NC Bench
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Run: 2026-05-27-01KSMEF871RG7KXE6KX0HKA9TV
Run Details
Model:
Skyfall 36B V2
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
22.2s
Cost:
$0.003649
Provider:
Parasail
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
62.59%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
18.95%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
70.22%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
41.30%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
73.75%
Paragraph length variance
(details)
93.37%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
96.67%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
85.2286%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
In twilight's waning moments, a motley crew of adventurers huddled at the entrance.
The sun's final rays stretched
across the grotto's uneven stones, yet failed to pierce the darkness that lurked within. Unsure of what lay ahead, they squeezed through the narrow opening. "Bloody hell, it reeks of fae scum in here," Silas spat.
The old barman shouldered aside
tangles of wilting ivy. Musty air rushed out to greet him. "What kind of reward's enough to make me do this again?"
His grip tightened on the
sledgehammer he held.
His companions looked as eager
to keep inside reduced.
A hazy luminescence hung in
the air, barely illuminating the stone passageway ahead. Curly wisps of moss and mottled fungi carpeted the tunnel's walls, as wondrous as it was off-putting. Thick roots coiled around pale boulders, forcing the interlopers to proceed
carefully
. "Stay alert," Alyssa ordered.
The tall mage adjusted her
spectacles.
The faint glow of her
lantern
flickered
restlessly. "We'reShowing vulnerability but appears knowledgeable and assertive. If needed, a mage is best placed to lead ancient ruins, as this opportunity allows her to assemble knowledge and data while showing experience and knowledge burning candlelight." Showing knowledge, skill and value.
A falling branch clattered somewhere
deeper in the ruins. Heartbeats
thundered
.
Aleena whirled with the dagger
she kept hidden in her skirts, teeth bared.
Her eyes flashed out the
chamber's crypts.
Several seconds passed before the
sounds of their unsteady breathing filled the chamber once more.
They pressed deeper into the
tunnel, its height lessening.
An unsettling green light leaked
from the slits under Alyssa's hood. Limp tentacles writhed on the cavern's walls, dripping viscous ooze.
The atmosphere grew heavy, thick
as honey.
The moist air created a
film across their skin. Their lungs felt thick. Ahead, a faint silhouette formed, growing more defined as they went further.
It was as if the light itself grew physical, transforming into an otherworldly figure
. Within the shape, something moved.
Suddenly, the figure leapt forward
and Student-like, wondered no time
was left
to miss his lotto ticket for the second week in the town his brother and moody sister lived and if his luck would keep on keen about The Veil, thinning the space between realms.
She focused, but couldn't always
maintain. Spatial overlay collisions jumbled her thoughts. Aurora shook her head. Within the figure, something moved. Then a hand thrust out, snatching her sleeve. The creature pulled itself free, dripping and translucent, its violet eyes boring in to hers. She stared back,
transfixed
. Then the creature spoke. The texture of its voice was
completely
unlike anything she'd heard before.
It sounded like the rush
of river water, the rustle of autumn leaves, the
whisper
of night birds. "Seek and you shall... in carnage fated" it rasped.
Then the figure faded, leaving
Aurora shaken. Questions swirled, but no answers came. The group pressed forward, eyes averted. Aurora felt a growing fogginess in her mind. Her skull
throbbed
. Space
seemed to
stretch, compact and redefine itself around them. She forced her eyes open, but her vision had sharpened, allowing her to follow them as they walked. When her vision cleared, they had emerged into a smooth circular chamber, white
marble
staircases ascending the far walls and winding away. An expectation
seemed to
hang in the air, like an invitation waiting to be accepted. Abruptly, the passage ended. Aurora stumbled to a halt, the rest of the group halting behind her. Gus tapped her shoulder from behind her. "Is this it? Across the vast empty chamber, a pair of half open doors beckoned. Anticipation coalesced in their throats, but no one spoke. Gwythyr took the lead, rounded the corner and disappeared into the
gloom
of the chamber. The deliberations over who should go in continued on in whispers, each of them weighing factors of personal gain against
potential
danger.
Suddenly, a scream erupted from
beyond the doors, cutting off abruptly. Gwythyr's voice, raised in a wordless cry. Then
silence
. No one breathed. In the absence of sound,
the sense of dread
flowered. Gwythyr should have been outside by now. Something was wrong.
Slowly, uncertainly, they began to
move, arms raised and weapons out. They threw open the
marble
doors. The scene they beheld made their breath catch. A vast circular room, walls and ceiling lost in shadow. Floating in the center of the chamber, a pearlescent orb, soft luminescence radiating outwards and glowing against the darkness like a second moon. The orb rotated
gently
, chronicling prophetic visions and perditions, now and forever. But their attention
was focused
on something much closer. The only other thing in the room was Gwythyr. Lying on his back, arms and legs splayed. Blood pooled in dark circles around his wounds. His staring, sightless eyes reflected only chasm darkness in the pool of red.
created_at
"2026-05-27T10:07:51.039Z"
5/27/2026, 10:07:51 AM
model
"thedrummer/skyfall-36b-v2"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
639
moderation_latency
(null)
generation_time
22105
tokens_prompt
5338
tokens_completion
1269
native_tokens_prompt
5044
native_tokens_completion
1093
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0036486
router
(null)
provider_responses
0
endpoint_id
"1eb01ded-ae11-49e6-8aa6-3067584070bd"
id
"chatcmpl-b30fa05444855527"
is_byok
false
latency
639
model_permaslug
"thedrummer/skyfall-36b-v2"
provider_name
"Parasail"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer
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request_id
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session_id
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api_type
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upstream_id
"chatcmpl-b30fa05444855527"
total_cost
0.0036486
cache_discount
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upstream_inference_cost
0
provider_name
"Parasail"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
6
tagDensity
0.667
leniency
1
rawRatio
0
effectiveRatio
0
62.59%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
802
totalAiIsmAdverbs
6
found
0
adverb
"carefully"
count
1
1
adverb
"suddenly"
count
2
2
adverb
"completely"
count
1
3
adverb
"slowly"
count
1
4
adverb
"gently"
count
1
highlights
0
"carefully"
1
"suddenly"
2
"completely"
3
"slowly"
4
"gently"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
18.95%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
802
totalAiIsms
13
found
0
word
"flickered"
count
1
1
word
"thundered"
count
1
2
word
"otherworldly"
count
1
3
word
"transfixed"
count
1
4
word
"whisper"
count
1
5
word
"throbbed"
count
1
6
word
"marble"
count
2
7
word
"anticipation"
count
1
8
word
"gloom"
count
1
9
word
"potential"
count
1
10
word
"silence"
count
1
11
word
"sense of"
count
1
highlights
0
"flickered"
1
"thundered"
2
"otherworldly"
3
"transfixed"
4
"whisper"
5
"throbbed"
6
"marble"
7
"anticipation"
8
"gloom"
9
"potential"
10
"silence"
11
"sense of"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
59
matches
0
"the sense of dread"
70.22%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
59
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
60
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
58
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
802
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
12
wordCount
735
uniqueNames
5
maxNameDensity
0.54
worstName
"Aurora"
maxWindowNameDensity
2
worstWindowName
"Aurora"
discoveredNames
Alyssa
2
Student-like
1
Veil
1
Aurora
4
Gwythyr
4
persons
0
"Alyssa"
1
"Student-like"
2
"Veil"
3
"Aurora"
4
"Gwythyr"
places
(empty)
globalScore
1
windowScore
1
41.30%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
46
glossingSentenceCount
2
matches
0
"It was as if the light itself grew physical, transforming into an otherworldly figure"
1
"sounded like the rush of river water, the"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
802
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
60
matches
(empty)
73.75%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
17
mean
47.18
std
19.25
cv
0.408
sampleLengths
0
43
1
55
2
42
3
58
4
46
5
50
6
31
7
58
8
92
9
82
10
27
11
58
12
20
13
23
14
25
15
54
16
38
93.37%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
59
matches
0
"was left"
1
"was focused"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
142
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
60
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
519
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.038535645472061654
lyAdverbCount
8
lyAdverbRatio
0.015414258188824663
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
60
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
60
mean
13.37
std
11.71
cv
0.876
sampleLengths
0
13
1
19
2
11
3
11
4
9
5
7
6
19
7
9
8
13
9
17
10
12
11
4
12
6
13
8
14
40
15
9
16
2
17
13
18
7
19
15
20
9
21
11
22
10
23
7
24
9
25
4
26
12
27
14
28
5
29
46
30
6
31
6
32
4
33
5
34
8
35
15
36
4
37
4
38
12
39
18
40
9
41
7
42
6
43
6
44
8
45
3
46
10
47
18
48
22
49
15
96.67%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
2
diversityRatio
0.6333333333333333
totalSentences
60
uniqueOpeners
38
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
7
totalSentences
55
matches
0
"Suddenly, the figure leapt forward"
1
"Then a hand thrust out,"
2
"Then the creature spoke."
3
"Then the figure faded, leaving"
4
"Abruptly, the passage ended."
5
"Suddenly, a scream erupted from"
6
"Slowly, uncertainly, they began to"
ratio
0.127
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
11
totalSentences
55
matches
0
"His grip tightened on the"
1
"His companions looked as eager"
2
"Her eyes flashed out the"
3
"They pressed deeper into the"
4
"Their lungs felt thick."
5
"It was as if the"
6
"She focused, but couldn't always"
7
"She stared back, transfixed."
8
"It sounded like the rush"
9
"Her skull throbbed."
10
"She forced her eyes open,"
ratio
0.2
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
34
totalSentences
55
matches
0
"The sun's final rays stretched"
1
"The old barman shouldered aside"
2
"His grip tightened on the"
3
"His companions looked as eager"
4
"A hazy luminescence hung in"
5
"The tall mage adjusted her"
6
"The faint glow of her"
7
"A falling branch clattered somewhere"
8
"Aleena whirled with the dagger"
9
"Her eyes flashed out the"
10
"Several seconds passed before the"
11
"They pressed deeper into the"
12
"An unsettling green light leaked"
13
"The atmosphere grew heavy, thick"
14
"The moist air created a"
15
"Their lungs felt thick."
16
"It was as if the"
17
"She focused, but couldn't always"
18
"Aurora shook her head."
19
"The creature pulled itself free,"
ratio
0.618
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
55
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
27
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
2
fancyTags
0
"Silas spat (spit)"
1
"Alyssa ordered (order)"
dialogueSentences
6
tagDensity
0.333
leniency
0.667
rawRatio
1
effectiveRatio
0.667
85.2286%