Run: 2026-05-20-01KS263RFWN6CZMXE70EBAJCBR

Run Details

Duration:
8.9s
Cost:
$0.012668
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"The stones are bleeding again," Rory whispered, her fingers brushing the rough, frozen bark of the oak towering over Richmond Park. She pressed her thumb against her left wrist, her nail digging into the small crescent-shaped scar there to anchor herself. The silence of Richmond Park at night always carried a heavy, suffocating weight, but tonight it felt solid, like cold water pressing against her eardrums. She had broken into the park after hours, dodging the rangers, driven by a frantic need to understand why the Heartstone Pendant was suddenly burning a hole through her shirt. The deep crimson stone pulsed against her collarbone, thudding in sync with her racing heart. A rhythmic, hot pressure radiated from the small artifact. She stepped through the gap in the ancient oak standing stones, crosses made of petrified wood that guarded the entrance to the Fae Grove. The transition was instantaneous. The distant hum of London traffic vanished, swallowed by a thick, velvety quiet. Inside the Grove, wildflowers bloomed beneath her boots in defiance of the winter frost, their pale, violet petals glowing with a faint, sickly luminescence. Then came the rustle. Too heavy to be the wind. Too deliberate to be a stray fox. "Is someone there?" Rory called out, her voice flat and steady despite the cold sweat prickling her neck. Silence answered, thick and teasing. She reached into her pocket, her hand closing around a cold brass knuckle-duster. It was a useless weapon against whatever lurked in the Fae-touched spaces, but the weight of the metal offered a shred of comfort. She walked deeper into the clearing. The air smelled of crushed mint and copper. Blood. Recent. Her bright blue eyes scanned the shadows stretching between the massive, gnarled trunks. The geometry of the Grove was wrong tonight. The path seemed to stretch forward, then bend inward, folding like origami. A twig snapped behind her. Rory spun around, her shoulder-length black hair whipping across her face. Nothing. Just the pale, motionless wildflowers and the towering oaks. But the Heartstone Pendant flared, scorching her skin through her cotton top. She winced, pulling the silver chain out from under her collar. The crimson gem was no longer pulsing faintly; it threw off a continuous, angry light that painted the nearby white bark in shades of fresh arterial blood. "Show yourself," she muttered, stepping backward. "I don't have the patience for hide-and-seek tonight." A low, wet slithering sound echoed from the high branches above her. She looked up. The canopy was a mass of tangled, writhing black limbs, blocking out the stars. For a second, she thought she saw an impossibly long, pale arm retracting into the leaves, the fingers bending in too many directions. *Don't run straight,* she reminded herself, her Welsh father's voice echoing in her head, mixed with the harsh survival instincts she had honed since fleeing Cardiff. *Don't look back.* But the rules of the Grove were different. Time behaved erratically here; she knew she could have been standing in this spot for five minutes or three days. The panic began to claw at her chest, tight and freezing. "Rory..." The voice was a dry, rasping draft, scraping against the stones. It sounded like Evan. The same mocking cadence, the same lazy drawl that used to precede a slammed door or a gripped shoulder. "You're not here," Rory said, her voice dropping an octave as she forced her posture to straighten. "You're in Leeds, you miserable bastard." "Rory, look at me." The whisper came from a thick patch of brambles directly to her left. The thorns were shifting, parted by something massive and slow. She didn't look. She focused instead on a sharp hook of stone protruding from the ground fifty yards ahead, the edge of the safe path that led back to the mortal realm. A tall, disproportionate shadow detached itself from one of the oak trunks. It didn't walk; it glided, its movements jerky and unnatural, like a marionette with its strings cut and re-tied. The silhouette was human-shaped, but the neck was far too long, tilted at an aggressive, broken angle. The pendant burned white-hot now, singeing the fabric of her shirt. A Hel portal was opening nearby. "They're waiting for you," the voice whispered, closer now, smelling of old damp wood and stale earth. "They want the stone." Rory sprinted. The soft ground gave way under her boots, the glowing wildflowers wrapping around her ankles like tiny, seeking fingers. She kicked free, her heart hammering against her ribs. The air grew freezing cold, frost instantly crystallising on her eyelashes. Behind her, the sound of heavy, rapid footsteps tore through the quiet. Whatever was chasing her had abandoned its stealth. It was bounding on all fours, the sickening thud of hands and knees slamming into the soft earth accelerating. "Rory!" She reached the perimeter. The two standing stones marking the exit were just ahead, but the space between them was shimmering, warping like a heat mirage. The silver chain of her pendant suddenly snapped under the pressure of the heat, the crimson stone tumbling toward the dark grass. Without thinking, Rory lunged forward, catching the burning artifact in her bare palm. Searing pain tore up her arm, but she clamped her fingers tight, her crescent-shaped scar white against her flushed skin. She scrambled to her feet, turning back to face the gap. A face emerged from the darkness of the Grove, mere inches from hers. It had no eyes—only deep, hollow sockets filled with writhing, pale roots. A mouth split wide across its jaw, displaying rows of thin, needle-like wooden teeth. "Mine," the thing hissed, its breath smelling of rot. The creature’s elongated, grey fingers clamped around her wrist, right over her scar.
created_at"2026-05-20T07:55:26.083Z" 5/20/2026, 7:55:26 AM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency809
moderation_latency(null)
generation_time8767
tokens_prompt4560
tokens_completion1511
native_tokens_prompt4427
native_tokens_completion1279
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4062
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.0126678
router(null)
provider_responses
0
endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"7mgNasDWDuaj1MkPmMS8wQs"
is_byokfalse
latency809
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779263726-4l9a7z2xRAvRZomzYMEp"
session_id(null)
api_type"completions"
id"gen-1779263726-YIASJlDT4ac0EqRXxwLK"
upstream_id"7mgNasDWDuaj1MkPmMS8wQs"
total_cost0.0126678
cache_discount0.0054837
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
89.56% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount958
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count2
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount958
totalAiIsms13
found
0
word"silence"
count2
1
word"weight"
count2
2
word"pulsed"
count1
3
word"racing"
count1
4
word"rhythmic"
count1
5
word"scanned"
count1
6
word"echoed"
count1
7
word"echoing"
count1
8
word"whisper"
count1
9
word"footsteps"
count1
10
word"searing"
count1
highlights
0"silence"
1"weight"
2"pulsed"
3"racing"
4"rhythmic"
5"scanned"
6"echoed"
7"echoing"
8"whisper"
9"footsteps"
10"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences73
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords6
totalWords957
ratio0.006
matches
0"Don't run straight,"
1"Don't look back."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount915
uniqueNames14
maxNameDensity0.66
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Grove"
discoveredNames
Richmond2
Park2
Heartstone2
Pendant2
Fae2
Grove5
London1
Silence1
Fae-touched1
Welsh1
Cardiff1
Evan1
Hel1
Rory6
persons
0"Pendant"
1"Silence"
2"Evan"
3"Rory"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
4"London"
5"Fae-touched"
6"Cardiff"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount957
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences79
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean29
std20.05
cv0.691
sampleLengths
021
175
224
365
417
518
641
749
85
971
1014
1112
1240
1329
1439
151
1634
1723
184
1955
2048
2117
2221
232
2439
2539
261
2748
2833
2911
3039
319
3213
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences73
matches(empty)
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs153
matches
0"was suddenly burning"
1"were shifting"
2"was opening"
3"was chasing"
4"was bounding"
5"was shimmering"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount3
flaggedSentences4
totalSentences79
ratio0.051
matches
0"The crimson gem was no longer pulsing faintly; it threw off a continuous, angry light that painted the nearby white bark in shades of fresh arterial blood."
1"Time behaved erratically here; she knew she could have been standing in this spot for five minutes or three days."
2"It didn't walk; it glided, its movements jerky and unnatural, like a marionette with its strings cut and re-tied."
3"It had no eyes—only deep, hollow sockets filled with writhing, pale roots."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount923
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.03466955579631636
lyAdverbCount9
lyAdverbRatio0.009750812567713976
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean12.11
std7.38
cv0.609
sampleLengths
021
120
225
330
415
59
624
74
813
924
104
116
127
1318
145
1513
1623
176
188
191
201
2113
228
2312
245
2511
261
279
2812
2911
3027
316
328
3312
343
3514
3623
3726
383
398
4020
4111
421
4311
444
4519
4617
476
484
4913
46.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.35443037974683544
totalSentences79
uniqueOpeners28
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences69
matches
0"Then came the rustle."
1"Too heavy to be the"
2"Too deliberate to be a"
3"Just the pale, motionless wildflowers"
ratio0.058
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences69
matches
0"She pressed her thumb against"
1"She had broken into the"
2"She stepped through the gap"
3"She reached into her pocket,"
4"It was a useless weapon"
5"She walked deeper into the"
6"Her bright blue eyes scanned"
7"She winced, pulling the silver"
8"she muttered, stepping backward"
9"She looked up."
10"It sounded like Evan."
11"She didn't look."
12"She focused instead on a"
13"It didn't walk; it glided,"
14"She kicked free, her heart"
15"It was bounding on all"
16"She reached the perimeter."
17"She scrambled to her feet,"
18"It had no eyes—only deep,"
ratio0.275
54.20% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences69
matches
0"Rory whispered, her fingers brushing"
1"She pressed her thumb against"
2"The silence of Richmond Park"
3"She had broken into the"
4"The deep crimson stone pulsed"
5"A rhythmic, hot pressure radiated"
6"She stepped through the gap"
7"The transition was instantaneous."
8"The distant hum of London"
9"Rory called out, her voice"
10"Silence answered, thick and teasing."
11"She reached into her pocket,"
12"It was a useless weapon"
13"She walked deeper into the"
14"The air smelled of crushed"
15"Her bright blue eyes scanned"
16"The geometry of the Grove"
17"The path seemed to stretch"
18"A twig snapped behind her."
19"Rory spun around, her shoulder-length"
ratio0.812
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
76.41% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount4
matches
0"The deep crimson stone pulsed against her collarbone, thudding in sync with her racing heart."
1"The crimson gem was no longer pulsing faintly; it threw off a continuous, angry light that painted the nearby white bark in shades of fresh arterial blood."
2"*Don't run straight,* she reminded herself, her Welsh father's voice echoing in her head, mixed with the harsh survival instincts she had honed since fleeing Ca…"
3"She focused instead on a sharp hook of stone protruding from the ground fifty yards ahead, the edge of the safe path that led back to the mortal realm."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"the thing hissed, its breath smelling of rot"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount5
fancyTags
0"Rory whispered (whisper)"
1"Rory called out (call out)"
2"she muttered (mutter)"
3"the voice whispered (whisper)"
4"the thing hissed (hiss)"
dialogueSentences12
tagDensity0.5
leniency1
rawRatio0.833
effectiveRatio0.833
78.0136%