Run: 2026-05-19-01KS0TKCR696D39QM8GNYXQ56J

Run Details

Duration:
27.3s
Cost:
$0.052582
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moonsilver blade sliced through the shimmering fabric of the Veil with a sharp, sickening hiss. "Now," Isolde spoke, her voice light as a breath. "Before the wound heals." Rory plunged through the jagged vertical rift first, her shoulder-length black hair whipping across her face. She hit the ground on her hands and knees, her palms sinking into a thick, spongy violet moss that smelled of crushed cinnamon and wet rot. She didn't look back to see if the others followed, her eyes scanning the bizarre landscape. Above them, a warm amber sky hung low, thick and heavy like liquid honey. Massive copper-coloured trees rose into the amber haze, their branches bearing hollow, chalice-like leaves that caught dripping, luminous sap. The air felt greasy, clinging to the skin and leaving a slick, sweet film on the back of Rory's throat with every breath. "The kitchen of the gods," Nyx whispered from behind her. His shadowy silhouette stretched and condensed against the amber glow, his violet eyes flickering in the dimness of his hood. "Or the larder. Depending on who is dining." "The borderland of Dymas," Isolde said, stepping through the fading rift. Her bare feet left no impression, not a single blade of the purple grass bending beneath her weight. "Where hunger breeds its own gardens and the guest is always the ghost." Rory pushed herself up, her left wrist twinging where the crescent-shaped scar sat. "Isolde, can you give me one day without a riddle?" "The truth is never a straight line, little bird." "A map would be nicer," Rory muttered. She gripped the cold hilt of her Fae-Forged blade. The moonsilver metal offered a comforting, freezing counterpoint to the sweltering, humid heat of the foreign realm. Against her collarbone, the Heartstone Pendant began to shift, pulsing with a faint, crimson warmth that matched her racing pulse. They walked in silence, navigating a twisting path of cracked, white stones that looked suspiciously like ancient knuckles. On either side of the trail, massive, translucent gourds hung from the copper branches. Inside their glowing skins, small, pale creatures swam in a dark red fluid, their tiny, translucent faces pressing against the rind as the group passed. "Don't touch them," Nyx warned, his voice a dry rustle. "They bite back from the inside." "I have no desire to eat anything in this place," Rory said. "That is what they all say," Nyx whispered. "Then the hunger starts. A tick-tock in the belly. A little drip-drop of saliva. Before you know it, you are chewing on your own fingers just to taste the salt." "Delightful." "I aim to please." The copper trees began to thin, revealing a broad, sluggish river of thick, dark liquid. It wasn't water. The sharp, intoxicating scent of fermented plums and oxidized bronze hit Rory's nostrils, nearly making her knees buckle. Glass-like reeds lined the banks, clinking together in a non-existent breeze with a high-pitched, musical chime. Isolde stopped at the water's edge, her silver hair catching the amber light. "The river is deep. The crossing is shallow. But the fish have teeth like needles." "Where is the crossing?" Rory asked, looking at the opaque, purple currents. "Where the bone arches," Isolde pointed. A hundred yards downstream, a skeletal structure spanned the river. It was made of massive, calcified rib bones, interlocking to form a crude, narrow bridge. Giant, swollen grapes wept thick, dark crimson juice from the bone rafters, pooling in the hollows of the path. Rory took a step toward the bridge, but the Heartstone Pendant suddenly flared, burning hot against her chest. She gasped, clutching at her shirt as the crimson light pierced through the fabric, casting long, bloody shadows across the purple moss. "A portal," Rory said, her voice dropping. "It's near." "And active," Nyx added. His shadowy form bled into the darkness beneath the copper branches, his presence a cold, protective ring around her. "I smell fresh grease. And sulfur." "The Wardens have been here," Isolde said, her lavender eyes wide and unblinking. "The scent of cold iron still lingers on the stone." Rory approached the rib bridge, her hand resting on the smooth, cold surface of the first bone arch. A shimmering, iridescent film stretched across the opening, distorting the view of the far bank. It was a ward, complex and defensive, huming with a low, vibrating power that made her teeth ache. "Can you cut it?" Nyx asked, his voice coming from the shadow of her own shoulder. "Only one way to find out," Rory said. She raised the moonsilver dagger, the blade glowing with a faint, pale luminescence in response to the magical barrier. She drove the tip into the center of the shimmering film. The ward shattered with a sound like a breaking mirror. A wave of hot, rancid air blasted through the opening, carrying the stench of scorched fat, spoiled spices, and old blood. The glass reeds along the riverbank began to shake, their musical chiming turning into a frantic, chaotic din. The ground beneath them groaned. "Rory," Nyx warned, his shadows coiling tight. The purple river began to boil, massive bubbles rising to the surface and bursting with wet, popping sounds. A heavy, greasy dome of raw, weeping flesh rose from the center of the river, water cascading off its glistening, pale sides. It had no eyes, only a gaping, circular maw lined with concentric rings of jagged, splintered bone teeth. "The guardian," Isolde murmured, stepping backward without haste. "A leftover from the Prince's feast." The beast let out a wet, gurgling roar, spraying a shower of boiling, rancid oil across the banks. The grease hissed violently as it hit the moss, burning neat black holes into the earth. "Move!" Rory shouted, diving to the side as a massive, fleshy appendage slammed into the bone bridge, fracturing the ancient stone with a deafening crack. Nyx's form exploded outward, a swarm of razor-sharp shadows tearing into the creature's soft, weeping flesh. The beast thrashed, its blind head swinging toward Rory as she scrambled to her feet. The Heartstone Pendant burned like a branding iron against her chest. Through the smoke and grease, she saw the portal beyond the bridge buckling, the edges of the rift tearing wider, pulling the air toward it with a terrifying, vacuum-like howl. The beast lunged, its massive, bone-lined jaw open wide, its shadow blocking out the amber sky.
created_at"2026-05-19T19:15:01.005Z" 5/19/2026, 7:15:01 PM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3012
moderation_latency(null)
generation_time27152
tokens_prompt5338
tokens_completion3047
native_tokens_prompt5247
native_tokens_completion4968
native_tokens_completion_images0
native_tokens_reasoning3501
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.0525825
router(null)
provider_responses
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endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"tbYMaoCYDbXoz7IPl8GKsQ4"
is_byokfalse
latency3012
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779218101-hFevkNm9CpN1zi0hYL24"
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api_type"completions"
id"gen-1779218101-5vGvVaXgpLRSuAMHQCNw"
upstream_id"tbYMaoCYDbXoz7IPl8GKsQ4"
total_cost0.0525825
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.548
leniency1
rawRatio0
effectiveRatio0
95.30% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1064
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
24.81% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1064
totalAiIsms16
found
0
word"scanning"
count1
1
word"weight"
count1
2
word"comforting"
count1
3
word"warmth"
count1
4
word"racing"
count1
5
word"pulse"
count1
6
word"silence"
count1
7
word"navigating"
count1
8
word"desire"
count1
9
word"structure"
count1
10
word"complex"
count1
11
word"shattered"
count1
12
word"chaotic"
count1
13
word"cascading"
count1
14
word"glistening"
count1
15
word"maw"
count1
highlights
0"scanning"
1"weight"
2"comforting"
3"warmth"
4"racing"
5"pulse"
6"silence"
7"navigating"
8"desire"
9"structure"
10"complex"
11"shattered"
12"chaotic"
13"cascading"
14"glistening"
15"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences63
matches(empty)
52.15% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences63
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1064
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount875
uniqueNames7
maxNameDensity1.49
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Veil1
Rory13
Fae-Forged1
Heartstone3
Pendant3
Nyx7
Isolde6
persons
0"Rory"
1"Pendant"
2"Nyx"
3"Isolde"
places(empty)
globalScore0.757
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1064
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean26.6
std17.41
cv0.655
sampleLengths
016
113
258
356
438
542
623
79
87
946
1057
1116
1212
1338
141
154
1652
1728
1812
196
2044
2140
229
2329
2423
2551
2616
278
2830
2910
3039
315
327
3358
3414
3534
3625
3731
3841
3916
99.69% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences63
matches
0"was made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs143
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences77
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount883
adjectiveStacks2
stackExamples
0"Massive copper-coloured trees"
1"massive, bone-lined jaw"
adverbCount9
adverbRatio0.010192525481313703
lyAdverbCount5
lyAdverbRatio0.0056625141562853904
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean13.82
std6.35
cv0.459
sampleLengths
016
19
24
316
426
516
614
719
823
910
1020
118
1211
1318
1413
1513
1610
179
187
199
2017
2120
2218
2314
2425
2510
266
2712
288
2930
301
314
3215
333
3418
3516
3613
3715
3812
396
4010
4115
4219
4318
4422
457
462
474
4819
496
56.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4025974025974026
totalSentences77
uniqueOpeners31
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences57
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences57
matches
0"She hit the ground on"
1"She didn't look back to"
2"His shadowy silhouette stretched and"
3"Her bare feet left no"
4"She gripped the cold hilt"
5"They walked in silence, navigating"
6"It wasn't water."
7"It was made of massive,"
8"She gasped, clutching at her"
9"His shadowy form bled into"
10"It was a ward, complex"
11"She raised the moonsilver dagger,"
12"She drove the tip into"
13"It had no eyes, only"
ratio0.246
21.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences57
matches
0"The moonsilver blade sliced through"
1"Isolde spoke, her voice light"
2"Rory plunged through the jagged"
3"She hit the ground on"
4"She didn't look back to"
5"The air felt greasy, clinging"
6"Nyx whispered from behind her"
7"His shadowy silhouette stretched and"
8"Isolde said, stepping through the"
9"Her bare feet left no"
10"Rory pushed herself up, her"
11"She gripped the cold hilt"
12"The moonsilver metal offered a"
13"They walked in silence, navigating"
14"Nyx warned, his voice a"
15"The copper trees began to"
16"It wasn't water."
17"The sharp, intoxicating scent of"
18"Glass-like reeds lined the banks,"
19"Isolde stopped at the water's"
ratio0.877
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences57
matches(empty)
ratio0
61.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount5
matches
0"She hit the ground on her hands and knees, her palms sinking into a thick, spongy violet moss that smelled of crushed cinnamon and wet rot."
1"Massive copper-coloured trees rose into the amber haze, their branches bearing hollow, chalice-like leaves that caught dripping, luminous sap."
2"Against her collarbone, the Heartstone Pendant began to shift, pulsing with a faint, crimson warmth that matched her racing pulse."
3"They walked in silence, navigating a twisting path of cracked, white stones that looked suspiciously like ancient knuckles."
4"It was a ward, complex and defensive, huming with a low, vibrating power that made her teeth ache."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount5
matches
0"Isolde spoke, her voice light as a breath"
1"Nyx warned, his voice a dry rustle"
2"Rory said, her voice dropping"
3"Nyx asked, his voice coming from the shadow of her own shoulder"
4"Nyx warned, his shadows coiling tight"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount9
fancyTags
0"Isolde spoke (speak)"
1"Nyx whispered (whisper)"
2"Rory muttered (mutter)"
3"Nyx warned (warn)"
4"Nyx whispered (whisper)"
5"Nyx added (add)"
6"Nyx warned (warn)"
7"Isolde murmured (murmur)"
8"Rory shouted (shout)"
dialogueSentences31
tagDensity0.516
leniency1
rawRatio0.563
effectiveRatio0.563
75.5476%