Run: 2026-05-20-01KS25Y7H9XJ6G15C3FQ3GY24M

Run Details

Duration:
14.7s
Cost:
$0.021534
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Move the barricade, Constable, or I will park my vehicle on your foot." Detective Harlow Quinn stepped out of her unmarked car, the door slamming with a metallic thud that echoed off the damp brickwork of the Camden street. Her closely cropped salt-and-pepper hair caught the glare of blue police lights flashing against the soot-stained walls. She adjusted the worn leather watch on her left wrist, her sharp jaw set in a hard line. "Detective Quinn," DS Miller said, scurrying over with a digital tablet held like a shield. "We didn't expect you so quickly. Forensic team is still negotiating the down-ladder." "Negotiating?" Quinn pushed past him, her boots clicking with military precision against the slick pavement. "It is an abandoned Tube station, Miller, not the Himalayas. Where is the body?" "Down in the old pedestrian tunnels. Beneath the deep-level shelters." Miller trotted to keep pace, his breath puffing in the chilly air. "Look, Harlow, the local division thinks it's a rough sleeper. Hypothermia or an overdose. The place is a labyrinth down there." "If it were a simple overdose, you wouldn't have flagged my office." They reached the entrance, a rusted iron grate pulled back to reveal a yawning black staircase descending into the belly of Camden. The air rising from the shaft felt different from the usual underground draft. It carried a strange, heavy stillness, tasting faintly of copper and ancient, dried paper. Quinn descended without waiting. Her torch cut through the gloom, illuminating peeling emerald tiles from a bygone era, long since abandoned by London Underground. Down here, the hum of the city faded into a pressure in the ears. She turned a sharp corner into a defunct passenger walkway and stopped. "See?" Miller pointed his beam at a crumpled figure slumped against a tiled archway. "Standard stuff. No signs of struggle. No visible trauma." "Put your eyes on the floor, Miller." Quinn stepped closer, her gaze tracking the dust. "He didn't walk down here alone." "The forensic chaps walked through here, Harlow. They probably scrambled the prints." "They wear standard-issue boots. These tracks are different. Delicate." Quinn knelt, her trousers brushing the grime. She pointed her torch beam parallel to the floor, skimming the dust. "A small shoe. Flat-soled. No tread. And look at the drag marks. Side-to-side, not linear. Someone dragged him, but they didn't pull him by the shoulders. They wheeled him on something with rubber tyres." Miller frowned, tapping his tablet. "Why bother? If you're going to dump a body in a disused station, you don't bring a trolley. You just throw them down the stairs." "Unless you didn't want the body damaged before you finished." Quinn pulled a pair of nitrile gloves from her pocket, snapping them onto her hands. She leaned over the corpse. The victim was a young man, dressed in a tailored wool coat that seemed far too expensive for a vagrant. His eyes were wide, glassy, staring at the vaulted ceiling with an expression of profound, frozen shock. The skin of his face had a peculiar waxy translucence. "Tox screen will confirm, but I'm betting my pension he didn't die of a cold night," Quinn muttered. She reached into his inner pocket, her fingers finding a small, hard object. She pulled it out. It was a small brass compass, its casing covered in a thick patina of green verdigris. The face was strange, etched with intricate, swirling symbols instead of cardinal directions. The needle didn't point north; it spun slowly, erratically, before locking toward a solid brick wall behind the body. "What is that?" Miller asked, leaning in. "A prop?" "A compass. But not for finding Greenwich." Quinn turned the brass instrument in her hand. The metal felt uncommonly cold, even for this damp tunnel. The protective sigils etched into its rim looked remarkably like the ones she had seen in her late partner's private notebooks three years ago. The notebooks she had locked in her home safe after DS Morris died in an alleyway that smelled of this exact same copper tang. "The victim has no wallet," Miller noted, shining his light on the man's empty pockets. "No phone. Robbery gone wrong." "An expensive coat, bespoke Italian leather shoes, but no identification." Quinn slipped the compass into her pocket, ignoring the tiny voice in her head warning her about chain of custody. "And look at his hands." She took the dead man's left wrist. The skin was clean, but a faint, greyish ring circled his middle finger, a pale band of unblemished skin where a heavy ring had recently sat. "They took his jewellery," Miller said. "They took one specific ring. His cuffs are made for links, but the gold links are still there. Why steal a ring and leave eighteen-carat gold cuff links?" Quinn stood up, her brown eyes scanning the brickwork. "Because the ring was the currency. Or the key." She approached the brick wall where the compass needle had pointed. The mortar was old, crumbling, but in one corner, near the floor, a small piece of dark bone lay wedged in a gap. She pried it loose with her gloved fingers. It was a small, polished disc of animal bone, carved with a single, elegant glyph. "What's that then? A button?" "A token," Quinn said, her voice dropping. "Used for entry." "Entry to what? It's a dead end, Harlow. The tracks below this level were bricked up in the sixties." "The tracks were." Quinn tapped the brick wall. A hollow, metallic ring echoed back. "The maintenance shafts weren't." A sudden sound cut through the subterranean silence. A sharp, rhythmic clicking. Footsteps, but not the heavy, clumsy boots of the forensic team. These were light, hurried, accompanied by the rustle of heavy fabric. "Metropolitan Police!" Miller shouted, his hand flying to his baton. "Stop right there!" A beam of light danced across the far end of the tunnel, illuminating a flash of bright, curly red hair and a worn leather satchel. "Wait!" a woman's voice cried out, breathless and high-pitched. "I'm not—I have authorization!" Quinn vaulted over a pile of debris, her speed surprising Miller, who stumbled behind her. She rounded the tiled pillar, her torch beam pinning the intruder against a rusted metal door. The young woman gasped, shielding her green eyes behind round glasses. She clutched her leather satchel to her chest, her fingers trembling as she tucked a strand of bright red hair behind her left ear. Her freckled complexion pale with terror. "State your name and business," Quinn commanded, her voice cutting through the damp air like a blade. "Now." "Eva," the girl stammered, her eyes darting toward the dead body visible in the corridor behind Quinn. "Eva Kowalski. I'm... I'm a researcher. From the British Museum." "The museum is closed, Miss Kowalski. And this is a sealed crime scene." Quinn stepped closer, her height allowing her to tower over the smaller woman. "What is in the bag?" "Just books. Reference materials." Eva shifted her grip on the satchel, her knuckles turning white. "I was looking for some historical records regarding the old northern line extension. The archives mentioned an underground structure." "You brought a leather bag of ancient history reference books to an abandoned Tube station at midnight?" Quinn's gaze descended to Eva's shoes. Flat-soled. No tread. "And you have dust on your knees. The same dust that matches the drag marks by our victim." "I didn't hurt him!" Eva said, her voice rising in panic. "I found him like that! I was trying to check his pulse, to see if he was—" "If he was still carrying his token?" Quinn pulled the carved bone disc from her pocket, holding it between two fingers. Eva's green eyes widened behind her spectacles. She made a subtle, instinctive movement, her hand drifting toward her satchel, but she stopped herself, her shoulders tensing. "You know what that is," Quinn said. "You know exactly what it opens." "It's just an old carving," Eva whispered, though her nervous habit returned, her hand darting to her left ear to tuck her hair. "Look, I really think I should leave. My supervisor knows I'm here." "Your supervisor at the museum's restricted archives?" Quinn took another step forward, her sharp jaw tightening. "Let me make this very clear, Miss Kowalski. Three years ago, I lost my partner to a case that ended in a room filled with symbols just like the ones on this compass." She tapped her coat pocket, where the brass instrument sat. "The coroner called it heart failure. I called it murder. Now, you are going to tell me what lies behind this wall, or I will arrest you as an accessory to homicide." Eva stared at Quinn, her chest heaving as she registered the genuine, cold fury in the detective's brown eyes. The girl glanced back at the shadow-drenched corridor, then down at her own satchel. "You don't understand," Eva said, her voice dropping to a harsh whisper. "The token isn't just for a door. It's for the market. It moves every full moon, and tonight is the final night." "The market?" Miller's voice echoed as he finally caught up, panting, his torch waving wildly. "What bloody market? There's nothing down here but rats and asbestos." "The Veil Market," Eva said, her eyes locked on Quinn's. "And if you have his token, they already know he's dead. They don't like thieves, Detective. And they really don't like police." Before Quinn could reply, a deep, grinding vibration shuddered through the brick floor beneath their feet. The sound of metal scraping against stone groaned from the wall behind them, followed by a sudden, freezing draft that smelled of ozone, rotting lilies, and dry, ancient dust. The brick wall didn't crumble; it simply swung backward on hidden, massive hinges, revealing a cavern of flickering gaslight and a low, menacing murmur of voices.
created_at"2026-05-20T07:52:24.88Z" 5/20/2026, 7:52:24 AM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency847
moderation_latency(null)
generation_time14623
tokens_prompt4671
tokens_completion2543
native_tokens_prompt4537
native_tokens_completion2246
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.02153445
router(null)
provider_responses
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endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"OWgNavT2Aq-3_uMP5K-YoQo"
is_byokfalse
latency847
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
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request_id"req-1779263544-sguMy1MoozTUF1EvpIX0"
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total_cost0.02153445
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provider_name"Google AI Studio"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags32
adverbTagCount0
adverbTags(empty)
dialogueSentences64
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
84.81% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1646
totalAiIsmAdverbs5
found
0
adverb"quickly"
count1
1
adverb"slowly"
count1
2
adverb"really"
count2
3
adverb"very"
count1
highlights
0"quickly"
1"slowly"
2"really"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1646
totalAiIsms17
found
0
word"echoed"
count3
1
word"gloom"
count1
2
word"standard"
count2
3
word"profound"
count1
4
word"etched"
count2
5
word"intricate"
count1
6
word"scanning"
count1
7
word"silence"
count1
8
word"rhythmic"
count1
9
word"footsteps"
count1
10
word"structure"
count1
11
word"pulse"
count1
12
word"whisper"
count1
highlights
0"echoed"
1"gloom"
2"standard"
3"profound"
4"etched"
5"intricate"
6"scanning"
7"silence"
8"rhythmic"
9"footsteps"
10"structure"
11"pulse"
12"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences82
matches
0"e with terror"
1"g in panic"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences82
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1645
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount1022
uniqueNames9
maxNameDensity2.25
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn23
Camden2
Miller10
London1
Underground1
Morris1
Eva8
Flat-soled1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Morris"
4"Eva"
places
0"Camden"
1"London"
globalScore0.375
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount1
matches
0"seemed far too expensive for a vagrant"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1645
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean31.63
std17.93
cv0.567
sampleLengths
013
161
228
329
443
512
649
738
812
923
1021
1112
1262
1330
1430
1547
1635
1748
189
1973
2020
2135
2233
236
2446
2557
265
2710
2819
2918
3034
3113
3225
3313
3431
3541
3618
3727
3831
3934
4044
4128
4221
4326
4413
4535
4691
4733
4834
4926
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences82
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs179
matches(empty)
92.73% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences2
totalSentences114
ratio0.018
matches
0"The needle didn't point north; it spun slowly, erratically, before locking toward a solid brick wall behind the body."
1"The brick wall didn't crumble; it simply swung backward on hidden, massive hinges, revealing a cavern of flickering gaslight and a low, menacing murmur of voices."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1028
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.019455252918287938
lyAdverbCount14
lyAdverbRatio0.013618677042801557
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean14.43
std8.1
cv0.561
sampleLengths
013
126
217
318
415
513
615
714
822
921
1012
1122
1213
1314
144
1520
1614
1712
1814
199
2015
216
2212
2316
2412
2534
265
2725
2825
295
3020
3117
3210
3318
3413
354
3616
3713
3819
397
402
4115
4210
4324
4424
4515
465
4730
485
497
54.39% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.39473684210526316
totalSentences114
uniqueOpeners45
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences77
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences77
matches
0"Her closely cropped salt-and-pepper hair"
1"She adjusted the worn leather"
2"They reached the entrance, a"
3"It carried a strange, heavy"
4"Her torch cut through the"
5"She turned a sharp corner"
6"She pointed her torch beam"
7"She leaned over the corpse."
8"His eyes were wide, glassy,"
9"She reached into his inner"
10"She pulled it out."
11"It was a small brass"
12"She took the dead man's"
13"She approached the brick wall"
14"She pried it loose with"
15"It was a small, polished"
16"She rounded the tiled pillar,"
17"She clutched her leather satchel"
18"Her freckled complexion pale with"
19"She made a subtle, instinctive"
ratio0.273
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences77
matches
0"Detective Harlow Quinn stepped out"
1"Her closely cropped salt-and-pepper hair"
2"She adjusted the worn leather"
3"DS Miller said, scurrying over"
4"Quinn pushed past him, her"
5"Miller trotted to keep pace,"
6"They reached the entrance, a"
7"The air rising from the"
8"It carried a strange, heavy"
9"Quinn descended without waiting."
10"Her torch cut through the"
11"She turned a sharp corner"
12"Miller pointed his beam at"
13"Quinn stepped closer, her gaze"
14"Quinn knelt, her trousers brushing"
15"She pointed her torch beam"
16"Miller frowned, tapping his tablet."
17"Quinn pulled a pair of"
18"She leaned over the corpse."
19"The victim was a young"
ratio0.974
64.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences77
matches
0"Before Quinn could reply, a"
ratio0.013
27.03% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount6
matches
0"Detective Harlow Quinn stepped out of her unmarked car, the door slamming with a metallic thud that echoed off the damp brickwork of the Camden street."
1"The victim was a young man, dressed in a tailored wool coat that seemed far too expensive for a vagrant."
2"The notebooks she had locked in her home safe after DS Morris died in an alleyway that smelled of this exact same copper tang."
3"Quinn vaulted over a pile of debris, her speed surprising Miller, who stumbled behind her."
4"She made a subtle, instinctive movement, her hand drifting toward her satchel, but she stopped herself, her shoulders tensing."
5"The sound of metal scraping against stone groaned from the wall behind them, followed by a sudden, freezing draft that smelled of ozone, rotting lilies, and dry…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags32
uselessAdditionCount13
matches
0"Quinn pushed, her boots clicking with military precision against the slick pavement"
1"Miller trotted, his breath puffing in the chilly air"
2"Quinn stepped, her gaze tracking the dust"
3"Quinn knelt, her trousers brushing the grime"
4"Quinn stood up, her brown eyes scanning the brickwork"
5"Quinn said, her voice dropping"
6"Miller shouted, his hand flying to his baton"
7"Quinn commanded, her voice cutting through the damp air like a blade"
8"Quinn stepped, her height allowing her to tower over the smaller woman"
9"Eva shifted, her knuckles turning white"
10"Eva said, her voice rising in panic"
11"Quinn took, her sharp jaw tightening"
12"Eva said, her voice dropping to a harsh whisper"
56.25% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount6
fancyTags
0"Quinn muttered (mutter)"
1"Miller noted (note)"
2"Miller shouted (shout)"
3"a woman's voice cried out (cry out)"
4"the girl stammered (stammer)"
5"Eva whispered (whisper)"
dialogueSentences64
tagDensity0.219
leniency0.438
rawRatio0.429
effectiveRatio0.188
78.1723%