Run: 2026-05-20-01KS25XDP0883B6GCQCDKNJJ7Q

Run Details

Duration:
9.1s
Cost:
$0.012398
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A thorn sliced Aurora’s palm, but she did not drop the silver chain. Her blood dripped, dark and heavy, onto the deep crimson gemstone of the Heartstone Pendant. It did not merely lie against her collarbone; it throbbed, pulsing with a sick, feverish heat that told her the portal was close. Richmond Park had swallowed the city hours ago, leaving only the suffocating silence of the Fae Grove. A twig snapped behind her. Aurora spun, her straight shoulder-length black hair whipping across her face. The ancient oak standing stones loomed like rotting teeth against the purple bruise of the night sky, marking the boundary where London ended and something ancient began. Nothing stood in the shadows. Only the persistent, unnatural blooming of summer wildflowers in the dead of autumn, their cloying scent thick enough to coat her throat. "Silas?" she called out. The name died instantly in the heavy air. No echo. The grove absorbed sound like velvet. She took a slow step forward, her trainers sinking into damp, mossy earth that felt far too warm. The crescent-shaped scar on her left wrist prickled, an old childhood warning system waking up in the presence of real danger. She had come here following the whispers, the promise of a way to close the rift before the things on the other side found her flat above the bar. Now, the absolute stillness of the clearing felt less like peace and more like a predator holding its breath. A high-pitched, metallic hum vibrated through the soles of her shoes. Rory gripped the pendant tighter. The silver chain bit into her skin. The crimson stone flared, casting long, bobbing shadows across the nearest standing stone. "Show yourself," she muttered, her voice tight, Cool-headedness was her armour, but the plates were beginning to slip. Something rustled in the canopy of the oaks. It was a dry, scraping sound, like dead cicadas sliding over silk. She looked up. The branches twisted together, blotting out the stars. But the leaves weren't moving with the wind. There was no wind. The air sat dead and stagnant, yet a single branch directly above her head bent downward, dipping low as if under the weight of a crouching man. A drop of thick, clear fluid fell from the bough, landing with a soft patter on her shoulder. It smelled faintly of honey and copper. Rory retreated two steps, her eyes locked on the spot. "I know you're there." "They always say that," a voice whispered. The sound did not come from the tree. It came from her left, right beside her ear, spoken in a soft, mocking lilt that made the tiny hairs on her arms stand up. She whipped her head around, her hand flying up to strike, but she met only empty air. A patch of white wild orchids pressed flat against the ground, as if a heavy foot had just stepped on them, before slowly, impossibly rising back up to their full height. "Who's there?" "A lost girl," the voice purred, drifting now from behind a massive, moss-covered standing stone. "A Cardiff runaway. Far from home, little Rory." "Evan sent you." The accusation left her lips before she could stop it. Her abusive ex had connections to things that crept in the dark, things that didn't belong in the light of London. A low, clicking chuckle bubbled from the shadows. It sounded like teeth shifting in a gumline. "Evan is a mortal worm. We do not answer to worms." The Heartstone Pendant flared hot, burning against her collarbone through her thin cotton shirt. Rory gasped, pulling the fabric away. The crimson stone was no longer merely pulsing; it was blinding, casting a bloody light across the ancient clearing. In the glare, she saw them. Figures. Multiple silhouetted shapes pressed against the inner sides of the standing stones, as if trapped inside the wood and bark. They weren't wooden carvings. They moved. Thin, elongated limbs shifted beneath the heavy bark. Fingers with too many knuckles tapped rhythmic, silent beats against the boundaries of their prisons. The time behavior of the Grove was slipping. Rory felt the sickening lurch in her stomach, the sudden, dizzying sensation that hours were compressing into seconds. The shadows of the trees stretched and retreated in a frantic, strobe-like dance as the moon warped across the sky in a manic blur, then vanished. "The gate is opening," the voice whispered, now coming from everywhere at once. "Not tonight," Rory said, her voice dropping an octave, her Welsh grit hardening. She reached into her pocket, her fingers wrapping around the cold iron spike she had stolen from Silas' cellar. "I'm closing it." "You cannot bind what was never yours to hold." A pale, multi-jointed hand emerged from the trunk of the central oak. It didn't break the wood; it slid through the bark as if the ancient tree were nothing but dark water. The fingers were long, tipped with sharp, translucent nails that twitched in the crimson light of her pendant. Rory lunged forward, raising the iron spike. The hand retreated instantly, leaving a wet, black sigil sizzling on the bark. But the ground beneath her feet buckled. The moss tore open like rotten fabric, revealing a gaping, bottomless dark beneath the roots. A rancid, icy wind exploded upward from the fissure, smelling of sulfur and wet ashes. The heat of the pendant died instantly, turning ice-cold against her chest. "The first of many," the voice hissed from the depths of the pit. Rory stared down into the cracking earth. Two massive, pale yellow eyes opened in the dark of the trench, staring directly up into her own.
created_at"2026-05-20T07:51:58.409Z" 5/20/2026, 7:51:58 AM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1082
moderation_latency(null)
generation_time9009
tokens_prompt4560
tokens_completion1445
native_tokens_prompt4427
native_tokens_completion1249
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4062
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.0123978
router(null)
provider_responses
0
endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"HmgNarS0JPaSjrEP_v294As"
is_byokfalse
latency1080
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779263518-bnAdWT2TFSSo7HQFmsMY"
session_id(null)
api_type"completions"
id"gen-1779263518-AIyfMMGl0LQ00KoCobvT"
upstream_id"HmgNarS0JPaSjrEP_v294As"
total_cost0.0123978
cache_discount0.0054837
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.643
leniency1
rawRatio0
effectiveRatio0
94.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount943
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.47% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount943
totalAiIsms15
found
0
word"throbbed"
count1
1
word"silence"
count1
2
word"loomed"
count1
3
word"echo"
count1
4
word"velvet"
count1
5
word"predator"
count1
6
word"vibrated"
count1
7
word"silk"
count1
8
word"weight"
count1
9
word"lilt"
count1
10
word"rhythmic"
count1
11
word"lurch"
count1
12
word"stomach"
count1
13
word"dance"
count1
14
word"depths"
count1
highlights
0"throbbed"
1"silence"
2"loomed"
3"echo"
4"velvet"
5"predator"
6"vibrated"
7"silk"
8"weight"
9"lilt"
10"rhythmic"
11"lurch"
12"stomach"
13"dance"
14"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences70
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences70
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences76
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords943
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount881
uniqueNames10
maxNameDensity0.79
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Aurora2
Heartstone2
Pendant2
Park1
Fae1
Grove2
London2
Cool-headedness1
Rory7
Welsh1
persons
0"Aurora"
1"Pendant"
2"Rory"
places
0"Park"
1"Fae"
2"Grove"
3"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"sounded like teeth shifting in a gumline"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount943
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences76
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean27.74
std20.49
cv0.739
sampleLengths
068
15
265
312
48
587
611
725
818
920
1050
1125
1214
137
1433
1548
162
1723
1834
1916
2011
2145
2221
2329
2452
2513
2635
279
2850
297
3050
3112
3213
3325
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences70
matches(empty)
56.12% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs139
matches
0"were beginning"
1"was slipping"
2"were compressing"
30.08% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount3
flaggedSentences3
totalSentences76
ratio0.039
matches
0"It did not merely lie against her collarbone; it throbbed, pulsing with a sick, feverish heat that told her the portal was close."
1"The crimson stone was no longer merely pulsing; it was blinding, casting a bloody light across the ancient clearing."
2"It didn't break the wood; it slid through the bark as if the ancient tree were nothing but dark water."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount743
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.03633916554508748
lyAdverbCount10
lyAdverbRatio0.013458950201884253
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences76
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences76
mean12.41
std7.12
cv0.574
sampleLengths
013
115
223
317
45
511
627
75
822
94
108
112
126
1318
1421
1529
1619
1711
185
197
2013
2118
228
2312
243
258
268
274
2827
2918
307
3110
324
337
348
3525
3617
3731
382
3915
408
4113
4221
438
448
4511
4614
476
4819
496
57.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.3815789473684211
totalSentences76
uniqueOpeners29
49.75% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences67
matches
0"Only the persistent, unnatural blooming"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences67
matches
0"Her blood dripped, dark and"
1"It did not merely lie"
2"she called out"
3"She took a slow step"
4"She had come here following"
5"she muttered, her voice tight,"
6"It was a dry, scraping"
7"She looked up."
8"It smelled faintly of honey"
9"It came from her left,"
10"She whipped her head around,"
11"Her abusive ex had connections"
12"It sounded like teeth shifting"
13"They weren't wooden carvings."
14"She reached into her pocket,"
15"It didn't break the wood;"
ratio0.239
27.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences67
matches
0"A thorn sliced Aurora’s palm,"
1"Her blood dripped, dark and"
2"It did not merely lie"
3"Richmond Park had swallowed the"
4"A twig snapped behind her."
5"Aurora spun, her straight shoulder-length"
6"The ancient oak standing stones"
7"Nothing stood in the shadows."
8"she called out"
9"The name died instantly in"
10"The grove absorbed sound like"
11"She took a slow step"
12"The crescent-shaped scar on her"
13"She had come here following"
14"A high-pitched, metallic hum vibrated"
15"Rory gripped the pendant tighter."
16"The silver chain bit into"
17"The crimson stone flared, casting"
18"she muttered, her voice tight,"
19"Something rustled in the canopy"
ratio0.866
74.63% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences67
matches
0"Now, the absolute stillness of"
ratio0.015
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount8
matches
0"It did not merely lie against her collarbone; it throbbed, pulsing with a sick, feverish heat that told her the portal was close."
1"She took a slow step forward, her trainers sinking into damp, mossy earth that felt far too warm."
2"The air sat dead and stagnant, yet a single branch directly above her head bent downward, dipping low as if under the weight of a crouching man."
3"It came from her left, right beside her ear, spoken in a soft, mocking lilt that made the tiny hairs on her arms stand up."
4"A patch of white wild orchids pressed flat against the ground, as if a heavy foot had just stepped on them, before slowly, impossibly rising back up to their fu…"
5"Multiple silhouetted shapes pressed against the inner sides of the standing stones, as if trapped inside the wood and bark."
6"Rory felt the sickening lurch in her stomach, the sudden, dizzying sensation that hours were compressing into seconds."
7"The fingers were long, tipped with sharp, translucent nails that twitched in the crimson light of her pendant."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount1
matches
0"Rory said, her voice dropping an octave, her Welsh grit hardening"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"she muttered (mutter)"
1"a voice whispered (whisper)"
2"the voice whispered (whisper)"
3"the voice hissed (hiss)"
dialogueSentences14
tagDensity0.357
leniency0.714
rawRatio0.8
effectiveRatio0.571
79.3120%