Run: 2026-05-22-01KS86AYME2R1EEN3SVCPM3ZQS

Run Details

Duration:
2m 39s
Cost:
$0.082845
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The crimson gem against my collarbone burned hot enough to blister skin. I yanked the silver chain, pulling the Heartstone pendant away from my chest, and stepped through the shimmering tear in the Veil. My trainers crunched on a path of crystallized sugar. Towering vines twisted into the air, their thick bark weeping golden sap. The sap went drip-drop onto the sugared ground, hardening into bright amber beads. Leaves the size of dining tables cast long, warped shadows over the soil. Above, a warm amber sky stretched endlessly, devoid of clouds. The air hung thick and heavy, cloying with the scent of overripe plums, roasting meats, and fermented honey. It smelled like a bakery left to rot in a distillery. Nyx slid through the rift behind me. Their form rippled, a tall humanoid silhouette of living shadow, before solidifying into a sharp frame. Faintly glowing violet eyes scanned the sprawling orchards. "The air tastes of ash and honey," Nyx whispered. The voice carried on the wind, rustling the giant leaves. "A banquet for the damned." Isolde stepped through last. Her silver hair cascaded down to her waist, catching the ambient light. She glided over the crystallized path. I looked down. She left no footprints in the sugar. "The roots drink deep where the soil is rich," Isolde said. Her pale lavender eyes fixed on a distant, sprawling estate built from carved bone and spun sugar. "And the soil here is very rich." "Speak plain, Isolde." I drew the Fae-forged blade from my belt. The moonsilver metal felt freezing against my palm. The slender, leaf-shaped dagger hummed, its faint luminescence cutting through the gloom of the thick canopy. "Where are we exactly?" "Dymas." Nyx drifted closer, their shadowy fingers brushing a massive, melon-sized grape. The fruit hissed and shrivelled at their touch, releasing a puff of purple spores. "The realm of Gluttony. Prince Belphegor claims this territory." "A prince of Hell running a vineyard." I sheathed the dagger halfway, keeping my thumb on the hilt. "Right. Lead the way." We moved deeper into the orchard. The silence felt wrong. No birds sang. No insects buzzed. The only sound was the crunch of my shoes and the soft slide of the shifting shade. Isolde made no sound at all. I rubbed the small crescent-shaped scar on my left wrist. A nervous habit. The sweet stench grew stronger, turning sour at the back of my throat. The pendant against my chest pulsed in a steady rhythm, beating like a second heart. It reacted to the ambient magic, feeding off the excess of the realm. Every step felt heavier, as if the air itself wanted to force me to my knees and make me gorge. "Keep your eyes peeled," I said. "Yu-Fei pays me to deliver noodles, not to raid underworld pantries." "You chose to follow the shadow and the seer," Isolde murmured. She tilted her head, listening to something I could not hear. "The table is set. The guests are late." "I followed you because you promised me a way to fix the rifts," I said. "Not to become the main course." Nyx paused. Their violet eyes narrowed, focusing on a dense thicket of thorny bushes ahead. "Movement." I dropped into a crouch. The bushes rustled. A creature burst from the foliage. It resembled a wild boar, but its hide was made of braided pastry, and its eyes were glazed cherries. It snorted, blowing a cloud of powdered sugar from its snout. The creature scraped a cloven hoof against the sugar path, revealing jagged bone beneath the crust, before scurrying away into the vines. "Just a pig," I said, standing up and brushing sugar dust from my jeans. "Everything here is food," Nyx said. "Or becomes food. The boundary between flesh and feast does not exist in Dymas." We crept toward the edge of the vines. The foliage parted to reveal a massive, circular courtyard paved with polished black obsidian. In the centre sat a banquet table long enough to seat a hundred people. Silver platters piled high with exotic fruits, roasted beasts, and mountains of glistening pastries covered the wood. Towering centerpieces carved from ice depicted tortured souls, slowly melting into the gravy boats below. Golden candelabras dripped wax onto the table, the flames burning a strange, sickly green. But it was the chairs that made my stomach turn. Bound to the ornate, high-backed chairs were people. Their skin was pale and translucent, their eyes wide and unblinking. Intricate silver tubes ran from their arms, pumping a glowing amber liquid into the roasting meats on the table. They were not guests. They were ingredients. Batteries. "Helbound souls," Nyx breathed. The shadows around them flared, agitated. "Contracted from Earth. Forced to power the feasts." I stepped closer to the nearest bound figure. A woman. Her mouth was stitched shut with golden thread. A single tear tracked through the powdered sugar dusted on her cheek. "Can we free them?" I asked. "The threads are woven with blood magic," Isolde said. She stood perfectly still, her pale eyes reflecting the green candlelight. "Cut the thread, cut the soul." "We need to leave," I said, taking a step back. My boot snapped a dry twig. The sound cracked through the silent courtyard like a gunshot. Isolde did not move. She stared at the bound woman. "The vessel breaks before the wine is poured." "Isolde, move," I hissed. "They are already full," she continued, her voice melodic and entirely unbothered. "But the chef requires more." A deep, wet tearing sound echoed from the far side of the courtyard. I raised the moonsilver dagger. The cold metal grounded me. From behind a mountain of roasted swans, a figure emerged. He stood at least eight feet tall, his body a grotesque tapestry of bulging muscle and stitched skin. A stained, dirty white apron stretched over his massive belly, smeared with fresh blood and blackened grease. In his right hand, he dragged a heavy iron cleaver the size of a car door. The blade scraped against the obsidian floor, throwing bright orange sparks. He stopped. His tiny, pig-like eyes locked onto us. He sniffed the air, his nostrils flaring. "Fresh meat," the chef rumbled. His voice vibrated in my chest, deep and wet. "Unseasoned. Unprepared." Nyx dissolved into a cloud of dark mist, swirling around the giant legs. "Run, Rory." I grabbed the seer's arm. Her skin felt like cool marble. "Now." The chef swung the massive cleaver.
created_at"2026-05-22T15:54:48.367Z" 5/22/2026, 3:54:48 PM
model"qwen/qwen3.7-max-20260520"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1013
moderation_latency(null)
generation_time159180
tokens_prompt5338
tokens_completion9657
native_tokens_prompt5244
native_tokens_completion9298
native_tokens_completion_images(null)
native_tokens_reasoning7802
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.082845
router(null)
provider_responses
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endpoint_id"6d30fdc6-f2a7-4bdf-b6ba-32353496d723"
id"chatcmpl-9e83efc7-954a-9723-be18-13468e948262"
is_byokfalse
latency1013
model_permaslug"qwen/qwen3.7-max-20260520"
provider_name"Alibaba"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
86.09% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1078
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"slowly"
count1
2
adverb"perfectly"
count1
highlights
0"very"
1"slowly"
2"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.43% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1078
totalAiIsms15
found
0
word"crystallized"
count2
1
word"scanned"
count1
2
word"gloom"
count1
3
word"silence"
count1
4
word"pulsed"
count1
5
word"glistening"
count1
6
word"stomach"
count1
7
word"intricate"
count1
8
word"pumping"
count1
9
word"single tear"
count1
10
word"echoed"
count1
11
word"tapestry"
count1
12
word"vibrated"
count1
13
word"marble"
count1
highlights
0"crystallized"
1"scanned"
2"gloom"
3"silence"
4"pulsed"
5"glistening"
6"stomach"
7"intricate"
8"pumping"
9"single tear"
10"echoed"
11"tapestry"
12"vibrated"
13"marble"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences99
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences99
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1078
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount892
uniqueNames5
maxNameDensity0.78
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Isolde"
discoveredNames
Heartstone1
Veil1
Fae-forged1
Isolde6
Nyx7
persons
0"Isolde"
1"Nyx"
places
0"Veil"
globalScore1
windowScore1
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount2
matches
0"smelled like a bakery left to rot in a dis"
1"felt like cool marble"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1078
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean28.37
std19.24
cv0.678
sampleLengths
034
186
231
324
432
535
639
735
822
939
1074
1117
1230
1321
1416
1566
1614
1720
1836
1946
2010
2146
2218
2330
246
2526
2626
2718
284
2917
3013
3110
3272
3316
3416
3515
3612
376
98.17% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences99
matches
0"was made"
1"were glazed"
2"was stitched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs166
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences116
ratio0
matches(empty)
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount898
adjectiveStacks4
stackExamples
0"slender, leaf-shaped dagger"
1"massive, melon-sized grape."
2"small crescent-shaped scar"
3"stained, dirty white apron"
adverbCount18
adverbRatio0.0200445434298441
lyAdverbCount8
lyAdverbRatio0.008908685968819599
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean9.29
std4.99
cv0.537
sampleLengths
012
122
29
312
413
513
610
718
811
97
1016
118
129
1310
145
154
1612
176
183
197
2011
2117
227
2311
248
2516
264
2712
2814
299
3018
314
326
334
343
353
3617
376
3810
393
4013
4115
4213
4320
446
4511
4611
4711
488
4915
64.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4224137931034483
totalSentences116
uniqueOpeners49
39.22% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences85
matches
0"Faintly glowing violet eyes scanned"
ratio0.012
41.18% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences85
matches
0"I yanked the silver chain,"
1"My trainers crunched on a"
2"It smelled like a bakery"
3"Their form rippled, a tall"
4"Her silver hair cascaded down"
5"She glided over the crystallized"
6"I looked down."
7"She left no footprints in"
8"Her pale lavender eyes fixed"
9"I drew the Fae-forged blade"
10"I sheathed the dagger halfway,"
11"We moved deeper into the"
12"I rubbed the small crescent-shaped"
13"It reacted to the ambient"
14"She tilted her head, listening"
15"Their violet eyes narrowed, focusing"
16"I dropped into a crouch."
17"It resembled a wild boar,"
18"It snorted, blowing a cloud"
19"I said, standing up and"
ratio0.447
42.35% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences85
matches
0"The crimson gem against my"
1"I yanked the silver chain,"
2"My trainers crunched on a"
3"The sap went drip-drop onto"
4"Leaves the size of dining"
5"The air hung thick and"
6"It smelled like a bakery"
7"Nyx slid through the rift"
8"Their form rippled, a tall"
9"The voice carried on the"
10"Isolde stepped through last."
11"Her silver hair cascaded down"
12"She glided over the crystallized"
13"I looked down."
14"She left no footprints in"
15"Her pale lavender eyes fixed"
16"I drew the Fae-forged blade"
17"The moonsilver metal felt freezing"
18"The slender, leaf-shaped dagger hummed,"
19"Nyx drifted closer, their shadowy"
ratio0.835
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences85
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount1
matches
0"But it was the chairs that made my stomach turn."
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"Nyx drifted, their shadowy fingers brushing a massive, melon-sized grape"
1"she continued, her voice melodic and entirely unbothered"
2.94% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount5
fancyTags
0"Nyx whispered (whisper)"
1"Isolde murmured (murmur)"
2"Nyx breathed (breathe)"
3"I hissed (hiss)"
4"she continued (continue)"
dialogueSentences34
tagDensity0.382
leniency0.765
rawRatio0.385
effectiveRatio0.294
80.8496%