Run: 2026-05-27-01KSMEFZ2ZGF17TQMDN18DM15X

Run Details

Duration:
25.5s
Cost:
$0.001276
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn's worn leather watch had just struck three when the call came through. An abandoned Tube station. Students. Something strange. That's all the dispatcher had offered. Her fingers flexed, remembering the determinations on her case board, when her colleague said the case might be closed without a hitch. Right. The moment she descended into the tunnels of Camden Town, Quinn's military precision bearing transformed her step-by-step hesitations into wary determination. Tube stations have a particular smell, especially abandoned ones: stagnant water, dated concrete, and the atmosphere of forgotten history. This particular station had a third element—a sharp, almost metallic tang that made her nostrils flare with the memory of blood on old paperwork. The scene looked amateurish to the untrained eye: chalk outlines surrounding three figures, a sparse scattering of evidence tags, and a lone forensic investigator dusting surfaces with a practised touch. "You called it in?" Quinn asked without preamble. The figure didn't turn immediately, moving methodically across the once-bustling platform. "That's right. Wright's the name. Forensics." Wright straightened, revealing a wiry frame and a nervous habit of pushing his glasses up his nose. "It's a strange one, Detective Quinn." "Strange how?" "Look at this." Wright gestured to the nearest chalk outline. "Standard corpse positioning, nothing... supernatural... that I've witnessed firsthand. But look there." He pointed to a curious scorch mark on the/platform's edge. "And see that? Footprints from boots too large for the victims." Detailed descriptions don't always reach you immediately. Quinn's eyes, however, zeroed in on what Wright hadn't described: the small brass compass sat beside a transfixed victim's right hand. Not a common item to find at crime scenes, especially ones involving drugs, as preliminary reports had suggested. Her military training kicked in; stay alert, stay detached, and see beyond obvious explanations. "Victims?" she asked, voice dry as old bread. "Three young blokes from some Central Saint Martins course." Wright kept pace as Quinn circled the scene. "Art students, apparently. That's what makes this all the more puzzling. They were high as kites, according to toxicology. No defensive wounds. Just dropped into their own little party." LIttle details whispered to Quinn's detective senses. The edge of a torn leather satchel behind a support column. Chalk dust mixing inconsistently with the presence of coppery odour. One body's feet were pointed eastward, while the others looked north. Convenient. "What's your theory?" Quinn finally asked, circling back as Wright finished bagging a sample. "It's straightforward, really. Bad batch of whatever they were taking. They keeled over. Another party-goer got spooked and ran, leaving the compass behind." "Improbable as that sounds, there's not another plausible explanation." The remark slid out effortlessly. Wright studied his sample with renewed interest. "The precise placement of that compass—" Quinn gestured towards the inanimate object. "That rogue foot imprint near the chipped poster of Primrose Hill—" a pause for dramatic effect. "And why were they in a condemned station when the underground market moved to Hackney weeks ago?" Wright froze, reducing Quinn's observation to a whisper amid the damp concrete stranglers. "How did you—?" Quinn smiled, a small sharp curve that didn't reach her eyes. "I read case files, Wright. Local knowledge matters. Camden market has nasty reputation these days. Plus." She knelt beside the compass, ignoring the forensic tent over a victim's hand. "This thing isn't a drug dealer's trinket. Old Minton coin above it?" fish-eye symbol, typical of Veil Market artisans." As her leather-gloved fingers traced the compass's protected casing, she felt a shudder. Such artifacts had been acquiring a new popularity since the nights she'd patrolled Morris's case all those years. Never recovered, but always present. Another forensic investigator nearly ran over her, distracted by something in the beam of his torch towards the tunnel. "Detective! You'll want to see this!" Quinn stood, the compass economically inspected and bagged, its needle still spinning thoughts Quinn had retained from excess documentation. The air pressure changed as they moved down the inclined tunnel towards the station's underbelly. A track of used what Wright would call 'street drug paraphernalia' led deeper than the station's typical expanse. "I've had bigger nights patrolling the Square Mile," Wright commented. "Things used to go bump in tunnels but..." "Here since 6pm," A second investigator said simply. "No trace. Almost as if they were period dancers and simply vanished." Thankfully, Quinn was immune to period drama. Her eyes swept the walls looking for scratch marks. Mostly metal engravings faded, oxidized over decades. There. Near a partial spot, something that gleamed beyond typical oxidation. Her torch clicked on. "A bone token," Wright breathed, instinct making him retreat a step as reality compromised the stage. "That's a—" "Veil Market access," Quinn finished, her voice tight. She flicked her eyes towards the damp, dark complex of tunnels ahead, the beam of her torch cutting through the thick atmosphere like a knife. "Wright, your buddy isn't looking in the right place. Students were here for abruch, not a party. Occultism has been creeping onto the lecture circuit again." Quinn's voice hardened, her shoulders squared. "Get a team in here, NOW. Somewhere in this has been misinterpreted, miscalculated, and quite frankly, misplaced. They didn't die of drugs. They were summoned." She was already moving, the worn leather of her jacket whispering against ancient concrete as Quinn melted into the underbelly darkness, where answers lie waiting along spiderways and below normal sights. The Veil Market's compass needle Pointed into darkness; Quinn was proving its worth at last.
created_at"2026-05-27T10:08:14.462Z" 5/27/2026, 10:08:14 AM
model"thedrummer/cydonia-24b-v4.1"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency282
moderation_latency(null)
generation_time25398
tokens_prompt4671
tokens_completion1547
native_tokens_prompt4323
native_tokens_completion1254
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4320
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0012759
router(null)
provider_responses
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endpoint_id"4d46db86-63fe-47eb-85f1-6a7567af190c"
id"chatcmpl-039bb574728a4646b33131177266199d"
is_byokfalse
latency282
model_permaslug"thedrummer/cydonia-24b-v4.1"
provider_name"Parasail"
status200
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provider_name"Parasail"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount2
adverbTags
0"Quinn finally asked [finally]"
1"A second investigator said simply [simply]"
dialogueSentences28
tagDensity0.643
leniency1
rawRatio0.111
effectiveRatio0.111
94.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount914
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount914
totalAiIsms6
found
0
word"standard"
count1
1
word"transfixed"
count1
2
word"whisper"
count1
3
word"traced"
count1
4
word"flicked"
count1
5
word"complex"
count1
highlights
0"standard"
1"transfixed"
2"whisper"
3"traced"
4"flicked"
5"complex"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences52
matches
0"felt a shudder"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences52
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences59
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen52
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords913
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
30.42% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount669
uniqueNames13
maxNameDensity2.39
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn16
Tube2
Camden1
Town1
Wright10
Detailed1
Veil2
Market2
Morris1
Thankfully1
Students2
Pointed1
persons
0"Harlow"
1"Quinn"
2"Wright"
3"Market"
4"Morris"
places
0"Camden"
1"Town"
globalScore0.304
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences39
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount913
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences59
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean36.52
std22.62
cv0.619
sampleLengths
051
194
219
329
42
543
660
78
846
940
1014
1123
1221
1345
1416
1559
1636
1725
1852
1918
2020
2138
2218
2390
2446
98.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences52
matches
0"been misinterpreted"
80.95% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs112
matches
0"was already moving"
1"was proving"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences59
ratio0.051
matches
0"This particular station had a third element—a sharp, almost metallic tang that made her nostrils flare with the memory of blood on old paperwork."
1"Her military training kicked in; stay alert, stay detached, and see beyond obvious explanations."
2"She was already moving, the worn leather of her jacket whispering against ancient concrete as Quinn melted into the underbelly darkness, where answers lie waiting along spiderways and below normal sights. The Veil Market's compass needle Pointed into darkness; Quinn was proving its worth at last."
98.82% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount467
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.03854389721627409
lyAdverbCount10
lyAdverbRatio0.021413276231263382
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences59
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences59
mean15.47
std11.19
cv0.723
sampleLengths
015
14
21
32
46
522
61
721
819
924
1030
118
1211
1323
146
152
1610
1722
1811
197
2021
2118
2214
238
2417
2529
267
2711
2810
2911
301
3114
3223
3314
347
3512
3616
3717
3813
393
4011
4129
4219
4336
4420
455
4652
4718
4810
4910
98.31% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.711864406779661
totalSentences59
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences46
matches
0"Almost as if they were"
1"Thankfully, Quinn was immune to"
2"Somewhere in this has been"
ratio0.065
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences46
matches
0"Her fingers flexed, remembering the"
1"He pointed to a curious"
2"Her military training kicked in;"
3"she asked, voice dry as"
4"She knelt beside the compass,"
5"You'll want to see"
6"They didn't die of drugs."
7"She was already moving, the"
ratio0.174
46.96% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount38
totalSentences46
matches
0"Detective Harlow Quinn's worn leather"
1"An abandoned Tube station."
2"That's all the dispatcher had"
3"Her fingers flexed, remembering the"
4"The moment she descended into"
5"Tube stations have a particular"
6"This particular station had a"
7"The scene looked amateurish to"
8"Quinn asked without preamble"
9"The figure didn't turn immediately,"
10"Wright straightened, revealing a wiry"
11"Wright gestured to the nearest"
12"He pointed to a curious"
13"Quinn's eyes, however, zeroed in"
14"Her military training kicked in;"
15"she asked, voice dry as"
16"Wright kept pace as Quinn"
17"The edge of a torn"
18"Chalk dust mixing inconsistently with"
19"Quinn finally asked, circling back"
ratio0.826
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences46
matches(empty)
ratio0
67.67% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences19
technicalSentenceCount2
matches
0"This particular station had a third element—a sharp, almost metallic tang that made her nostrils flare with the memory of blood on old paperwork."
1"Thankfully, Quinn was immune to period drama. Her eyes swept the walls looking for scratch marks. Mostly metal engravings faded, oxidized over decades. There. N…"
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"she asked, voice dry as old bread"
1"Quinn finished, her voice tight"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Wright commented (comment)"
1"Wright breathed (breathe)"
dialogueSentences28
tagDensity0.214
leniency0.429
rawRatio0.333
effectiveRatio0.143
83.8994%