Run: 2026-05-19-01KS0TMANRSZCT88RC0R71D5Y5

Run Details

Duration:
20.0s
Cost:
$0.031389
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"He didn't fall from the gantry, Miller." I knelt on the greasy concrete, my index finger hovering millimetres from the victim's pristine oxford shoes. Not a single grain of soot clung to the brown calfskin, despite the thick layer of coal dust carpeting the disused Camden platform. Miller tapped his pen against a cheap plastic clipboard, the rapid click-clack echoing off the vaulted brick ceiling. "The rail boys found him at five. Access gate was forced. Figure he climbed up to lead-strip the rafters, lost his footing, and cracked his skull." "With clean soles?" I stood up, my joints popping in the subterranean damp. I adjusted the worn leather watch on my left wrist, checking the face. Ten minutes since we descended. "In a railway vault abandoned since the Blitz? He would have slipped twice before he reached the ladder." "Soot drifts, boss. Maybe the wind blew this patch clear." "There is no wind down here, Miller. Just stagnant air and the smell of dead rats." I walked a slow circle around the corpse. The boy looked nineteen, perhaps twenty. He wore a crisp tweed jacket, far too expensive for a copper-thief, and his fingernails lacked the grease of a manual worker. Instead, a faint, silvery dust coated his fingertips. It shimmered under the harsh glare of my torch. Beneath his head, a dark pool of blood had congealed into a thick, syrup-like puddle. "Look at the splatter," I said, pointing the beam at the concrete. "It's concentrated. No trailing droplets, no signs of a struggle. He didn't drop from twelve feet. Someone set him down here like a piece of dry luggage." Miller sighed, his boots crunching on the gravel ballast. "A dump job then. Gangs from the high street. They get messy, they panic, they find a dark hole." "Gangs don't carry dead weight down three flights of spiral iron stairs just to tuck him neatly between the rails. They drop them in the canal." I crouched again, ignoring the wet muck soaking through the knees of my trousers. I reached into the boy's inside pocket. My fingers brushed against something solid, cold, and surprisingly heavy. I pulled it out. The object sat in my palm, catching the yellow torchlight. It was a curious small old round brass compass. "What's that then?" Miller leaned in, his shadow blotting out the corpse. "A pocket watch?" "Too thick." I turned the instrument over. A thick crust of green verdigris coated the edges, but the face remained clear behind a heavy pane of scratched glass. Instead of cardinal directions, strange, jagged sigils replaced the standard lettering. The needle, a thin splinter of blackened iron, didn't point north. It spun in slow, erratic circles, jittering every time it faced the blank brick wall behind the platform. "This is old. Hand-crafted." "Some sort of prop?" "No." The weight of the brass felt wrong, dense in a way that defied its size. I rubbed my thumb over the protective markings etched into the casing. A sudden, sharp chill pricked my skin, a familiar, cold ache that started in my fingers and shot straight up my arm. I froze. Three years ago, near the docks, the air had turned this exact shade of freezing cold right before DS Morris dissolved into the dark. I squeezed my eyes shut, forcing the memory back into its box. "Boss?" Miller's voice sounded distant, muffled by the low hum of the subterranean vault. "You alright?" "The boy's pockets," I muttered, my voice tight. "Search the other side." Miller grunted, bending over the torso. He grumbled about the damp, his thick fingers clumsily patting down the tweed. "Nothing. Wallet's gone. No phone. Just some lint and..." He paused, pulling his hand back. A pale, curved object sat between his thumb and forefinger. "A bone? Looks like a tooth." "Let me see." I took the object from him. It wasn't a tooth. It was a flat, polished sliver of rib bone, roughly the size of a train ticket, carved with three interlocking rings. The edges were smooth, worn down by constant handling. "A token," I whispered. "For what? Some underground club?" "The kind you don't find on Google." I slipped the bone token and the compass into my coat pocket. My watch gave a sharp, metallic tick, the internal spring tensing against my wrist. "We need to check the perimeter again." "We locked the entrance, ma'am." "Not that perimeter." I shone my torch along the dark railway tunnel. The tracks vanished into the black mouth of the Camden line, where the brickwork dissolved into dripping soot and shadow. "The blood is dry on the surface, but wet underneath. He died less than two hours ago. The rail crew found the body at five, which means whoever brought him here was still in these tunnels when the work train pulled up." Miller's posture went rigid. His hand drifted toward the baton on his utility belt. "The transit police cleared the line." "The transit police check the platforms, Miller. They don't check the service alcoves." A low, scraping sound drifted from the dark of the tunnel. It wasn't the scurrying of rats, nor the rhythmic drip of groundwater. It was the deliberate, heavy drag of leather on ballast. "Who's there?" Miller's shout echoed down the brick chamber, sounding thin, hollowed out by the vast emptiness of the underground. No answer. Only the scraping sound, growing rhythmically louder. I drew my baton, the solid weight of the expandable metal clicking into place. The brass compass in my pocket grew intensely hot, burning through my inner lining like a hot coal. I took a step toward the tunnel mouth, my boots sinking into the wet gravel. "Miller, call for backup. Now." "Radio's dead down here, ma'am. You know how the concrete blocks the signal." "Then get to the surface and bring the van team down." "I'm not leaving you alone in a dark hole with a potential suspect." "That wasn't a suggestion, Constable." My voice carried the flat, cold edge of my army days. "Move your self." Miller hesitated, his eyes darting between me and the yawning black of the tunnel. He swallowed hard, backward-stepping toward the metal spiral staircase. He turned and scrambled up the iron steps, his boots clanging like a fire alarm. I stood alone on the platform. The scraping sound stopped. I raised my torch, aiming the beam sixty yards down the track. The yellow light swallowed the fog, revealing nothing but rusted iron rails and wet brick walls. Then, the needle of the compass in my pocket snapped violently to the right, the force of the movement raw enough that I felt the metal casing thud against my ribs. A shadow detached itself from the wall. It didn't walk. It rolled forward, a silhouette taller than any healthy man, its outline blurred and shifting against the damp masonry. "Metropolitan Police," I called out, my voice steady despite the hammer of my chest. "Stand down and step into the light." The shadow paused. Two pale, reflective spots clicked open in the darkness where eyes should have been, catching my torchlight like a cat's gaze in the dark. A cold gust of wind suddenly roared through the tunnel, screaming like a dry kettle. It blew past me, carrying the sharp, copper smell of fresh blood and the sickeningly sweet scent of blooming lilies. My torch flickered, the beam yellowing, dying, until the bulb went entirely dark. I stood in the pitch black. The sound of scraping leather started again, fast now, rushing straight toward the platform.
created_at"2026-05-19T19:15:31.654Z" 5/19/2026, 7:15:31 PM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1783
moderation_latency(null)
generation_time19857
tokens_prompt4671
tokens_completion2675
native_tokens_prompt4537
native_tokens_completion3341
native_tokens_completion_images0
native_tokens_reasoning1635
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.03138945
router(null)
provider_responses
0
endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"07YMaqHpNJWFz7IP-P-A4A8"
is_byokfalse
latency1783
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779218131-w539LHCt2gu7OAlBrezs"
session_id(null)
api_type"completions"
id"gen-1779218131-Rg8iNLIb79JRFGygutNv"
upstream_id"07YMaqHpNJWFz7IP-P-A4A8"
total_cost0.03138945
cache_discount0.00548505
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.366
leniency0.732
rawRatio0
effectiveRatio0
92.09% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1264
totalAiIsmAdverbs2
found
0
adverb"intensely"
count1
1
adverb"suddenly"
count1
highlights
0"intensely"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1264
totalAiIsms14
found
0
word"pristine"
count1
1
word"echoing"
count1
2
word"shimmered"
count1
3
word"weight"
count3
4
word"standard"
count1
5
word"etched"
count1
6
word"chill"
count1
7
word"familiar"
count1
8
word"rhythmic"
count1
9
word"echoed"
count1
10
word"potential"
count1
11
word"flickered"
count1
highlights
0"pristine"
1"echoing"
2"shimmered"
3"weight"
4"standard"
5"etched"
6"chill"
7"familiar"
8"rhythmic"
9"echoed"
10"potential"
11"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences78
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1264
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions11
wordCount912
uniqueNames3
maxNameDensity0.88
worstName"Miller"
maxWindowNameDensity2
worstWindowName"Miller"
discoveredNames
Camden2
Miller8
Morris1
persons
0"Miller"
1"Morris"
places(empty)
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1264
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences104
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean25.28
std18.88
cv0.747
sampleLengths
07
140
244
349
410
524
660
739
828
926
1035
1119
1215
1372
144
1550
1638
1716
1812
1950
203
2140
224
235
2440
255
2674
2720
2813
2911
3022
3120
329
3347
345
3513
3611
3713
3819
3938
406
414
4259
437
4422
4521
4627
4748
486
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences78
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs138
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences104
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount915
adjectiveStacks1
stackExamples
0"curious small old round brass"
adverbCount26
adverbRatio0.02841530054644809
lyAdverbCount10
lyAdverbRatio0.01092896174863388
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean12.15
std7.19
cv0.591
sampleLengths
07
117
223
318
426
513
613
75
818
910
1024
116
1222
138
149
1515
1612
1727
189
1919
2026
2114
227
2310
244
2510
269
2712
283
297
3021
3111
3211
3318
344
354
3616
3712
3822
392
4024
4112
4214
432
448
454
466
4713
4815
4910
55.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.38461538461538464
totalSentences104
uniqueOpeners40
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences75
matches
0"Instead, a faint, silvery dust"
1"Instead of cardinal directions, strange,"
2"Only the scraping sound, growing"
3"Then, the needle of the"
ratio0.053
1.33% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount41
totalSentences75
matches
0"I knelt on the greasy"
1"I stood up, my joints"
2"I adjusted the worn leather"
3"I walked a slow circle"
4"He wore a crisp tweed"
5"It shimmered under the harsh"
6"I said, pointing the beam"
7"I crouched again, ignoring the"
8"I reached into the boy's"
9"My fingers brushed against something"
10"I pulled it out."
11"It was a curious small"
12"I turned the instrument over"
13"It spun in slow, erratic"
14"I rubbed my thumb over"
15"I squeezed my eyes shut,"
16"I muttered, my voice tight"
17"He grumbled about the damp,"
18"He paused, pulling his hand"
19"I took the object from"
ratio0.547
20.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences75
matches
0"I knelt on the greasy"
1"Miller tapped his pen against"
2"I stood up, my joints"
3"I adjusted the worn leather"
4"I walked a slow circle"
5"The boy looked nineteen, perhaps"
6"He wore a crisp tweed"
7"It shimmered under the harsh"
8"I said, pointing the beam"
9"Miller sighed, his boots crunching"
10"I crouched again, ignoring the"
11"I reached into the boy's"
12"My fingers brushed against something"
13"I pulled it out."
14"The object sat in my"
15"It was a curious small"
16"Miller leaned in, his shadow"
17"I turned the instrument over"
18"A thick crust of green"
19"The needle, a thin splinter"
ratio0.88
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount1
matches
0"A sudden, sharp chill pricked my skin, a familiar, cold ache that started in my fingers and shot straight up my arm."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount4
matches
0"I stood up, my joints popping in the subterranean damp"
1"Miller leaned in, his shadow blotting out the corpse"
2"I muttered, my voice tight"
3"I called out, my voice steady despite the hammer of my chest"
76.83% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"I muttered (mutter)"
1"I whispered (whisper)"
2"I called out (call out)"
dialogueSentences41
tagDensity0.098
leniency0.195
rawRatio0.75
effectiveRatio0.146
82.8107%