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Run: 2026-05-22-01KS860021SP3CE52M2TRZG5SE
Run Details
Model:
Qwen3.7 Max
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
2m 27s
Cost:
$0.079537
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
76.47%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
82.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.03%
Sentence opener variety
(details)
57.47%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
16.03%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.9336%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory stepped over a threshold
of
fractured
obsidian.
Her boots sank into soil
that smelled of crushed cinnamon and copper. She gripped the Fae-forged blade.
The moonsilver metal burned cold
against her skin. Beside her, Nyx flowed over the jagged rocks.
The shade kept their humanoid
silhouette, though their edges blurred into the surrounding
gloom
.
Faintly glowing violet eyes scanned
the sprawling vineyard ahead. "The Veil tore wide here."
Rory touched the Heartstone pendant
resting against her collarbone.
The deep crimson gemstone pulsed
with a frantic,
rhythmic
warmth
. "Belphegor's domain." "Gluttony takes many forms."
The sky above them stretched
in a canopy of warm amber.
It cast a heavy, syrupy
light over rows of colossal grapevines.
The leaves were the size
of dining tables, veined with throbbing purple sap. Giant clusters of fruit hung low, the skins translucent and dark.
Rory stepped closer to a
vine.
She reached out with her
left hand.
The small crescent-shaped scar on
her wrist caught the amber light.
She stopped short of touching
the fruit.
A low hum vibrated through
the soles of her boots.
The ground itself seemed to
chew and swallow the sound. "Do not touch the harvest." Nyx glided past her.
The voice of the shade
carried on a sudden, spice-laden breeze. "Why?" "The soil feeds on the souls of the damned. The fruit drinks their memories." Rory withdrew her hand.
She wiped her palm on
her denim jeans. The air grew thicker the deeper they walked. The scent of roasting meats and caramelised sugar masked an underlying stench of spoiled milk and dried blood.
They navigated the narrow dirt
paths between the towering vines. The flora twisted into unnatural archways. Thorny branches intertwined overhead. The steady drip-drop of sticky golden nectar sizzled when it hit the dirt. Rory stepped over a thick, pulsing root. The bark peeled back, revealing a pale, human hand fused into the wood. The fingers twitched, grasping at the amber air. She stopped. Her
stomach
churned
. "They become the fertiliser." Nyx drifted around the twisted root. "Is there a way to free them?" "Death is their only harvest." Rory looked away.
She focused on the path
ahead. The dirt turned from dark loam to crushed white
marble
. "We need to find the master chef's pavilion." "The pavilion sits at the heart of the excess." "Which way?" Nyx pointed a shadowy, elongated finger toward a distant plume of violet smoke. "Follow the scent of burnt sugar and despair." Rory adjusted her grip on the leaf-shaped dagger. The weapon remained freezing, a
stark
contrast to the sweltering heat of the realm.
She kept her bright blue
eyes fixed on the shifting shadows between the vines. Every rustle of the massive leaves
sounded like whispering voices
. Every snap of a twig
echoed
like a breaking bone.
They broke through the vineyard
into a vast, sunken amphitheatre. Rory halted.
Her breath caught in her
throat. Hundreds of long wooden tables filled the space.
They groaned under the weight
of colossal silver platters. Mountains of exotic fruits,
glistening
roasted beasts with too many limbs, and towers of spun sugar reached toward the amber sky. Helbound souls in tattered grey rags scurried between the tables. They carried massive golden ewers, pouring dark wine into goblets the size of rain barrels. One soul tripped. The golden ewer slipped from his grasp. Dark wine spilled across the white
marble
. A trapdoor opened beneath him.
He vanished into the dark
with a muffled scream. The other souls did not pause. They kept pouring. "A feast for an army." "An army of one." Nyx drifted toward the edge of the terrace. The form of the shade rippled, turning partially incorporeal to avoid a stray splash of boiling broth from a nearby cauldron. "Prince Belphegor eats alone?" "He consumes everything. The food. The cooks. The guests." Rory
scanned
the perimeter. Massive iron braziers burned with green flames, casting long,
dancing
shadows across the stone flags. At the far end of the amphitheatre, a colossal pavilion of stretched crimson
silk
billowed in the hot wind. "The pavilion." "Guarded." Rory followed the gaze of the shade. Two towering figures stood before the
silk
entrance.
They possessed the heads of
monstrous boars, complete with yellowed tusks and snouts dripping with dark saliva.
Their bodies were humanoid, clad
in heavy old rusted iron aprons.
They wielded massive rectangular iron
meat cleavers that scraped against the stone floor. "Demon butchers." "They smell your mortal blood." Rory crouched behind a stacked pyramid of empty wooden wine casks.
She pressed her back against
the rough oak. The Heartstone pendant burned hot against her chest, warning her of the proximity to the Hel portal hidden within the pavilion. "Can you distract them?" Nyx expanded. The shadow of the shade stretched across the stone floor like a pool of spilled ink. "Shadows draw their eyes. Blades draw their ire." "Just buy me three seconds." "Time is a mortal construct." "Two seconds, then." Nyx surged forward. The shade solidified into a towering silhouette of pure darkness. They knocked over a silver tray of candied eyeballs. The clatter
echoed
across the amphitheatre like a gunshot. The boar-demons snorted. Thick clouds of steam billowed from their nostrils. They turned their massive heads toward the noise, raising their heavy cleavers. Rory broke from cover. She sprinted across the open stone. Her trainers found purchase on the slick, grease-stained flags. She closed the distance to the pavilion entrance. The heat from the green braziers blistered her cheeks. The first demon turned back. It spotted her. A guttural squeal tore from its throat. It swung the heavy iron cleaver in a wide, brutal arc. Rory slid on her knees. The blade whistled a hairsbreadth above her head, shearing off a lock of her straight black hair. She thrust the Fae-forged blade upward. The moonsilver dagger pierced the thick leather of the demon's apron and sank deep into its abdomen. The creature shrieked. Black blood erupted from the wound, sizzling as it hit the stone. The Fae metal glowed with a fierce, blinding luminescence inside the cut. Rory yanked the blade free and rolled to her feet. The second demon
charged
. It lowered its massive, tusked head, aiming to gore her against the wooden casks. The ground shook with its heavy, thundering
footsteps
. Nyx materialised directly in its path. The shade wrapped elongated, shadowy arms around the demon's snout. The beast thrashed, swinging its cleaver blindly. The heavy iron blade bit into the shoulder of the shade, dissipating the shadow into a cloud of violet mist. "Go." Rory vaulted over a fallen silver platter. She landed hard on her left wrist. Pain flared along her old crescent scar. She ignored it and scrambled toward the crimson
silk
curtains of the pavilion. She sliced through the heavy fabric with the moonsilver dagger. The magical wards woven into the
silk
snapped with the sound of breaking glass. She pushed through the tear and tumbled into the dim interior. The air inside was freezing. Rory stood and raised her blade. A single, colossal figure sat at a round
marble
table in the centre of the room. The figure wore a crown of twisted, blackened bones. It held a silver goblet in one massive, clawed hand. The figure lowered the goblet.
Pale, milky eyes locked onto
her. "You brought an appetiser."
created_at
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5/22/2026, 3:48:49 PM
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upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1224
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1224
totalAiIsms
26
found
0
word
"fractured"
count
1
1
word
"gloom"
count
1
2
word
"scanned"
count
2
3
word
"pulsed"
count
1
4
word
"rhythmic"
count
1
5
word
"warmth"
count
1
6
word
"vibrated"
count
1
7
word
"navigated"
count
1
8
word
"stomach"
count
1
9
word
"churned"
count
1
10
word
"marble"
count
3
11
word
"stark"
count
1
12
word
"echoed"
count
2
13
word
"weight"
count
1
14
word
"glistening"
count
1
15
word
"dancing"
count
1
16
word
"silk"
count
4
17
word
"charged"
count
1
18
word
"footsteps"
count
1
highlights
0
"fractured"
1
"gloom"
2
"scanned"
3
"pulsed"
4
"rhythmic"
5
"warmth"
6
"vibrated"
7
"navigated"
8
"stomach"
9
"churned"
10
"marble"
11
"stark"
12
"echoed"
13
"weight"
14
"glistening"
15
"dancing"
16
"silk"
17
"charged"
18
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"stomach dropped/sank"
count
1
highlights
0
"stomach churned"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
119
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
119
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
147
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1224
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
76.47%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
1088
uniqueNames
6
maxNameDensity
1.47
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Fae-forged
2
Nyx
8
Heartstone
2
Hel
1
Fae
3
Rory
16
persons
0
"Nyx"
1
"Rory"
places
0
"Hel"
globalScore
0.765
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
96
glossingSentenceCount
1
matches
0
"sounded like whispering voices"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1224
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
147
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
67
mean
18.27
std
18.2
cv
0.996
sampleLengths
0
33
1
31
2
5
3
19
4
2
5
4
6
46
7
31
8
20
9
5
10
15
11
1
12
14
13
38
14
33
15
28
16
5
17
4
18
6
19
7
20
5
21
19
22
8
23
9
24
2
25
13
26
8
27
56
28
10
29
8
30
103
31
5
32
4
33
29
34
4
35
9
36
38
37
2
38
1
39
56
40
2
41
5
42
40
43
4
44
18
45
8
46
5
47
5
48
3
49
31
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
119
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
181
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
147
ratio
0
matches
(empty)
82.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1096
adjectiveStacks
3
stackExamples
0
"small crescent-shaped scar"
1
"sudden, spice-laden breeze."
2
"slick, grease-stained flags."
adverbCount
15
adverbRatio
0.013686131386861315
lyAdverbCount
4
lyAdverbRatio
0.0036496350364963502
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
147
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
147
mean
8.33
std
4.44
cv
0.533
sampleLengths
0
8
1
12
2
5
3
8
4
8
5
14
6
9
7
5
8
9
9
10
10
2
11
4
12
11
13
11
14
13
15
11
16
6
17
7
18
11
19
7
20
10
21
10
22
5
23
4
24
11
25
1
26
14
27
4
28
8
29
8
30
18
31
10
32
6
33
4
34
13
35
7
36
13
37
8
38
2
39
3
40
4
41
6
42
7
43
5
44
3
45
6
46
10
47
8
48
9
49
2
46.03%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.3129251700680272
totalSentences
147
uniqueOpeners
46
57.47%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
116
matches
0
"Faintly glowing violet eyes scanned"
1
"Pale, milky eyes locked onto"
ratio
0.017
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
116
matches
0
"Her boots sank into soil"
1
"She gripped the Fae-forged blade."
2
"It cast a heavy, syrupy"
3
"She reached out with her"
4
"She stopped short of touching"
5
"She wiped her palm on"
6
"They navigated the narrow dirt"
7
"Her stomach churned."
8
"She focused on the path"
9
"She kept her bright blue"
10
"They broke through the vineyard"
11
"Her breath caught in her"
12
"They groaned under the weight"
13
"They carried massive golden ewers,"
14
"He vanished into the dark"
15
"They kept pouring."
16
"They possessed the heads of"
17
"Their bodies were humanoid, clad"
18
"They wielded massive rectangular iron"
19
"She pressed her back against"
ratio
0.293
16.03%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
103
totalSentences
116
matches
0
"Rory stepped over a threshold"
1
"Her boots sank into soil"
2
"She gripped the Fae-forged blade."
3
"The moonsilver metal burned cold"
4
"The shade kept their humanoid"
5
"Rory touched the Heartstone pendant"
6
"The deep crimson gemstone pulsed"
7
"The sky above them stretched"
8
"It cast a heavy, syrupy"
9
"The leaves were the size"
10
"Rory stepped closer to a"
11
"She reached out with her"
12
"The small crescent-shaped scar on"
13
"She stopped short of touching"
14
"A low hum vibrated through"
15
"The ground itself seemed to"
16
"Nyx glided past her."
17
"The voice of the shade"
18
"Rory withdrew her hand."
19
"She wiped her palm on"
ratio
0.888
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
116
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
52
technicalSentenceCount
1
matches
0
"They wielded massive rectangular iron meat cleavers that scraped against the stone floor."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
85.9336%