NC Bench
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Run: 2026-05-22-01KS867PYJN6CA2TGPEWCE9XK0
Run Details
Model:
Qwen3.7 Max
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 8s
Cost:
$0.072343
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.97%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
41.28%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
71.05%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.89%
Sentence opener variety
(details)
49.38%
Adverb-first sentence starts
(details)
57.04%
Pronoun-first sentence starts
(details)
15.56%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.0722%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The silver chain bit into
the back of my neck.
I pulled the deep crimson
gemstone from beneath my jumper.
The Heartstone Pendant pulsed against
my palm.
A faint inner glow bled
through my fingers.
I stepped over a twisted
root and entered the clearing.
The Fae Grove smelled of
crushed bluebells and damp rot. Ancient oak standing stones formed a jagged ring around the perimeter.
Their bark resembled gnarled faces
frozen in silent screams.
A mish-mash of wildflowers carpeted
the ground, blooming in defiance of the season. Yellow daffodils tangled with purple foxglove and white snowdrops.
The sweet floral scent clashed
with the underlying stench of wet decay.
I stepped carefully, avoiding the
vibrant petals. In the Fae realm, beauty was often a lure.
A pretty flower could hide
a sinkhole or a nest of venomous centipedes.
I remembered a story Silas
told me about a delivery boy who picked a bluebell and lost his hand to a subterranean snare.
The boy never worked the
Golden Empress route again.
I kept my gaze locked
on the massive trunk ahead. The bark was deeply grooved, spiralling upwards in a hypnotic pattern.
It drew the eye toward
the sprawling branches that blocked out the night sky. I checked my phone.
The screen displayed a jumbled
mess of numbers. The digital clock tick-tocked backwards, jumping from 11:42 to 09:15 in a single second. The battery indicator flashed red, then green, then disappeared entirely. Time moved differently inside the boundary. An hour in here could mean a minute outside, or a week.
I shoved the useless device
into my pocket. Getting trapped in the Grove was a death sentence. The Fae did not tolerate trespassers who overstayed their welcome. Eva told me the cache would sit near the tallest stone. I
scanned
the ring. One oak towered above the rest, its branches clawing at the canopy. I walked toward it.
My trainers squelched in the
soft earth. The pendant grew warmer. A distinct heat radiated through the silver chain.
It meant a Hel portal
was close. I kept my breathing steady. Panic was a luxury I left behind in Cardiff.
I focused on the rhythmic
crunch of my
footsteps
. The soil grew softer the deeper I went into the clearing.
Dark, viscous mud sucked at
the soles of my trainers. Each step required extra effort. The physical exertion grounded me.
It kept my mind anchored
to the present moment, away from the creeping dread pooling in my
stomach
. A twig snapped behind me. I stopped. The grove fell
completely
silent. No night birds. No rustling leaves.
Just the heavy, suffocating stillness
of a held breath. I turned my head. Nothing but shadows and the pale trunks of the standing stones. I resumed walking. Scritch-scratch. The sound came from the foxglove patch to my left. Claws dragged through dry stems.
I shifted my weight, ready
to run. The noise stopped. "Who is there?"
I called out
. My voice sounded flat, absorbed instantly by the dense foliage. A low chuckle drifted from the right. I spun around. The space between two smaller stones remained empty. The darkness there seemed thicker, pooling like spilled ink. The shadows shifted, creating the illusion of movement. I blinked hard. The shapes settled back into static silhouettes. The Heartstone burned against my collarbone. I winced and pulled it out again. The crimson glow illuminated the dirt at my feet. The light
pulsed
in a steady rhythm. Pit-pat. Pit-pat. Matching my heartbeat. I needed to reach the tall stone. I broke into a brisk walk. I chose a zig-zag path through the flowers to avoid the deepest patches of mud. The shadows detached themselves from the oak trunks. I kept my eyes fixed forward. Peripheral vision was a liar in the Grove. The Fae used tricks to herd you, to make you run blind into the deep woods. Silas drilled the rules into me during my first week in London. Walk straight. Ignore the whispers. Do not look at the tall grass. A cold breeze grazed my left cheek. It carried the scent of copper and stale earth. Blood and graves. The chit-chat of unseen creatures
echoed
from the canopy above. It sounded like dry leaves rubbing together, but the cadence mimicked human speech. They
were discussing
me. Weighing my flesh. "Rory." The voice mimicked Evan. The exact cadence, the slight nasal drawl he used when he
was angry
. I
clenched my jaw
. Evan was in London. He did not know about Richmond Park. He certainly did not know about the Fae. This was a parlor trick. A cheap illusion designed to break my concentration. I dug my fingernails into my palms. The sharp pain cut through the auditory hallucination. The small crescent-shaped scar on my left wrist
throbbed
in response, a phantom
reminder
of past mistakes. I would not let a monster wear my abuser's face to rattle me. "You left your keys, babe." I reached the base of the towering oak stone. The bark
felt like cold iron under my fingertips
. I
traced
the grooves, searching for the hollow Eva described. My fingers brushed against damp moss and deep fissures. "Look at me when I am talking to you." The voice dropped an octave, losing the human disguise. It became a wet, guttural rasp that
vibrated
in my teeth. The sound originated from directly behind my left ear. I felt a puff of freezing air against my skin. I found the hollow. My fingers brushed against cold metal. A small iron box. I pulled it out. The latch
was rusted
shut. I rubbed my thumb over the corroded metal. The box was heavy, far heavier than its size suggested. It hummed with a faint,
mechanical
vibration. Whatever Eva hid inside this grove, it was not just a simple cache of documents or cash. It was a tool. A weapon. The temperature plummeted. My breath plumed in the air. The pendant seared my skin. I dropped it. The silver chain snapped. The gemstone hit the dirt, glowing with a blinding, furious red light. The light revealed the clearing. They stood at the edge of the wildflowers. Dozens of them. Tall, impossibly thin figures with limbs bent at wrong angles. Their skin was the colour of bruised plums. They had no eyes, just smooth, pale flesh where the sockets should be. Their mouths stretched wide, filled with needle-thin teeth. The one in the centre wore Evan’s leather jacket. It tilted its head. The joints in its neck popped like firecrackers. It raised a long, multi-jointed finger and pointed at the iron box in my hand. The creature lunged.
created_at
"2026-05-22T15:53:02.195Z"
5/22/2026, 3:53:02 PM
model
"qwen/qwen3.7-max-20260520"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
951
moderation_latency
(null)
generation_time
128124
tokens_prompt
4560
tokens_completion
8323
native_tokens_prompt
4403
native_tokens_completion
8178
native_tokens_completion_images
(null)
native_tokens_reasoning
6704
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0723425
router
(null)
provider_responses
0
endpoint_id
"6d30fdc6-f2a7-4bdf-b6ba-32353496d723"
id
"chatcmpl-782f6ad1-4b17-9a2d-b842-49f71918035e"
is_byok
false
latency
951
model_permaslug
"qwen/qwen3.7-max-20260520"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer
(null)
request_id
"req-1779465182-PnYzI6uaB3Pf4Bha1sQm"
session_id
(null)
api_type
"completions"
id
"gen-1779465182-GKYc3z6rCJmZhB1T63rG"
upstream_id
"chatcmpl-782f6ad1-4b17-9a2d-b842-49f71918035e"
total_cost
0.0723425
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
4
tagDensity
0.25
leniency
0.5
rawRatio
0
effectiveRatio
0
90.97%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1107
totalAiIsmAdverbs
2
found
0
adverb
"carefully"
count
1
1
adverb
"completely"
count
1
highlights
0
"carefully"
1
"completely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
41.28%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1107
totalAiIsms
13
found
0
word
"pulsed"
count
2
1
word
"scanned"
count
1
2
word
"rhythmic"
count
1
3
word
"footsteps"
count
1
4
word
"stomach"
count
1
5
word
"weight"
count
1
6
word
"echoed"
count
1
7
word
"throbbed"
count
1
8
word
"reminder"
count
1
9
word
"traced"
count
1
10
word
"vibrated"
count
1
11
word
"mechanical"
count
1
highlights
0
"pulsed"
1
"scanned"
2
"rhythmic"
3
"footsteps"
4
"stomach"
5
"weight"
6
"echoed"
7
"throbbed"
8
"reminder"
9
"traced"
10
"vibrated"
11
"mechanical"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"clenched jaw/fists"
count
1
highlights
0
"clenched my jaw"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
141
matches
0
"was angry"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
141
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
144
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1107
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
27
wordCount
1089
uniqueNames
14
maxNameDensity
0.46
worstName
"Fae"
maxWindowNameDensity
1
worstWindowName
"Fae"
discoveredNames
Heartstone
2
Pendant
1
Fae
5
Grove
3
Silas
2
Golden
1
Empress
1
Hel
1
Cardiff
1
London
2
Evan
3
Richmond
1
Park
1
Eva
3
persons
0
"Heartstone"
1
"Pendant"
2
"Silas"
3
"Evan"
4
"Eva"
places
0
"Fae"
1
"Grove"
2
"Cardiff"
3
"London"
4
"Richmond"
5
"Park"
globalScore
1
windowScore
1
71.05%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
95
glossingSentenceCount
3
matches
0
"seemed thicker pooling like spilled ink"
1
"sounded like dry leaves rubbing together,"
2
"felt like cold iron under my fingertips"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1107
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
144
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
39
mean
28.38
std
32.23
cv
1.135
sampleLengths
0
35
1
170
2
81
3
27
4
11
5
91
6
5
7
22
8
15
9
3
10
1
11
25
12
6
13
10
14
7
15
38
16
34
17
28
18
8
19
54
20
19
21
30
22
1
23
17
24
81
25
5
26
37
27
9
28
39
29
14
30
57
31
9
32
24
33
5
34
50
35
9
36
12
37
15
38
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
141
matches
0
"was rusted"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
183
matches
0
"were discussing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
144
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1098
adjectiveStacks
2
stackExamples
0
"small crescent-shaped scar"
1
"blinding, furious red light."
adverbCount
26
adverbRatio
0.023679417122040074
lyAdverbCount
9
lyAdverbRatio
0.00819672131147541
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
144
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
144
mean
7.69
std
3.82
cv
0.497
sampleLengths
0
10
1
10
2
7
3
8
4
10
5
10
6
11
7
9
8
13
9
9
10
12
11
7
12
9
13
13
14
23
15
9
16
10
17
11
18
14
19
4
20
8
21
14
22
10
23
6
24
12
25
8
26
9
27
10
28
11
29
4
30
12
31
4
32
7
33
4
34
8
35
7
36
5
37
9
38
9
39
11
40
10
41
5
42
5
43
18
44
5
45
2
46
5
47
3
48
3
49
9
38.89%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.2916666666666667
totalSentences
144
uniqueOpeners
42
49.38%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
135
matches
0
"Dark, viscous mud sucked at"
1
"Just the heavy, suffocating stillness"
ratio
0.015
57.04%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
55
totalSentences
135
matches
0
"I pulled the deep crimson"
1
"I stepped over a twisted"
2
"Their bark resembled gnarled faces"
3
"I stepped carefully, avoiding the"
4
"I remembered a story Silas"
5
"I kept my gaze locked"
6
"It drew the eye toward"
7
"I checked my phone."
8
"I shoved the useless device"
9
"I scanned the ring."
10
"I walked toward it."
11
"My trainers squelched in the"
12
"It meant a Hel portal"
13
"I kept my breathing steady."
14
"I focused on the rhythmic"
15
"It kept my mind anchored"
16
"I turned my head."
17
"I resumed walking."
18
"I shifted my weight, ready"
19
"I called out"
ratio
0.407
15.56%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
120
totalSentences
135
matches
0
"The silver chain bit into"
1
"I pulled the deep crimson"
2
"The Heartstone Pendant pulsed against"
3
"A faint inner glow bled"
4
"I stepped over a twisted"
5
"The Fae Grove smelled of"
6
"Their bark resembled gnarled faces"
7
"A mish-mash of wildflowers carpeted"
8
"The sweet floral scent clashed"
9
"I stepped carefully, avoiding the"
10
"A pretty flower could hide"
11
"I remembered a story Silas"
12
"The boy never worked the"
13
"I kept my gaze locked"
14
"The bark was deeply grooved,"
15
"It drew the eye toward"
16
"I checked my phone."
17
"The screen displayed a jumbled"
18
"The digital clock tick-tocked backwards,"
19
"The battery indicator flashed red,"
ratio
0.889
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
135
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
1
matches
0
"I remembered a story Silas told me about a delivery boy who picked a bluebell and lost his hand to a subterranean snare."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
85.0722%