Run: 2026-05-10-01KR93J88Y64N6BZ4VWD3ER47C

Run Details

Duration:
1m 44s
Cost:
$0.001146
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Get the perimeter tightened. Now." Detective Harlow Quinn stepped over a coil of rusted cable, her boots clicking against the damp concrete of the abandoned Tube station. The air beneath Camden tasted of ozone and ancient, stagnant water. Around her, the makeshift stalls of the Veil Market looked like a fever dream of velvet and bone, though the usual bustle had vanished, replaced by the clinical flicker of police torches. A uniformed officer stepped aside, his face pale. He didn't look at Quinn; he looked at the body. "Found him an hour ago," the officer stammered. "One of the regulars reported a scream, but by the time we got down here, the crowd had vanished. Just... popped away." Quinn ignored him. Her brown eyes locked onto the victim. He lay sprawled across a platter of obsidian shards, his throat opened in a single, precise line. No struggle. No defensive wounds. Just a man who had accepted his execution with a terrifying level of composure. "Messy," a voice drawled from behind her. Quinn didn't turn. She knew the cadence. DS Miller was chewing on a toothpick, his oversized trench coat billowing as he approached. He stopped beside her, peering down at the corpse. "Looks like a ritual gone wrong. Typical Camden occultist nonsense. Someone tried to summon a demon, the demon decided it preferred the summoner for dinner, and then it bolted when the sirens started." "The cut is too clean for a beast, Miller." Quinn knelt, the worn leather watch on her left wrist catching the light. She pointed to the edges of the wound. "Surgical. Someone used a scalpel, or something equally fine. And look at the blood." "Blood is blood, Harlow." "It's not pooling." Miller frowned, leaning in. He was right. The blood hadn't soaked into the concrete or stained the obsidian. Instead, it had formed perfect, shimmering spheres that hovered a fraction of an inch above the ground, vibrating with a low, rhythmic hum. "Magnetic interference?" Miller suggested. "In a Tube station?" Quinn stood up, her sharp jaw tightening. "This isn't science, and it isn't a botched ritual. It's a signature." She scanned the surrounding stalls. To her left, a vendor's table remained open, draped in a heavy, indigo cloth. A collection of oddities sat undisturbed: jars of pickled eyes, scrolls of cured human skin, and a series of small, carved bone tokens. "The bone tokens," Quinn murmured. "The entry requirement for this place." "So he paid his way in. Big deal." "Look at the table, Miller." Quinn stepped closer, her movements governed by military precision. She reached out, not touching, but hovering her hand over the items. Amidst the clutter sat a small brass compass. Its casing had a thick patina of verdigris, and the face was etched with protective sigils that seemed to pulse with a faint, amber light. "A Veil Compass," Quinn whispered. "A what? Some antique?" "A tool for finding rifts. If the killer left this, it wasn't an accident. It was a breadcrumb." Miller sighed, shifting his weight. "You're doing it again. The 'hidden world' thing. We have a dead body and a room full of weirdos. Let's just bag the evidence and call it a gang hit over some enchanted trinkets." Quinn didn't answer. She leaned down, her eyes scanning the dust on the floor. Most of the footprints were chaotic, the remnants of a panicked crowd. But there was one set of prints that didn't fit. They were light, almost weightless, leading away from the body toward the dark maw of the tunnel. More importantly, the prints didn't start at the entrance. They simply appeared out of thin air three feet from the victim. "He didn't walk in," Quinn said. "He was brought here. Or he stepped through." "Don't start with the portals, Harlow. Please. Not today." "Look at the victim's hand, Miller." Quinn pointed. Clutched in the dead man's stiff fingers was a scrap of parchment. It wasn't a spell or a map. It was a library call number, written in a precise, scholarly hand. "British Museum," Quinn noted. "Restricted archives." Miller scoffed, but he looked unsettled. "Who the hell goes to the restricted archives to plan a murder in a ghost station?" "Someone who knows exactly what they're looking for." Quinn reached for the compass, but as her fingers brushed the brass, the needle spun violently. It didn't point North. It didn't even point toward the exit. It whipped around in a frantic circle, then snapped firmly toward the tunnel, vibrating so hard the casing rattled. A sudden, sharp chill swept through the station. The hovering spheres of blood suddenly burst, splashing across the concrete in a synchronized wave. "What the hell was that?" Miller jumped back, hand instinctively flying to his holster. Quinn felt a prickle of electricity dance across her skin. She looked at the tunnel. The darkness there felt heavy, almost liquid. It wasn't just an absence of light; it was a presence. Something was breathing in the depths of the station, and it wasn't human. "We need to seal the tunnel," Quinn ordered, her voice dropping an octave. "Seal it? We're in the middle of a crime scene!" "The crime scene just moved." From the shadows of the tunnel, a sound emerged. It wasn't a scream or a growl. It was the sound of a thousand pages turning at once, a papery rustle that grew louder, faster, until it filled the station. A figure stepped into the dim light. It was tall, draped in robes that seemed to be woven from old ink and parchment. It had no face, only a swirling vortex of calligraphy where a visage should be. In its hand, it held a bone token, glowing with a sickly, violet hue. "Miller, get back!" Quinn yelled, drawing her weapon. The creature didn't attack. It simply raised the token and spoke. The voice didn't come from a mouth; it echoed inside their skulls, a discordant harmony of a dozen different people. "The archive is open, Detective Quinn. And your partner is still waiting." Quinn froze. The name of her dead partner, Morris, didn't need to be spoken for the weight of it to crash down on her. The creature stepped forward, the ink on its robes swirling faster, and as it did, the floor beneath them began to dissolve into a swirling pool of black ink. The ground vanished.
created_at"2026-05-10T14:10:35.452Z" 5/10/2026, 2:10:35 PM
model"google/gemma-4-31b-it-20260402"
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generation_time57538
tokens_prompt4671
tokens_completion1631
native_tokens_prompt4554
native_tokens_completion1458
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native_tokens_reasoning0
native_tokens_cached0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"Miller jumped back [back]"
dialogueSentences34
tagDensity0.353
leniency0.706
rawRatio0.083
effectiveRatio0.059
95.31% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1067
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
1.59% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1067
totalAiIsms21
found
0
word"velvet"
count1
1
word"flicker"
count1
2
word"perfect"
count1
3
word"rhythmic"
count1
4
word"magnetic"
count1
5
word"scanned"
count1
6
word"amidst"
count1
7
word"etched"
count1
8
word"pulse"
count1
9
word"weight"
count2
10
word"scanning"
count1
11
word"chaotic"
count1
12
word"maw"
count1
13
word"unsettled"
count1
14
word"firmly"
count1
15
word"chill"
count1
16
word"synchronized"
count1
17
word"dance"
count1
18
word"depths"
count1
19
word"echoed"
count1
highlights
0"velvet"
1"flicker"
2"perfect"
3"rhythmic"
4"magnetic"
5"scanned"
6"amidst"
7"etched"
8"pulse"
9"weight"
10"scanning"
11"chaotic"
12"maw"
13"unsettled"
14"firmly"
15"chill"
16"synchronized"
17"dance"
18"depths"
19"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences77
matches
0"felt a prickle"
68.65% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences77
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1067
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount776
uniqueNames9
maxNameDensity2.32
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn18
Tube1
Camden1
Veil1
Market1
Miller6
North1
Morris1
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Market"
4"Miller"
5"Morris"
places(empty)
globalScore0.34
windowScore0.333
11.11% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount3
matches
0"looked like a fever dream of velvet and b"
1"sigils that seemed to pulse with a faint, amber light"
2"robes that seemed to be woven from old ink and parchment"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.937
wordCount1067
matches
0"not touching, but hovering her hand over the items"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean23.2
std17.82
cv0.768
sampleLengths
05
165
218
330
446
57
631
733
844
94
103
1141
124
1323
1442
1511
168
175
1854
195
204
2118
2239
2353
2421
2514
269
276
2833
296
3022
318
3246
3323
3414
3546
3613
3710
385
3939
4052
418
4231
4312
4453
453
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences77
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs136
matches
0"was breathing"
56.28% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount3
flaggedSentences3
totalSentences99
ratio0.03
matches
0"He didn't look at Quinn; he looked at the body."
1"It wasn't just an absence of light; it was a presence."
2"The voice didn't come from a mouth; it echoed inside their skulls, a discordant harmony of a dozen different people."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount776
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.029639175257731958
lyAdverbCount10
lyAdverbRatio0.01288659793814433
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean10.78
std7.19
cv0.667
sampleLengths
05
122
211
332
48
510
68
722
83
97
1017
112
123
1314
147
153
164
1715
189
1933
2022
218
2214
234
243
254
263
2711
2823
294
3011
3112
325
3314
3423
355
366
378
385
399
4012
418
4225
435
444
4518
465
4734
483
4911
62.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.45454545454545453
totalSentences99
uniqueOpeners45
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences69
matches
0"Just a man who had"
1"Instead, it had formed perfect,"
2"More importantly, the prints didn't"
ratio0.043
75.07% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences69
matches
0"He didn't look at Quinn;"
1"Her brown eyes locked onto"
2"He lay sprawled across a"
3"She knew the cadence."
4"He stopped beside her, peering"
5"She pointed to the edges"
6"He was right."
7"She scanned the surrounding stalls."
8"She reached out, not touching,"
9"Its casing had a thick"
10"She leaned down, her eyes"
11"They were light, almost weightless,"
12"They simply appeared out of"
13"It wasn't a spell or"
14"It was a library call"
15"It didn't point North."
16"It didn't even point toward"
17"It whipped around in a"
18"She looked at the tunnel."
19"It wasn't just an absence"
ratio0.362
46.96% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences69
matches
0"Detective Harlow Quinn stepped over"
1"The air beneath Camden tasted"
2"A uniformed officer stepped aside,"
3"He didn't look at Quinn;"
4"the officer stammered"
5"Quinn ignored him."
6"Her brown eyes locked onto"
7"He lay sprawled across a"
8"a voice drawled from behind"
9"Quinn didn't turn."
10"She knew the cadence."
11"DS Miller was chewing on"
12"He stopped beside her, peering"
13"Quinn knelt, the worn leather"
14"She pointed to the edges"
15"Miller frowned, leaning in."
16"He was right."
17"The blood hadn't soaked into"
18"Quinn stood up, her sharp"
19"She scanned the surrounding stalls."
ratio0.826
72.46% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences69
matches
0"To her left, a vendor's"
ratio0.014
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount3
matches
0"Just a man who had accepted his execution with a terrifying level of composure."
1"Instead, it had formed perfect, shimmering spheres that hovered a fraction of an inch above the ground, vibrating with a low, rhythmic hum."
2"Its casing had a thick patina of verdigris, and the face was etched with protective sigils that seemed to pulse with a faint, amber light."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount2
matches
0"Quinn stood up, her sharp jaw tightening"
1"Quinn ordered, her voice dropping an octave"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount8
fancyTags
0"the officer stammered (stammer)"
1"a voice drawled (drawl)"
2"Miller suggested (suggest)"
3"Quinn murmured (murmur)"
4"Quinn whispered (whisper)"
5"Quinn noted (note)"
6"Quinn ordered (order)"
7"Quinn yelled (yell)"
dialogueSentences34
tagDensity0.265
leniency0.529
rawRatio0.889
effectiveRatio0.471
78.0994%