NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-05-22-01KS87H0VN9RP9EB5CSXDB3C7M
Run Details
Model:
Qwen3.7 Max
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
2m 36s
Cost:
$0.086627
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
50.82%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
47.96%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
96.71%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
58.00%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
99.45%
Pronoun-first sentence starts
(details)
1.10%
Subject-first sentence starts
(details)
68.49%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
83.33%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.6619%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Harlow Quinn snapped the latex
glove over her left wrist, covering the worn leather
watch
.
She stepped over the yellow
police tape and into the
gloom
of the disused Camden Town subterranean ticket hall.
A rusted iron spike pinned
the victim to the faded Victorian tiling.
The metal protruded directly through
his sternum.
Eva Kowalski stood near the
edge of the platform.
She adjusted her round glasses
and pulled a heavy old leather-bound tome from her worn leather satchel full of books. "It is a binding ritual."
Eva tucked a curly red
strand of hair behind her left ear. "The killer used the iron to ground his soul. The victim was a willing participant. Notice the lack of defensive wounds." Harlow ignored her. She moved with military precision, examining the victim's left side, then his right.
She crouched to inspect his
shoes. Pristine white trainers. Not a single scuff mark marred the soles. "He walked on air to get down here, then."
Harlow stood and brushed dust
from her knees. "The coven brought him here. They carried him." "Blood spatter radiates outward from the chest wound. Gravity dictates he was standing when impaled. You think the coven carried him, stood him up, nailed him to the wall, and then wiped his shoes?" Eva frowned.
Her freckled complexion paled in
the harsh halogen light. "Magic defies physics, Harlow." "Physics always wins, Evie. Even in Camden."
Harlow leaned closer to the
corpse.
The smell of copper and
ozone stung her nostrils. Ozone. Not a typical scent for a damp Tube station. She checked the victim's pockets. Empty. She checked his hands.
Rigor mortis locked his right
hand in a tight fist.
She pried the stiff fingers
apart.
A small antique brass compass
rested in the palm.
The casing held a thick
patina of verdigris. "A shadow compass." Eva stepped closer, her green eyes wide. "The Veil Market vendors sell those. It points to the nearest rift." "And the robbers missed it." "There were no robbers." "A heavy gold Rolex sits on his left wrist. But the killer took the time to pry open his right hand and leave a cheap brass trinket?" Harlow turned the compass over. Protective sigils
were etched
into the back plate. Shade craftsmanship.
She had seen one of
these three years ago. The night Morris died.
Her sharp jaw tightened as
she
processed
the memory.
She shoved the thought away
and focused on the present. Harlow left the corpse and descended the dormant escalator shaft to check the lower concourse. The air grew heavier, thick with the scent of damp earth and ancient rust. Flickering halogen work lights cast long, distorted shadows across the peeling advertisements for nineties holidays. A discarded ticket booth sat at the bottom, its glass
shattered
and interior tagged with neon spray paint. The Veil Market used to operate right here, shifting locations every full moon.
Now, only the mundane debris
remained.
She found a dark smear
on the lower landing.
She rubbed it between her
gloved fingers. It felt greasy. Alchemical residue. Someone had dragged a heavy, leaking vessel up the stairs. The drag marks led directly toward the emergency exit. The heavy steel door hung open, revealing a pitch-black service tunnel. A cold draught carried the distinct scent of burning sage and rotting meat from the darkness. Harlow drew her torch and swept the beam across the concrete. Nothing. The killer had vanished into the labyrinth.
She climbed back up to
the ticket hall. Eva
was reading
from the tome, muttering in Latin. "Put the book away," Harlow said. "I found the counter-curse. If we chant the inversion, we can release his soul." "His soul is not the problem." Harlow flipped the small antique brass compass open. The glass face was cracked. The needle spun wildly before locking into place. It did not point north.
It pointed directly at the
tiled wall behind the corpse. "Bag this." Harlow handed the compass to the evidence technician.
She stepped up to the
wall. The white tiles
were cracked
and stained with soot.
She ran her gloved fingers
over the grout. "Forensics swept the wall," Eva said. "No fingerprints. No DNA." "I am not looking for DNA." Harlow pressed her palm against the tile. The grout felt warm. A faint vibration hummed through the ceramic. "The victim was not a willing participant. He was an anchor." "An anchor for what?" "The killer did not use the iron spike to murder him. They used it to pin him to the threshold. The blood spatter does not just hit the wall, Evie. Look at the grout lines." Eva stepped closer.
She shone her torch on
the tiles. The dark red blood had seeped into the cracks, but it did not drip down. It flowed sideways, defying gravity,
tracing
a
perfect
geometric circle around the spike. "It is a seal," Harlow said. She checked her
watch
. The second hand ticked past the twelve. "And it is failing." "You are losing it, Harlow. It is just blood." "Morris thought it was just blood, too." Harlow pulled her service weapon. "Clear the room. Get the techs out." "I am not clearing a crime scene because you are having a flashback." A loud crack
echoed
through the ticket hall. The iron spike groaned. The tiled wall bulged outward. Dust rained from the vaulted ceiling. The temperature plummeted. Frost crept across the
pristine
white trainers of the corpse. "Evie. Move." "Stand down, Detective." The iron spike snapped.
created_at
"2026-05-22T16:15:35.83Z"
5/22/2026, 4:15:35 PM
model
"qwen/qwen3.7-max-20260520"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1103
moderation_latency
(null)
generation_time
155411
tokens_prompt
4671
tokens_completion
10666
native_tokens_prompt
4516
native_tokens_completion
10045
native_tokens_completion_images
(null)
native_tokens_reasoning
8810
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0866275
router
(null)
provider_responses
0
endpoint_id
"6d30fdc6-f2a7-4bdf-b6ba-32353496d723"
id
"chatcmpl-0e4cc949-12d5-97f9-8e4c-b544dcff1969"
is_byok
false
latency
1103
model_permaslug
"qwen/qwen3.7-max-20260520"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer
(null)
request_id
"req-1779466535-zvPcDj6VIsym7XIIieKT"
session_id
(null)
api_type
"completions"
id
"gen-1779466535-CUJnGoKSteqKo8lK8CxR"
upstream_id
"chatcmpl-0e4cc949-12d5-97f9-8e4c-b544dcff1969"
total_cost
0.0866275
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
30
tagDensity
0.4
leniency
0.8
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
915
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
50.82%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
915
totalAiIsms
9
found
0
word
"gloom"
count
1
1
word
"pristine"
count
2
2
word
"etched"
count
1
3
word
"processed"
count
1
4
word
"shattered"
count
1
5
word
"tracing"
count
1
6
word
"perfect"
count
1
7
word
"echoed"
count
1
highlights
0
"gloom"
1
"pristine"
2
"etched"
3
"processed"
4
"shattered"
5
"tracing"
6
"perfect"
7
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
82
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
82
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
100
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
915
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
47.96%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
31
wordCount
637
uniqueNames
13
maxNameDensity
2.04
worstName
"Harlow"
maxWindowNameDensity
3.5
worstWindowName
"Harlow"
discoveredNames
Quinn
1
Camden
1
Town
1
Victorian
1
Kowalski
1
Harlow
13
Eva
7
Tube
1
Protective
1
Morris
1
Veil
1
Market
1
Latin
1
persons
0
"Quinn"
1
"Victorian"
2
"Kowalski"
3
"Harlow"
4
"Eva"
5
"Morris"
6
"Market"
places
0
"Camden"
1
"Town"
2
"Latin"
globalScore
0.48
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
56
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
915
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
100
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
36
mean
25.42
std
21.41
cv
0.842
sampleLengths
0
53
1
29
2
38
3
33
4
17
5
8
6
34
7
15
8
52
9
23
10
22
11
5
12
4
13
74
14
81
15
86
16
17
17
6
18
14
19
42
20
10
21
23
22
10
23
35
24
4
25
35
26
38
27
21
28
9
29
19
30
13
31
17
32
19
33
2
34
3
35
4
96.71%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
82
matches
0
"were etched"
1
"were cracked"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
108
matches
0
"was reading"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
100
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
639
adjectiveStacks
1
stackExamples
0
"heavy old leather-bound tome"
adverbCount
9
adverbRatio
0.014084507042253521
lyAdverbCount
6
lyAdverbRatio
0.009389671361502348
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
100
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
100
mean
9.15
std
6.23
cv
0.681
sampleLengths
0
15
1
19
2
12
3
7
4
9
5
20
6
17
7
21
8
3
9
13
10
6
11
3
12
8
13
17
14
8
15
34
16
2
17
9
18
4
19
13
20
9
21
1
22
9
23
5
24
1
25
4
26
10
27
6
28
9
29
8
30
10
31
12
32
5
33
4
34
32
35
8
36
2
37
9
38
4
39
9
40
10
41
15
42
14
43
15
44
18
45
13
46
6
47
9
48
7
49
3
58.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.39
totalSentences
100
uniqueOpeners
39
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
73
matches
(empty)
ratio
0
99.45%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
22
totalSentences
73
matches
0
"She stepped over the yellow"
1
"She adjusted her round glasses"
2
"She moved with military precision,"
3
"She crouched to inspect his"
4
"Her freckled complexion paled in"
5
"She checked the victim's pockets."
6
"She checked his hands."
7
"She pried the stiff fingers"
8
"She had seen one of"
9
"Her sharp jaw tightened as"
10
"She shoved the thought away"
11
"She found a dark smear"
12
"She rubbed it between her"
13
"It felt greasy."
14
"She climbed back up to"
15
"It did not point north."
16
"It pointed directly at the"
17
"She stepped up to the"
18
"She ran her gloved fingers"
19
"She shone her torch on"
ratio
0.301
1.10%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
67
totalSentences
73
matches
0
"Harlow Quinn snapped the latex"
1
"She stepped over the yellow"
2
"A rusted iron spike pinned"
3
"The metal protruded directly through"
4
"Eva Kowalski stood near the"
5
"She adjusted her round glasses"
6
"Eva tucked a curly red"
7
"Harlow ignored her."
8
"She moved with military precision,"
9
"She crouched to inspect his"
10
"Harlow stood and brushed dust"
11
"Her freckled complexion paled in"
12
"Harlow leaned closer to the"
13
"The smell of copper and"
14
"She checked the victim's pockets."
15
"She checked his hands."
16
"Rigor mortis locked his right"
17
"She pried the stiff fingers"
18
"A small antique brass compass"
19
"The casing held a thick"
ratio
0.918
68.49%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
73
matches
0
"Now, only the mundane debris"
ratio
0.014
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
20
technicalSentenceCount
0
matches
(empty)
83.33%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
1
matches
0
"Eva stepped, her green eyes wide"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
1
fancyTags
0
"Harlow pressed (press)"
dialogueSentences
30
tagDensity
0.133
leniency
0.267
rawRatio
0.25
effectiveRatio
0.067
86.6619%