Run: 2026-05-19-01KS0TKJJMN9JSJF1WCXEAM98R

Run Details

Duration:
54.0s
Cost:
$0.118193
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory braced her shoulder against the shimmering distortion and shoved. The resistance broke with a wet pop, like a needle piercing a blister. She stumbled onto ground that did not feel like London. Lavender-scented, dry, chalky earth crunched beneath her boots. She did not look back to see if Richmond Park still existed behind them. "We crossed." Rory's fingers wrapped around the cold hilt of her Fae-forged blade. "We walked through the skin of things," Isolde said. She drifted past, her silver, waist-length hair trailing behind her like spider silks. Her bare feet pressed into the pale violet moss but left no footprints. "The Grove remembers when the world was whole. Now it only dreams." "It smells like sugar." "Unhealthy sugar," Nyx whispered. The shadow detached itself from Rory's heels, rising into a tall humanoid silhouette of living shadow. Two violet embers flared within the darkness of its hood. "Like peaches left to rot in an iron drawer." They descended into a twisting ravine. Overhead, the canopy did not consist of leaves, but of huge, translucent, amber-coloured glass plates locking together in a dense, criss-cross pattern that rattled whenever a hot breeze swept through. It was not the British wind. This air carried a heavy, stifling heat that tasted of copper and caramelized fat. "Dymas." Rory pulled her collar open. The crimson Heartstone pendant beneath her shirt grew uncomfortably warm, pulsing against her collarbone with a steady, rhythmic heat. "The Prince's domain lies just beyond the orchard," Isolde said. She gestured to the gnarled, bloated trees lining the narrow path. Their grey bark resembled stretched skin, bulging with heavy fruits that dripped thick syrup. "Do not touch. To taste the harvest of Gluttony is to ensure you never hunger for mortal bread again." "I have no appetite." "Wise," Nyx murmured. The shade drifted between two weeping branches, their dark form absorbing the dripping gold syrup, which vanished inside their shadow with a quiet hiss. "The wardens of the portal are old. They do not like thieves." The trail narrowed, hemmed in by high walls of black volcanic glass. Rory drew her weapon. The rare, ancient, leaf-shaped, moonsilver dagger hummed, casting a pale, cold, bluish light across the dark stone. The blade felt freezing in her grip, a welcome relief from the suffocating heat. She checked her wrist, her thumb tracing the crescent-shaped scar there. A habit from her childhood. Rory stopped before a collapsed stone archway. She brushed a layer of grey soot off the masonry. The carving underneath depicted a man shoving a whole bird down his throat, his stone eyes bulging with frantic greed. "The Dymasians do not believe in moderation," Nyx whispered. Their shadow shape lengthened to touch the melted marble face. "When Belphegor first claimed this fringe, he built dining halls that stretched for miles. The mortal souls cooked there still believe they are attending a royal gala." "And the ones who fail the feasts?" "They become the seasoning," Isolde said. She did not stop to look at the ruins. Her light steps carried her forward, her silver hair catching the strange amber glow of the sky. "Or the meat. The Prince of Gluttony wastes nothing." The smell of hot grease and baked sugar grew thicker, settling on Rory's tongue. It tasted like a rich, heavy pudding that had burned on the stove. She swallowed hard, clearing the cloying sweetness from her throat. Her heartstone pendant throbbed in response, sending a sharp prickle of heat directly into her chest. "We are close." "Very," Nyx agreed. "But the boundaries here are folded. Walk carefully, Rory. A single misstep could drop us into the larders." "I have no intention of becoming a side dish." Rory's boots squelched in the damp soot. They crossed a narrow bridge made of petrified wood that spanned a slow-flowing stream of thick, molasses-like liquid. Bubbles rose to the surface, bursting with a sound like wet gasps. Rory looked down and saw distorted grey faces forming and dissolving in the sluggish, dark current. "Stay on the path," Isolde warned. She did not look back. "The river of dregs remembers its drinkers. It always wants more." Rory kept her eyes forward, focusing on the cold weight of the blade in her hand. The weapon's blue luminescence cut through the amber gloom, carving a small path of pale light before them. "The Grove is changing," Nyx said. The shade hovered over a patch of pale, rubbery mushrooms. "The Fae magic is souring here. Belphegor's influence is leaking through the cracks." "The Veil is weak during the solstice." "Indeed," Isolde said. She stood at the edge of a circular clearing, her silver skirts remaining perfectly clean despite the dark ash coating the floor. "But the rot is not seasonal. It is progress." In the centre of the clearing stood an ancient, cracked, octagonal stone basin. It was filled to the brim with a bubbling, dark red liquid that smelled heavily of spiced liquorice, wine, and copper. Rory approached the basin. The crimson pendant on her chest flared, glowing so brightly its light pierced through the fabric of her coat. "The portal's in the wine." "A doorway drowned in blood and yeast," Nyx said. The shade pooled close to the shadow of the basin. "I taste the magic. It is chaotic. Dymasian." "How do we break the ward without triggering the alarm?" Rory looked at Isolde. "The blade cuts," the seer said. She pointed her chin toward the moonsilver knife. "But the blood demands a payment first." "Whose blood?" "A mortal heart," Isolold said. Her pale lavender eyes reflected the glow of the boiling basin. "Or a portion of what makes it beat." The moonsilver blade glowed brighter, its cold light flickering against the bubbling red liquid. "Let's get this over with." Rory raised her left hand, exposing her wrist. "Wait," Nyx hissed. The shadow suddenly reared up, expanding until it blocked out the amber light of the canopy. "We are not alone." The clattering of the glass leaves ceased. A heavy, suffocating silence fell over the clearing. From the thick, syrupy mist at the edge of the orchard, a low, wet growl echoed. The ground beneath their feet trembled. A hideous, massive, bloated, pink hound dragged itself into the light. It possessed the body of an oversized dog, but its skin was translucent, showing the dark, churning organs beneath. Three rows of human-like teeth lined its wide, dripping maw. "The gatekeeper," Isolde said. She stepped backward without making a sound. "You didn't mention a dog." Rory tightened her grip on the cold dagger. "You did not ask," the seer replied. The beast lunged, its mouth splitting open to reveal a tongue made of writhing, black lampreys.
created_at"2026-05-19T19:15:06.968Z" 5/19/2026, 7:15:06 PM
model"google/gemini-3.5-flash-20260519"
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generation_time53815
tokens_prompt5338
tokens_completion6546
native_tokens_prompt5247
native_tokens_completion12258
native_tokens_completion_images0
native_tokens_reasoning10687
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.1181925
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endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"u7YMaqCvCp-cz7IPnuGlEQ"
is_byokfalse
latency1707
model_permaslug"google/gemini-3.5-flash-20260519"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.372
leniency0.744
rawRatio0
effectiveRatio0
82.13% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1119
totalAiIsmAdverbs4
found
0
adverb"very"
count1
1
adverb"carefully"
count1
2
adverb"perfectly"
count1
3
adverb"suddenly"
count1
highlights
0"very"
1"carefully"
2"perfectly"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.91% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1119
totalAiIsms13
found
0
word"rhythmic"
count1
1
word"ensure"
count1
2
word"tracing"
count1
3
word"marble"
count1
4
word"throbbed"
count1
5
word"weight"
count1
6
word"gloom"
count1
7
word"chaotic"
count1
8
word"silence"
count1
9
word"echoed"
count1
10
word"trembled"
count1
11
word"churning"
count1
12
word"maw"
count1
highlights
0"rhythmic"
1"ensure"
2"tracing"
3"marble"
4"throbbed"
5"weight"
6"gloom"
7"chaotic"
8"silence"
9"echoed"
10"trembled"
11"churning"
12"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences81
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1119
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
65.66% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount830
uniqueNames9
maxNameDensity1.69
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
London1
Richmond1
Park1
Fae-forged1
Rory14
British1
Heartstone1
Isolde7
Nyx7
persons
0"Rory"
1"Isolde"
2"Nyx"
places
0"London"
1"Richmond"
2"Park"
globalScore0.657
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"tasted like a rich, heavy pudding that ha"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1119
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs78
mean14.35
std13.1
cv0.913
sampleLengths
023
132
22
311
49
526
612
74
84
926
109
1156
121
1324
1410
1525
1619
174
183
1924
2012
2163
2237
239
2410
2527
267
276
2826
299
3053
313
323
3318
349
357
3646
376
385
3911
4034
416
4210
4313
447
453
4622
479
4834
4923
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences81
matches
0"was filled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs147
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences108
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount838
adjectiveStacks2
stackExamples
0"huge, translucent, amber-coloured glass"
1"ancient, cracked, octagonal stone"
adverbCount17
adverbRatio0.02028639618138425
lyAdverbCount6
lyAdverbRatio0.007159904534606206
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean10.36
std5.62
cv0.542
sampleLengths
010
113
210
38
414
52
611
79
813
913
1012
114
124
1316
1410
159
166
1730
186
1914
201
215
2219
2310
2411
2514
2619
274
283
2924
3012
3112
324
3317
3414
3511
365
377
3810
3920
409
4110
4227
437
446
459
4617
479
4814
4913
44.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.32407407407407407
totalSentences108
uniqueOpeners35
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences67
matches(empty)
ratio0
76.72% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences67
matches
0"She stumbled onto ground that"
1"She did not look back"
2"She drifted past, her silver,"
3"Her bare feet pressed into"
4"They descended into a twisting"
5"It was not the British"
6"She gestured to the gnarled,"
7"Their grey bark resembled stretched"
8"She checked her wrist, her"
9"She brushed a layer of"
10"Their shadow shape lengthened to"
11"She did not stop to"
12"Her light steps carried her"
13"It tasted like a rich,"
14"She swallowed hard, clearing the"
15"Her heartstone pendant throbbed in"
16"They crossed a narrow bridge"
17"She did not look back."
18"She stood at the edge"
19"It was filled to the"
ratio0.358
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences67
matches
0"Rory braced her shoulder against"
1"The resistance broke with a"
2"She stumbled onto ground that"
3"Lavender-scented, dry, chalky earth crunched"
4"She did not look back"
5"Rory's fingers wrapped around the"
6"She drifted past, her silver,"
7"Her bare feet pressed into"
8"The shadow detached itself from"
9"They descended into a twisting"
10"It was not the British"
11"This air carried a heavy,"
12"Rory pulled her collar open."
13"The crimson Heartstone pendant beneath"
14"She gestured to the gnarled,"
15"Their grey bark resembled stretched"
16"The shade drifted between two"
17"The trail narrowed, hemmed in"
18"Rory drew her weapon."
19"The rare, ancient, leaf-shaped, moonsilver"
ratio0.925
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences67
matches(empty)
ratio0
65.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount5
matches
0"Overhead, the canopy did not consist of leaves, but of huge, translucent, amber-coloured glass plates locking together in a dense, criss-cross pattern that ratt…"
1"Their grey bark resembled stretched skin, bulging with heavy fruits that dripped thick syrup."
2"The shade drifted between two weeping branches, their dark form absorbing the dripping gold syrup, which vanished inside their shadow with a quiet hiss."
3"They crossed a narrow bridge made of petrified wood that spanned a slow-flowing stream of thick, molasses-like liquid."
4"The beast lunged, its mouth splitting open to reveal a tongue made of writhing, black lampreys."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
10.47% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"Nyx murmured (murmur)"
2"Nyx whispered (whisper)"
3"Nyx agreed (agree)"
4"Isolde warned (warn)"
5"Nyx hissed (hiss)"
dialogueSentences43
tagDensity0.372
leniency0.744
rawRatio0.375
effectiveRatio0.279
79.1618%