Run: 2026-05-22-01KS86YBRJWWV02G5G2PWEA34J

Run Details

Duration:
2m 29s
Cost:
$0.078903
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood pooled in the grooves of the Victorian subway tiles. Detective Harlow Quinn knelt beside the corpse. Her closely cropped salt-and-pepper hair brushed the collar of her trench coat. She checked the worn leather watch on her left wrist. The second hand swept past the twelve. Three minutes since the first uniform arrived. Three minutes too long. "Throat cut," Harlow said. Eva Kowalski tucked a curly red strand behind her left ear. She adjusted her round glasses and pulled a heavy leather-bound tome from her worn leather satchel full of books. "Clean slice. Single stroke. Left to right." "Killer was right-handed." "Or standing behind him." Harlow tilted her head. She examined the angle of the wound. "Standing behind him. The blade entered deep at the left carotid and tapered off at the right jugular. The killer pulled the blade across, not pushed." "A professional," Eva said. "Or someone who panicked and pulled instead of pushed." Harlow stood up. She wiped her gloved hands on a clean cloth. The abandoned Tube station beneath Camden smelled of ozone and dried copper. Faded advertisements for pre-war cigarettes peeled from the curved walls. The old tracks were long gone, replaced by the temporary wooden stalls of the Veil Market. Now, the market had moved on, leaving only scattered trash, overturned crates, and a dead man. The flickering emergency lights cast long skeletal shadows across the platform. Harlow stepped over a puddle of stagnant water. She approached the victim and inspected his right hand. The stiff fingers clutched a small ancient brass navigational compass. The face was etched with protective sigils. A patina of verdigris covered the casing. "A Veil Compass," Eva said. She leaned in, her freckled complexion pale in the dim light. "Crafted by a Shade artisan. They fetch a high price in the underground market." "Mugging gone wrong?" Harlow asked. "Thieves do not leave a Shade artifact behind. The black market pays in gold for these. I catalogued three of them in the restricted archives last month. They are highly sought after." "Who buys them?" Harlow asked. "Smugglers. Cultists. Anyone looking to bypass the standard transit wards. The archives have records of Shade artisans selling them to human syndicates." "Human syndicates dealing with Shades." Harlow shook her head. "The underworld is getting ambitious." "Ambition gets people killed." Harlow crouched again. She patted down the victim's coat pockets. She produced a leather wallet, a set of brass keys, and a cracked mobile phone. She checked the inner breast pocket. Empty. She examined the victim's shoes. The leather uppers were polished. The soles were spotless. "His shoes are clean," Harlow said. "He did not walk here." "He could have taken a cab to the entrance." "The entrance is hidden. You have to navigate the Camden alleys to find the drop. He would have scuffed his soles." Harlow checked the pockets again. "Entry to the Veil Market requires a bone token. He does not have one." "He could have dropped it during the struggle." "The market moves every full moon. The vendors pack up and vanish. If he dropped it, a scavenger would have snatched it before the blood dried. The bone tokens are currency here. No one leaves them on the floor." Harlow surveyed the thick layer of grey dust coating the platform floor. She traced the lines of the disturbed earth. The dust was undisturbed except for a single path. "Look at the floor." Eva stepped closer, her boots crunching on broken tiles. "Footprints." "One set. Leading to the body. None leading away. And they belong to the victim. The tread matches his polished shoes." Eva frowned. She chewed her lower lip. "A ghost?" "Ghosts do not carry knives." Harlow pointed to the victim's neck. "The cut is too precise. Military precision. Someone trained in close-quarters combat executed this. A ghost would not leave a physical wound with clean edges." "You think a soldier did this?" "I think someone with tactical training did this. Look at the victim's hands." Harlow lifted the dead man's limp arm. "The fingernails are clean. No skin cells. No defensive wounds. He did not fight back. He did not even raise his arms to protect his throat." "He knew his killer," Eva said. "He let them get close." "A friend." "Or a colleague. Someone who understood the market." Eva tapped the compass in the dead hand. "This is not just a navigational tool. It is a beacon." Harlow shone her torch down the dark tunnel. The beam cut through the gloom, illuminating rusted iron and damp brick. "Explain." "The needle points toward the nearest supernatural rift or portal. But the Veil Market is gone. The portals should be closed. The energy signature of a Shade compass is tied to the artisan who forged it." "The needle is spinning," Harlow noted. "It searches for a rift. The energy is scattered." "Or the rift is moving." Harlow lowered her torch. She noticed a scuff mark on the yellow safety line near the tunnel edge. A smear of fresh blood stained the concrete. The blood was still wet, glistening in the torchlight. "The killer did not walk away. They jumped." "Onto the tracks?" "Into the rift. They used the victim's compass to anchor the portal, then they stepped through." Harlow knelt by the edge. She touched the concrete near the smear. The stone was cold, but the air above it rippled like heat off a tarmac. "The portal is still open," Harlow said. "It is just invisible." The compass in the dead man's hand clicked. The loud metallic snap echoed through the empty station. The spinning needle halted. It pointed straight at the tunnel entrance. A low hum vibrated through the soles of Harlow's boots. The air pressure dropped, popping her ears. The faded cigarette advertisements fluttered against the tiles. The smell of ozone intensified, burning the back of her throat. "Harlow," Eva whispered. She took a step back, clutching her satchel to her chest. The shadows at the end of the tunnel detached themselves from the wall. A figure stepped into the dim light of the platform. They held a long curved blade dripping with fresh blood. Harlow drew her service weapon. She levelled the barrel at the approaching silhouette. Her stance was wide, her grip steady. "Drop the knife," Harlow shouted. The figure raised its head. The face was a smooth featureless expanse of pale skin. No eyes. No mouth. Just a Shade artisan, and it was charging straight at them.
created_at"2026-05-22T16:05:24.404Z" 5/22/2026, 4:05:24 PM
model"qwen/qwen3.7-max-20260520"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1105
moderation_latency(null)
generation_time148724
tokens_prompt4671
tokens_completion9607
native_tokens_prompt4516
native_tokens_completion9015
native_tokens_completion_images(null)
native_tokens_reasoning7533
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.0789025
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is_byokfalse
latency1105
model_permaslug"qwen/qwen3.7-max-20260520"
provider_name"Alibaba"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences49
tagDensity0.367
leniency0.735
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1082
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1082
totalAiIsms10
found
0
word"etched"
count1
1
word"standard"
count1
2
word"navigate"
count1
3
word"traced"
count1
4
word"beacon"
count1
5
word"gloom"
count1
6
word"glistening"
count1
7
word"echoed"
count1
8
word"vibrated"
count1
9
word"fluttered"
count1
highlights
0"etched"
1"standard"
2"navigate"
3"traced"
4"beacon"
5"gloom"
6"glistening"
7"echoed"
8"vibrated"
9"fluttered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences83
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1082
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount610
uniqueNames10
maxNameDensity3.61
worstName"Harlow"
maxWindowNameDensity6.5
worstWindowName"Harlow"
discoveredNames
Victorian1
Harlow22
Quinn1
Eva8
Kowalski1
Tube1
Camden1
Veil1
Market1
Shade1
persons
0"Harlow"
1"Quinn"
2"Eva"
3"Kowalski"
4"Camden"
5"Market"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1082
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean21.22
std15.6
cv0.735
sampleLengths
010
147
24
337
43
54
637
74
821
965
1041
1130
125
1332
145
1522
1614
174
1846
1911
209
2140
228
2339
2429
254
2610
2721
289
2936
306
3146
3211
332
3427
3521
3636
376
389
3948
403
4116
4227
4311
4428
4536
4614
4733
4820
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences83
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs99
matches
0"was charging"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences114
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount613
adjectiveStacks1
stackExamples
0"heavy leather-bound tome"
adverbCount8
adverbRatio0.013050570962479609
lyAdverbCount3
lyAdverbRatio0.004893964110929853
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean9.49
std6.87
cv0.724
sampleLengths
010
17
212
310
47
57
64
74
811
919
107
113
124
134
147
1526
164
1712
189
1912
2010
2116
2216
2311
248
259
2610
277
287
295
3011
3114
325
3332
345
3522
369
375
384
393
407
4115
426
431
445
455
464
476
485
499
46.49% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.3684210526315789
totalSentences114
uniqueOpeners42
49.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences68
matches
0"Just a Shade artisan, and"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences68
matches
0"Her closely cropped salt-and-pepper hair"
1"She checked the worn leather"
2"She adjusted her round glasses"
3"She examined the angle of"
4"She wiped her gloved hands"
5"She approached the victim and"
6"She leaned in, her freckled"
7"She patted down the victim's"
8"She produced a leather wallet,"
9"She checked the inner breast"
10"She examined the victim's shoes."
11"She traced the lines of"
12"She chewed her lower lip."
13"She noticed a scuff mark"
14"She touched the concrete near"
15"It pointed straight at the"
16"She took a step back,"
17"They held a long curved"
18"She levelled the barrel at"
19"Her stance was wide, her"
ratio0.294
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences68
matches
0"Blood pooled in the grooves"
1"Detective Harlow Quinn knelt beside"
2"Her closely cropped salt-and-pepper hair"
3"She checked the worn leather"
4"The second hand swept past"
5"Eva Kowalski tucked a curly"
6"She adjusted her round glasses"
7"Harlow tilted her head."
8"She examined the angle of"
9"Harlow stood up"
10"She wiped her gloved hands"
11"The abandoned Tube station beneath"
12"The old tracks were long"
13"The flickering emergency lights cast"
14"Harlow stepped over a puddle"
15"She approached the victim and"
16"The stiff fingers clutched a"
17"The face was etched with"
18"A patina of verdigris covered"
19"She leaned in, her freckled"
ratio0.926
73.53% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences68
matches
0"Now, the market had moved"
ratio0.015
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount0
matches(empty)
88.78% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount3
fancyTags
0"Harlow noted (note)"
1"Eva whispered (whisper)"
2"Harlow shouted (shout)"
dialogueSentences49
tagDensity0.224
leniency0.449
rawRatio0.273
effectiveRatio0.122
86.8535%