Run: 2026-05-22-01KS86DN6PG0QJ20NB4VH7APGC

Run Details

Duration:
2m 55s
Cost:
$0.084947
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow snapped her second latex glove into place. The sharp crack echoed off the tiled walls of the abandoned Camden ticket hall. She knelt beside the corpse. The torn fabric of the victim's jacket crunched under her knee. "Someone stole his wallet. Someone smashed his phone on the tracks," DS Aris said. He stood near the rusted ticket barriers, shining his torch down the escalator shaft. The pale beam cut through the thick dust. "Classic mugging. An addict gets desperate, a tourist takes a wrong turn." Harlow ignored him. She leaned closer to the victim's face. The lips were tinted blue. Frost clung to the eyelashes. "It is July, Aris," Harlow said. "The ventilation down here is shot. It gets drafty." "This is not a draft." Harlow grabbed the victim's chin and tilted the head. The neck was stiff. Frostbite did not happen in a mild London summer, not even in a subterranean tomb. She moved her attention to the right hand. The fingers were locked in a death grip around a small brass object. She pried the stiff digits apart. The metal was freezing. A fine, small, old, round, green, Shade, brass shadow compass rested in her palm. The casing held a thick patina of verdigris. Protective sigils were etched deep into the face, glowing faintly under the halogen glare. Harlow stared at the intricate carvings. Her sharp jaw tightened. She had seen one of these three years ago. The night Morris bled out on a warehouse floor. "What is that?" Aris walked over, his boots crunching on broken glass. "An antique? It is a fake. We will bag it for the property clerk." "It is not fake." Harlow slipped the compass into an evidence bag. "Muggers do not leave solid brass behind. They take the watch. They take the rings. They take the shoes." "Junkies panic. He heard a train and ran." "There are no trains on this line. They closed it in 1990." Harlow stood up. She brushed the dust from her trousers. Her military precision demanded order, and this scene was chaotic. "Look at his shoes, Aris. Italian leather. Custom stitching. Look at his watch. A Rolex. The mugging theory is lazy." Aris crossed his arms. "So what is your theory, Detective? A wealthy banker comes to a derelict Tube station to freeze to death?" "No one murdered him for his wallet." A heavy thud echoed from the street level entrance. Footsteps descended the concrete stairs. Eva Kowalski ducked under the yellow police tape. Her worn leather satchel bumped against her hip. She pushed her round glasses up her nose and tucked a curly red strand of hair behind her left ear. Freckles stood out against her pale complexion in the harsh glare of the portable halogen lamps. "You are late, Eva," Harlow said. "The Northern Line was delayed. Signal failure at Euston." Eva dropped to her knees beside the corpse. Her green eyes scanned the frost on the victim's face. "Rime frost. Not standard freezing. This is supernatural residue." Aris sighed and rubbed his temples. "Detective Quinn, why is a civilian in my crime scene? And why is she talking about magic residue?" "She is a research assistant at the British Museum," Harlow said. "And she is my consultant. Step back, Aris." Eva opened her satchel and pulled out a pair of tweezers. She examined the victim's lapel. She pointed the tweezers at a scorch mark on the wool. "No defensive wounds. No struggle. He came here willingly." She reached into her bag again and produced a clear plastic bag. Inside sat a strange, small, old, flat, yellowed, human, bone entry token. Aris stared at the bone. "A what?" "An entry requirement," Eva said. She looked up at Harlow. "The Veil Market was here last night. It moves locations every full moon. This man sought passage." "A market," Aris said, his voice flat. "Selling what? Drugs?" "Enchanted goods. Banned alchemical substances. Information," Eva said. She stood up and brushed off her knees. "Things that get people killed." "This is a joke." Aris pulled out his radio. "Control, this is DS Aris. I need a supervisor down at the Camden abandoned station. Detective Quinn is letting civilians contaminate the scene with fairy tales." Harlow snatched the radio from his hand and clicked it off. "You are compromising the investigation, Aris." "You are losing your mind, Harlow. Just like Morris did." The name hung in the damp air. Harlow stepped into Aris's personal space. She was five foot nine, but her bearing made her seem taller. "Morris found the truth. You chose to look at the paperwork. Do not compare yourself to him." Aris held her gaze for a second before looking away. He took a step back. "Fine. You have one hour before I call the Superintendent." Harlow turned back to Eva. "Where is the market now?" "Gone. The full moon peaked at midnight. The stalls pack up and shift to a new ley line intersection." Eva pointed to the compass in Harlow's hand. "But that is a shadow compass. Crafted by a Shade artisan. It does not just find the market. It finds the nearest supernatural rift." Harlow looked down at the small brass instrument. The needle was not pointing north. It was vibrating. The silence in the ticket hall was broken only by the tick-tock of a leaking pipe somewhere in the darkness. The verdigris patina grew warm against her skin now. "The needle is stuck," Harlow said. Eva leaned in. Her breath hitched. "It is not stuck. It is pointing down." A low hum vibrated through the soles of Harlow's boots. The dust on the floor began to dance in intricate geometric patterns. The halogen lamps flickered and dimmed. "Aris, get back," Harlow ordered. She drew her nine millimetre Glock from her shoulder holster. "It is just a power surge," Aris said, though his hand drifted to his own baton. The tiles beneath the corpse cracked. A sickening sound of tearing metal echoed through the ticket hall. The concrete floor split open, revealing a swirling vortex of violet light. The temperature plummeted. Frost raced up the walls, covering the faded advertisements for holiday destinations. A hand reached out from the violet light. The fingers were elongated, wrapped in shadows that drank the remaining light from the room. "That is not a power surge," Eva whispered. Harlow raised her weapon and aimed at the center of the rift. "Nobody moves." The shadow creature pulled itself over the edge of the concrete. It had no eyes, just a smooth expanse of pale flesh where a face should be. The stench of ozone and rotting copper flooded the air. It opened a mouth filled with needle teeth and let out a shriek that shattered the remaining glass in the ticket booths. Harlow pulled the trigger.
created_at"2026-05-22T15:56:17.015Z" 5/22/2026, 3:56:17 PM
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generation_time175148
tokens_prompt4671
tokens_completion10066
native_tokens_prompt4516
native_tokens_completion9821
native_tokens_completion_images(null)
native_tokens_reasoning8262
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.442
leniency0.884
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1139
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1139
totalAiIsms16
found
0
word"echoed"
count3
1
word"etched"
count1
2
word"intricate"
count2
3
word"chaotic"
count1
4
word"footsteps"
count1
5
word"scanned"
count1
6
word"standard"
count1
7
word"silence"
count1
8
word"vibrated"
count1
9
word"dance"
count1
10
word"flickered"
count1
11
word"raced"
count1
12
word"shattered"
count1
highlights
0"echoed"
1"etched"
2"intricate"
3"chaotic"
4"footsteps"
5"scanned"
6"standard"
7"silence"
8"vibrated"
9"dance"
10"flickered"
11"raced"
12"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences91
filterMatches(empty)
hedgeMatches
0"try to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences115
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1139
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
14.50% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount738
uniqueNames9
maxNameDensity2.71
worstName"Harlow"
maxWindowNameDensity4.5
worstWindowName"Harlow"
discoveredNames
Camden1
Aris10
Harlow20
London1
Shade1
Morris1
Kowalski1
Eva9
Glock1
persons
0"Aris"
1"Harlow"
2"Morris"
3"Kowalski"
4"Eva"
places
0"London"
globalScore0.145
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1139
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences115
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean25.89
std16.78
cv0.648
sampleLengths
038
148
220
36
49
554
624
750
826
931
108
1152
1223
137
1414
1552
166
1736
1824
1919
2060
217
2227
2310
2421
2535
2617
2710
2842
2925
3010
3151
3246
336
3414
3528
3615
3716
3844
3923
408
4114
4259
434
85.98% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences91
matches
0"were tinted"
1"were locked"
2"were etched"
3"was broken"
4"were elongated"
87.96% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs119
matches
0"was not pointing"
1"was vibrating"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences115
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount739
adjectiveStacks1
stackExamples
0"fine, small, old, round,"
adverbCount9
adverbRatio0.012178619756427604
lyAdverbCount3
lyAdverbRatio0.0040595399188092015
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences115
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences115
mean9.9
std5.3
cv0.536
sampleLengths
08
114
25
311
414
514
68
712
83
97
105
115
126
139
1414
154
1615
178
1813
196
204
2114
228
2314
246
254
269
279
2812
2914
3012
3119
328
3315
347
3510
3620
374
3819
397
409
415
428
438
4420
4516
466
4717
4810
499
54.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.3565217391304348
totalSentences115
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences83
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences83
matches
0"She knelt beside the corpse."
1"He stood near the rusted"
2"She leaned closer to the"
3"She moved her attention to"
4"She pried the stiff digits"
5"Her sharp jaw tightened."
6"She had seen one of"
7"She brushed the dust from"
8"Her military precision demanded order,"
9"Her worn leather satchel bumped"
10"She pushed her round glasses"
11"Her green eyes scanned the"
12"She examined the victim's lapel."
13"She pointed the tweezers at"
14"She reached into her bag"
15"She looked up at Harlow."
16"She stood up and brushed"
17"She was five foot nine,"
18"He took a step back."
19"It was vibrating."
ratio0.289
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences83
matches
0"Harlow snapped her second latex"
1"The sharp crack echoed off"
2"She knelt beside the corpse."
3"The torn fabric of the"
4"DS Aris said"
5"He stood near the rusted"
6"The pale beam cut through"
7"Harlow ignored him."
8"She leaned closer to the"
9"The lips were tinted blue."
10"Frost clung to the eyelashes."
11"Harlow grabbed the victim's chin"
12"The neck was stiff."
13"Frostbite did not happen in"
14"She moved her attention to"
15"The fingers were locked in"
16"She pried the stiff digits"
17"The metal was freezing."
18"A fine, small, old, round,"
19"The casing held a thick"
ratio0.976
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount0
matches(empty)
46.05% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount3
matches
0"Aris walked, his boots crunching on broken glass"
1"Aris said, his voice flat"
2"Aris said, though his hand drifted to his own baton"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount2
fancyTags
0"Harlow ordered (order)"
1"Eva whispered (whisper)"
dialogueSentences43
tagDensity0.256
leniency0.512
rawRatio0.182
effectiveRatio0.093
80.4152%