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Run: 2026-05-20-01KS26130TGGHB3HCH3TRA6CHM
Run Details
Model:
Gemini 3.5 Flash (Reasoning, Minimal)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
9.9s
Cost:
$0.015159
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
85.31%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
55.93%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
51.96%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
65.64%
Em-dash & semicolon overuse
(details)
82.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
74.32%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
79.26%
Pronoun-first sentence starts
(details)
24.81%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
50.69%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
75.6641%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The heavy Fae blade slipped
from my grasp, its cold moonsilver hilt clattering against a jagged root that bled thick, luminescent sap. "Step exactly where I step,"
Isolde warned, her voice a
fragile reed instrument in the
silence
.
She glided forward, leaving not
a single footprint in the silver-veined moss beneath us. "The Grove does not tolerate clumsy wanderers. It eats them."
I wiped sweat from my
forehead, my hand brushing the crescent-shaped scar on my left wrist.
Sweat shouldn't have been rolling
down my neck like this. Outside Richmond Park, London
was shivering
through a biting autumn
chill
, but inside this pocket of the Veil, the air hung thick and humid, smelling of bruised peaches and ozone. "A bit late for hiking safety tips,"
I muttered, bending down to
retrieve the dagger.
A shadow detached itself from
the ancient oak standing stones behind us.
Nyx coalesced into a solid
silhouette of living darkness, their violet eyes flickering like dying embers in the
gloom
. "The girl speaks sense, Seer,"
Nyx whispered, a sound like
dry autumn leaves scraping across tarmac. "The boundary is fraying. The Veil feels thin enough to rip with a dull nail." "It does more than fray,"
Isolde whispered, stopping before a
massive, arching bower of braided briars. "It breathes." I reached for my throat, my fingers finding the small crimson gemstone of the Heartstone Pendant. It
pulsed
against my collarbone, radiating a steady, feverish heat. Not just warm. Hot. Like a fresh cup of tea pressed against bare skin. "We're close to a rift,"
I said, the words dry
in my mouth. "The pendant is burning." "Gluttony leaves a greasy imprint," Nyx said, their form shifting, elongating as they drifted closer to the briar arch. "Dymas is hungry today. I taste burnt sugar and rotting venison on the wind." "Do not inhale deeply, Shadow,"
Isolde warned, her pale lavender
eyes catching the faint, eerie glow of the moss. "The spores of the violet-capped fungi here induce a sleep from which only the Fae Queen's tears can wake you. And she is notoriously dry-eyed."
I stepped carefully into the
Seer's path, placing my boots
precisely
where her bare, unmarked feet had tread.
We squeezed through the narrow
opening of the bower.
The thorns didn't slash; they
reached out, curling like delicate, seeking fingers toward my jacket. I tucked my elbows in, my heart hammering a frantic rhythm against my ribs. The space opened up.
I stopped dead, the breath
catching in my throat.
We stood on the lip
of a massive, bowl-shaped depression that defied the laws of London geography. Above us, the sky wasn't the grey soup of Richmond Park, but a swirling
velvet
expanse of deep indigo and shifting emerald. Massive violet-capped mushrooms, as tall as oak trees, towered over winding paths made of crushed, iridescent beetle shells. A gentle hum
vibrated
through the ground, a low-frequency rumble that
resonated
in my teeth. "Well," I breathed. "This isn't South Kensington." "It is a beautiful, terrible playground," Isolde said, her long silver hair drifting behind her as if underwater. "The Fae Courts left this nursery behind when the treaty was signed. Now, it belongs to the wild things." "And the things that slip through from below," Nyx added.
They glided down the path
of beetle shells, their dark form absorbing the faint moonlight that filtered through the strange canopy.
I followed, my boots crunching
softly
on the shimmering debris. Ahead, a
crystalline
brook cut through the clearing. The water didn't flow; it drifted in thick, lazy globs of amber liquid, dripping upward toward the hanging vines above.
I reached out a finger
toward a floating globule. "Don't,"
Isolde snapped, her voice losing its melodic quality
. "That is Dymasian honey-wine. It seeps from the porous walls of the rift. One drop will make you forget your name. Three drops will make you tear your own skin off to feed the soil." I pulled my hand back, my heart doing a flip-flop. "Right. No touching." "Look there," Nyx whispered. The Shade stood at the edge of the brook, pointing toward the trunk of a willow tree whose leaves
looked like spun glass
. Nested in the fork of the branches was a pulsing, raw tear in the air.
It looked like a jagged
crack in a mirror, but instead of a silver backing, it revealed a sky of warm, sickening amber. The smell of roasted meats, overripe plums, and heavy spices rolled through the rupture, cloying and suffocating. The Heartstone Pendant on my chest grew almost too hot to bear.
I hissed, lifting the silver
chain away from my skin. "A rift to Belphegor's realm,"
I said, drawing the Fae-Forged
Blade. The moonsilver metal immediately
began to
glow, casting a cool blue light over the amber-tinted grass around us. "Can we close it?" "Close it?" Isolde let out a light, musical laugh that held zero mirth. "One does not simply stitch the sky, child. We must destroy the anchor." "Which is?" "Me," a voice wetly gurgled from the shadows of the willow tree. The glass leaves rattled. A creature slithered forward, dragging its bloated, massive torso along the crushed shells.
It had the face of
a beautiful young man, pale and aristocratic, but its body was a grotesque, segmented mass of a pale pink grub,
glistening
with a greasy film of oil. "Ah,"
Nyx whispered, their violet eyes flaring
. "A minor courtier of the Prince of Gluttony. Lost your way, little maggot?" "The feast call..." the creature whimpered, its human mouth stretching impossibly wide, revealing rows of needle-sharp, yellow teeth. "The feast call is so loud. Let me taste you. Just a finger. A toe." "Back away, Rory," Nyx said, their form dissolving into a swarm of darting, razor-sharp shadows that circled the beast. "No,"
Isolde said, her hand arresting my arm with surprising, iron-like strength
. "Do not spill its blood here. The soil will drink it, and the rift will open wide enough to swallow the park whole." The grub-man lunged with terrifying speed, its wet body flattening against the earth as it launched itself directly at my throat.
created_at
"2026-05-20T07:53:58.564Z"
5/20/2026, 7:53:58 AM
model
"google/gemini-3.5-flash-20260519"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
912
moderation_latency
(null)
generation_time
9805
tokens_prompt
5338
tokens_completion
1574
native_tokens_prompt
5247
native_tokens_completion
1420
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4068
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"standard"
usage
0.0151587
router
(null)
provider_responses
0
endpoint_id
"bd50061c-e1d8-469e-96b1-d322e77378f8"
id
"lmgNasmkMe-h1MkPoY7bgAw"
is_byok
false
latency
912
model_permaslug
"google/gemini-3.5-flash-20260519"
provider_name
"Google AI Studio"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer
(null)
request_id
"req-1779263638-Zyrvu4FqyUM2RbOfEM2T"
session_id
(null)
api_type
"completions"
id
"gen-1779263638-oHJFDt1m4lcAfPQK0SOm"
upstream_id
"lmgNasmkMe-h1MkPoY7bgAw"
total_cost
0.0151587
cache_discount
0.0054918
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
18
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
35
tagDensity
0.514
leniency
1
rawRatio
0
effectiveRatio
0
85.31%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1021
totalAiIsmAdverbs
3
found
0
adverb
"carefully"
count
1
1
adverb
"precisely"
count
1
2
adverb
"softly"
count
1
highlights
0
"carefully"
1
"precisely"
2
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
55.93%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1021
totalAiIsms
9
found
0
word
"silence"
count
1
1
word
"chill"
count
1
2
word
"gloom"
count
1
3
word
"pulsed"
count
1
4
word
"velvet"
count
1
5
word
"vibrated"
count
1
6
word
"resonated"
count
1
7
word
"crystalline"
count
1
8
word
"glistening"
count
1
highlights
0
"silence"
1
"chill"
2
"gloom"
3
"pulsed"
4
"velvet"
5
"vibrated"
6
"resonated"
7
"crystalline"
8
"glistening"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
58
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
58
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
74
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
36
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1021
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
1
matches
0
"It looked like a jagged crack in a mirror, but instead of a silver backing, it revealed a sky of warm, sickening amber."
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
31
wordCount
749
uniqueNames
13
maxNameDensity
0.93
worstName
"Isolde"
maxWindowNameDensity
1.5
worstWindowName
"Nyx"
discoveredNames
Fae
2
Richmond
2
Park
2
London
2
Veil
1
Isolde
7
Heartstone
2
Pendant
2
Nyx
7
Seer
1
Shade
1
Fae-Forged
1
Blade
1
persons
0
"Isolde"
1
"Nyx"
2
"Shade"
3
"Blade"
places
0
"Richmond"
1
"Park"
2
"London"
3
"Seer"
globalScore
1
windowScore
1
51.96%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
51
glossingSentenceCount
2
matches
0
"looked like spun glass"
1
"looked like a jagged crack in a mirror, b"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1021
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
74
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
34
mean
30.03
std
18.81
cv
0.626
sampleLengths
0
22
1
40
2
56
3
15
4
31
5
31
6
18
7
40
8
17
9
33
10
44
11
56
12
13
13
72
14
7
15
37
16
10
17
59
18
9
19
44
20
13
21
4
22
78
23
22
24
33
25
26
26
2
27
12
28
49
29
20
30
33
31
19
32
35
33
21
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
58
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
120
matches
0
"was shivering"
65.64%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
2
flaggedSentences
2
totalSentences
74
ratio
0.027
matches
0
"The thorns didn't slash; they reached out, curling like delicate, seeking fingers toward my jacket."
1
"The water didn't flow; it drifted in thick, lazy globs of amber liquid, dripping upward toward the hanging vines above."
82.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
760
adjectiveStacks
3
stackExamples
0
"massive, bowl-shaped depression"
1
"Massive violet-capped mushrooms,"
2
"needle-sharp, yellow teeth."
adverbCount
19
adverbRatio
0.025
lyAdverbCount
7
lyAdverbRatio
0.009210526315789473
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
74
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
74
mean
13.8
std
7.03
cv
0.509
sampleLengths
0
22
1
16
2
14
3
10
4
16
5
10
6
30
7
15
8
12
9
19
10
16
11
15
12
16
13
2
14
16
15
10
16
3
17
1
18
10
19
13
20
4
21
19
22
14
23
19
24
25
25
18
26
9
27
15
28
14
29
4
30
9
31
17
32
22
33
18
34
15
35
3
36
4
37
18
38
19
39
10
40
21
41
10
42
8
43
20
44
9
45
9
46
35
47
10
48
3
49
4
74.32%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.4864864864864865
totalSentences
74
uniqueOpeners
36
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
54
matches
(empty)
ratio
0
79.26%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
54
matches
0
"She glided forward, leaving not"
1
"I wiped sweat from my"
2
"I muttered, bending down to"
3
"I reached for my throat,"
4
"It pulsed against my collarbone,"
5
"I said, the words dry"
6
"I stepped carefully into the"
7
"We squeezed through the narrow"
8
"I tucked my elbows in,"
9
"I stopped dead, the breath"
10
"We stood on the lip"
11
"They glided down the path"
12
"I followed, my boots crunching"
13
"I reached out a finger"
14
"I pulled my hand back,"
15
"It looked like a jagged"
16
"I hissed, lifting the silver"
17
"I said, drawing the Fae-Forged"
18
"It had the face of"
ratio
0.352
24.81%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
47
totalSentences
54
matches
0
"The heavy Fae blade slipped"
1
"Isolde warned, her voice a"
2
"She glided forward, leaving not"
3
"I wiped sweat from my"
4
"Sweat shouldn't have been rolling"
5
"I muttered, bending down to"
6
"A shadow detached itself from"
7
"Nyx coalesced into a solid"
8
"Nyx whispered, a sound like"
9
"Isolde whispered, stopping before a"
10
"I reached for my throat,"
11
"It pulsed against my collarbone,"
12
"I said, the words dry"
13
"Nyx said, their form shifting,"
14
"Isolde warned, her pale lavender"
15
"I stepped carefully into the"
16
"We squeezed through the narrow"
17
"The thorns didn't slash; they"
18
"I tucked my elbows in,"
19
"The space opened up."
ratio
0.87
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
54
matches
(empty)
ratio
0
50.69%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
31
technicalSentenceCount
4
matches
0
"The heavy Fae blade slipped from my grasp, its cold moonsilver hilt clattering against a jagged root that bled thick, luminescent sap."
1
"We stood on the lip of a massive, bowl-shaped depression that defied the laws of London geography."
2
"A gentle hum vibrated through the ground, a low-frequency rumble that resonated in my teeth."
3
"They glided down the path of beetle shells, their dark form absorbing the faint moonlight that filtered through the strange canopy."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
18
uselessAdditionCount
5
matches
0
"Isolde warned, her voice a fragile reed instrument in the silence"
1
"Nyx whispered, a sound like dry autumn leaves scraping across tarmac"
2
"Isolde snapped, her voice losing its melodic quality"
3
"Nyx whispered, their violet eyes flaring"
4
"Isolde said, her hand arresting my arm with surprising, iron-like strength"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
17
fancyCount
11
fancyTags
0
"Isolde warned (warn)"
1
"I muttered (mutter)"
2
"Nyx whispered (whisper)"
3
"Isolde whispered (whisper)"
4
"Isolde warned (warn)"
5
"I breathed (breathe)"
6
"Nyx added (add)"
7
"Isolde snapped (snap)"
8
"Nyx whispered (whisper)"
9
"Nyx whispered (whisper)"
10
"the creature whimpered (whimper)"
dialogueSentences
35
tagDensity
0.486
leniency
0.971
rawRatio
0.647
effectiveRatio
0.629
75.6641%