Run: 2026-05-20-01KS2601S08SGEZEK4H3R7NF7Q

Run Details

Duration:
10.6s
Cost:
$0.015161
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Show yourself!" Rory's voice cracked in the damp chill of the Fae Grove, the sound instantly swallowed by the towering, ancient oak standing stones that ringed the clearing. She gripped the Heartstone Pendant resting against her collarbone. The deep crimson gem pulsed with a sudden, searing heat, scorching the skin of her chest through her thin cotton shirt. It was her third time visiting Richmond Park after dark, but the grove had never felt this aggressive. The wildflowers that usually bloomed with a soft, ethereal glow lay flat and blackened against the earth, smelling faintly of rot and ozone. Time had already begun its sluggish, erratic crawl. Her digital watch flickered between 11:14 PM and 00:00 AM, the numbers ticking backward before freezing entirely. "I know you're there," she muttered, her eyes scanning the dark perimeter. "We had an agreement." No one answered. A heavy, suffocating silence descended, the kind that presses against the eardrums until they ring. She took a step toward the centre of the clearing, her boots squelching in the saturated soil. Under normal circumstances, she would have turned back, retreated to the familiar neon-lit safety of Silas' bar or the greasy warmth of the Golden Empress kitchen. But the sender of the pendant had promised answers tonight. Answers about the crescent-shaped scar on her left wrist, and why her Welsh mother had cried when she first saw it. A wet, heavy snap echoed from the tree line. Rory spun around. The shadows between the massive oaks seemed to stretch, thick oily ribbons of blackness bleeding into the moonlight. She held her breath, listening. *Skritch. Skritch. Skritch.* It sounded like fingernails dragging across dry bark. Or claws. The sound moved laterally, circling her from just beyond the standing stones. "Silas?" she called out, though she knew the bartender was miles away, probably wiping down the sticky beer taps under the comforting hum of cheap fluorescent lights. The scratching stopped. A low, rhythmic wheezing took its place. It was the sound of a massive pair of lungs expanding and contracting, thick with fluid. The air in the grove grew instantly colder, turning her breath into white plumes that hung suspended in the motionless air. The crimson gem on her chest flared brilliantly, casting a bloody light across her pale face and straight shoulder-length black hair. "Who's there?" "You shouldn't have come alone, Malphora." The voice did not come from the trees. It drifted down from the canopy above, a soft, dry whisper that sounded like dead leaves scraping against slate. Rory looked up, her bright blue eyes straining against the dark. The thick canopy of branches blocked out the stars, weaving together into a dense, protective dome. For a second, she saw nothing. Then, a pale, oval shape shifted against the black wood. A hand. Too long, with too many joints, pressing flat against a thick branch. "That's not my name," Rory said, backing away toward the edge of the clearing. "My name is Aurora." "Names are masks," the voice whispered, closer now. The pale hand vanished back into the shadows. "We know what lies beneath the Welsh skin. We smell the Barrister's blood. We smell the iron." A sharp, metallic tang filled her mouth, cutting through the stench of rotting wildflowers. Copper. It coated her tongue, thick and unmistakable. She reached for her pocket, her fingers closing around the cold iron key to her flat. Silas had told her once, half-joking over a pint of dark stout, that the old folk hated iron. She hoped the lock brand tasted like poison to whatever was stalking her. Something wet dropped onto her shoulder. She flinched, touching her collar. Her fingers came away slick with a thick, odourless slime. She looked back up, but the canopy was silent again. The wheezing had stopped. The scratching had stopped. The absolute stillness of the grove felt worse, like the brief, agonizing pause before a guillotine blade drops. "What do you want?" she demanded, her voice shaking despite her best efforts to keep it steady. "The pendant brought me here. If you're the one who sent it, show yourself. Stop hiding in the dark like a coward." "We are not hiding, child." The whisper came from directly behind her. Hot, foul breath brushed against the nape of her neck, smelling of wet earth and copper. Rory choked back a scream and lunged forward, pivoting on her heel. She swung the iron key in a wide, desperate arc. The key struck nothing but empty, freezing air. There was no one behind her. Only the massive oak stones, their rough surfaces glowing faintly with the reflected light of the throbbing Heartstone Pendant. But on the wet mud where she had just been standing, a pair of fresh, deep impressions had formed. They were not footprints. They looked like the marks of heavy, wooden hooves, pressed deep into the earth, slowly filling with dark water. She stared at the impressions, her mind racing. The boundaries of the grove felt tighter now, the standing stones seemingly closer together than they had been ten minutes ago. Or ten hours ago. Time was a useless concept here. "You cannot run from the blood," the voice echoed, seemingly coming from all directions at once. "The threshold is open. The red stone demands its price." The Heartstone Pendant burned white-hot against her chest. Rory gasped, grabbing the silver chain to tear it off, but the metal clung to her skin like liquid fire. She fell to her knees, clutching her left wrist as the crescent-shaped scar began to throb with a dull, emerald light. Around her, the blackened wildflowers began to twitch. Dry, thorny vines erupted from the mud, slithering across the clearing like nests of waking vipers. They wrapped around her ankles, the sharp thorns tearing through her denim jeans and biting into her flesh. "Let me go!" she shrieked, hacking at the vines with her house key. The iron sparked against the wood, cutting through one thick strand only for three more to take its place. From the shadows between the two central standing stones, a figure finally stepped into the crimson light of the pendant. It was impossibly tall, its limbs thin and spindly, wrapped in a tattered shroud of dead moss and grey bark. Its head was a polished, stag skull, the empty eye sockets burning with two tiny, pinpoint embers of cold green fire. The creature did not walk; it glided, its wooden hooves making no sound against the wet earth. "The bargained child returns," the antlered entity hissed, opening its jaw. Black fluid dripped from the yellowed bone onto the ground, sizzling as it touched the soil. "Malphora. The Grove remembers." Rory struggled against the tightening vines, her fingers slipping on the key as the cold green eyes locked onto hers. The crimson gem on her neck pulsed in a frantic, terrifying rhythm, matching the pounding of her own terrified heart. The creature reached out a long, skeletal hand, its wooden fingers clawing the air just inches from her face.
created_at"2026-05-20T07:53:24.518Z" 5/20/2026, 7:53:24 AM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency982
moderation_latency(null)
generation_time10534
tokens_prompt4560
tokens_completion1825
native_tokens_prompt4427
native_tokens_completion1556
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4062
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.0151608
router(null)
provider_responses
0
endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"dGgNat6RKbC9jMcPkK6wkAo"
is_byokfalse
latency982
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779263604-RwYQxehLYlOpgi05bfNK"
session_id(null)
api_type"completions"
id"gen-1779263604-YzVlmULXofXRtqUaVVMJ"
upstream_id"dGgNat6RKbC9jMcPkK6wkAo"
total_cost0.0151608
cache_discount0.0054837
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"the voice echoed seemingly [seemingly]"
dialogueSentences18
tagDensity0.556
leniency1
rawRatio0.1
effectiveRatio0.1
95.75% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1176
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.47% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1176
totalAiIsms18
found
0
word"chill"
count1
1
word"pulsed"
count2
2
word"searing"
count1
3
word"flickered"
count1
4
word"scanning"
count1
5
word"silence"
count1
6
word"familiar"
count1
7
word"warmth"
count1
8
word"echoed"
count2
9
word"comforting"
count1
10
word"rhythmic"
count1
11
word"whisper"
count2
12
word"racing"
count1
13
word"throb"
count1
14
word"pounding"
count1
highlights
0"chill"
1"pulsed"
2"searing"
3"flickered"
4"scanning"
5"silence"
6"familiar"
7"warmth"
8"echoed"
9"comforting"
10"rhythmic"
11"whisper"
12"racing"
13"throb"
14"pounding"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
93.60% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences87
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1176
ratio0.003
matches
0"Skritch. Skritch. Skritch."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1060
uniqueNames9
maxNameDensity0.66
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Heartstone"
discoveredNames
Fae1
Grove1
Heartstone3
Pendant3
Richmond1
Park1
Welsh1
Black1
Rory7
persons
0"Pendant"
1"Rory"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount6
matches
0"sounded like fingernails dragging across d"
1"sounded like dead leaves scraping against"
2"tasted like poison to whatever was stalki"
3"looked like the marks of heavy, wooden ho"
4"tanding stones seemingly closer together tha"
5"voice echoed, seemingly coming from all dir"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1176
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean29.4
std22.43
cv0.763
sampleLengths
028
171
225
316
492
59
626
73
822
927
103
1165
122
136
1427
1543
1614
1718
1833
1969
206
2151
2239
235
247
2516
2622
278
2867
2939
3026
3149
328
3334
3413
3519
3661
3717
3831
3959
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences87
matches
0"been ten"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs166
matches
0"was stalking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences96
ratio0.01
matches
0"The creature did not walk; it glided, its wooden hooves making no sound against the wet earth."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount247
adjectiveStacks1
stackExamples
0"familiar neon-lit safety"
adverbCount8
adverbRatio0.032388663967611336
lyAdverbCount4
lyAdverbRatio0.016194331983805668
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean12.25
std6.9
cv0.563
sampleLengths
028
19
221
318
423
58
617
712
84
93
1015
1117
1226
1310
1421
159
163
1718
185
191
201
211
228
232
2412
2527
263
277
2816
2921
3021
312
326
338
3419
3511
3616
376
3810
392
4012
4114
424
438
448
4517
4614
471
487
4916
58.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.40625
totalSentences96
uniqueOpeners39
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences81
matches
0"Then, a pale, oval shape"
1"Too long, with too many"
2"Only the massive oak stones,"
ratio0.037
91.60% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences81
matches
0"She gripped the Heartstone Pendant"
1"It was her third time"
2"Her digital watch flickered between"
3"she muttered, her eyes scanning"
4"She took a step toward"
5"She held her breath, listening."
6"It sounded like fingernails dragging"
7"she called out, though she"
8"It was the sound of"
9"It drifted down from the"
10"It coated her tongue, thick"
11"She reached for her pocket,"
12"She hoped the lock brand"
13"She flinched, touching her collar."
14"Her fingers came away slick"
15"She looked back up, but"
16"she demanded, her voice shaking"
17"She swung the iron key"
18"They were not footprints."
19"They looked like the marks"
ratio0.321
52.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences81
matches
0"Rory's voice cracked in the"
1"She gripped the Heartstone Pendant"
2"The deep crimson gem pulsed"
3"It was her third time"
4"The wildflowers that usually bloomed"
5"Time had already begun its"
6"Her digital watch flickered between"
7"she muttered, her eyes scanning"
8"A heavy, suffocating silence descended,"
9"She took a step toward"
10"Answers about the crescent-shaped scar"
11"A wet, heavy snap echoed"
12"Rory spun around."
13"The shadows between the massive"
14"She held her breath, listening."
15"It sounded like fingernails dragging"
16"The sound moved laterally, circling"
17"she called out, though she"
18"The scratching stopped."
19"A low, rhythmic wheezing took"
ratio0.815
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount2
matches
0"The air in the grove grew instantly colder, turning her breath into white plumes that hung suspended in the motionless air."
1"A sharp, metallic tang filled her mouth, cutting through the stench of rotting wildflowers."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"she muttered, her eyes scanning the dark perimeter"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount6
fancyTags
0"she muttered (mutter)"
1"she called out (call out)"
2"the voice whispered (whisper)"
3"she demanded (demand)"
4"she shrieked (shriek)"
5"entity hissed (hiss)"
dialogueSentences18
tagDensity0.389
leniency0.778
rawRatio0.857
effectiveRatio0.667
82.8115%