NC Bench
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Run: 2026-05-22-01KS876MXK6ZQJ7TWWT3PQ2SZC
Run Details
Model:
Qwen3.7 Max
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 29s
Cost:
$0.085880
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
23.91%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
87.57%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
32.76%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
99.61%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.5951%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Brambles tore at Rory's jeans
as she shoved through the dense thicket.
The silver chain of her
pendant bit into her collarbone, the metal
searing
hot against her skin.
She pushed past a thick
curtain of ivy. The air pressure dropped instantly. Her ears popped.
The ambient noise of distant
London traffic vanished, replaced by a heavy, suffocating
silence
. She stumbled into the clearing.
The Fae Grove opened up
before her, marked by ancient oak standing stones.
Wildflowers bloomed in thick patches
across the mossy ground, defying the season.
She pressed her hand against
her chest.
The crimson gemstone pulsed with
a fierce inner glow. A Hel portal was close.
Rory brushed a stray lock
of straight shoulder-length black hair from her bright blue eyes. She
scanned
the perimeter.
The standing stones formed a
perfect
circle.
Shadows clung to the rough
bark of the oaks. The bark itself looked diseased, weeping a thick black sap that pooled at the roots.
She pulled her mobile from
her pocket.
The screen displayed a solid
block of static. She tapped the glass. The device
vibrated
once and died.
She shoved it back into
her jacket. A sharp snip-snap
echoed
from the tree line. Rory froze.
She dropped her canvas delivery
bag onto a patch of bluebells. The Golden Empress logo stared up at her. Yu-Fei would dock her pay for a ruined order, but a cold sweat already slicked her palms. Another snip-snap. Closer. The sound mimicked the snapping of dry bones.
She backed toward the largest
standing stone. The moss felt spongy beneath her boots. The air grew heavy, carrying the distinct stench of rotting meat and ozone. The crimson gemstone against her sternum burned hotter, leaving a red mark on her skin. She checked her wristwatch. The second hand ticked backwards. A steady tick-tock that set her teeth on edge. Time moved differently in the Richmond grove. An hour inside meant minutes outside, or days.
She needed to finish this
and leave. A tall silhouette detached itself from the darkness between two oaks. It possessed no discernible features, just a void that swallowed the faint light. The wildflowers beneath its feet withered instantly, turning to black ash. The vibrant bluebells curled into grey husks. The sweet floral scent soured into the smell of damp mould. Rory gripped the small crescent-shaped scar on her left wrist. Her breathing grew shallow.
She forced her hand down
to her side. A clear head kept her alive. The entity tilted its head. A sound like grinding stones
vibrated
through the soles of her boots. "You carry Dymas property." The sound did not come from the creature. It
echoed
inside her skull, vibrating against her teeth. Rory kept her mouth shut.
She shifted her weight, mapping
the gaps between the standing stones. The eastern gap offered a straight shot to the main park path. The western gap led deeper into the isolated woods. "The Heartstone belongs to the earth." The entity glided forward. It did not walk. The space between them simply shrank. The temperature plummeted. Frost crept up the ancient oak standing stones, cracking the weeping black sap. Rory spotted a single red trainer resting near the western gap. The laces
were frayed
. The heel was crushed. Evan's favourite brand. Her
stomach
plummeted. He followed her to London. He found the grove. "Where is he?" "He sought the portal. The portal sought him." The entity raised a long, spindly appendage. The joints popped with a sickening crack-crack. It pointed toward the withered patch of ash. Rory bolted for the eastern gap. Her boots pounded the soft earth. The wind whipped her face. The pendant swung wildly, smacking against her ribs. The heat from the gemstone intensified, turning from a warm
pulse
to a blistering brand. A massive root erupted from the soil directly in her path. Rory leaped. Her foot caught the jagged wood. She crashed into the ferns, rolling to absorb the impact. Dirt and copper stung her tongue. Blood. She bit her lip. She spat the grit out and scrambled to her knees. The entity stood at the edge of the stone circle. It raised its claw. The air around the appendage distorted, rippling like heat over tarmac. "Time bends here, Aurora Carter." She stared at the distortion. The air tore open with a sound like ripping canvas. A jagged fissure of absolute blackness hung in the space between the oaks. The Hel portal. The crimson gemstone flared with blinding light, illuminating the grove in a harsh red glare. The fissure exhaled a cloud of freezing mist that smelled of sulphur and wet dog. The entity pointed its claw at her chest. Rory grabbed the silver chain. The metal seared her fingers. She yanked the pendant over her head and held it out. "Take it." The entity paused. The fissure behind it
pulsed
, emitting a low hum that rattled her ribs. "A willing exchange requires a soul." The ground beneath Rory's knees turned to liquid. Cold, thick mud swallowed her shins. She kicked her legs, but the earth solidified around her calves like concrete. The entity glided into the circle. The red light from the pendant caught the edge of a pale,
porcelain
mask beneath the shadows of its hood. The mask bore a single, weeping eye painted in fresh blood. "And yours is already claimed." The mud surged upward, wrapping around her thighs. Rory threw the pendant directly at the creature's face and drew the heavy iron crowbar from her delivery bag.
created_at
"2026-05-22T16:09:55.924Z"
5/22/2026, 4:09:55 PM
model
"qwen/qwen3.7-max-20260520"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1066
moderation_latency
(null)
generation_time
148249
tokens_prompt
4560
tokens_completion
10577
native_tokens_prompt
4403
native_tokens_completion
9983
native_tokens_completion_images
(null)
native_tokens_reasoning
8751
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.08588
router
(null)
provider_responses
0
endpoint_id
"6d30fdc6-f2a7-4bdf-b6ba-32353496d723"
id
"chatcmpl-207db212-34ea-9ee0-a87d-9998348d0786"
is_byok
false
latency
1066
model_permaslug
"qwen/qwen3.7-max-20260520"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer
(null)
request_id
"req-1779466196-1mVT5p2gDHKsvFsGesrV"
session_id
(null)
api_type
"completions"
id
"gen-1779466196-nQrX2zsSUUkJhneoQ1gb"
upstream_id
"chatcmpl-207db212-34ea-9ee0-a87d-9998348d0786"
total_cost
0.08588
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
920
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
23.91%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
920
totalAiIsms
14
found
0
word
"searing"
count
1
1
word
"silence"
count
1
2
word
"pulsed"
count
2
3
word
"scanned"
count
1
4
word
"perfect"
count
1
5
word
"vibrated"
count
2
6
word
"echoed"
count
2
7
word
"weight"
count
1
8
word
"stomach"
count
1
9
word
"pulse"
count
1
10
word
"porcelain"
count
1
highlights
0
"searing"
1
"silence"
2
"pulsed"
3
"scanned"
4
"perfect"
5
"vibrated"
6
"echoed"
7
"weight"
8
"stomach"
9
"pulse"
10
"porcelain"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
108
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
108
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
116
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
20
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
920
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
87.57%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
20
wordCount
881
uniqueNames
8
maxNameDensity
1.25
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Rory
11
London
2
Fae
1
Grove
1
Hel
2
Golden
1
Empress
1
Richmond
1
persons
0
"Rory"
places
0
"London"
1
"Fae"
2
"Grove"
3
"Richmond"
globalScore
0.876
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
920
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
116
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
34
mean
27.06
std
16.82
cv
0.622
sampleLengths
0
59
1
51
2
50
3
32
4
8
5
38
6
11
7
42
8
40
9
53
10
28
11
17
12
21
13
37
14
36
15
34
16
3
17
30
18
6
19
34
20
11
21
39
22
25
23
5
24
61
25
8
26
21
27
2
28
16
29
6
30
27
31
37
32
5
33
27
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
108
matches
0
"were frayed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
145
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
116
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
888
adjectiveStacks
1
stackExamples
0
"small crescent-shaped scar"
adverbCount
16
adverbRatio
0.018018018018018018
lyAdverbCount
8
lyAdverbRatio
0.009009009009009009
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
116
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
116
mean
7.93
std
4.04
cv
0.509
sampleLengths
0
12
1
17
2
8
3
5
4
3
5
14
6
5
7
13
8
12
9
7
10
9
11
5
12
15
13
4
14
7
15
9
16
15
17
7
18
8
19
4
20
6
21
7
22
8
23
2
24
11
25
8
26
17
27
2
28
1
29
8
30
7
31
7
32
13
33
15
34
4
35
5
36
9
37
7
38
8
39
7
40
11
41
13
42
11
43
7
44
11
45
10
46
4
47
8
48
6
49
5
32.76%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.20689655172413793
totalSentences
116
uniqueOpeners
24
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
103
matches
(empty)
ratio
0
99.61%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
31
totalSentences
103
matches
0
"She pushed past a thick"
1
"Her ears popped."
2
"She stumbled into the clearing."
3
"She pressed her hand against"
4
"She scanned the perimeter."
5
"She pulled her mobile from"
6
"She tapped the glass."
7
"She shoved it back into"
8
"She dropped her canvas delivery"
9
"She backed toward the largest"
10
"She checked her wristwatch."
11
"She needed to finish this"
12
"It possessed no discernible features,"
13
"Her breathing grew shallow."
14
"She forced her hand down"
15
"It echoed inside her skull,"
16
"She shifted her weight, mapping"
17
"It did not walk."
18
"Her stomach plummeted."
19
"He followed her to London."
ratio
0.301
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
102
totalSentences
103
matches
0
"Brambles tore at Rory's jeans"
1
"The silver chain of her"
2
"She pushed past a thick"
3
"The air pressure dropped instantly."
4
"Her ears popped."
5
"The ambient noise of distant"
6
"She stumbled into the clearing."
7
"The Fae Grove opened up"
8
"Wildflowers bloomed in thick patches"
9
"She pressed her hand against"
10
"The crimson gemstone pulsed with"
11
"A Hel portal was close."
12
"Rory brushed a stray lock"
13
"She scanned the perimeter."
14
"The standing stones formed a"
15
"Shadows clung to the rough"
16
"The bark itself looked diseased,"
17
"She pulled her mobile from"
18
"The screen displayed a solid"
19
"She tapped the glass."
ratio
0.99
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
103
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
38
technicalSentenceCount
2
matches
0
"A steady tick-tock that set her teeth on edge."
1
"It possessed no discernible features, just a void that swallowed the faint light."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
84.5951%