Run: 2026-05-27-01KSMED54MRQFQTXP2TP4RZMCC

Run Details

Duration:
36.2s
Cost:
$0.003780
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The first whisper carried on a chill wind, barely audible over the steady thrum of Rory's heart. "Rory... Rory..." She froze, backpack still over her shoulder, hand resting on the heavy iron latch of the gate. Richmond Park at night was none of her useless. This was— "No, fuck this!" Rory's whisper shot back, equal parts panic and indignation. She whipped around to see if—and to crucify—if anyone was near, but the grove was dead silent. The old oaks loomed overhead, branches creaking with the late-autumn breeze. Their gnarled shapes framed the sickly moon, which seemed to pulse with each thump in her chest. *They're just trees. Stop acting crazy.* Only...The park wasn't supposed to be open this late, though the gate hadn't been locked. No one else was around, leaving Rory alone in this pocket of midnight. She came here looking for an impressive jumping-off point for her next writing phase, not for some spooky-ass grove. Fuck. Massive, bony fingers dug into Rory's skin as she gritted her teeth, finally tugging the heavy latch. With a heavy thud, the gate came loose. She slipped inside, the hairs on the back of her neck rising. A cheery text to Eva had seemed like a good idea, but the bars weren't holding fair; she'd had not a single reply. Those strange whispered rasps... A knot of fear and anger rose in Rory's throat as she tried to focus. No way was she broadcasting a "HELP ME" -type message, but - *clarity.* *Time to put you in your place. Early morning, she'd scoff, "show me a lupus garou and I'll cure you for it", she told herself grimly As Rory ventured deeper into the grove, EUR sent cold tendrils snaking through the air, each one a step further from safety, until - "Fuck. Fuck!" Enough is enough. Rory made a sharp left, nearly tripping over a fallen branch as she?”Run. That was her only plan, though where to she had no idea. Stopping for a moment, let her hands panic sunk in, slowly taking in the surreal scene before her. Ancient oak trees, twisted and bare, encircled a shaded clearing. Their branches creaked ominously overhead, casting dark shadows that seemed to dance and writhe on the forest floor. In the moonlit glade, wildflowers bloomed, their colours lurid and intense. A cold wind swept through the glade, carrying with it the faint sound of wailing and the reek of rotting meat. The underwent goosebumps. Something about this placeraunt her. Rory's stomach turned. Dark energy pulsed from the grove, as if the very air was charged with malevolent intent. Hurtley cursed under her breath. This was no ordinary nighttime stroll in the woods. She laughed quietly. "What did you think, Rory?" Standing in the middle of the road. What the hell was going on? Where was the faerie-touched Laurel Grove via Mr. With a grimace, Rory forced her legs to carry her forward, into the center of the clearing. The ground beneath her feet seemed to pulse in rhythm with the strange energy emanating from the grove. The Heartstone night pendant hung heavy around her neck, throbbing like a second heartbeat. As she took another step, the Heartstone began to glow faintly, its crimson gemstone pulsing in time with the throb in Rory's head. She reached up to touch it, and was shocked by its warmth. The grove didn't want her here, that much was undeniable. But it was far too late to turn back now. The grove had a hold on her, and she wasn't going to leave until she discovered why. Torn between fear and fascination, Rory found herself drawn deeper into the grove, compelled to uncover its secrets. With each step, the pendant grew warmer, its glow more intense. The whispers grew louder, more insistent, until they were almost intelligible. Rory strained to make out the words, but they remained just out of reach. Suddenly, a branch snapped behind her. Rory whirled around, heart pounding in her chest. But there was nothing there, only the swaying trees and the ever-present shadows. She shook her head, trying to clear the cobwebs. Focus. The pendant was leading her somewhere, she could feel it. With a deep breath, Rory set off once more, following the pulsing warmth that seemed to emanate from the grove's center. As she walked, the trees seemed to change around her, the branches twisting and contorting into strange, unsettling shapes. The underbrush grew thicker, more impenetrable, until Rory found herself fighting her way through the tangled thorns and vines. But still, she pressed on, drawn ever closer to the source of the grove's strange power. The whispers grew louder, the energy more intense, until Rory felt like she was drowning in a sea of malevolence. Just as despair began to overtake her, the grove opened up before her, revealing a small, hidden glade. In the center stood a massive oak tree, its trunk twisted and gnarled, its branches reaching out like skeletal fingers. And there, nestled in the roots of the tree, was a small, ragged bundle. With trembling hands, Rory reached out and picked up the bundle, unwrapping it to reveal a crumbling, ancient tome. Its pages were brittle with age, its cover worn and torn. Rory stroked the tome, and a faint memory surfaced. She'd seen this before, in a dream maybe, or a thought. But she couldn't quite grasp it, the memory frustratingly just out of mental reach.. As she turned to the first page, the world seemed to still around her. This was it - the reason the grove had called to her, the secret it had been trying to reveal. But as Rory began to read, a sudden gust of wind sent the pages flying, the tome bursting apart in her hands. The parchment crumbled to dust, and Rory found herself falling, plummeting down a endless chasm of darkness. She hit the ground with a bitter, crunchy THUD that knocked the wind out of her, making violent impact with the cold, unyielding force of the earth. Gasping, Rory looked around her. She was back in the grove, standing beneath the twisted oak tree. But something was different. The trees seemed to shimmer, the leaves rustling with whispers. Thumb-sized lights danced around her, like glowing fireflies. They launched and swirled, pulsing like captured lightning. Supporting herself on the trunk, Rory pulled herself into a sitting position, trying to regain her breath. The air tasted of ozone and decay. Suddenly, an enormous male deer burst from the shrubbery, its rack antlers broad like a crown, its eyes twin orbs of blue light. Hunting horns blasted, growing ever louder, more insistent— Rory blinked, taking stock of her surroundings. Her chest still pumped from the fall, but the oa grove was silent, and the stag nowhere to be seen. Had she - ? Meanwhile, the Heartstone pendant beat harder, hotter, like it was alive. Rory reached up and gripped it tightly, feeling the strange energy pulsing through her. "I need to be goal-oriented. Deal with this later. Find a way out, and then think." She gave the necklace a hard, solid shake--and took off. Stupid, sure, but like hell was she going to stay here a second longer dreading what she'd found. She'd worry about whatever this -protector/protection, whatever - had meant later. Protruding branches clipped her hair and eyes but Rory didn't care--the necklace was still glowing, its warmth intensifying. Whispering, then sawing, she felt physically drawn to it, like the cord around her neck was leading her somewhere specific. She kept following the path, until- **thump**. Rory ran into a motionless deer. Not just a deer. A *massive* one. It stood like marble, in the middle of the path. When you saw one in the forest, it didn't look down at you before you could get close, fearful of you--and especially not this size. Rory eyed it. The Heartstone heated up even more but before she could consider what that meant, a cool voice spoke. "Poor sweet. To set foot here. And so young."
created_at"2026-05-27T10:06:44.198Z" 5/27/2026, 10:06:44 AM
model"thedrummer/skyfall-36b-v2"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency745
moderation_latency(null)
generation_time33924
tokens_prompt4560
tokens_completion2027
native_tokens_prompt4212
native_tokens_completion1829
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0037798
router(null)
provider_responses
0
endpoint_id"1eb01ded-ae11-49e6-8aa6-3067584070bd"
id"chatcmpl-b8225d55272af785"
is_byokfalse
latency745
model_permaslug"thedrummer/skyfall-36b-v2"
provider_name"Parasail"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779876404-fZn0cDVtBrUcHZjAzREa"
session_id(null)
api_type"completions"
id"gen-1779876404-HZilCvYetPAOhEEebz6w"
upstream_id"chatcmpl-b8225d55272af785"
total_cost0.0037798
cache_discount(null)
upstream_inference_cost0
provider_name"Parasail"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
18.18% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount1
adverbTags
0"She laughed quietly. [quietly]"
dialogueSentences11
tagDensity0.364
leniency0.727
rawRatio0.25
effectiveRatio0.182
81.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1343
totalAiIsmAdverbs5
found
0
adverb"slowly"
count1
1
adverb"very"
count1
2
adverb"suddenly"
count2
3
adverb"tightly"
count1
highlights
0"slowly"
1"very"
2"suddenly"
3"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.99% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1343
totalAiIsms18
found
0
word"whisper"
count2
1
word"chill"
count1
2
word"loomed"
count1
3
word"pulse"
count2
4
word"surreal"
count1
5
word"dance"
count1
6
word"stomach"
count1
7
word"pulsed"
count1
8
word"charged"
count1
9
word"throb"
count1
10
word"warmth"
count3
11
word"pounding"
count1
12
word"could feel"
count1
13
word"marble"
count1
highlights
0"whisper"
1"chill"
2"loomed"
3"pulse"
4"surreal"
5"dance"
6"stomach"
7"pulsed"
8"charged"
9"throb"
10"warmth"
11"pounding"
12"could feel"
13"marble"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences58
matches
0"was shocked"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount11
narrationSentences58
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences61
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen83
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords9
totalWords1347
ratio0.007
matches
0"They're just trees. Stop acting crazy."
1"clarity."
2"thump"
3"massive"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
44.82% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1236
uniqueNames8
maxNameDensity2.1
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory26
Park1
Eva1
Enough1
Laurel1
Grove1
Mr1
Heartstone4
persons
0"Rory"
1"Eva"
2"Mr"
3"Heartstone"
places
0"Park"
1"Laurel"
2"Grove"
globalScore0.448
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount4
matches
0"shadows that seemed to dance and writhe on the forest floor"
1"warmth that seemed to emanate from the grove's center"
2"felt like she was drowning in a sea of"
3"quite grasp it, the memory frustratingly just out of mental reach"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1347
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences61
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean33.67
std18.69
cv0.555
sampleLengths
019
128
263
348
464
554
624
748
839
932
1030
1115
1214
1335
1414
1572
1629
1725
1827
1910
2031
2138
2236
2338
2414
2530
2634
2734
2839
2927
3017
3130
3224
3323
348
3531
3625
3793
3876
399
93.16% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences58
matches
0"been locked"
1"was shocked"
49.17% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs221
matches
0"was around, leaving"
1"weren't holding"
2"was going"
3"was leading"
4"was drowning"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount1
flaggedSentences8
totalSentences61
ratio0.131
matches
0"This was—"
1"She whipped around to see if—and to crucify—if anyone was near, but the grove was dead silent."
2"A cheery text to Eva had seemed like a good idea, but the bars weren't holding fair; she'd had not a single reply."
3"No way was she broadcasting a \"HELP ME\" -type message, but - *clarity.* *Time to put you in your place."
4"As she turned to the first page, the world seemed to still around her. This was it - the reason the grove had called to her, the secret it had been trying to reveal."
5"Hunting horns blasted, growing ever louder, more insistent—"
6"Rory blinked, taking stock of her surroundings. Her chest still pumped from the fall, but the oa grove was silent, and the stag nowhere to be seen. Had she - ?"
7"She kept following the path, until- **thump**. Rory ran into a motionless deer. Not just a deer. A *massive* one. It stood like marble, in the middle of the path. When you saw one in the forest, it didn't look down at you before you could get close, fearful of you--and especially not this size. Rory eyed it. The Heartstone heated up even more but before she could consider what that meant, a cool voice spoke."
93.24% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1299
adjectiveStacks0
stackExamples(empty)
adverbCount62
adverbRatio0.04772902232486528
lyAdverbCount19
lyAdverbRatio0.014626635873749037
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences61
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences61
mean22.08
std17.34
cv0.785
sampleLengths
017
12
217
39
42
512
617
711
817
93
103
1115
1213
1319
141
1517
168
1712
1823
194
2015
2120
2243
235
2443
2539
2632
2730
2815
2914
3035
3114
3272
3329
3425
3527
3610
3731
3838
3936
4038
4114
4230
4334
4434
4539
4627
4717
4830
4924
92.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.5573770491803278
totalSentences61
uniqueOpeners34
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences55
matches
0"Suddenly, a branch snapped behind"
1"Suddenly, an enormous male deer"
2"Meanwhile, the Heartstone pendant beat"
ratio0.055
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences55
matches
0"She froze, backpack still over"
1"She whipped around to see"
2"Their gnarled shapes framed the"
3"*They're just trees."
4"She came here looking for"
5"She slipped inside, the hairs"
6"She laughed quietly. Standing in"
7"She shook her head, trying"
8"She hit the ground with"
9"She kept following the path,"
ratio0.182
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount25
totalSentences55
matches
0"The first whisper carried on"
1"She froze, backpack still over"
2"Richmond Park at night was"
3"Rory's whisper shot back, equal"
4"She whipped around to see"
5"The old oaks loomed overhead,"
6"Their gnarled shapes framed the"
7"*They're just trees."
8"Only...The park wasn't supposed to"
9"She came here looking for"
10"She slipped inside, the hairs"
11"A cheery text to Eva"
12"Those strange whispered rasps..."
13"A knot of fear and"
14"Rory made a sharp left,"
15"A cold wind swept through"
16"She laughed quietly. Standing in"
17"The Heartstone night pendant hung"
18"The whispers grew louder, more"
19"She shook her head, trying"
ratio0.455
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences55
matches
0"Just as despair began to"
1"To set foot here."
ratio0.036
55.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount5
matches
0"Ancient oak trees, twisted and bare, encircled a shaded clearing. Their branches creaked ominously overhead, casting dark shadows that seemed to dance and writh…"
1"Dark energy pulsed from the grove, as if the very air was charged with malevolent intent. Hurtley cursed under her breath. This was no ordinary nighttime stroll…"
2"The pendant was leading her somewhere, she could feel it. With a deep breath, Rory set off once more, following the pulsing warmth that seemed to emanate from t…"
3"Just as despair began to overtake her, the grove opened up before her, revealing a small, hidden glade. In the center stood a massive oak tree, its trunk twiste…"
4"She hit the ground with a bitter, crunchy THUD that knocked the wind out of her, making violent impact with the cold, unyielding force of the earth."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"She laughed quietly. (laugh)"
dialogueSentences11
tagDensity0.091
leniency0.182
rawRatio1
effectiveRatio0.182
77.3561%