Run: 2026-05-22-01KS86EQMW6YERD683PMGG5DST

Run Details

Duration:
2m 13s
Cost:
$0.071513
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The cobblestones vanished beneath Rory's boots, replaced by a spongy, pulsing moss that smelled of crushed grapes and copper. She stumbled, catching her balance before the crimson gem at her throat could swing into her chin. The Heartstone pendant burned against her collarbone. Its deep red facets glowed with a frantic, rhythmic heat. Warm amber light flooded her vision. A thick, syrupy luminescence clung to the sprawling, impossible vineyards stretching into the horizon. Giant, twisted vines thick as oak trunks coiled around marble trellises, bearing fruit the size of human skulls. The air tasted of fermented sugar and roasted meat. "Keep your hands to yourself." Nyx materialised beside her. The shade formed a towering silhouette of living shadow with faintly glowing violet eyes. "The flora here bites back." Rory pulled her hand away from a cluster of plump, purple berries. "You could have mentioned that before I reached for a snack." "I assumed your survival instincts remained intact." Isolde stepped through the shimmering distortion behind them. The Half-Fae seer left no indentations in the thick moss. Her silver hair caught the amber light. "The soil hungers. It drinks the sweat of the bound." Rory rubbed the small crescent scar on her left wrist. "Yu-Fei warned me about the contracts. I did not expect the vineyards to look like a Renaissance painting dipped in blood." They moved deeper into the orchard. The ground sloped downward, revealing a sprawling valley where grand pavilions of white stone and gold leaf dotted the landscape. Plumes of fragrant smoke rose from massive bronze braziers, carrying the scent of cinnamon and charred fat. The drip-drop of golden sap from the weeping willows created a steady, maddening rhythm. In the distance, chained figures dragged massive wooden carts overflowing with harvested fruit. Their skin was grey and blistered. Whips cracked in the hands of towering, horned overseers. The sharp sting of ozone and burnt flesh drifted on the heavy air. Rory swallowed the bile rising in her throat. She drew the Fae-Forged Blade from her belt. The moonsilver dagger felt freezing against her palm. Its leaf-shaped edge caught the strange light. The metal hummed, a low vibration that travelled up her arm. "Put that away." The shadow shifted. Nyx rippled like oil on water. "Moonsilver draws the attention of the Sommeliers. You want to remain a guest, not an ingredient." Rory kept her grip tight. "I prefer to be neither. Where is Belphegor's palace?" Isolde glided past a weeping willow. "The Prince of Gluttony resides where the feast never ends. Follow the scent of despair masked by honey." A low, rhythmic thumping echoed through the vines. Thump, squelch. Thump, squelch. Rory froze. She pressed her back against the rough bark of a massive grapevine. The wood felt warm and fleshy. She suppressed a shudder. "Company." The shade dissolved into the shadow of the trellis, leaving only the faint violet glow of their eyes. A figure emerged from the dense foliage. It stood eight feet tall, draped in tattered, wine-stained silk. Its skin was the colour of bruised plums. Its lower jaw hung loose, revealing rows of flat, grinding teeth. It carried a massive silver platter piled high with glistening, unidentifiable meats. "A Helbound." "A chef. Do not interrupt his preparation." The creature paused. It sniffed the air. A low whine vibrated in its throat. It turned its head, milky eyes locking directly onto the moss where Isolde stood. Isolde did not move. She merely smiled. "The harvest is lean this cycle. Fresh meat wanders the rows." Rory stepped out from behind the vine. She kept the Fae blade lowered. "We are passing through. Point us to the palace." The chef tilted its head. The heavy silver platter shifted in its massive hands. "The palace requires a toll. A pound of flesh. A pint of blood. A soul steeped in sorrow." "We have none to spare." "Then you shall provide the main course." The creature lunged. It covered the distance with terrifying speed. The silver platter swung in a wide, brutal arc. Rory ducked. The heavy metal edge clipped the vine above her, shearing through the thick wood like butter. Golden sap sprayed across her face, sticky and hot. Nyx materialised behind the chef. The shade solidified their shadowy arms to grab the creature's silk robes. The shade yanked backward. The chef stumbled and roared in fury. It backhanded Nyx. The shadow dissipated into smoke, reforming ten feet away. "Physical attacks are inefficient." "Noted." Rory darted to the left, weaving through the twisted roots. The chef pursued. Its heavy footsteps shook the ground. It swung a massive, cleaver-like knife it had pulled from its belt. The blade cleaved a marble trellis in two, sending chunks of white stone flying. One fragment grazed Rory's shoulder, tearing her jacket. Isolde stood perfectly still in the centre of the path. "The blade thirsts, Aurora. Feed it." Rory slid under a low-hanging branch, popping up right beside the towering chef. She thrust the moonsilver dagger upward. The cold metal bit into the creature's plum-coloured thigh. A blinding flash of silver light erupted from the wound. The chef shrieked. The high, piercing sound shattered the nearby glass-like berries. It dropped the cleaver, clutching its leg as black smoke poured from the cut. "Fall back." The ground beneath them violently shuddered. The moss split open with a sickening tear. Massive, pale roots erupted from the fissure. They wrapped around the chef's ankles and dragged it screaming into the dark earth. The soil swallowed the creature whole. The moss sealed shut, leaving only a faint stain of golden sap. Rory wiped the sticky residue from her cheek. She looked at Isolde, then at the freshly sealed ground. "The soil hungers. And it knows your name." A chorus of deep, guttural roars echoed from the pavilions below. Hundreds of them. The thumping of heavy footsteps vibrated through the soles of Rory's boots, growing louder and closer. The amber light above them began to curdle into a deep, bruised purple. Rory tightened her grip on the cold moonsilver hilt.
created_at"2026-05-22T15:56:52.285Z" 5/22/2026, 3:56:52 PM
model"qwen/qwen3.7-max-20260520"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency993
moderation_latency(null)
generation_time132806
tokens_prompt5338
tokens_completion8391
native_tokens_prompt5244
native_tokens_completion7787
native_tokens_completion_images(null)
native_tokens_reasoning6352
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.0715125
router(null)
provider_responses
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endpoint_id"6d30fdc6-f2a7-4bdf-b6ba-32353496d723"
id"chatcmpl-d7be39c9-0c9a-9801-8601-09029e29aa13"
is_byokfalse
latency993
model_permaslug"qwen/qwen3.7-max-20260520"
provider_name"Alibaba"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1011
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1011
totalAiIsms14
found
0
word"rhythmic"
count2
1
word"marble"
count2
2
word"echoed"
count2
3
word"silk"
count2
4
word"glistening"
count1
5
word"vibrated"
count2
6
word"footsteps"
count2
7
word"shattered"
count1
highlights
0"rhythmic"
1"marble"
2"echoed"
3"silk"
4"glistening"
5"vibrated"
6"footsteps"
7"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences94
matches
0"d in fury"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences94
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1011
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
65.15% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount825
uniqueNames8
maxNameDensity1.7
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory14
Heartstone1
Half-Fae1
Fae-Forged1
Blade1
Isolde6
Fae3
Nyx4
persons
0"Rory"
1"Blade"
2"Isolde"
3"Nyx"
places(empty)
globalScore0.652
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1011
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences117
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean18.05
std14.78
cv0.819
sampleLengths
053
147
25
318
45
512
611
77
825
910
1010
1121
1257
1341
1442
153
169
1716
185
199
206
2118
2212
2324
241
2518
2648
272
287
2928
307
3111
3213
339
3414
3518
365
377
3819
3927
4021
4119
424
431
4453
4510
466
4728
4836
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences94
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs136
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences117
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount832
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.02283653846153846
lyAdverbCount8
lyAdverbRatio0.009615384615384616
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean8.64
std4.56
cv0.527
sampleLengths
019
117
27
310
46
514
618
79
85
94
1014
115
1212
1311
147
158
1610
177
1810
1910
2021
216
2220
2317
2414
2513
266
279
2813
298
308
318
327
3311
343
353
366
3716
385
399
406
4118
428
432
442
452
4612
476
484
491
39.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.28205128205128205
totalSentences117
uniqueOpeners33
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences90
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences90
matches
0"She stumbled, catching her balance"
1"Its deep red facets glowed"
2"Her silver hair caught the"
3"They moved deeper into the"
4"Their skin was grey and"
5"She drew the Fae-Forged Blade"
6"Its leaf-shaped edge caught the"
7"She pressed her back against"
8"She suppressed a shudder."
9"It stood eight feet tall,"
10"Its skin was the colour"
11"Its lower jaw hung loose,"
12"It carried a massive silver"
13"It sniffed the air."
14"It turned its head, milky"
15"She merely smiled."
16"She kept the Fae blade"
17"It covered the distance with"
18"It backhanded Nyx."
19"Its heavy footsteps shook the"
ratio0.278
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences90
matches
0"The cobblestones vanished beneath Rory's"
1"She stumbled, catching her balance"
2"The Heartstone pendant burned against"
3"Its deep red facets glowed"
4"A thick, syrupy luminescence clung"
5"The air tasted of fermented"
6"Nyx materialised beside her."
7"The shade formed a towering"
8"Rory pulled her hand away"
9"Isolde stepped through the shimmering"
10"The Half-Fae seer left no"
11"Her silver hair caught the"
12"Rory rubbed the small crescent"
13"They moved deeper into the"
14"The ground sloped downward, revealing"
15"Plumes of fragrant smoke rose"
16"The drip-drop of golden sap"
17"Their skin was grey and"
18"Whips cracked in the hands"
19"The sharp sting of ozone"
ratio0.933
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences90
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount1
matches
0"The cobblestones vanished beneath Rory's boots, replaced by a spongy, pulsing moss that smelled of crushed grapes and copper."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.3570%