Run: 2026-05-20-01KS25Y45RHT04T6YK4BERPR94

Run Details

Duration:
11.3s
Cost:
$0.016072
Provider:
Google AI Studio

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stale stench of subterranean damp clung to Detective Harlow Quinn’s coat as she descended the rusted iron spiral staircase. Her boots clanged against the metal, a solitary rhythm echoing through the darkness of the abandoned Tube station beneath Camden. She reached the bottom, her flashlight cutting a clean beam through the suspend dust. Yellow police tape sliced across the entrance to the defunct platform. Beyond it lay the Veil Market—or what remained of it. "Glad you finally decided to join the living, Quinn." Detective Inspector Miller stood near the edge of the platform, his heavy trench coat making him look like a bloated gargoyle. He shone his own light down onto the tracks. Quinn checked her left wrist. The worn leather strap of her watch chafed against her skin. Three in the morning. She slipped under the tape, her leather soles crunching on shattered glass and dried grime. "The call came in twenty minutes ago, Miller. I didn't realize speed-dating took precedence over a crime scene." Quinn walked past him, her eyes already scanning the concrete floor. "Local transit cops found a grate pried open on the surface. Thought they had copper thieves." Miller gestured to the sprawling cavern. The platform of this forgotten station didn't look like any transit stop in London. Scattered stalls of dark timber lay smashed to kindling. Velvet drapes, stained and shredded, hung from makeshift structural beams. The air carried a faint, metallic tang that made the back of Quinn's throat itch with a taste like copper pennies. "Turns out we have a turf war. Some local gangs clearing out squatters. One body." Quinn knelt beside a ruined wooden counter. Her finger traced a strange residue on the wood—a powdery, iridescent violet ash. She didn't touch it. Instead, she leaned closer, inhaling. It smelled of burnt sugar and ozone. "Squatters don't deal in whatever this is," Quinn said. "They're junkies, Harlow. They burn whatever keeps them warm." Miller walked over to a huddled mass lying near a fallen pillar. "Victim is a Caucasian female, mid-twenties. No ID. Looks like she took a bad fall during the scramble, or someone put the boot in." Quinn approached the body, her movements precise, military-honed. The woman lay on her side, her limbs cooked into an unnatural, stiffened curl. Curly red hair spilled across the damp concrete, obscuring her face. Round glasses lay crushed a few inches from her hand. Quinn gently nudged the head back with the tip of her pen. A freckled complexion stared back at her with lifeless, cloudy green eyes. "Eva Kowalski," Quinn muttered, the name catching in her dry throat. Miller frowned, his notepad hovering. "You know her?" "British Museum research assistant. I've seen her file." Quinn’s gaze drifted to the leather strap slung across the victim's chest. She unbuckled the worn leather satchel, flipping the brass clasp. Inside, a stack of leather-bound journals sat perfectly dry despite the dampness of the station, their pages dense with handwritten Latin and sketched geometric diagrams. "She isn't a squatter. And she didn't die from a fall." "The skull fracture on the temple says otherwise," Miller countered, pointing with his pen. "Classic blunt-force. Probably hit the edge of the platform during a panic." "Look at her hands, Miller." Quinn pointed her flashlight at Eva’s fingers. They were stained deep indigo at the tips. "And look at her skin. There's no lividity in her lower limbs despite lying here for hours. The blood hasn't pooled. It's coagulated in her veins like grease." Quinn stood up, turning her back on the body to survey the wider platform. The destruction was too deliberate. The stalls weren't looted; they were systematically smashed. Yet, some items of high value—real silver chalices, rare spices, silk tapestries—remained untouched, trodden into the dirt. Her boot tip caught on something metallic. A small, heavy object rolled into the beam of her flashlight. Quinn bent down and picked it up, shielding her hand with a handkerchief. It was a small brass compass. The casing carried a thick patina of green verdigris, but the face was pristine, etched with swirling, jagged sigils that defied any traditional navigation markings. The needle inside spun erratically, refusing to settle on north. It shuddered, pointing directly toward a dark, yawning tunnel entrance fifty yards down the tracks. "What've you got there?" Miller asked, stepping closer. Quinn closed her palm around the brass circle, slipping it into her pocket with a fluid, practiced motion. "Trash. Some kid's toy." "We're done here, Quinn. Forensics can bag her, we write the report as a tragic accident during a trespass event, and we go get some coffee. I'm freezing my bollocks off down here." "A tragic accident?" Quinn’s voice cut through the damp cold, sharp and hard. "The structural columns have deep, vertical gouges five feet off the ground. Look at the concrete there." She pointed her light at a pillar. The stone was scarred by deep, parallel grooves, three inches apart. "That's not from a crowbar. That's a strike pattern. Whatever made those did it with immense force, and they did it to get to her." "So a junkie had a machete. It happens." "And the bone?" Quinn walked toward the edge of the platform, shining her light onto the tracks. A small pile of bleached, polished animal bones lay arranged in a neat circle on the rusted rails. Each one was carved with the same sigils as the compass in her pocket. "Some occult nonsense," Miller scoffed, waving a hand dismissively. "The Camden kids love this gothic crap. Probably a seance gone wrong." "No," Quinn said, her voice dropping to a whisper. The memories of DS Morris crawled up her spine, cold and suffocating. The unexplained burns on his clothing, the way the coroner had ruled his sudden cardiac arrest as natural causes despite his tongue being turned to charcoal. "This wasn't a game. It was an entry fee." She walked back to Eva's body, kneeling once more. She searched the girl's pockets. Nothing but a transit card and a scrap of paper with a handwritten address in Bloomsbury. No bone tokens. No copper. "She was looking for something," Quinn said, her fingers brushing the cold leather of the empty holster on Eva’s belt. It was shaped specifically to hold a small, round object. Objectively, the size of a compass. "Or someone." "You're chasing ghosts, Harlow," Miller said, his boots clicking as he paced toward the exit stairwell. "This is a simple B&E gone wrong. The girl got caught in the crossfire of some street violence. I'm calling the meat wagon." Quinn didn't answer. She stood near the edge of the platform, the shadow compass heavy in her pocket. The needle within seemed to vibrate against her thigh, pulsing like a tiny, trapped brass heart. She stared down the long, black throat of the subway tunnel where the tracks disappeared into the dark. The air moving through the tunnel didn't smell like the London Underground. It smelled of ozone, old paper, and a cold, vast emptiness that had nothing to do with earth or stone.
created_at"2026-05-20T07:52:21.437Z" 5/20/2026, 7:52:21 AM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency757
moderation_latency(null)
generation_time11177
tokens_prompt1149
tokens_completion1844
native_tokens_prompt1073
native_tokens_completion1607
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.0160725
router(null)
provider_responses
0
endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"NWgNaoXpJIOd_uMP472RyAY"
is_byokfalse
latency757
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779263541-Mxdzm2D0guwynunDaFGv"
session_id(null)
api_type"completions"
id"gen-1779263541-K89n5wrVjgwLTai9W2jT"
upstream_id"NWgNaoXpJIOd_uMP472RyAY"
total_cost0.0160725
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.484
leniency0.968
rawRatio0
effectiveRatio0
91.57% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1186
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"perfectly"
count1
highlights
0"gently"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.84% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1186
totalAiIsms10
found
0
word"solitary"
count1
1
word"echoing"
count1
2
word"shattered"
count1
3
word"scanning"
count1
4
word"velvet"
count1
5
word"traced"
count1
6
word"silk"
count1
7
word"pristine"
count1
8
word"etched"
count1
9
word"whisper"
count1
highlights
0"solitary"
1"echoing"
2"shattered"
3"scanning"
4"velvet"
5"traced"
6"silk"
7"pristine"
8"etched"
9"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
86.47% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences76
filterMatches
0"look"
1"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1182
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount851
uniqueNames15
maxNameDensity2.23
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Detective2
Harlow1
Quinn19
Tube1
Camden1
Veil1
Market1
Inspector1
Miller8
London2
Latin1
Eva3
Morris1
Bloomsbury1
Underground1
persons
0"Harlow"
1"Quinn"
2"Inspector"
3"Miller"
4"Eva"
5"Morris"
places
0"Detective"
1"London"
2"Bloomsbury"
globalScore0.384
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1182
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean34.76
std20.15
cv0.58
sampleLengths
054
121
29
330
435
529
691
736
89
945
1043
1124
1211
138
1466
1526
1648
1744
1818
1969
208
2122
2233
2373
248
2517
2632
2721
2856
2935
3038
3139
3252
3332
86.80% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences76
matches
0"was scarred"
1"was carved"
2"being turned"
3"was shaped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs135
matches(empty)
17.27% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount1
flaggedSentences4
totalSentences91
ratio0.044
matches
0"Beyond it lay the Veil Market—or what remained of it."
1"Her finger traced a strange residue on the wood—a powdery, iridescent violet ash."
2"The stalls weren't looted; they were systematically smashed."
3"Yet, some items of high value—real silver chalices, rare spices, silk tapestries—remained untouched, trodden into the dirt."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount857
adjectiveStacks1
stackExamples
0"lifeless, cloudy green eyes."
adverbCount20
adverbRatio0.023337222870478413
lyAdverbCount9
lyAdverbRatio0.010501750291715286
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean12.99
std6.75
cv0.52
sampleLengths
020
120
214
311
410
59
621
79
85
911
104
1115
1229
1322
1414
159
1610
1721
1815
197
2013
214
225
237
249
2521
2624
278
2814
2911
3010
3112
3212
3311
345
353
3620
3710
3825
3911
4014
4112
4212
438
4428
4514
465
478
4817
497
72.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4725274725274725
totalSentences91
uniqueOpeners43
90.09% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences74
matches
0"Instead, she leaned closer, inhaling."
1"Objectively, the size of a"
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences74
matches
0"Her boots clanged against the"
1"She reached the bottom, her"
2"He shone his own light"
3"She slipped under the tape,"
4"Her finger traced a strange"
5"She didn't touch it."
6"It smelled of burnt sugar"
7"She unbuckled the worn leather"
8"They were stained deep indigo"
9"Her boot tip caught on"
10"It was a small brass"
11"It shuddered, pointing directly toward"
12"She pointed her light at"
13"She walked back to Eva's"
14"She searched the girl's pockets."
15"It was shaped specifically to"
16"She stood near the edge"
17"She stared down the long,"
18"It smelled of ozone, old"
ratio0.257
34.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences74
matches
0"The stale stench of subterranean"
1"Her boots clanged against the"
2"She reached the bottom, her"
3"Detective Inspector Miller stood near"
4"He shone his own light"
5"Quinn checked her left wrist."
6"The worn leather strap of"
7"She slipped under the tape,"
8"Quinn walked past him, her"
9"Miller gestured to the sprawling"
10"The platform of this forgotten"
11"Velvet drapes, stained and shredded,"
12"The air carried a faint,"
13"Quinn knelt beside a ruined"
14"Her finger traced a strange"
15"She didn't touch it."
16"It smelled of burnt sugar"
17"Miller walked over to a"
18"Quinn approached the body, her"
19"The woman lay on her"
ratio0.851
67.57% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences74
matches
0"Yet, some items of high"
ratio0.014
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount3
matches
0"The air carried a faint, metallic tang that made the back of Quinn's throat itch with a taste like copper pennies."
1"The casing carried a thick patina of green verdigris, but the face was pristine, etched with swirling, jagged sigils that defied any traditional navigation mark…"
2"It smelled of ozone, old paper, and a cold, vast emptiness that had nothing to do with earth or stone."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount4
matches
0"Quinn walked, her eyes already scanning the concrete floor"
1"Quinn muttered, the name catching in her dry throat"
2"Quinn said, her voice dropping to a whisper"
3"Miller said, his boots clicking as he paced toward the exit stairwell"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"Quinn muttered (mutter)"
dialogueSentences31
tagDensity0.194
leniency0.387
rawRatio0.167
effectiveRatio0.065
83.9776%