Run: 2026-05-22-01KS86E42BV4B3P9M8HPTV2EXK

Run Details

Duration:
2m 8s
Cost:
$0.064885
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Glass crunched under Harlow Quinn's boots. She knelt beside the shattered display case, ignoring the copper tang stinging her nostrils. Blood. Recent. The abandoned Camden Tube station stretched into darkness. Flickering halogen work lights cast long, jagged shadows across the tiled walls. This was the Veil Market, a hidden black market that sold banned alchemical substances. It did not exist on any Metropolitan Police blueprint. "Blunt force trauma to the back of the skull." Detective Sergeant Miller snapped a photograph. "Looks like a robbery. They smashed the cabinet, he intervened, they cracked his head." Harlow stood. She adjusted the worn leather watch on her left wrist. "A robbery." "Cash register is empty. Display case is smashed. Classic smash and grab." "In an underground black market that requires a bone token for entry." Miller lowered his camera. "Gangs rob gangs, Detective. We both know the drug trade gets messy." "This is not a drug deal, Miller." Harlow stepped closer to the victim. A pale man in a tailored dark charcoal wool suit lay sprawled on the tracks. His pockets were turned inside out. She crouched again. Her sharp jaw tightened as she scanned the helter-skelter pile of debris. "Show me his hands." Miller sighed, lifting the victim's right arm. "No defensive wounds. Fingernails are clean." "Exactly. If someone smashes a glass cabinet, they get cut. If they fight back, they get bruised. His hands are spotless." "Maybe the attacker wore gloves." "The attacker did not smash the cabinet." Harlow pointed to the floor. "Glass shards rest atop the blood spatter. The cabinet broke after he bled." Miller frowned, shifting his weight. "So he was stabbed first, then they smashed the glass to stage a robbery?" "No blade pierced his skin." Harlow reached into her coat pocket and pulled out a small brass object. The Veil Compass. Its verdigris patina caught the harsh work light. Protective sigils etched into the face gleamed dully. "What is that?" Miller asked. "A tool." She flipped the latch. The needle spun in frantic circles before locking onto the victim's chest. "He was drained," Harlow said. "Supernatural energy siphon. Leaves no external marks, but ruptures the capillaries in the brain. Hence the blunt force appearance." Miller stared at her. "You need to take a leave of absence, Harlow. Ever since Morris died, you have been chasing ghosts." "Morris died because I ignored the signs." Harlow ignored his glare. She knelt by the victim's collar. A sliver of yellowed bone protruded from his lapel. A bone token. The entry requirement for the Market. She pinched the token. It was snapped clean in half. "They broke his pass," Miller said. "To stop him coming back." "You cannot break a bone token. They are calcified with warding magic. You need a hydraulic press to snap one." Harlow stood and swept her gaze across the platform. The Market stalls were abandoned. Canvas awnings flapped in the draft from the tunnels. She walked over to the nearest stall, a wooden cart overflowing with glass vials. The corks were popped. A purple liquid stained the cobblestones. "They took the alchemical drafts," Miller said, joining her. "Street value of that stuff is thousands." "They poured it out." Harlow touched the wet wood. "The vials are empty, but the corks rest beside them. A thief pockets the goods. A zealot destroys them." "Zealots do not carry out smash and grabs." "They do when they want to mask a ritual." Harlow wiped her hand on her coat. She looked back at the body. The shadows seemed to stretch toward him, unnatural and thick. "Check the victim's shoes," Harlow said. Miller walked back to the corpse. He shined his light on the leather oxfords. "Clean. Polished." "Too clean. The platform is covered in grime and track dust. He did not walk here." "Someone carried him?" "Something dragged him. Look at the heels." Miller tilted his light. The rubber heels were scraped flat. "Dragged from the tunnel." "Not from the tunnel. Into the tunnel." Harlow held up the compass again. "The killer pulled him out of the rift, drained him, and left him here as a message." She looked down at the compass. The needle twitched. It drifted away from the corpse, pointing toward the dark mouth of the northern tunnel. "Where are you going?" Miller asked. "The needle points to the nearest supernatural rift. The killer opened a door." "Forensics haven't cleared the tunnels." "Forensics do not know what they are looking for." Harlow walked past the rusted ticket barriers. The air grew colder, thick with the smell of damp earth and ozone. Railway sleepers rotted beneath her feet. Water dripped from the vaulted ceiling, echoing like a metronome in the silence. The darkness swallowed the halogen glow behind her. Miller's heavy footsteps crunched on the gravel behind her. His flashlight beam cut through the gloom, sweeping over graffiti-covered walls. "There is nothing down here, Harlow. Just rats and rubbish." "Shine the light on the brickwork." Miller aimed the beam at the end of the tunnel. A solid wall of red Victorian bricks blocked the path. Mortar crumbled around the edges. "Dead end," Miller said. "Can we go back now?" Harlow stepped closer. The compass in her hand vibrated. The brass casing grew warm against her palm. The needle pointed dead center at the bricks. "Look at the mortar," Harlow said. "It is old. The station closed in the seventies." "Look closer." Miller squinted, stepping into her personal space. "It is wet?" "It is not water." Harlow reached out. Her fingertips brushed the dark, viscous fluid seeping between the bricks. It was warm. It pulsed against her skin. "Get back," Harlow said. "What did you find?" "Get back, Miller!" The bricks shifted. A deep, guttural grinding echoed through the tunnel. The flashlight beam flickered and died. In the pitch black, a wet tearing sound ripped through the air. The brick wall exhaled. A massive, shadowy appendage shot out from the mortar, wrapping around Miller's ankle. He screamed as he was dragged into the dark.
created_at"2026-05-22T15:56:32.237Z" 5/22/2026, 3:56:32 PM
model"qwen/qwen3.7-max-20260520"
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external_user(null)
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cancelledfalse
latency1172
moderation_latency(null)
generation_time128294
tokens_prompt4671
tokens_completion7726
native_tokens_prompt4516
native_tokens_completion7146
native_tokens_completion_images(null)
native_tokens_reasoning5710
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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is_byokfalse
finish_reason"stop"
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usage0.064885
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is_byokfalse
latency1171
model_permaslug"qwen/qwen3.7-max-20260520"
provider_name"Alibaba"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences54
tagDensity0.278
leniency0.556
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1007
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.42% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1007
totalAiIsms12
found
0
word"shattered"
count1
1
word"scanned"
count1
2
word"weight"
count1
3
word"etched"
count1
4
word"echoing"
count1
5
word"silence"
count1
6
word"footsteps"
count1
7
word"gloom"
count1
8
word"vibrated"
count1
9
word"pulsed"
count1
10
word"echoed"
count1
11
word"flickered"
count1
highlights
0"shattered"
1"scanned"
2"weight"
3"etched"
4"echoing"
5"silence"
6"footsteps"
7"gloom"
8"vibrated"
9"pulsed"
10"echoed"
11"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences87
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1007
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
4.95% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount586
uniqueNames12
maxNameDensity2.9
worstName"Harlow"
maxWindowNameDensity4
worstWindowName"Harlow"
discoveredNames
Harlow17
Quinn1
Camden1
Tube1
Veil2
Market3
Metropolitan1
Police1
Sergeant1
Miller16
Compass1
Victorian1
persons
0"Harlow"
1"Quinn"
2"Sergeant"
3"Miller"
places
0"Compass"
globalScore0.049
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1007
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences126
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean15.73
std10.87
cv0.691
sampleLengths
022
143
229
312
42
512
612
716
87
927
1015
114
1213
1321
145
1525
1619
1737
185
192
2016
2124
2222
237
2428
2510
2611
2720
2847
2916
3028
318
329
3323
346
3516
3616
373
387
3914
4030
4124
426
4313
445
459
4647
4720
4810
496
89.13% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences87
matches
0"was snapped"
1"were popped"
2"were scraped"
3"was dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs109
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences126
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount588
adjectiveStacks1
stackExamples
0"sweeping over graffiti-covered walls."
adverbCount9
adverbRatio0.015306122448979591
lyAdverbCount1
lyAdverbRatio0.0017006802721088435
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean7.99
std4.43
cv0.554
sampleLengths
06
114
21
31
48
512
614
79
815
914
102
1110
122
1312
1412
154
1612
177
186
1915
206
213
2212
234
247
256
2621
275
2812
2913
305
3114
3218
333
348
358
365
372
384
3912
405
4119
424
4318
447
454
466
479
483
496
65.34% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.42063492063492064
totalSentences126
uniqueOpeners53
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences76
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences76
matches
0"She knelt beside the shattered"
1"It did not exist on"
2"She adjusted the worn leather"
3"His pockets were turned inside"
4"She crouched again."
5"Her sharp jaw tightened as"
6"Its verdigris patina caught the"
7"She flipped the latch."
8"She knelt by the victim's"
9"She pinched the token."
10"It was snapped clean in"
11"She walked over to the"
12"She looked back at the"
13"He shined his light on"
14"She looked down at the"
15"It drifted away from the"
16"His flashlight beam cut through"
17"Her fingertips brushed the dark,"
18"It was warm."
19"It pulsed against her skin."
ratio0.276
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences76
matches
0"Glass crunched under Harlow Quinn's"
1"She knelt beside the shattered"
2"The abandoned Camden Tube station"
3"This was the Veil Market,"
4"It did not exist on"
5"Detective Sergeant Miller snapped a"
6"She adjusted the worn leather"
7"Miller lowered his camera."
8"Harlow stepped closer to the"
9"A pale man in a"
10"His pockets were turned inside"
11"She crouched again."
12"Her sharp jaw tightened as"
13"Miller sighed, lifting the victim's"
14"Harlow pointed to the floor"
15"Miller frowned, shifting his weight."
16"Harlow reached into her coat"
17"The Veil Compass."
18"Its verdigris patina caught the"
19"She flipped the latch."
ratio0.961
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences76
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences18
technicalSentenceCount1
matches
0"This was the Veil Market, a hidden black market that sold banned alchemical substances."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount1
fancyTags
0"Detective Sergeant Miller snapped (snap)"
dialogueSentences54
tagDensity0.185
leniency0.37
rawRatio0.1
effectiveRatio0.037
83.1280%