NC Bench
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Run: 2026-05-22-01KS864ZE42M988WTF0Q8AAWB6
Run Details
Model:
Qwen3.7 Max
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
3m 1s
Cost:
$0.090722
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
13.70%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
21.13%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
64.44%
Sentence opener variety
(details)
46.95%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
2.25%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.9493%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Harlow ducked under the yellow
police tape.
Rust flaked off the heavy
iron gantry and dusted her shoulders.
She adjusted the worn leather
watch
on her left wrist and stepped onto the cracked concrete floor of the abandoned Camden
pumping
station.
The air tasted of wet
pennies and stagnant Thames water. "Tox screen will confirm it."
Davies pointed his pen at
the corpse slumped against the massive Victorian water pump. "Heroin. They come down here to shoot up, slip, crack their skull on the housing." Harlow crouched beside the victim.
The man wore a sharp
charcoal suit.
His polished black Oxford shoes
lacked a single scuff mark.
She leaned closer, inspecting the
collar of his shirt.
A faint, iridescent residue clung
to the cotton threads. "Junkies usually dress down, Davies." "Fancy dress party gone wrong." "His fingernails are clean. Manicured."
Harlow grabbed the victim's limp
wrist. "No track marks. No needle rolls. Look at his pupils."
Davies leaned in, his torch
beam cutting through the
gloom
. "Pinpricks." "Fentanyl, then. Or something
synthetic
." Harlow released the wrist.
It hit the concrete with
a dull thud. "But the lividity is wrong. The blood pooled in his back and shoulders. He died lying flat. He did not die sitting up against this pump." "Someone dumped him. We find a bin bag, we find our killer." "There is no bin bag."
Harlow stood and scanned the
cavernous room.
The pumping station stretched into
the dark. Massive pipes curved along the vaulted brick ceiling like the ribs of a leviathan. Graffiti tagged the lower walls, a mish-mash of faded spray paint bleeding into the damp masonry.
Water dripped somewhere in the
deep shadows. Plop. Plop. "And the dust on the floor is undisturbed except for our footprints and his." "He walked in, then collapsed." "In
pristine
shoes?" Harlow pointed at the soles. "Not a speck of mud. Someone carried him. But they left no secondary footprints. The dust is smooth around the body. Whoever brought him here floated him in." "Ghost carried him in." "Ghosts do not leave physical bodies." Harlow knelt again.
She patted down the victim's
jacket pockets. Empty.
She checked the inner breast
pocket. Her fingers brushed cold metal.
She pulled out a small
antique brass compass. The casing held a thick patina of verdigris. Protective sigils
were etched
deep into the face, forming a
complex
geometric labyrinth around the dial. The glass was cracked, but the internal mechanism remained intact. "Navigation trouble?" "This is not a
standard
compass." Harlow tapped the glass. The needle
began to
zig-zag across the dial. "It is a Veil Compass. Crafted by a Shade artisan. Black market stuff." "The occult lot." "The Veil Market." "Thought that was an urban myth for uni students." "Myths do not leave corpses in
pumping
stations." Harlow held the compass flat on her palm. The frantic spinning slowed. The needle locked onto a direction.
It pointed straight toward the
far brick wall. "It tracks supernatural energy. Rifts. Portals. The artisan who made this tuned it to the exact frequency of the Veil. They use them to
navigate
the shifting tunnels when the market relocates." "I will call the SOCO team. Get them to bag that." "Wait." Harlow walked toward the wall. The needle
trembled
, dipping and rising with her steps.
She kept her eyes on
the damp brickwork. "The market moves every full moon. Tonight is the full moon. The entrance requires a bone token. If the market is here, the token must be close." "Quinn, do not touch the evidence." "The needle is pointing at a specific brick." Harlow stopped a foot away from the wall. The compass needle
vibrated
against the glass.
She reached out and pressed
the rough red brick. It did not move. "Told you. Just a wall." Harlow pressed harder.
She slid her thumb over
the mortar. The mortar felt soft. Powdery.
She scraped it away with
her fingernail. Beneath the grey dust, the mortar was actually carved bone. A bone token, embedded directly into the masonry. The entry requirement for the underground market. "Davies. Get your weapon out." "It is a brick, Harlow." "Draw your weapon." Davies sighed. The velcro of his holster ripped loud in the quiet station.
He drew his Glock and
clicked the safety off. "Happy?" Harlow pushed the bone token inward. A loud click
echoed
through the chamber. The heavy iron pipes above them groaned. The brick wall split down the middle. Dust cascaded from the ceiling. The two halves of the wall slid apart with a grinding screech of stone on stone. A wave of freezing air washed over them.
It smelled of ozone and
rotting lilies. "Armed police. Show your hands." The darkness beyond the threshold remained absolute. No light penetrated the void. The torch beam simply stopped at the edge of the bricks, swallowed by the unnatural
gloom
. "Nothing there. Just a sealed maintenance tunnel." Harlow looked down at the compass. The needle spun wildly again.
Then it snapped backward, pointing
directly at Davies. "It tracks the nearest rift." "The wall is open." "The wall was the door. The rift is what came through." A wet tearing sound
echoed
from the shadows behind Davies. "Davies. Do not move." "What?" "Something is standing right behind you." Davies turned his head. A pale, elongated hand with too many joints shot out from the darkness. Blackened claws dug into his collar.
It wrapped around his throat
and hoisted him off his feet.
His gun clattered to the
concrete. Davies kicked his legs, his face turning purple. Harlow fired.
created_at
"2026-05-22T15:51:32.579Z"
5/22/2026, 3:51:32 PM
model
"qwen/qwen3.7-max-20260520"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2092
moderation_latency
(null)
generation_time
181363
tokens_prompt
4671
tokens_completion
11087
native_tokens_prompt
4516
native_tokens_completion
10591
native_tokens_completion_images
(null)
native_tokens_reasoning
9293
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0907225
router
(null)
provider_responses
0
endpoint_id
"6d30fdc6-f2a7-4bdf-b6ba-32353496d723"
id
"chatcmpl-c2880bb4-4d63-984e-abb2-7555be5b16d3"
is_byok
false
latency
2092
model_permaslug
"qwen/qwen3.7-max-20260520"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer
(null)
request_id
"req-1779465092-LxyaiCz9l6k4jWiIWeiQ"
session_id
(null)
api_type
"completions"
id
"gen-1779465092-5TXaIUGbY8tyKAMuZy6m"
upstream_id
"chatcmpl-c2880bb4-4d63-984e-abb2-7555be5b16d3"
total_cost
0.0907225
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
927
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
13.70%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
927
totalAiIsms
16
found
0
word
"pumping"
count
3
1
word
"gloom"
count
2
2
word
"synthetic"
count
1
3
word
"scanned"
count
1
4
word
"pristine"
count
1
5
word
"etched"
count
1
6
word
"complex"
count
1
7
word
"standard"
count
1
8
word
"navigate"
count
1
9
word
"trembled"
count
1
10
word
"vibrated"
count
1
11
word
"echoed"
count
2
highlights
0
"pumping"
1
"gloom"
2
"synthetic"
3
"scanned"
4
"pristine"
5
"etched"
6
"complex"
7
"standard"
8
"navigate"
9
"trembled"
10
"vibrated"
11
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
77
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
77
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
120
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
927
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
21.13%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
27
wordCount
582
uniqueNames
7
maxNameDensity
2.58
worstName
"Harlow"
maxWindowNameDensity
4
worstWindowName
"Harlow"
discoveredNames
Camden
1
Thames
1
Victorian
1
Oxford
1
Glock
1
Davies
7
Harlow
15
persons
0
"Camden"
1
"Davies"
2
"Harlow"
places
0
"Thames"
1
"Oxford"
globalScore
0.211
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
56
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
927
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
120
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
44
mean
21.07
std
21.24
cv
1.008
sampleLengths
0
51
1
34
2
40
3
5
4
5
5
21
6
11
7
43
8
12
9
72
10
5
11
36
12
4
13
70
14
2
15
31
16
3
17
3
18
9
19
66
20
11
21
50
22
6
23
36
24
5
25
47
26
5
27
5
28
3
29
23
30
63
31
5
32
28
33
7
34
19
35
5
36
4
37
11
38
10
39
4
40
1
41
6
42
48
43
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
77
matches
0
"were etched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
95
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
120
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
584
adjectiveStacks
0
stackExamples
(empty)
adverbCount
15
adverbRatio
0.025684931506849314
lyAdverbCount
5
lyAdverbRatio
0.008561643835616438
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
120
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
120
mean
7.73
std
5.37
cv
0.695
sampleLengths
0
7
1
11
2
23
3
10
4
5
5
14
6
15
7
5
8
7
9
10
10
9
11
9
12
5
13
5
14
5
15
6
16
10
17
10
18
1
19
5
20
4
21
8
22
26
23
12
24
5
25
7
26
7
27
14
28
16
29
7
30
1
31
1
32
14
33
5
34
3
35
5
36
28
37
4
38
6
39
3
40
7
41
1
42
6
43
5
44
8
45
8
46
16
47
10
48
2
49
6
64.44%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.4166666666666667
totalSentences
120
uniqueOpeners
50
46.95%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
71
matches
0
"Then it snapped backward, pointing"
ratio
0.014
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
71
matches
0
"She adjusted the worn leather"
1
"His polished black Oxford shoes"
2
"She leaned closer, inspecting the"
3
"It hit the concrete with"
4
"She patted down the victim's"
5
"She checked the inner breast"
6
"Her fingers brushed cold metal."
7
"She pulled out a small"
8
"It pointed straight toward the"
9
"She kept her eyes on"
10
"She reached out and pressed"
11
"It did not move."
12
"She slid her thumb over"
13
"She scraped it away with"
14
"He drew his Glock and"
15
"It smelled of ozone and"
16
"It wrapped around his throat"
17
"His gun clattered to the"
ratio
0.254
2.25%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
65
totalSentences
71
matches
0
"Harlow ducked under the yellow"
1
"Rust flaked off the heavy"
2
"She adjusted the worn leather"
3
"The air tasted of wet"
4
"Davies pointed his pen at"
5
"Harlow crouched beside the victim."
6
"The man wore a sharp"
7
"His polished black Oxford shoes"
8
"She leaned closer, inspecting the"
9
"A faint, iridescent residue clung"
10
"Harlow grabbed the victim's limp"
11
"Davies leaned in, his torch"
12
"Harlow released the wrist."
13
"It hit the concrete with"
14
"Harlow stood and scanned the"
15
"The pumping station stretched into"
16
"Graffiti tagged the lower walls,"
17
"Water dripped somewhere in the"
18
"Harlow pointed at the soles."
19
"Harlow knelt again."
ratio
0.915
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
71
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
17
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
84.9493%