Run: 2026-05-19-01KS0TY0SQ4SSJT0YH51TF58MC

Run Details

Duration:
33.6s
Cost:
$0.054033
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Watch the third step, Quinn. The wood is rotted straight through." Harlow Quinn ignored DS Miller's warning, descending the rusty iron ladder with practiced precision. Her boots hit the damp ballast of the abandoned Camden platform with a dull thud. London's subterranean dust, thick with a century of soot and grease, rose in a gray cloud around her ankles. She clicked on her high-intensity torch. The beam cut through the subterranean gloom, slicing across curved iron ribs and graffiti-covered brickwork. It smelled of stagnant water, raw iron, and the sharp, copper tang of recent death. Thirty yards down the disused line, a pool of halogen light illuminated the crime scene. Two uniforms stood guard, their breath pluming in the damp air. Between them sat the victim. "What do we have?" Quinn asked, her sharp voice echoing off the curved ceiling. "Julian Vance," Miller said, sliding down the embankment behind her with a clumsy scramble. He adjusted his coat, shivering. "Twenty-six. Son of Sir Reginald Vance. The family reported him missing two days ago when he failed to show up for dinner in Belgravia." Quinn approached the body. Julian Vance sat propped against a massive iron girder, his posture strangely neat. He wore an expensive dark green winter designer jacket and pristine hiking boots. His face was a mask of sheer terror, his eyes wide and vacant, staring up at the roof of the tunnel. "An overdose," Miller declared, pointing his torch at a small plastic packet lying on the ballast near the boy's limp hand. "A tragic case of a rich kid looking for a thrill in the Camden catacombs. We found white powder in his pocket. Probably took too much of the local supply, got disoriented, and his heart gave out." "His heart did not give out," Quinn said. She knelt beside the body. Her closely cropped salt-and-pepper hair caught the harsh glare of the torches. She pulled a pair of blue nitrile gloves from her pocket and snapped them onto her hands. 18 years of service had taught her that nothing in London's dark underbelly was ever quite so convenient. "Look closer, Miller." Quinn pointed her beam at the young man's hands. "I see gloves." "Look at the fingertips." Miller bent down, his leather shoes squelching in the mud. He squinted. The fingertips of Vance’s gloves were perfectly intact, the black synthetic fabric unblemished. Yet, through the translucent material of the gloves, the skin beneath was charred. Coals of blackened bone poked through burnt flesh. "How does someone burn their fingers to ash without melting the polyester of their gloves?" Quinn asked, her voice cracking like a whip. "Some kind of indoor frostbite?" Miller offered. "Terminal burrowing? People do strange things when hypothermia sets in. They strip. They burn themselves." "In mid-autumn? Underneath a heated market?" Quinn shook her head. "No. This is thermal energy that bypassed the outer layers entirely. It cooked him from the inside out." She leaned closer, inhaling deeply. No scent of burnt plastic existed. Instead, the faint aroma of ozone and dried lavender clung to the corpse. A cold knot tightened in her chest. She had smelled this exact mixture of copper and lavender three years ago, over the cold body of her partner, DS Morris. The official report had claimed Morris died of a stroke, but Quinn knew the truth. "He was carrying something," Quinn murmured. She slid her gloved hand carefully into the deep inner pocket of Vance's expensive jacket. Her fingers brushed against something hard and metallic. She pulled it out. It was a beautiful small old round brass shadow compass. A thick, crusty patina of green verdigris coated the metal casing, suggesting decades of neglect, yet the hinge operated with silent smoothness. The face was not marked with the standard cardinal directions. Instead, intricate defensive sigils, jagged and sharp like broken teeth, covered the silver plating beneath the glass. "A prop," Miller said, dismissively. "Probably bought it at one of the goth stalls up in the market. Every teenager in Camden has some occult junk." "Camden stalls do not sell items made by Shade artisans," Quinn said. "Shade? What are you talking about?" Quinn didn't answer. She remembered her session interviewing Eva Kowalski, the curly-haired research assistant from the British Museum. Eva had carried a lovely small old brown leather satchel filled with prohibited texts. In those pages, Quinn had seen drawings of this exact device. The Veil Compass. A tool designed to locate rifts where the physical world frayed into something else. "Look at the needle," Quinn commanded. In her hand, the delicate iron needle of the compass did not point to the magnetic north. It spun in a frantic circle, emitting a frantic click-clack sound against the brass housing. "It's broken," Miller sighed. "The iron in these tracks interferes with magnetic fields. Harlow, we need to clear this scene. The transport police are waiting at the surface, and the father is calling the commissioner every ten minutes." "Quiet," Quinn snapped. She stood up, holding the compass flat in her palm. She took three steps toward the bricked-up archway at the very end of the platform. The click-clack of the needle slowed. It vibrated violently, humming with a low frequency that hummed through the bones of her hand. The needle locked. It pointed directly at the solid brick wall ahead. Quinn shone her torch at the bricks. The mortar was different here. The Metropolitan Board of Works had used grey lime mortar to seal these tunnels in the nineteenth century, but the substance binding these specific bricks was dark, sticky, and smelled faintly of aniseed. She looked down at her feet. Resting in a crack between the concrete platform and the brick wall was a small piece of carved ivory. She knelt and picked it up. A bone token. It bore the exact same jagged defensive sigils as the compass face. "He didn't wander down here to get high, Miller," Quinn said, her sharp jaw tightening. "He was trying to get in." "Get in where? It's a solid wall, Harlow. The old northern line extension ends right there." "The Veil Market," Quinn whispered. "The what?" "A black market. It moves every full moon. It requires a token to enter." She held up the carved bone. "Vance had the token, and he had the compass. But he didn't make it inside." "You're doing it again," Miller said, his voice rising in frustration. "You're turning a simple tragedy into one of your conspiracies. Just like with Morris. The boy took bad drugs, died of a cardiac arrest, and someone robbed his wallet. It's a Camden mugging." "A muggest doesn't leave fifteen hundred pounds of designer clothing on a corpse, Miller. Nor do they leave a solid brass artefact." Quinn took another step closer to the brick wall. The brass compass in her hand grew hot, the metal burning through her nitrile glove. The needle began to vibrate so fast it became a blur. From the other side of the solid brickwork, a sound echoed. It was not the rumble of the London Underground. It was the deep, resonant tolling of a heavy bronze bell. Once. Twice. Three times. The sticky black resin between the bricks began to bubble. It hissed, liquefying into a dark slime that ran down the wall like black blood. "What the hell is that?" Miller gasped, stepping back and pulling his baton from his belt. "Is there a gas leak?" The solid brickwork groaned. The center of the archway buckled inward, the ancient bricks shifting and sliding backward into an impossible yawning void that had not existed a second ago. A freezing wind rushed out of the opening, smelling of incense, rotting lilies, and dry earth. "Get back!" Quinn shouted, reaching for her holster. The uniforms at the edge of the platform screamed as the halogen work lights suddenly exploded, showering the platform in glass and darkness. In the sudden gloom, the only light came from the brick void, a sickly violet glow that revealed the silhouettes of tall, thin figures standing just beyond the threshold. "Miller, get behind me!" Quinn ordered, her grip tightening on her weapon. But Miller didn't move. She turned her head and saw him. A pale, hand with elongated fingers had slipped out from the darkness of the ceiling behind him, wrapping around his throat.
created_at"2026-05-19T19:20:49.214Z" 5/19/2026, 7:20:49 PM
model"google/gemini-3.5-flash-20260519"
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generation_time32888
tokens_prompt4671
tokens_completion3896
native_tokens_prompt4537
native_tokens_completion5857
native_tokens_completion_images0
native_tokens_reasoning3997
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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latency1499
model_permaslug"google/gemini-3.5-flash-20260519"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount0
adverbTags(empty)
dialogueSentences38
tagDensity0.553
leniency1
rawRatio0
effectiveRatio0
85.65% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1394
totalAiIsmAdverbs4
found
0
adverb"perfectly"
count1
1
adverb"carefully"
count1
2
adverb"very"
count1
3
adverb"suddenly"
count1
highlights
0"perfectly"
1"carefully"
2"very"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1394
totalAiIsms12
found
0
word"intensity"
count1
1
word"gloom"
count2
2
word"echoing"
count1
3
word"pristine"
count1
4
word"synthetic"
count1
5
word"standard"
count1
6
word"intricate"
count1
7
word"magnetic"
count2
8
word"vibrated"
count1
9
word"echoed"
count1
highlights
0"intensity"
1"gloom"
2"echoing"
3"pristine"
4"synthetic"
5"standard"
6"intricate"
7"magnetic"
8"vibrated"
9"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences98
matches
0"g in frustration"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences98
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences115
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1394
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1015
uniqueNames16
maxNameDensity1.97
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn20
Miller10
Camden1
Vance3
London3
Morris2
Eva2
Kowalski1
British1
Museum1
Veil1
Compass1
Metropolitan1
Board1
Works1
Underground1
persons
0"Quinn"
1"Miller"
2"Vance"
3"Morris"
4"Eva"
5"Kowalski"
6"Compass"
7"Works"
places
0"London"
1"British"
globalScore0.515
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1394
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences115
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean26.81
std16.96
cv0.633
sampleLengths
011
148
236
331
414
543
651
758
88
952
1012
113
124
1346
1423
1522
1628
1768
186
1927
2059
2126
2212
236
2460
256
2632
2738
283
2925
3034
3145
3225
3321
3421
3516
365
372
3835
3944
4022
4135
4211
4324
4425
4521
4646
478
4823
4929
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences98
matches
0"was charred"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs161
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences115
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1023
adjectiveStacks3
stackExamples
0"beautiful small old round brass"
1"lovely small old brown leather"
2"exact same jagged defensive sigils"
adverbCount29
adverbRatio0.028347996089931573
lyAdverbCount15
lyAdverbRatio0.01466275659824047
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences115
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences115
mean12.12
std7.44
cv0.613
sampleLengths
011
114
215
319
46
515
615
715
811
95
1014
1114
125
1324
144
1513
1613
1721
1821
1937
208
215
2212
2317
2418
2512
263
274
2810
292
3013
3113
328
3323
347
3515
3610
3718
385
396
4013
417
4222
4315
446
4515
468
474
4810
4922
57.39% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.391304347826087
totalSentences115
uniqueOpeners45
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences86
matches
0"Instead, the faint aroma of"
1"Instead, intricate defensive sigils, jagged"
ratio0.023
85.12% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences86
matches
0"Her boots hit the damp"
1"She clicked on her high-intensity"
2"It smelled of stagnant water,"
3"He adjusted his coat, shivering."
4"He wore an expensive dark"
5"His face was a mask"
6"She knelt beside the body."
7"Her closely cropped salt-and-pepper hair"
8"She pulled a pair of"
9"She leaned closer, inhaling deeply."
10"She had smelled this exact"
11"She slid her gloved hand"
12"Her fingers brushed against something"
13"She pulled it out."
14"It was a beautiful small"
15"She remembered her session interviewing"
16"It spun in a frantic"
17"She stood up, holding the"
18"She took three steps toward"
19"It vibrated violently, humming with"
ratio0.337
41.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences86
matches
0"Harlow Quinn ignored DS Miller's"
1"Her boots hit the damp"
2"London's subterranean dust, thick with"
3"She clicked on her high-intensity"
4"The beam cut through the"
5"It smelled of stagnant water,"
6"Quinn asked, her sharp voice"
7"Miller said, sliding down the"
8"He adjusted his coat, shivering."
9"Quinn approached the body."
10"Julian Vance sat propped against"
11"He wore an expensive dark"
12"His face was a mask"
13"Miller declared, pointing his torch"
14"She knelt beside the body."
15"Her closely cropped salt-and-pepper hair"
16"She pulled a pair of"
17"Quinn pointed her beam at"
18"Miller bent down, his leather"
19"The fingertips of Vance’s gloves"
ratio0.837
58.14% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences86
matches
0"Yet, through the translucent material"
ratio0.012
97.26% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount3
matches
0"It vibrated violently, humming with a low frequency that hummed through the bones of her hand."
1"The center of the archway buckled inward, the ancient bricks shifting and sliding backward into an impossible yawning void that had not existed a second ago."
2"In the sudden gloom, the only light came from the brick void, a sickly violet glow that revealed the silhouettes of tall, thin figures standing just beyond the …"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount6
matches
0"Quinn asked, her sharp voice echoing off the curved ceiling"
1"Quinn asked, her voice cracking like a whip"
2"Miller said, dismissively"
3"Quinn said, her sharp jaw tightening"
4"Miller said, his voice rising in frustration"
5"Quinn ordered, her grip tightening on her weapon"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount8
fancyTags
0"Miller declared (declare)"
1"Quinn murmured (murmur)"
2"Miller sighed (sigh)"
3"Quinn snapped (snap)"
4"Quinn whispered (whisper)"
5"Miller gasped (gasp)"
6"Quinn shouted (shout)"
7"Quinn ordered (order)"
dialogueSentences38
tagDensity0.421
leniency0.842
rawRatio0.5
effectiveRatio0.421
83.0479%