Run: 2026-05-19-01KS0TJBMH5CDMW08GY45QHQTX

Run Details

Duration:
33.5s
Cost:
$0.067992
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The corpse lacked a tongue. No one had cut it out; instead, it lay on the damp concrete, shattered into blue crystalline shards like a dropped sapphire. Harlow Quinn knelt beside the body, her trousers soaking up the filthy runoff of the abandoned Camden Tube station. Above her, the rusted iron ribs of the platform ceiling bled orange water into the dark. "Street violence," DC Miller said, his torchlight dancing across the victim's chest. "A bad batch of fentanyl. Or some imported chemical." Quinn did not look up. Her fingers, clad in thin nitrile gloves, traced the hollow space inside the dead man's mouth. "Fentanyl leaves a corpse blue, Miller. It does not turn saliva into glass." "The chemical market is evolving." "This is no lab creation." Quinn stood up, her posture rigid with military precision. She adjusted the worn old brown leather watch on her left wrist. Tick-tock. The hands moved, but the steady crawl of seconds offered no comfort. "Look at his hands." Miller crouched, his boots squelching. "Clean. No defensive wounds." "Precisely. He stood here, let someone touch his chin, and froze from the inside out." Quinn scanned the platform. "Where is his coat?" "Local squatters took it, no doubt." "Squatters do not leave a gold ring on a dead man's pinky." Quinn pointed her beam of light at the victim's left hand. A heavy signet ring glinted. "And they do not crawl through bricked-up tunnels to do it." She moved away from the body, her boots clicking against the ceramic tiles. Dirt clung to the dirty old rectangular green Victorian clay bricks. The air smelled of old iron, coal dust, and a sharp, metallic sting that made her throat tickle. Copper. Ozonic residue. The same smell that had filled the warehouse three years ago, the night DS Morris died. A sliver of paper caught her eye. It clung to the underside of a fallen sleeper near the tunnel entrance. She fished it out. "The British Museum," Quinn said. Miller walked over, his torch beam joining hers on the scrap. "A tourist?" "A researcher." Quinn turned over the damp paper. "Restricted Archives. Access granted to E. Kowalski." "Who is that?" "Someone who knows things she should not." Quinn slipped the small rectangular cream-coloured paper slip into an evidence bag. "Check the database. See if our victim matches any of the museum's staff. And find out where Kowalski is tonight." "Right away." Miller moved back toward the makeshift stairs leading to the surface, his boots drumming a fast beat on the iron steps. Quinn stayed behind. The silence of the disused station rushed back, thick and suffocating. She reached into her coat pocket and pulled out a beautiful small old round brass shadow compass she had recovered from an occult crime scene two weeks ago. Its face bore protective sigils, ruinous and sharp, and its casing showed a heavy green patina of verdigris. The needle did not point north. It trembled, spinning in a crazy circle before snapping toward the dark throat of the southbound tunnel. Quinn followed the needle. The air grew colder, stinging her nose with the scent of frozen earth. Her heels clicked. Click-clack. The sound echoed down the curved wall, multiplying until it sounded like a dozen people walking just out of sight. She stopped. The torchlight illuminated a fresh break in the brick wall. Someone had smashed through the old safety barrier. On the floor, half-buried in brick dust, lay a flat disk of polished human bone. A bone token. It was the currency of the Camden underground, the ticket to things respectable London pretended did not exist. "Quinn!" Miller's voice echoed from the platform, distorted by the wet brickwork. "We have a problem." She did not turn. Her eyes locked on the bone token. "What is it, Miller?" "The database just updated." Miller's voice sounded thinner now, strained. "The victim isn't a museum employee. He's a registered dealer from Hatton Garden. Specialised in illegal antiquities." "And Kowalski?" "She filed a report three hours ago. Someone stole a set of restricted maps from her office." Quinn picked up the bone token, the coldness of the polished bone seeping through her thick glove. "Maps of what, Miller?" "The old pneumatic post tunnels. The ones that run directly beneath Camden." A soft footstep sounded from the tunnel ahead. Quinn raised her torch. The beam caught a figure standing twenty metres away, framed by the dark brickwork. Red curly hair, round glasses reflecting the light, a worn leather satchel slung over a slight shoulder. Eva Kowalski. "You should not be here, Detective," Eva said. Her voice remained steady, though her fingers tucked a lock of red hair behind her left ear. "A man is dead on the platform, Miss Kowalski." Quinn closed her hand around the shadow compass. "He died of sapphire in his lungs. Do you want to explain how your library slip ended up under his feet?" "I did not kill him." "The maps you lost. Or did you sell them?" "They were not maps of the postal service, Detective." Eva took a step back, her satchel clutched tightly against her chest. "They were charts of the Veil." "The market." "The things that come through it." Eva glanced behind her, into the absolute black of the disused shaft. "He worked to bypass the gates. He thought he could steal from the Shade artisans without paying the price." "Where are the maps now?" "He did not have them when he died." Eva's voice dropped to a whisper, her green eyes wide behind her spectacles. "Something else took them." The shadow compass in Quinn's hand began to vibrate. The brass casing turned scalding, scorching her palm. Inside the glass face, the needle spun so fast it became a blur, then snapped with a sharp crack, shattering the protective cover. A cold wind rushed from the depths of the tunnel, carrying the smell of ozone and wet hair. Down in the darkness, something massive began to drag itself over the rusted tracks. "Run," Eva said. The brickwork behind her groaned, and a massive portion of the tunnel wall collapsed outward, swallowing the light.
created_at"2026-05-19T19:14:27.097Z" 5/19/2026, 7:14:27 PM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1708
moderation_latency(null)
generation_time33393
tokens_prompt4671
tokens_completion4295
native_tokens_prompt4537
native_tokens_completion7408
native_tokens_completion_images0
native_tokens_reasoning6029
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.06799245
router(null)
provider_responses
0
endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"k7YMav3OD_iBjMcPn4-DkAo"
is_byokfalse
latency1708
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779218067-BtnpeQyGTk33NhdcIbn2"
session_id(null)
api_type"completions"
id"gen-1779218067-H3Z02zobpow2TIFLVeT5"
upstream_id"k7YMav3OD_iBjMcPn4-DkAo"
total_cost0.06799245
cache_discount0.00548505
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Miller moved back [back]"
dialogueSentences43
tagDensity0.372
leniency0.744
rawRatio0.063
effectiveRatio0.047
90.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1026
totalAiIsmAdverbs2
found
0
adverb"precisely"
count1
1
adverb"tightly"
count1
highlights
0"precisely"
1"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1026
totalAiIsms13
found
0
word"shattered"
count1
1
word"crystalline"
count1
2
word"dancing"
count1
3
word"traced"
count1
4
word"scanned"
count1
5
word"database"
count2
6
word"silence"
count1
7
word"trembled"
count1
8
word"echoed"
count2
9
word"whisper"
count1
10
word"depths"
count1
highlights
0"shattered"
1"crystalline"
2"dancing"
3"traced"
4"scanned"
5"database"
6"silence"
7"trembled"
8"echoed"
9"whisper"
10"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences69
matches(empty)
80.75% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences69
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1026
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount715
uniqueNames9
maxNameDensity1.96
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn14
Camden2
Tube1
Miller6
Victorian1
Morris1
London1
Kowalski1
Eva6
persons
0"Quinn"
1"Miller"
2"Victorian"
3"Morris"
4"Kowalski"
5"Eva"
places
0"London"
globalScore0.521
windowScore0.5
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount1
matches
0"sounded like a dozen people walking just o"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1026
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean22.8
std15.13
cv0.664
sampleLengths
027
135
221
334
45
543
69
723
86
939
1061
1124
125
1313
1415
153
1639
1723
1860
1923
2041
2120
2236
2316
2415
2527
262
2717
2821
2912
3043
312
3225
3338
345
359
3627
372
3837
395
4025
4140
4232
433
4418
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences69
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs110
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences96
ratio0.01
matches
0"No one had cut it out; instead, it lay on the damp concrete, shattered into blue crystalline shards like a dropped sapphire."
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount719
adjectiveStacks4
stackExamples
0"worn old brown leather"
1"dirty old rectangular green Victorian"
2"small rectangular cream-coloured paper"
3"beautiful small old round brass"
adverbCount8
adverbRatio0.011126564673157162
lyAdverbCount2
lyAdverbRatio0.0027816411682892906
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean10.69
std6.73
cv0.63
sampleLengths
05
122
219
316
412
59
65
716
813
95
1014
1112
121
1312
144
155
164
1719
184
196
2023
215
2211
2313
2411
2518
261
272
2816
297
3013
314
325
3311
342
358
367
373
3819
3920
4023
413
4211
4328
4418
456
4617
474
4813
493
72.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.46875
totalSentences96
uniqueOpeners45
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences60
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences60
matches
0"Her fingers, clad in thin"
1"She adjusted the worn old"
2"She moved away from the"
3"It clung to the underside"
4"She fished it out."
5"She reached into her coat"
6"Its face bore protective sigils,"
7"It trembled, spinning in a"
8"Her heels clicked."
9"It was the currency of"
10"She did not turn."
11"Her eyes locked on the"
12"Her voice remained steady, though"
ratio0.217
10.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences60
matches
0"The corpse lacked a tongue."
1"Harlow Quinn knelt beside the"
2"DC Miller said, his torchlight"
3"Quinn did not look up."
4"Her fingers, clad in thin"
5"Quinn stood up, her posture"
6"She adjusted the worn old"
7"The hands moved, but the"
8"Miller crouched, his boots squelching."
9"Quinn scanned the platform"
10"Quinn pointed her beam of"
11"A heavy signet ring glinted."
12"She moved away from the"
13"Dirt clung to the dirty"
14"The air smelled of old"
15"The same smell that had"
16"A sliver of paper caught"
17"It clung to the underside"
18"She fished it out."
19"Miller walked over, his torch"
ratio0.9
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences60
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount1
matches
0"The air smelled of old iron, coal dust, and a sharp, metallic sting that made her throat tickle."
31.25% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount3
matches
0"Quinn stood up, her posture rigid with military precision"
1"Miller moved back, his boots drumming a fast beat on the iron steps"
2"Eva's voice dropped, her green eyes wide behind her spectacles"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences43
tagDensity0.093
leniency0.186
rawRatio0
effectiveRatio0
81.5243%