Run: 2026-05-27-01KSMEF7C3VJDHWWD4HWR3EA2S

Run Details

Duration:
19.6s
Cost:
$0.001847
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Darkness swallowed Richmond Park, its blanket of blackest night unbroken by even the faintest sliver of moon. A misstep from the narrow, winding path sent a damp rustling through the underbrush. Her heart leapt but she pressed on, hands outstretched to fend off any low-hanging branches. Crickets sang in the trees, their ceaseless tune too regular to be natural. The crunch of dead leaves underfoot — she'd heard tales of eyes watching from the shadows there, but she'd been so sure she was too smart for their thinking — was the only sound. Then, as she forced herself to keep moving, faster and faster, the sounds began to change. A rhythm, a heartbeat that throbbed at the edges of hearing. The Heartstone wept. A crimson tear slid down her palm as a wave of dread flooded through Rory. *Get out*, *get out now*! But the asusting words wouldn't form. Her breathing came in short, sharp gasps as the pulse grew louder, the steady beat of her own heart out of step. The first time it happened, a few weeks ago, she'd nearly vomited at the sheer helplessness of it. *This. You're the same girl who screamed and writhed, who howled projectiles, who...* She shook her head to clear it, her midnight black tresses springing wildly from the hasty ponytail. The crimson stone hung around her throat, delicate silver chain gleaming in the darkness like a hunter's teeth. It felt so innocent, the gift from her admirer, the boy in the black turtleneck... A sharp crunch on the path sent Rory whirling, the stone swinging free. Something smirked in the darkness, but when she pointed her flashlight beam, nothing was there. She turned, trying to retrace her steps, believing each breath to be her last. Closing in. Rory pointed her finger towards the Heartstone, which pulsed and glowed and vibrated like a trapped wraith, shuddering and thrusting against her skin. Sleek silver coils twined around Roxy's neck, constricted and strangled like serpents in the grasses. The stone now a raging bull of crimson, set deep within the heart of the snake pit. She let out a scream She let out a scream *You're weeping, Dorian. The tragedy is yours. And the messenger who led you to it. Being one while not being the other. Ironic, no?* The wind howled an eerie lament, carrying with it the scent of something rotten. Somewhere in the black, a twig snapped. She took a staggered step, knowing it was too late. They had waited, stalking her. Hiding behind the trees, in the shadows, until the moment was ripe. Until that instant of scented weakness, that vulnerability. *Of course he left you. He saw the blood in your hair, the carvings in your skin, the pained sighs of pleasure that you could not contain. He will never return, Dorian. So why wait for him to hear it from you?* Roxy felt it. The soft brush at the nape of her neck, the tickling on the skin. Silky smooth and cold. Swirling. Threatening to take her. A spotlight erupted from the clearing, freezing her midstride. "Well, well, well. If it isn't darling Roxy." The voice was smooth as honey, slick with venom. The Heartstone screamed in warning, thrashing against his neck after a failed escape attempt. "Who...?" They stepped from the shadow, hiding, holding, watching her reactions, testing, daring her to betray them before she could betray herself. The stone flashed in the moonlight. So familiar, yet strange. Like something from a dream. No, a nightmare. The strategy had worked before. Allow her mind to linger on soft eyes and tender words, instill trust, and then — *Open up, darling. Let them in.* "Where have you gone, my treasure. What have they done to you? Tell me and I will fix everything, just as I always have." Her screams echoed through the night, dying away one by one. Until only a choking silence. The light popped. Only a few feet away, a dark shape stirred. Impossibly long and thin, it shambled into a shadowless space, and stood. Two burning coals, once eyes, now holes in a squash-like face. "Roxy..." It called, tongue lapping out in anticipation.
created_at"2026-05-27T10:07:50.179Z" 5/27/2026, 10:07:50 AM
model"thedrummer/skyfall-36b-v2"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency267
moderation_latency(null)
generation_time19490
tokens_prompt4560
tokens_completion1071
native_tokens_prompt4212
native_tokens_completion991
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4208
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.001847
router(null)
provider_responses
0
endpoint_id"1eb01ded-ae11-49e6-8aa6-3067584070bd"
id"chatcmpl-a19252ac1633225b"
is_byokfalse
latency267
model_permaslug"thedrummer/skyfall-36b-v2"
provider_name"Parasail"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779876470-97fGdcrvjx2aJnPtf4ia"
session_id(null)
api_type"completions"
id"gen-1779876470-Gy7UAwhRLa4hUtCI4aEP"
upstream_id"chatcmpl-a19252ac1633225b"
total_cost0.001847
cache_discount0.0012624
upstream_inference_cost0
provider_name"Parasail"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount696
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount696
totalAiIsms10
found
0
word"ceaseless"
count1
1
word"throbbed"
count1
2
word"pulse"
count1
3
word"gleaming"
count1
4
word"pulsed"
count1
5
word"vibrated"
count1
6
word"familiar"
count1
7
word"echoed"
count1
8
word"silence"
count1
9
word"anticipation"
count1
highlights
0"ceaseless"
1"throbbed"
2"pulse"
3"gleaming"
4"pulsed"
5"vibrated"
6"familiar"
7"echoed"
8"silence"
9"anticipation"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
98.96% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences64
matches
0"a wave of dread"
1"t in anticipation"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences64
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences67
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
0.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords90
totalWords699
ratio0.129
matches
0"Get out"
1"get out now"
2"This. You're the same girl who screamed and writhed, who howled projectiles, who..."
3"You're weeping, Dorian. The tragedy is yours. And the messenger who led you to it. Being one while not being the other. Ironic, no?"
4"Of course he left you. He saw the blood in your hair, the carvings in your skin, the pained sighs of pleasure that you could not contain. He will never return, Dorian. So why wait for him to hear it from you?"
5"Open up, darling. Let them in."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions12
wordCount665
uniqueNames6
maxNameDensity0.45
worstName"Heartstone"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Heartstone3
Rory3
Roxy2
Dorian2
persons
0"Heartstone"
1"Rory"
2"Roxy"
3"Dorian"
places
0"Richmond"
1"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount699
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences67
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean20.56
std13.21
cv0.643
sampleLengths
046
147
227
33
426
522
618
713
817
918
1015
1128
1216
1355
145
155
1624
1721
1835
1942
2026
219
228
2323
241
2527
2612
2721
286
2924
3016
313
3232
338
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences64
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs121
matches(empty)
57.57% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences2
totalSentences67
ratio0.03
matches
0"The crunch of dead leaves underfoot — she'd heard tales of eyes watching from the shadows there, but she'd been so sure she was too smart for their thinking — was the only sound."
1"Allow her mind to linger on soft eyes and tender words, instill trust, and then —"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount663
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.03770739064856712
lyAdverbCount6
lyAdverbRatio0.00904977375565611
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences67
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences67
mean10.43
std6.67
cv0.64
sampleLengths
017
114
215
313
434
516
611
73
815
95
106
1122
1218
131
1412
1517
1618
1715
1813
1915
2014
212
2223
2315
2417
2513
264
278
287
292
3014
317
3210
335
3412
358
365
3722
385
3910
403
4114
424
431
444
459
468
479
4814
491
97.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6119402985074627
totalSentences67
uniqueOpeners41
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences60
matches
0"Then, as she forced herself"
1"Somewhere in the black, a"
2"*Of course he left you."
3"So familiar, yet strange."
4"Only a few feet away,"
5"Impossibly long and thin, it"
ratio0.1
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences60
matches
0"Her heart leapt but she"
1"Her breathing came in short,"
2"You're the same girl who"
3"She shook her head to"
4"It felt so innocent, the"
5"She turned, trying to retrace"
6"She let out a scream"
7"She took a staggered step,"
8"They had waited, stalking her."
9"He saw the blood in"
10"He will never return, Dorian."
11"They stepped from the shadow,"
12"Her screams echoed through the"
13"It called, tongue lapping out"
ratio0.233
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount37
totalSentences60
matches
0"Darkness swallowed Richmond Park, its"
1"A misstep from the narrow,"
2"Her heart leapt but she"
3"Crickets sang in the trees,"
4"The crunch of dead leaves"
5"A rhythm, a heartbeat that"
6"The Heartstone wept."
7"A crimson tear slid down"
8"Her breathing came in short,"
9"The first time it happened,"
10"You're the same girl who"
11"She shook her head to"
12"The crimson stone hung around"
13"It felt so innocent, the"
14"A sharp crunch on the"
15"Something smirked in the darkness,"
16"She turned, trying to retrace"
17"Rory pointed her finger towards"
18"The stone now a raging"
19"She let out a scream"
ratio0.617
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences60
matches(empty)
ratio0
99.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount2
matches
0"She turned, trying to retrace her steps, believing each breath to be her last."
1"They stepped from the shadow, hiding, holding, watching her reactions, testing, daring her to betray them before she could betray herself."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount1
matches
0"It called, tongue lapping out in anticipation"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
86.0424%