaped, drilled and threaded on a leather cord. Someone had jammed it into the brick deliberately. She tugged it free. The compass inside her coat swung again, harder. "Call it in," she said. "Tell them the scene needs restricted access. Full forensic sweep. I want someone from the archives unit down here inside the hour." "Archives?" Featherstone's voice lifted. "Guy was a courier with a side hustle, Quinn. We don't need wizards for bone tokens and black powder prints." She turned. The torch caught his face full on for the first time. Uncertainty there. She pocketed the token. "We need them if the powder matches the recent case in Shoreditch where the vic's prints vanished overnight. Same residue. Same seller route. Same missing pieces." She crossed back to Ellman. His eyes stared at nothing. One eyelid already half-closed. She closed the other with two fingers, then lifted his left arm again. The watch on his wrist had stopped four hours ago, crystal cracked. Not from the fall. Finger smudges on the inside of the strap. Someone had checked the time while standing over him. "Have the powder sent for lipid analysis as well as chemical," she told Featherstone. "And flag the compass separately. I want it kept sealed until I sign for it." He nodded, already turning away to radio. Quinn stayed crouched. The compass in her pocket pulled again, harder now, fighting its own needle. She drew it out and checked the face. The needle pointed straight toward the far platform edge where the tunnel disappeared into absolute dark. Something shifted in that darkness. Not wind. Not water. A soft sliding sound, like leather against stone, then gone. Quinn stood slowly, torch raised. The light reached only fifteen feet before dying against black brick. She reached for her radio. Static answered first. Then a single word, distorted. "Harlow." The voice came through the speaker, calm and familiar. Morris. Spoken once, then silence returned. Quinn's grip tightened on the radio. She stepped away from the body toward the platform lip and the waiting dark. The compass swung harder, needle locked forward. She clicked her torch off. The only illumination came from Featherstone's lantern behind her, shrinking with distance. A shape separated from the far wall. Tall. Still. One arm extended slightly ahead as if holding something she couldn't see. Quinn drew her sidearm without thinking. The safety clicked off under her thumb. She tasted copper, sudden and metallic. She inhaled once, exhaled. The shape moved.
created_at"2026-05-10T14:07:20.873Z" 5/10/2026, 2:07:20 PM
model"x-ai/grok-4.3-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency480
moderation_latency(null)
generation_time20812
tokens_prompt4671
tokens_completion1812
native_tokens_prompt4197
native_tokens_completion1467
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00454575
router(null)
provider_responses
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endpoint_id"45623cb8-18e5-4b32-8fc4-85d05439982d"
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is_byokfalse
latency193
model_permaslug"x-ai/grok-4.3-20260430"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.407
leniency0.815
rawRatio0
effectiveRatio0
87.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1154
totalAiIsmAdverbs3
found
0
adverb"deliberately"
count1
1
adverb"slowly"
count1
2
adverb"slightly"
count1
highlights
0"deliberately"
1"slowly"
2"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1154
totalAiIsms8
found
0
word"traced"
count1
1
word"shattered"
count1
2
word"echoed"
count1
3
word"standard"
count1
4
word"etched"
count1
5
word"crystal"
count1
6
word"familiar"
count1
7
word"silence"
count1
highlights
0"traced"
1"shattered"
2"echoed"
3"standard"
4"etched"
5"crystal"
6"familiar"
7"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences111
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences127
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1154
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
58.20% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount817
uniqueNames14
maxNameDensity1.84
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn15
London1
Underground1
Featherstone10
Water1
Ellman5
Camden1
Warren2
Street2
Tottenham1
Court1
Road1
Veil1
One3
persons
0"Quinn"
1"Underground"
2"Featherstone"
3"Water"
4"Ellman"
places
0"London"
1"Warren"
2"Street"
3"Tottenham"
4"Court"
5"Road"
6"One"
globalScore0.582
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"as if holding something she couldn't see"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1154
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences127
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean32.97
std18.27
cv0.554
sampleLengths
057
118
265
336
444
53
642
720
820
965
1018
1163
1238
1361
1450
1520
1656
1730
1815
1946
2027
2124
2219
2326
2460
2529
2647
2735
2813
291
3035
3124
3221
3323
343
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences111
matches
0"was scratched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences127
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount821
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.037758830694275276
lyAdverbCount5
lyAdverbRatio0.0060901339829476245
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences127
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences127
mean9.09
std6.89
cv0.758
sampleLengths
020
126
211
314
44
522
618
72
82
91
1020
1118
124
1314
147
154
166
179
188
195
205
213
228
232
246
252
264
2720
289
295
305
311
3220
3313
3420
355
3610
378
389
3915
403
4112
427
433
444
4518
466
4713
484
4934
79.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4881889763779528
totalSentences127
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences92
matches
0"Too round for a cigarette."
1"Too clean for an accident."
2"Then a single word, distorted."
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences92
matches
0"She advanced past the cordon"
1"She stopped beside the edge"
2"His boots scuffed closer."
3"She traced the edge with"
4"She thumbed the home button"
5"She moved along the body"
6"She bent, lifted it with"
7"She clicked it shut and"
8"She tapped a clean square"
9"She swept the torch across"
10"She ignored it for the"
11"She tugged it free."
12"She pocketed the token."
13"She crossed back to Ellman."
14"His eyes stared at nothing."
15"She closed the other with"
16"she told Featherstone"
17"He nodded, already turning away"
18"She drew it out and"
19"She reached for her radio."
ratio0.261
41.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences92
matches
0"The rotten reek of something"
1"She advanced past the cordon"
2"Bones crunched somewhere to her"
3"Featherstone's voice caught up with"
4"She stopped beside the edge"
5"The body lay half-sprawled across"
6"Entry wound neat enough to"
7"His boots scuffed closer."
8"Quinn lifted the dead man's"
9"Calluses on the fingertips."
10"She traced the edge with"
11"Featherstone handed it over in"
12"She thumbed the home button"
13"Quinn stood, torch beam climbing"
14"Water seeped in steady drips."
15"Every sound echoed too far."
16"She moved along the body"
17"A single shoe print near"
18"Quinn shifted the torch lower."
19"Someone had moved something heavy"
ratio0.837
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences92
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount0
matches(empty)
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount1
matches
0"Featherstone's voice caught up, lantern swinging from one careful hand"
75.93% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"he added (add)"
1"Featherstone continued (continue)"
dialogueSentences27
tagDensity0.222
leniency0.444
rawRatio0.333
effectiveRatio0.148
89.5512%