Run: 2026-05-10-01KR93F1SVM7F1YS793NM1MDC2

Run Details

Duration:
1m 2s
Cost:
$0.001167
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Stop touching the masonry, Miller. You're contaminating the only thing in this hole that isn't covered in slime." Detective Harlow Quinn stepped over a stagnant pool of iridescent water, her boots clicking against the damp concrete of the abandoned Camden station. She didn't look at the uniformed officer. Her gaze remained fixed on the body. The victim lay sprawled across a rusted set of tracks, his limbs twisted at angles that suggested a sudden, violent deceleration. He wore a bespoke Italian suit that cost more than Miller’s annual salary, now ruined by a spray of thick, violet ichor. "Forensics are still ten minutes out," Miller said, stepping back with his hands raised. "Looks like a botched drug deal. High-end gear, wrong neighbourhood. He probably tripped into a pocket of something toxic." Quinn knelt. She didn't touch the body, but her brown eyes scanned the perimeter with military precision. A worn leather watch ticked on her left wrist, the steady rhythm the only sound in the oppressive silence of the tunnel. "Toxins don't leave geometric burns on the skin, Miller." She pointed to the man's throat. A series of perfectly circular brands marred the flesh, forming a pattern that looked less like a chemical burn and more like a stamp. "Could be a brand. Gang initiation?" "He's fifty, with a Swiss bank account and a penchant for silk ties. He wasn't joining a street gang." Quinn shifted her weight, her sharp jaw tightening. She looked at the ground. The dust here was thick, grey, and undisturbed, save for the body and Miller's heavy footprints. There were no signs of a struggle. No scuff marks. No footprints leading away from the corpse. "He didn't walk here." "Maybe he was dumped?" "By whom? A ghost?" Quinn stood up, her height giving her a commanding view of the platform. "Look at the dust, Miller. If someone carried him here, there would be drag marks. If they dropped him, there would be a crater in the silt. He simply... appeared." Miller scoffed, leaning against a tiled wall. A flake of yellow paint drifted down onto his shoulder. "You're doing that thing again, boss. The thing where you see shadows instead of evidence. It's a dead body in a Tube station. Occam's razor says he got pushed from the platform above." Quinn looked up. The ceiling was a solid slab of reinforced concrete. No openings. No grates. No way down. "The platform above is sealed with six inches of steel and a deadbolt from the outside. I checked the perimeter before you arrived." "Then he's been here a while. The smell is—" "The smell is ozone and rotting lilies," Quinn interrupted. "He's fresh. Twenty minutes, maybe thirty." She began to pace, her movements methodical. She stopped at a jagged crack in the wall where the tiles had buckled. Something glinted in the gloom. She reached into the crevice and pulled out a small, porous object. A bone token. Miller peered over her shoulder. "What's that? A piece of a dog?" "An entry requirement." "For what?" Quinn didn't answer. She felt a familiar, cold prickle at the base of her neck. Three years ago, DS Morris had vanished in a room that was just as sealed as this tunnel. The official report cited a structural collapse, but Quinn had seen the way the air shimmered before he disappeared. She had seen the things that didn't belong in a police report. "Someone was here, Miller. Someone who doesn't use the stairs." "Right. I'll put 'interdimensional trespasser' in the log. I'm sure the Super will love that." Quinn ignored the sarcasm. She turned back to the body and noticed something tucked into the man's breast pocket. A small brass compass. She used a pair of tweezers to extract it, noting the thick patina of verdigris on the casing. The face was etched with protective sigils that seemed to pulse with a faint, rhythmic light. The needle wasn't pointing North. It was spinning frantically, a blurred silver line that refused to settle. "The equipment is malfunctioning," Miller noted. "It's not a malfunction. It's a reaction." Quinn held the compass over the body. The needle slowed, then snapped violently toward the far end of the tunnel, pointing toward a wall of solid brick. "There's nothing there but a dead end," Miller said. "Is there?" Quinn walked toward the brick wall. As she approached, the needle of the compass began to vibrate, humming a low, dissonant frequency that rattled her teeth. She pressed her hand against the bricks. They felt warm. Not the warmth of sunlight, but the thrumming heat of a living thing. "Boss, forensics are here. We should move the body." "Stay here," Quinn commanded, her voice leaving no room for argument. She leaned closer to the wall. In the dim light of her torch, she saw it. A hairline fracture in the reality of the brickwork, a shimmering distortion like heat rising from a summer road. It was a rift, a jagged tear in the fabric of the city. The compass in her hand suddenly stopped spinning. The needle pointed straight ahead, dead center. "He didn't fall," Quinn whispered. "He was pushed through." "Pushed through what?" "A door that isn't a door." She reached out to touch the shimmer, her fingers inches from the distortion. The air around the rift smelled of copper and ancient parchment. She could feel a pull, a psychic vacuum that tugged at the edges of her consciousness, promising answers about Morris, about the gaps in the world that the Metropolitan Police weren't trained to handle. "Detective! Get back from there!" Miller’s shout snapped her back to the present. He was pointing toward the tunnel entrance. A group of figures emerged from the shadows. They weren't police. They wore long, charcoal coats that seemed to swallow the light around them, their faces obscured by wide-brimmed hats. They didn't walk so much as glide, their movements synchronized and silent. The leader stepped forward. He didn't speak, but he held out a hand. In his palm sat another bone token, identical to the one Quinn had found. "Who the hell are you?" Miller demanded, his hand flying to his holster. "This is a restricted crime scene!" The figure in the charcoal coat tilted its head. A low, guttural sound emanated from beneath the hat, something that sounded like two stones grinding together. The compass in Quinn's hand suddenly flared with a blinding, white light, the sigils on the casing glowing red. The needle spun once, twice, and then snapped violently backward, pointing directly at Quinn. The figures surged forward, their movements blurring into a sudden, predatory rush.
created_at"2026-05-10T14:08:09.547Z" 5/10/2026, 2:08:09 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1487
moderation_latency(null)
generation_time61566
tokens_prompt4671
tokens_completion1727
native_tokens_prompt4554
native_tokens_completion1512
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00116658
router(null)
provider_responses
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endpoint_id"9d4644e9-a5e5-41f4-b810-d75f484d2c24"
is_byokfalse
latency18
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"Parasail"
status429
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model_permaslug"google/gemma-4-31b-it-20260402"
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is_byokfalse
latency133
model_permaslug"google/gemma-4-31b-it-20260402"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.242
leniency0.485
rawRatio0
effectiveRatio0
86.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1110
totalAiIsmAdverbs3
found
0
adverb"perfectly"
count1
1
adverb"suddenly"
count2
highlights
0"perfectly"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.43% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1110
totalAiIsms15
found
0
word"scanned"
count1
1
word"oppressive"
count1
2
word"silence"
count1
3
word"silk"
count1
4
word"weight"
count1
5
word"methodical"
count1
6
word"gloom"
count1
7
word"familiar"
count1
8
word"shimmered"
count1
9
word"etched"
count1
10
word"pulse"
count1
11
word"rhythmic"
count1
12
word"warmth"
count1
13
word"could feel"
count1
14
word"synchronized"
count1
highlights
0"scanned"
1"oppressive"
2"silence"
3"silk"
4"weight"
5"methodical"
6"gloom"
7"familiar"
8"shimmered"
9"etched"
10"pulse"
11"rhythmic"
12"warmth"
13"could feel"
14"synchronized"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
52.44% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences79
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1110
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
51.60% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount813
uniqueNames9
maxNameDensity1.97
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn16
Camden1
Italian1
Miller9
Morris2
North1
Metropolitan1
Police1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Morris"
places
0"Police"
globalScore0.516
windowScore0.667
63.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount2
matches
0"sigils that seemed to pulse with a faint, rhythmic light"
1"sounded like two stones grinding together"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.901
wordCount1110
matches
0"Not the warmth of sunlight, but the thrumming heat of a living thing"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences104
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean21.35
std16.87
cv0.79
sampleLengths
018
137
243
333
439
59
630
76
819
946
104
114
1247
1317
1433
1519
1623
179
1815
1938
203
215
227
233
242
2564
2610
2715
2857
2917
306
317
3227
339
342
3549
369
3711
3848
3915
409
413
426
4358
445
4515
4642
4727
4819
4926
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences79
matches
0"was etched"
51.85% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs135
matches
0"wasn't pointing"
1"was spinning"
2"was pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences104
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount814
adjectiveStacks1
stackExamples
0"straight ahead, dead center."
adverbCount19
adverbRatio0.02334152334152334
lyAdverbCount8
lyAdverbRatio0.009828009828009828
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean10.67
std6.96
cv0.652
sampleLengths
018
123
27
37
421
522
614
719
82
915
1022
119
126
1324
146
1519
168
175
1816
197
203
217
224
234
2417
2530
267
2710
2833
293
309
312
322
333
3423
359
369
376
387
3914
405
4112
423
435
447
453
462
473
4812
4918
50.32% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.36538461538461536
totalSentences104
uniqueOpeners38
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences72
matches(empty)
ratio0
81.11% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences72
matches
0"She didn't look at the"
1"Her gaze remained fixed on"
2"He wore a bespoke Italian"
3"She didn't touch the body,"
4"She pointed to the man's"
5"She looked at the ground."
6"She began to pace, her"
7"She stopped at a jagged"
8"She reached into the crevice"
9"She felt a familiar, cold"
10"She had seen the things"
11"She turned back to the"
12"She used a pair of"
13"It was spinning frantically, a"
14"She pressed her hand against"
15"They felt warm."
16"She leaned closer to the"
17"It was a rift, a"
18"She reached out to touch"
19"She could feel a pull,"
ratio0.347
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences72
matches
0"Detective Harlow Quinn stepped over"
1"She didn't look at the"
2"Her gaze remained fixed on"
3"The victim lay sprawled across"
4"He wore a bespoke Italian"
5"Miller said, stepping back with"
6"She didn't touch the body,"
7"A worn leather watch ticked"
8"She pointed to the man's"
9"A series of perfectly circular"
10"Quinn shifted her weight, her"
11"She looked at the ground."
12"The dust here was thick,"
13"Quinn stood up, her height"
14"Miller scoffed, leaning against a"
15"A flake of yellow paint"
16"Quinn looked up."
17"The ceiling was a solid"
18"She began to pace, her"
19"She stopped at a jagged"
ratio0.875
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
58.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount4
matches
0"A series of perfectly circular brands marred the flesh, forming a pattern that looked less like a chemical burn and more like a stamp."
1"The face was etched with protective sigils that seemed to pulse with a faint, rhythmic light."
2"As she approached, the needle of the compass began to vibrate, humming a low, dissonant frequency that rattled her teeth."
3"She could feel a pull, a psychic vacuum that tugged at the edges of her consciousness, promising answers about Morris, about the gaps in the world that the Metr…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount3
matches
0"Quinn stood up, her height giving her a commanding view of the platform"
1"Quinn commanded, her voice leaving no room for argument"
2"Miller demanded, his hand flying to his holster"
28.79% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount4
fancyTags
0"Quinn interrupted (interrupt)"
1"Miller noted (note)"
2"Quinn whispered (whisper)"
3"Miller demanded (demand)"
dialogueSentences33
tagDensity0.182
leniency0.364
rawRatio0.667
effectiveRatio0.242
72.4716%