Run: 2026-05-19-01KS0V7KEDE5WVQRQ2M7V3SBJE

Run Details

Duration:
30.3s
Cost:
$0.055857
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moonsilver blade burned cold against Aurora’s palm as she dragged its edge through the shimmering barrier. Her wrist buckled under the sudden, dense resistance of the air, her crescent-shaped childhood scar pulling tight against her skin. The fabric of the Veil parted with a sound like tearing silk, releasing a burst of pale, luminescent sparks that vanished before they hit the ground. She stumbled through the rip, her boots sliding in soil that felt like warm flour. A heavy, cloying scent of fermented plums and bruised peaches rushed into her lungs, thick enough to coat the back of her throat. "Mind your footing," Isolde said. The half-Fae drifted over the threshold, her silver hair trailing behind her like a silk train. Her boots touched the white dust without leaving a single footprint. Behind them, Nyx coalesced from the darkness of the tear, a towering humanoid silhouette of living shadow whose faintly glowing violet eyes scanned the copper canopy above. Rory stood up, wiping the flour-like dirt from her jeans. They stood in a cavernous, subterranean orchard, though no earthly trees grew here. The trunks twisted upward like braided copper wire, supporting a canopy of thick, translucent leaves that filtered the light into a warm amber haze. Massive, heavy globes of violet fruit hung from the branches, dripping viscous gold nectar onto the ground below. "We crossed the boundary," Rory said, her eyes adjusting to the amber glow. "The Grove cradles many thresholds," Isolde murmured, her pale lavender eyes fixed on the twisted boughs. "Some lead to starlight. Others lead to the kitchens of those who hunger but never fill." "Dymas," Nyx whispered. The sound resembled dry autumn leaves scraping across stone. "We stand on the threshold of the Gluttonous Prince. The air carries the decay of his feasts." A sudden, rhythmic heat pulsed against Rory's collarbone. She slipped her hand beneath her collar, her fingers wrapping around the Heartstone Pendant. The deep crimson gemstone throbbed against her skin, hot and demanding, matching the rhythm of her own racing heart. "The portal is close," Rory said. "The pendant is burning." "Keep the steel bare," Isolde said. "The blade remembers its purpose. And the shadow knows its path." They moved deeper into the amber-lit grove. Each step felt heavy, as if the air itself possessed the thickness of syrup. Rory's boots sank slightly into the soft, white earth. The silence of the place felt absolute, devoid of birdsong or insect hum. Only the steady, rhythmic drip of the golden nectar broke the quiet, sounding like a slow, watery pulse. She reached out to touch a copper-wire trunk. The metal felt warm, vibrating with a low, deep resonance that hummed through her fingertips and up her arm. It felt alive, pulsing with the heartbeat of a realm that wanted to consume them. "Do not touch the fruit," Nyx warned, their shadow-form wavering as they drifted through the trunk of a nearby tree. "The juice binds the tongue. A single taste demands a lifetime of service in Belphegor's kitchens." "I prefer takeaway," Rory muttered. They passed a circular, white marble fountain. Instead of water, a dark, viscous liquid bubbled from the central sculpture, a carved cornucopia spilling over with stone grapes. The scent of heavy, spiced wine rose from the pool, dizzying in its intensity. Rory shook her head to clear the sudden, warm fog settling over her brain. "This place is intoxicating," Rory said. "It is designed to tempt," Nyx said, their voice a cool breeze against her cheek. "The first step of gluttony is always sweet. The second is a feast. The third is the trap." "And the fourth?" "The bone pile," Nyx replied. Isolde stopped by the fountain, her silver hair catching the amber glow. She reached down, her pale fingers hovering just millimetres above the dark wine. "The wine of Dymas remembers every throat it has drowned. It sings of lost kings and forgotten queens who traded their crowns for a perpetual cup." "Did they find what they wanted?" Rory asked. "They found an end," Isolde said. "But the thirst remained." Rory looked down at her wrist, the silver dagger glinting in her hand. The crescent-shaped scar throbbed slightly, a phantom ache from an old pain. She gripped the leather hilt tighter, using the freezing cold of the moonsilver to anchor her mind against the sweet, heavy air. "We need to keep moving. The longer we stand here, the more I feel like I'm breathing in liquid sugar." "A wise observation," Nyx whispered. "The air itself works to slow our blood." They stepped past the fountain, entering an avenue of towering, ancient oaks that had been twisted by the magic of the portal. The bark was dark, almost black, but veins of glowing amber sap ran up the trunks like glowing capillaries. The ground here grew spongier, damp with a thick, sugary dew that clung to Rory's boots and slowed her pace. The copper-braided trunks eventually gave way to ancient, basalt pillars that formed a crumbling colonnade. The ground beneath their feet changed from soft, flour-like soil to dark, interlocking stone tiles, cracked and overgrown with glowing orange moss. Liquid gold seeped through the cracks, pooling in shallow depressions that looked like gilded mirrors. "Isolde," Rory said, her eyes scanning the dark canopy. "If the winter solstice is approaching, does that mean the Veil here is even weaker than usual?" "The barrier grows thin as winter's breath," the half-Fae replied, her lavender eyes distant. "It stretches like wet lace. One sharp tug, and the whole tapestry unravels." "Which is why we need to close it before Belphegor's hounds find the tear," Nyx added. Through the copper trunks, a massive basalt archway loomed. It was constructed of ancient, rough-hewn basalt blocks, every surface carved with intricate, writhing scenes of men and beasts locking jaws over overflowing bowls. In the centre of the arch, the air did not shimmer; it boiled. A thick, golden mist swirled within the frame, pulsing in perfect synchronization with the Heartstone Pendant against Rory's chest. "That's our way in," Rory said. "Or our way out of the frying pan," Nyx whispered, stepping closer to her shadow. "The Wardens do not watch this gate. But others do." Rory raised her cold Fae blade, the moonsilver catching the amber light and throwing off a strange, frosty blue gleam. "We didn't come this far to turn back." "A bold heart," Isolde said, her voice carrying a soft, wistful tune. "Yet even the boldest heart stops when the butcher calls." "Can you give me a straight answer just once?" Rory asked, her gaze sweeping the basalt arch. "A straight path belongs only to the blind," Isolde replied. Rory stepped toward the boiling golden mist. The heat radiating from the portal dried her lips instantly. She felt the heavy weight of centuries pressing down on this place, an ancient, malevolent indulgence that wanted nothing more than to consume everything she was. Suddenly, the rhythmic pulsing of her pendant spiked. It turned scorching hot, branding her skin through her shirt. "Back," Nyx hissed, their shadow stretching wide, wrapping around Rory like a protective cloak. The basalt archway groaned. The carved stone figures on the pillars seemed to shift, their stone jaws widening in silent screams. The boiling golden mist inside the portal violently contracted, then erupted outward in a wave of pressure that shattered the nearest copper trees. From the heart of the golden smoke, a massive, multi-jointed shadow emerged. Thick, chitinous legs scraped against the basalt floor, and three pairs of bulbous, amber eyes ignited in the gloom, staring directly at Rory's glowing blade. "A collector," Nyx hissed, their shadowy form expanding to block Rory from view. "Belphegor's butcher has smelled the blade." The creature let out a wet, clicking roar that shook the golden leaves from the canopy, its mandibles dripping with a black, acidic bile that hissed as it struck the ancient stone floor.
created_at"2026-05-19T19:26:03.218Z" 5/19/2026, 7:26:03 PM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1655
moderation_latency(null)
generation_time30187
tokens_prompt5338
tokens_completion4035
native_tokens_prompt5247
native_tokens_completion5942
native_tokens_completion_images0
native_tokens_reasoning4168
native_tokens_cached4068
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.0558567
router(null)
provider_responses
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endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"S7kMatyXGceP1MkP-ILWAQ"
is_byokfalse
latency1655
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
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request_id"req-1779218763-XZdVXmY717XuZSGXENVX"
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total_cost0.0558567
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.585
leniency1
rawRatio0
effectiveRatio0
88.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1325
totalAiIsmAdverbs3
found
0
adverb"slightly"
count2
1
adverb"suddenly"
count1
highlights
0"slightly"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
1.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1325
totalAiIsms26
found
0
word"silk"
count2
1
word"scanned"
count1
2
word"rhythmic"
count3
3
word"pulsed"
count1
4
word"throbbed"
count2
5
word"racing"
count1
6
word"silence"
count1
7
word"pulse"
count1
8
word"resonance"
count1
9
word"wavering"
count1
10
word"marble"
count1
11
word"intensity"
count1
12
word"glinting"
count1
13
word"scanning"
count1
14
word"tapestry"
count1
15
word"loomed"
count1
16
word"constructed"
count1
17
word"intricate"
count1
18
word"perfect"
count1
19
word"weight"
count1
20
word"shattered"
count1
21
word"gloom"
count1
highlights
0"silk"
1"scanned"
2"rhythmic"
3"pulsed"
4"throbbed"
5"racing"
6"silence"
7"pulse"
8"resonance"
9"wavering"
10"marble"
11"intensity"
12"glinting"
13"scanning"
14"tapestry"
15"loomed"
16"constructed"
17"intricate"
18"perfect"
19"weight"
20"shattered"
21"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences79
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1325
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1007
uniqueNames9
maxNameDensity1.99
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Aurora1
Veil1
Nyx10
Isolde7
Rory20
Heartstone2
Pendant2
Through1
Fae3
persons
0"Aurora"
1"Veil"
2"Nyx"
3"Isolde"
4"Rory"
5"Pendant"
6"Fae"
places(empty)
globalScore0.507
windowScore0.5
73.08% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount2
matches
0"felt like warm flour"
1"looked like gilded mirrors"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1325
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean30.11
std19.63
cv0.652
sampleLengths
063
138
25
354
465
513
632
729
841
910
1017
1161
1242
1336
145
1555
166
1733
183
195
2051
218
2210
2367
2413
2561
2652
2726
2827
2916
3065
316
3225
3328
3422
3517
3610
3743
3818
3914
4044
4137
4219
4333
96.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences79
matches
0"been twisted"
1"was constructed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs171
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences96
ratio0.01
matches
0"In the centre of the arch, the air did not shimmer; it boiled."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1016
adjectiveStacks1
stackExamples
0"strange, frosty blue gleam."
adverbCount21
adverbRatio0.02066929133858268
lyAdverbCount10
lyAdverbRatio0.00984251968503937
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean13.8
std6.39
cv0.463
sampleLengths
017
120
226
315
423
55
616
711
827
910
1013
1124
1218
1313
1416
1516
163
179
1817
198
2014
2119
226
234
246
2511
267
2714
289
2913
3018
318
3219
3315
3420
3516
365
377
3820
3914
4014
416
4215
4318
443
455
4612
4713
4826
498
58.68% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3958333333333333
totalSentences96
uniqueOpeners38
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences66
matches
0"Only the steady, rhythmic drip"
1"Instead of water, a dark,"
2"Suddenly, the rhythmic pulsing of"
ratio0.045
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences66
matches
0"Her wrist buckled under the"
1"She stumbled through the rip,"
2"Her boots touched the white"
3"They stood in a cavernous,"
4"She slipped her hand beneath"
5"They moved deeper into the"
6"She reached out to touch"
7"It felt alive, pulsing with"
8"They passed a circular, white"
9"She reached down, her pale"
10"She gripped the leather hilt"
11"They stepped past the fountain,"
12"It was constructed of ancient,"
13"She felt the heavy weight"
14"It turned scorching hot, branding"
ratio0.227
35.76% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences66
matches
0"The moonsilver blade burned cold"
1"Her wrist buckled under the"
2"The fabric of the Veil"
3"She stumbled through the rip,"
4"A heavy, cloying scent of"
5"The half-Fae drifted over the"
6"Her boots touched the white"
7"Rory stood up, wiping the"
8"They stood in a cavernous,"
9"The trunks twisted upward like"
10"Rory said, her eyes adjusting"
11"Isolde murmured, her pale lavender"
12"The sound resembled dry autumn"
13"A sudden, rhythmic heat pulsed"
14"She slipped her hand beneath"
15"The deep crimson gemstone throbbed"
16"They moved deeper into the"
17"Each step felt heavy, as"
18"Rory's boots sank slightly into"
19"The silence of the place"
ratio0.848
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
15.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount8
matches
0"The trunks twisted upward like braided copper wire, supporting a canopy of thick, translucent leaves that filtered the light into a warm amber haze."
1"The metal felt warm, vibrating with a low, deep resonance that hummed through her fingertips and up her arm."
2"The ground here grew spongier, damp with a thick, sugary dew that clung to Rory's boots and slowed her pace."
3"The copper-braided trunks eventually gave way to ancient, basalt pillars that formed a crumbling colonnade."
4"Liquid gold seeped through the cracks, pooling in shallow depressions that looked like gilded mirrors."
5"She felt the heavy weight of centuries pressing down on this place, an ancient, malevolent indulgence that wanted nothing more than to consume everything she wa…"
6"The boiling golden mist inside the portal violently contracted, then erupted outward in a wave of pressure that shattered the nearest copper trees."
7"The creature let out a wet, clicking roar that shook the golden leaves from the canopy, its mandibles dripping with a black, acidic bile that hissed as it struc…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags24
uselessAdditionCount7
matches
0"Rory said, her eyes adjusting to the amber glow"
1"Isolde murmured, her pale lavender eyes fixed on the twisted boughs"
2"Nyx said, their voice a cool breeze against her cheek"
3"Rory said, her eyes scanning the dark canopy"
4"Isolde said, her voice carrying a soft, wistful tune"
5"Rory asked, her gaze sweeping the basalt arch"
6"Nyx hissed, their shadowy form expanding to block Rory from view"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags24
fancyCount9
fancyTags
0"Isolde murmured (murmur)"
1"Nyx whispered (whisper)"
2"Nyx warned (warn)"
3"Rory muttered (mutter)"
4"Nyx whispered (whisper)"
5"Nyx added (add)"
6"Nyx whispered (whisper)"
7"Nyx hissed (hiss)"
8"Nyx hissed (hiss)"
dialogueSentences41
tagDensity0.585
leniency1
rawRatio0.375
effectiveRatio0.375
77.1445%