Run: 2026-05-20-01KS25YGH0W6KDM3XZQ282M0BP

Run Details

Duration:
11.0s
Cost:
$0.016140
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver dagger sliced through the thick, shimmering air of Richmond Park, and the world tore open. Rory gripped the cold hilt of Isolde’s Fae-forged blade, her knuckles white. She didn't wait for the tear in the Veil to heal. She plunged through the iridescent rip, her boots sinking instantly into a carpet of impossibly soft, violet-tinted moss. "Step lively," Nyx's voice whispered, a sound like autumn leaves scraping across a tombstone. The shadow being slipped through the closing rift behind her, their humanoid silhouette shifting fluidly, violet eyes gleaming in the amber gloom. "The threshold likes to chew on lingering heels." Rory stumbled forward, gasping as the heavy scent of crushed cardamom and overripe peaches hit her throat. She gripped the Heartstone Pendant hanging around her neck. The crimson gem burned against her collarbone, pulsing with a frantic, rhythmic heat. We are not in London anymore. They stood at the edge of a clearing that defied every law of terrestrial geography. Above them, a warm amber sky stretched into infinity, devoid of a sun yet bathed in a thick, golden twilight. Towering trees with trunks like twisted obsidian rose toward the canopy, their branches dripping with heavy, luminescent fruits that wept thick nectar onto the forest floor. The air felt thick, almost edible, coating the tongue with the faint, sweet taste of spun sugar and iron. "Dymas," Rory murmured, her voice sounding muffled, swallowed by the dense atmosphere. "The realm of Gluttony." "A place of elegant ruin," Isolde Varga said. The half-Fae seer glided past them, her waist-length silver hair trailing behind her like a comet's tail. She left no footprints in the purple moss, her pale lavender eyes fixed on the twisting pathways ahead. "Where hunger is a religion, and every guest is eventually served as the main course." "We're not here to eat," Rory said, sheathing the moonsilver blade at her hip. The cold metal hissed against her leather scabbard. "We find the rift point, we seal it, and we get out." "Yet the table is already set," Isolde replied, her lips curving into a cryptic, bloodless smile. "And the host detests empty chairs." They pushed deeper into the amber-lit woods. The ground sloped downward, leading them into a vast, sunken valley. Rory’s senses overwhelmed her. To her left, a stream of dark, viscous liquid flowed over smooth white stones that looked suspiciously like molar teeth; the fluid bubbled with the rich, yeasty aroma of fermenting blackberry wine. To her right, massive orchids with petals like velvet tongues peeled open, exhaling warm gusts of vanilla-scented steam that clung to Rory’s damp skin. Every rustle in the undergrowth made her hand twitch toward her dagger. The silence here was wrong. There were no birds, no insects, only the low, ambient hum of a massive, digesting machine. "The shadow grows restless," Nyx whispered, their form stretching across the path, merging with the obsidian shadows of the trees before reforming at Rory’s side. "There are eyes in the marrow of these woods. Dymasian hounds. They smell the salt in your blood, mortal." "Let them try," Rory muttered, though she adjusted her grip on the silver chain of her pendant. The crimson stone was throbbing faster now, a tiny, buried heart warning her of an approaching abyss. "Isolde, which way? You said you saw the anchor." "Pathways in this garden do not lead to places, child," Isolde said, pausing before a massive archway formed by two weeping willow trees, their silver leaves dripping with liquid honey. "We must walk toward what we hunger for most. To find the tear, we must seek the void." "I don't hunger for anything in this hellhole," Rory said. "Everyone hungers," Isolde whispered, her lavender gaze dissecting Rory with terrifying clarity. "Some for bread. Some for blood. Some for a past they can never rewrite." Rory flinched, the image of Evan’s sneering face flashing behind her eyes. She shook her head, forcing her focus back to the suffocating golden haze. As they crossed beneath the honeyed archway, the forest abruptly fell away. They stood upon a sweeping stone terrace overlooking an immense, amphitheatre-like depression. Below them lay a sprawling, decadent feast of nightmare proportions. Tables carved from solid white marble stretched for miles, groaning under the weight of roasted beasts that shimmered with golden glaze, towers of crystallized fruits, and fountains spewing dark, sparkling nectars. Sitting at the tables were hundreds of figures. Some were human, dressed in garments from a dozen different centuries, their eyes glazed, their hands shoving handfuls of bleeding meat and dripping honeycombs into their mouths. Others were grotesque, bloated entities with skin the colour of bruised plums, laughing with wet, cavernous mouths as they poured flagons of liquid fire down their throats. The sound was deafening. A symphony of smacking lips, crunching bone, wet swallowing, and the manic clinking of silver cutlery. "The banquet of the damned," Nyx murmured, their violet eyes narrowing. "Belphegor’s table. Once you taste the fruit of Dymas, the mortal world becomes nothing but ash and dust to your tongue. You starve to death while gorging." "Look," Rory pointed toward the centre of the colossal feast. Hovering above a massive, tiered fountain of dark wine was a jagged tear in the sky. It bled a cold, pale grey light that clashed violently with the warm amber glow of Dymas. The Veil was weeping, its loose threads whipping frantically in an invisible gale. "There's our way out," Rory said, taking a step toward the terrace stairs. "And our target." "A delicate prize," Isolde said, holding up a slender, pale hand. "But look closer, little bird. The cage is never left unlocked." At the base of the stairs, the air shimmered. A towering figure emerged from the amber haze, draping its massive, flabby arms over the stone banister. It wore the stained silks of a high-ranking chef, but its face was a horror of excess, three mouths splitting its chin, each one salivating. In its beefy hand, it clutched a cleaver made of rusted iron, easily the size of Rory’s torso. "Guests," the creature rumbled, its three mouths speaking in a discordant, wet harmony. "Just in time for the roast." The feasting souls at the nearest tables suddenly froze. Hundreds of grease-smeared faces turned in perfect unison toward the terrace staircase. Their eyes were hollow, empty wells of insatiable, desperate hunger. "Rory," Nyx whispered, their shadowy form expanding, claws of pure darkness extending from their fingers. "We must move. Now." Rory drew the cold moonsilver blade, its pale light flaring to life, cutting through the heavy, sweet stench of the realm. "Let's go," she said.
created_at"2026-05-20T07:52:34.087Z" 5/20/2026, 7:52:34 AM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency993
moderation_latency(null)
generation_time10894
tokens_prompt5338
tokens_completion1758
native_tokens_prompt5247
native_tokens_completion1529
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4068
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.0161397
router(null)
provider_responses
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endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"QmgNarKQEaKY_uMP6MO7wAY"
is_byokfalse
latency993
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
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request_id"req-1779263554-wgWIwLWDYWCO0QLY9VuD"
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total_cost0.0161397
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.548
leniency1
rawRatio0
effectiveRatio0
95.48% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1106
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.75% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1106
totalAiIsms12
found
0
word"gleaming"
count1
1
word"gloom"
count1
2
word"rhythmic"
count1
3
word"velvet"
count1
4
word"silence"
count1
5
word"marble"
count1
6
word"weight"
count1
7
word"shimmered"
count2
8
word"crystallized"
count1
9
word"symphony"
count1
10
word"perfect"
count1
highlights
0"gleaming"
1"gloom"
2"rhythmic"
3"velvet"
4"silence"
5"marble"
6"weight"
7"shimmered"
8"crystallized"
9"symphony"
10"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences64
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences64
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1106
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount887
uniqueNames14
maxNameDensity1.69
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Isolde6
Fae-forged1
Veil2
Heartstone1
Pendant1
London1
Varga1
Rory15
Evan1
Hovering1
Dymas1
Nyx4
persons
0"Isolde"
1"Pendant"
2"Varga"
3"Rory"
4"Evan"
5"Nyx"
places
0"Richmond"
1"Park"
2"Veil"
3"London"
globalScore0.654
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1106
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences78
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean34.56
std19.78
cv0.572
sampleLengths
017
141
244
345
480
516
658
734
822
978
1033
1144
1243
1348
1410
1526
1625
1712
1853
1962
2020
2138
2210
2346
2416
2522
2669
2719
2831
2919
3021
314
99.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences64
matches
0"being slipped"
63.01% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs146
matches
0"was throbbing"
1"was deafening"
2"was weeping"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences78
ratio0.013
matches
0"To her left, a stream of dark, viscous liquid flowed over smooth white stones that looked suspiciously like molar teeth; the fluid bubbled with the rich, yeasty aroma of fermenting blackberry wine."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount895
adjectiveStacks2
stackExamples
0"soft, violet-tinted moss."
1"over smooth white stones"
adverbCount18
adverbRatio0.02011173184357542
lyAdverbCount10
lyAdverbRatio0.0111731843575419
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean14.18
std6.74
cv0.475
sampleLengths
017
112
211
318
414
522
68
717
89
913
106
1115
1220
1326
1419
1512
164
178
1817
1918
2015
2114
228
2312
2416
256
267
2711
284
2932
3024
3112
325
3316
3425
3519
3617
3717
389
3930
4018
4110
4212
4314
4412
4513
4612
4712
4810
4931
77.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.48717948717948717
totalSentences78
uniqueOpeners38
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences62
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences62
matches
0"She didn't wait for the"
1"She plunged through the iridescent"
2"She gripped the Heartstone Pendant"
3"We are not in London"
4"They stood at the edge"
5"She left no footprints in"
6"They pushed deeper into the"
7"She shook her head, forcing"
8"They stood upon a sweeping"
9"It bled a cold, pale"
10"It wore the stained silks"
11"Their eyes were hollow, empty"
ratio0.194
48.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences62
matches
0"The silver dagger sliced through"
1"Rory gripped the cold hilt"
2"She didn't wait for the"
3"She plunged through the iridescent"
4"Nyx's voice whispered, a sound"
5"The shadow being slipped through"
6"Rory stumbled forward, gasping as"
7"She gripped the Heartstone Pendant"
8"The crimson gem burned against"
9"We are not in London"
10"They stood at the edge"
11"The air felt thick, almost"
12"Rory murmured, her voice sounding"
13"Isolde Varga said"
14"The half-Fae seer glided past"
15"She left no footprints in"
16"Rory said, sheathing the moonsilver"
17"The cold metal hissed against"
18"Isolde replied, her lips curving"
19"They pushed deeper into the"
ratio0.823
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences62
matches
0"To her left, a stream"
1"To her right, massive orchids"
ratio0.032
7.72% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount7
matches
0"Towering trees with trunks like twisted obsidian rose toward the canopy, their branches dripping with heavy, luminescent fruits that wept thick nectar onto the …"
1"To her left, a stream of dark, viscous liquid flowed over smooth white stones that looked suspiciously like molar teeth; the fluid bubbled with the rich, yeasty…"
2"To her right, massive orchids with petals like velvet tongues peeled open, exhaling warm gusts of vanilla-scented steam that clung to Rory’s damp skin."
3"She shook her head, forcing her focus back to the suffocating golden haze."
4"Tables carved from solid white marble stretched for miles, groaning under the weight of roasted beasts that shimmered with golden glaze, towers of crystallized …"
5"Some were human, dressed in garments from a dozen different centuries, their eyes glazed, their hands shoving handfuls of bleeding meat and dripping honeycombs …"
6"It bled a cold, pale grey light that clashed violently with the warm amber glow of Dymas."
7.35% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount4
matches
0"Rory murmured, her voice sounding muffled, swallowed by the dense atmosphere"
1"Isolde replied, her lips curving into a cryptic, bloodless smile"
2"Isolde whispered, her lavender gaze dissecting Rory with terrifying clarity"
3"Nyx murmured, their violet eyes narrowing"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount7
fancyTags
0"Nyx's voice whispered (whisper)"
1"Rory murmured (murmur)"
2"Nyx whispered (whisper)"
3"Rory muttered (mutter)"
4"Isolde whispered (whisper)"
5"Nyx murmured (murmur)"
6"Nyx whispered (whisper)"
dialogueSentences31
tagDensity0.484
leniency0.968
rawRatio0.467
effectiveRatio0.452
79.4386%