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Run: 2026-05-19-01KS0TQ0V3VCYYE33TFC054Y06
Run Details
Model:
Gemini 3.5 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
39.7s
Cost:
$0.073983
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.58%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
22.11%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
95.24%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
48.65%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.47%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
49.35%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
73.66%
Pronoun-first sentence starts
(details)
27.07%
Subject-first sentence starts
(details)
60.98%
Subordinate conjunction sentence starts
(details)
42.86%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
76.7984%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
My thumb traced the crescent-shaped
scar on my left wrist as the cold silver chain of the Heartstone Pendant flared hot against my collarbone. One more step, and the damp soil of Richmond Park vanished beneath my boots, replaced by stone that hummed like a struck tuning fork.
We had crossed the threshold
of the standing stones. Behind me, the city of London died a quiet death, swallowed by a shimmering distortion in the empty air. "Do not look back,"
Isolde said, her pale lavender
eyes catching the sudden, amber light that flooded our path. "The Veil does not fondle those who hesitate." She glided ahead of us, leaving no footprints on the pale violet moss that blanketed this new ground.
Her silver hair hung to
her waist,
perfectly
still despite the warm breeze that carried the heavy scent of caramelised honey and rotting peaches.
I grasped the hilt of
the cold Fae-Forged blade at my waist. The contrast was alarming.
The moonsilver hilt remained freezing
to the touch, while the air around us felt thick, greasy, and suffocating. "The air is heavy,"
I muttered, coughing
. "The rot of Dymas," Nyx whispered.
The Shade emerged from a
cluster of grotesque, fleshy ferns, their humanoid silhouette of living shadow shifting between solid form and vapour. "It bleeds through the cracks. The solstice is near, and the boundary resembles frayed
silk
." "Can you find the path back?" I asked. "The path back is a straight line that only exists behind us,"
Isolde said, her speech rhythmic
and maddeningly unhelpful. "Yet the forward road bends toward the teeth."
We walked deeper into the
shimmering clearing.
The trees here were unlike
anything in Richmond Park. Massive, bloated trunks of calcified white wood stretched upward, their branches bearing oversized, waxen flowers that dripped thick, golden liquid into natural stone basins below.
The drip-drop of the nectar
echoed
through the quiet forest in a steady, hypnotic rhythm.
I stepped closer to one
of the basins. "Rory,"
Nyx warned, their violet eyes
glowing brighter within the darkness of their shadow-hood. "A single lick of that nectar will ruin your mortal palate forever. You will starve to death in a week, unable to
stomach
the taste of common water." "I was not going to drink it,"
I said, though my mouth
watered.
The intoxicating scent of roasted
vanilla and sweet butter
hung thick in the air
. "I am not stupid." "The mind is easily fooled when the belly desires," Isolde said.
She swept past a weeping
willow whose leaves
looked like thin strips of dried meat
. "We must reach the salt ridge before the tide of Dymas rises." "Tide?"
I asked, speeding up to
match her stride. "You did not mention a tide." "You did not ask." The ground sloped downward. The violet moss gave way to grey, gritty dust that crunched under my boots. Ahead of us, the forest opened up into a massive, yawning canyon. Suspended over the abyss was an arched, narrow, ancient stone bridge that led toward a mountain made entirely of
glistening
white salt. Below the bridge, a sea of golden fog
churned
and boiled. The roar of the vapour sounded like a distant furnace, and the drafts rising from the deep carried the unmistakable smell of roasted meats, fermented spices, and stale wine.
It was a suffocating cocktail
of indulgence and decay. "The Outer Boundary of Gluttony," Nyx whispered, gliding effortlessly over the crumbling stone of the bridge entrance. "Prince Belphegor's domain is vast, but its edges are greasy." "How does a Fae grove connect to Hel?"
I asked, keeping my gaze
fixed straight ahead. The golden fog below the bridge
seemed to
pull at my senses, inviting me to leap, promising a feast at the bottom of the drop.
I shook my head to
clear the fog from my brain. "All things that hunger find a common root," Isolde said. My chest burned. The Heartstone Pendant beneath my shirt
pulsed
like a wild bird, its deep crimson gemstone throbbing in
perfect
alignment with my
racing
heart. The heat was nearly unbearable now, scorching the skin over my sternum. "We are close to a portal,"
I said, my knuckles white
on the hilt of the Fae blade. "We are standing on it," Nyx replied. The Shade stopped in the middle of the bridge. The shadow of their arm pointed toward the salt mountain. Nestled in the side of the
glistening
white cliff was a massive, dark cavern. The
crystalline
structures around the entrance caught the amber sky-glow, fracturing it into thousands of red and orange needles of light. But inside the cavern, there was only a thick, suffocating blackness. "The key is within," Isolde said, pausing at the threshold of the salt cavern. "But the lock has eyes." "What lock?" I asked. A wet, sliding sound slithered from the darkness of the cave.
It was followed by the
sharp scritch-scratch of something hard dragging across the salt stone. "Get back," Nyx whispered, their form flattening against the stone floor, spreading outward like oil on water. I drew the slender, cold, leaf-shaped moonsilver dagger. The pale blue luminescence of the Fae-Forged blade flared to life, cutting through the heavy
gloom
of the canyon. The air immediately turned cold around my hands, freezing the greasy sweat on my wrist. The wet dragging sound grew louder. From the mouth of the salt cave, a massive, pale, eyeless creature squeezed its bloated body.
Its skin was translucent, revealing
the pulsing, yellowish organs
churning
within its massive abdomen. Six jointed legs, ending in iron-like talons, scraped the ground as it scent-tracked us.
It had no face, only
a vertical slit that dripped thick, dark green saliva onto the salt, sizzling on contact. "That is a Dymasian scavenger,"
Nyx said, their whisper echoing off the salt walls
. "They tidy the scraps of Belphegor's tables." "And we look like scraps," I muttered. "You are far too lean to satisfy them," Isolde said, her lavender eyes wide and vacant. "But they are not picky." The creature let out a high-pitched, warbling whistle. The sound ricocheted inside my head, making my teeth ache. Before the
echo
could die, three more of the bloated, pale beasts dropped from the cavern ceiling, landing on the bridge with heavy, wet thuds. We
were surrounded
. The bridge behind us groaned. I looked back just in time to see the stone arch beneath our entry path crumble, dissolving into the boiling golden fog below. "The path is gone,"
I said, my voice tight
. "Then we go through," Nyx whispered. Shadow-tendrils rose from the ground, wrapping around the front leg of the nearest monster. The beast shrieked, snapping its vertical jaw as the cold shadow burned its pale flesh. I lunged forward, the moonsilver blade
gleaming
in the orange light. I swung the dagger in a tight arc. The blade sliced through the thick, pale leg of the leading beast. It did not feel like cutting meat; it
felt like slicing through cold lard
. A sickening, sweet smell of roasted fat exploded into the air as the limb fell away, hissing against the salt floor. The creature collapsed to one side, warbling in agony, but the remaining three lunged simultaneously. Nyx rose from the shadows like a towering wall of black flame, their violet eyes burning. They struck the second monster, wrapping it in tendrils of pure darkness that squeezed until the translucent skin burst. Isolde did not move. She stood on the dissolving edge of the bridge, her lavender eyes
scanning
the cavern interior. "The mother wakes,"
she said, her voice entirely calm
. A low, vibrating rumble shook the salt mountain. The
very
walls of the cavern
began to
crack, shedding heavy sheets of sparkling white crystals into the boiling fog below. A massive, dark shape, ten times larger than the scavengers,
began to
slide out from the
depths
of the mountain. Its skin was a deep, bruised purple, and its
maw
was a circular ring of thousands of needle-like teeth. The stone beneath my feet gave a loud crack-clack, tilting toward the abyss.
created_at
"2026-05-19T19:16:59.882Z"
5/19/2026, 7:16:59 PM
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"req-1779218219-P4QAzVVqCooU2DhJV5ua"
session_id
(null)
api_type
"completions"
id
"gen-1779218219-hiGu6T6wDRwxdLtLPQXV"
upstream_id
"LLcMau2nArLVjMcPh4StMQ"
total_cost
0.0739827
cache_discount
0.0054918
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
23
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
35
tagDensity
0.657
leniency
1
rawRatio
0
effectiveRatio
0
92.58%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1348
totalAiIsmAdverbs
2
found
0
adverb
"perfectly"
count
1
1
adverb
"very"
count
1
highlights
0
"perfectly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
22.11%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1348
totalAiIsms
21
found
0
word
"traced"
count
1
1
word
"silk"
count
1
2
word
"rhythmic"
count
1
3
word
"echoed"
count
1
4
word
"stomach"
count
1
5
word
"glistening"
count
2
6
word
"churned"
count
1
7
word
"pulsed"
count
1
8
word
"perfect"
count
1
9
word
"racing"
count
1
10
word
"crystalline"
count
1
11
word
"gloom"
count
1
12
word
"churning"
count
1
13
word
"whisper"
count
1
14
word
"echoing"
count
1
15
word
"echo"
count
1
16
word
"gleaming"
count
1
17
word
"scanning"
count
1
18
word
"depths"
count
1
19
word
"maw"
count
1
highlights
0
"traced"
1
"silk"
2
"rhythmic"
3
"echoed"
4
"stomach"
5
"glistening"
6
"churned"
7
"pulsed"
8
"perfect"
9
"racing"
10
"crystalline"
11
"gloom"
12
"churning"
13
"whisper"
14
"echoing"
15
"echo"
16
"gleaming"
17
"scanning"
18
"depths"
19
"maw"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung thick in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
90
matches
(empty)
95.24%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
90
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
102
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1348
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
20
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
1119
uniqueNames
11
maxNameDensity
0.71
worstName
"Nyx"
maxWindowNameDensity
1
worstWindowName
"Richmond"
discoveredNames
Heartstone
2
Pendant
2
Richmond
2
Park
2
London
1
Fae-Forged
2
Nyx
8
Shade
2
Isolde
7
Fae
3
Shadow-tendrils
1
persons
0
"Pendant"
1
"Nyx"
2
"Shade"
3
"Isolde"
places
0
"Richmond"
1
"Park"
2
"London"
globalScore
1
windowScore
1
48.65%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
74
glossingSentenceCount
3
matches
0
"looked like thin strips of dried meat"
1
"sounded like a distant furnace, and the dr"
2
"felt like slicing through cold lard"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1348
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
102
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
54
mean
24.96
std
15.81
cv
0.633
sampleLengths
0
48
1
28
2
27
3
42
4
34
5
7
6
43
7
8
8
28
9
56
10
8
11
42
12
31
13
38
14
15
15
4
16
52
17
49
18
27
19
16
20
36
21
10
22
38
23
18
24
7
25
19
26
46
27
19
28
4
29
26
30
17
31
8
32
34
33
6
34
64
35
21
36
7
37
21
38
8
39
35
40
3
41
28
42
9
43
6
44
29
45
11
46
55
47
15
48
35
49
20
97.47%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
90
matches
0
"was followed"
1
"were surrounded"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
183
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
102
ratio
0.01
matches
0
"It did not feel like cutting meat; it felt like slicing through cold lard."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1131
adjectiveStacks
1
stackExamples
0
"slender, cold, leaf-shaped moonsilver"
adverbCount
24
adverbRatio
0.021220159151193633
lyAdverbCount
10
lyAdverbRatio
0.008841732979664015
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
102
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
102
mean
13.22
std
6.24
cv
0.472
sampleLengths
0
24
1
24
2
9
3
19
4
19
5
8
6
18
7
24
8
12
9
4
10
18
11
7
12
6
13
22
14
15
15
8
16
20
17
8
18
7
19
9
20
25
21
15
22
8
23
14
24
28
25
13
26
14
27
4
28
11
29
15
30
12
31
9
32
6
33
4
34
4
35
14
36
12
37
22
38
11
39
29
40
9
41
17
42
10
43
16
44
25
45
11
46
10
47
3
48
23
49
12
49.35%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.37254901960784315
totalSentences
102
uniqueOpeners
38
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
82
matches
(empty)
ratio
0
73.66%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
30
totalSentences
82
matches
0
"My thumb traced the crescent-shaped"
1
"We had crossed the threshold"
2
"She glided ahead of us,"
3
"Her silver hair hung to"
4
"I grasped the hilt of"
5
"I muttered, coughing"
6
"We walked deeper into the"
7
"I stepped closer to one"
8
"I said, though my mouth"
9
"She swept past a weeping"
10
"I asked, speeding up to"
11
"It was a suffocating cocktail"
12
"I asked, keeping my gaze"
13
"I shook my head to"
14
"My chest burned."
15
"I said, my knuckles white"
16
"It was followed by the"
17
"I drew the slender, cold,"
18
"Its skin was translucent, revealing"
19
"It had no face, only"
ratio
0.366
27.07%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
71
totalSentences
82
matches
0
"My thumb traced the crescent-shaped"
1
"We had crossed the threshold"
2
"Isolde said, her pale lavender"
3
"She glided ahead of us,"
4
"Her silver hair hung to"
5
"I grasped the hilt of"
6
"The contrast was alarming."
7
"The moonsilver hilt remained freezing"
8
"I muttered, coughing"
9
"The Shade emerged from a"
10
"Isolde said, her speech rhythmic"
11
"We walked deeper into the"
12
"The trees here were unlike"
13
"The drip-drop of the nectar"
14
"I stepped closer to one"
15
"Nyx warned, their violet eyes"
16
"I said, though my mouth"
17
"The intoxicating scent of roasted"
18
"She swept past a weeping"
19
"I asked, speeding up to"
ratio
0.866
60.98%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
82
matches
0
"Before the echo could die,"
ratio
0.012
42.86%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
50
technicalSentenceCount
7
matches
0
"One more step, and the damp soil of Richmond Park vanished beneath my boots, replaced by stone that hummed like a struck tuning fork."
1
"She glided ahead of us, leaving no footprints on the pale violet moss that blanketed this new ground."
2
"Her silver hair hung to her waist, perfectly still despite the warm breeze that carried the heavy scent of caramelised honey and rotting peaches."
3
"Suspended over the abyss was an arched, narrow, ancient stone bridge that led toward a mountain made entirely of glistening white salt."
4
"The golden fog below the bridge seemed to pull at my senses, inviting me to leap, promising a feast at the bottom of the drop."
5
"It had no face, only a vertical slit that dripped thick, dark green saliva onto the salt, sizzling on contact."
6
"They struck the second monster, wrapping it in tendrils of pure darkness that squeezed until the translucent skin burst."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
23
uselessAdditionCount
6
matches
0
"Isolde said, her speech rhythmic and maddeningly unhelpful"
1
"I said, though my mouth watered"
2
"I said, my knuckles white on the hilt of the Fae blade"
3
"Nyx said, their whisper echoing off the salt walls"
4
"I said, my voice tight"
5
"she said, her voice entirely calm"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
23
fancyCount
7
fancyTags
0
"I muttered (mutter)"
1
"Nyx whispered (whisper)"
2
"Nyx warned (warn)"
3
"Nyx whispered (whisper)"
4
"Nyx whispered (whisper)"
5
"I muttered (mutter)"
6
"Nyx whispered (whisper)"
dialogueSentences
35
tagDensity
0.657
leniency
1
rawRatio
0.304
effectiveRatio
0.304
76.7984%