Run: 2026-05-27-01KSMEK3D9KQ2DGAEY0W9MB3AK

Run Details

Duration:
27.4s
Cost:
$0.002461
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ruins loomed before them, ancient and foreboding. Aurora Carter took a deep breath, ignoring the unsettling sensation that crept up her spine. The Heartstone pendant rested cool against her chest, pulsing faintly as they approached the threshold of the Fae Grove. Eva, her childhood friend, tugged at her sleeve. "Are you sure about this? We don't know what's out there." Aurora nodded, her straight black hair bouncing with the movement. "We came this far. Let's see it through." They stepped over the ancient oak standing stones, their gnarled bark weathered by centuries. The moment they crossed the boundary, the air seemed to shimmer and shift. The vibrant green of the overgrown earth beneath their feet deepened to a rich, emerald hue that seemed to glow from within. "Did you see that?" Eva whispered, her voice filled with awe and unease. Aurora merely nodded, her bright blue eyes wide as she looked around at the surreal landscape. The trees here were unlike anything she had ever seen. Their trunks twisted and coiled like the branches of a fractal, reaching upwards in a lattice of gnarled wooden tendrils. Spots of iridescent light twinkled in the space between them, pulsing rhythmically to a beat Aurora could not hear. "Egad," cried Vihaan from just behind them, the young Bengali man had been able to detect the Fae Grove because of his knowledge of these things, "how fascinating." He pulled out what looked to be a recording device from a small satchel around his neck. "The ethereal biomophant decimation phenomena hypothesized by my output through sum models..." Vihaan broke off mid-explanation as his device screeched to life, unraveling a screen that flickered and then displayed lifelessly, glitching. Aurora turned back to Eva and Vihaan, her other hand instinctively reaching for the Fae-Forged Blade tucked in her belt. The silver blade gleamed faintly in the eerie luminescence of the grove. "Stay close," she murmured. "And wait sucks as an adjective." As they ventured deeper, the underbrush seemed to part before them, as if guided by an unseen hand. Strange sounds filled the air—a distant, tinkling melody that echoed through the trees, the rattling of unseen creatures skittering through the underbrush. The wildflowers here bloomed out of season, their petals the size of saucers and glowing faintly in the dusk light. Ahead, a clearing opened up, revealing what appeared to have been an ancient marketplace. Giant stones, covered in runes, rose from the ground, forming a paw-like structure. The moss-covered stone was topped with a large, flat rock. Aurora could've sworn a faint heartbeat pulsed beneath it. She pulled out her phone and said "EastEnders verse 5". It beeped and a small dot appeared on the flat rock ridge. She walked forward, dismissing her phone to climb the steps of the altar-shaped structure. As she reached the top, a searing pain lanced through her wrist, making her gasp and double over. Pepe, Eve's spaniel sitting atop her feet, whined when Eva clambered atop the altar to caress her back. "It's okay," whispered Aurora, "I think it's just reacting." Her eyes searched left and right for the culprit. "Of course you'd get hurt, always reacting to everything you see! Goddamn rookie!" Eva snapped. "We'll need new batteries out here. Check my satchel when we're done with our Doc Martens." Aurora and Eva quickly descended. "Let's keep moving. There might be something else that can help," Aurora suggested, her teeth clenched against the throbbing pain. They pressed on, the crunching of leaves underfoot the only sound in the eerie silence. As they rounded a bend, a sudden gust of wind blew through the trees, whipping the hair around Eva's face. She swiped at it, cursing under her breath. "Look at that," Vihaan breathed, pointing to a grouping of stones ahead. They formed an archway, the space between them shimmering like a heat mirage. As they drew closer, Aurora could see the faint shape of a figure standing within the arch, its form shifting and distorting. Heartstone pulsing, Fae-Forged blade at the ready, they approached. The figure solidified into a tall, ethereal woman with a cascade of silver hair. Isolde, the Seer. Her pale lavender eyes seemed to glow with an otherworldly light as she regarded them. "Welcome, travelers," she spoke, her voice a melodious hum. "You have traversed the Veil to seek the Fae Groves. What message do you bring that would justify your intrusion?" Aurora stepped forward, her senses on high alert. The Heartstone pendant burned hot against her chest, urging her to heed Isolde's words. "We come seeking knowledge, guidance, and protection from the shadows that dog our steps," she replied, her voice steady despite the unease that gripped her. Isolde's lips curved into a cryptic smile. "Seek and you shall find. The path ahead is shrouded in mist, but those who trust the signs and heed the whispers of the forest may yet emerge unscathed." With a swirl of her robes, Isolde vanished, leaving only a lingering sense of her enigmatic presence. Aurora felt her head start to spin as time within the Fae Grove seemed to bend and shift. She glanced at her watch and blinked, disbelieving. "An hour in here, six hours outside?" Vihaan tapped his tiny illuminated screen. "Yep. Welcome to Fae fuckery, mates. Good thing we don't have lives, this'll be late and better if we get weird quick!" Eva pinched the bridge of her nose and sighed. "I swear, I must've lost a few Jeopardy seasons in here. Damn you, Vihaan and your Doc Martensdreams." "Don't blame me. Aurora's the one who always comes up with these mad ideas, remember?" Vihaan turned to her, "Lady Malphora! You said it was a short trip to troubleshoot some magical mess. Now we're here seeking the path. Harm calories. This better not cost us more than the regular rate orfree samples from the restaurant. That Wu Tang shit sorta ceased to exist Australia-wide after you-" "Okay, that's enough, Vi!" Aurora cut him off, her patience wearing thin. "We're all on the same side here. Let's just stay alert and keep moving for now. The answers are here somewhere, I know it." She took a deep breath, steeling herself for whatever lay ahead in this surreal, enigmatic realm. The Fae Grove held secrets and dangers untold, but also the promise of knowledge and understanding that could aid them in the battles to come. Whatever the cost, they would see this through.
created_at"2026-05-27T10:09:57.19Z" 5/27/2026, 10:09:57 AM
model"thedrummer/skyfall-36b-v2"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency293
moderation_latency(null)
generation_time27038
tokens_prompt5338
tokens_completion1659
native_tokens_prompt5044
native_tokens_completion1499
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached5040
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0024614
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provider_responses
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is_byokfalse
latency293
model_permaslug"thedrummer/skyfall-36b-v2"
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status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"cried Vihaan from just behind them [just]"
dialogueSentences23
tagDensity0.565
leniency1
rawRatio0.077
effectiveRatio0.077
95.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1078
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1078
totalAiIsms18
found
0
word"loomed"
count1
1
word"foreboding"
count1
2
word"surreal"
count2
3
word"fascinating"
count1
4
word"output"
count1
5
word"unraveling"
count1
6
word"flickered"
count1
7
word"echoed"
count1
8
word"structure"
count2
9
word"pulsed"
count1
10
word"searing"
count1
11
word"silence"
count1
12
word"otherworldly"
count1
13
word"sense of"
count1
14
word"enigmatic"
count2
highlights
0"loomed"
1"foreboding"
2"surreal"
3"fascinating"
4"output"
5"unraveling"
6"flickered"
7"echoed"
8"structure"
9"pulsed"
10"searing"
11"silence"
12"otherworldly"
13"sense of"
14"enigmatic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
96.75% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences59
matches
0"filled with awe"
1"d with awe"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount7
narrationSentences59
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"appeared to"
2"start to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences69
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen68
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1077
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
66.13% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount775
uniqueNames13
maxNameDensity1.68
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Carter1
Heartstone3
Fae6
Grove4
Aurora13
Vihaan6
Bengali1
Eva8
Fae-Forged2
Blade1
Eve1
Seer1
Isolde4
persons
0"Carter"
1"Heartstone"
2"Aurora"
3"Vihaan"
4"Eva"
5"Blade"
6"Eve"
7"Isolde"
places
0"Fae"
1"Grove"
globalScore0.661
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount1
matches
0"hue that seemed to glow from within"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1077
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences69
matches(empty)
91.02% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean38.46
std18.02
cv0.469
sampleLengths
042
119
218
349
413
565
657
720
832
910
1060
1182
1236
1318
1436
1520
1643
1747
1841
1929
2022
2125
2236
2343
2462
2567
2636
2749
99.32% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences59
matches
0"was topped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs132
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences69
ratio0.014
matches
0"Strange sounds filled the air—a distant, tinkling melody that echoed through the trees, the rattling of unseen creatures skittering through the underbrush."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount781
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.026888604353393086
lyAdverbCount11
lyAdverbRatio0.014084507042253521
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences69
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences69
mean15.61
std9.09
cv0.582
sampleLengths
08
115
219
38
411
510
68
714
813
922
1013
1116
1210
1320
1419
1545
1612
1720
1820
1912
204
216
2218
2322
2420
2514
2613
2710
289
2910
3012
3114
3218
3318
3418
3515
3616
375
3820
3915
4020
418
4212
4313
4422
459
4614
473
4815
499
85.51% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5217391304347826
totalSentences69
uniqueOpeners36
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences57
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences57
matches
0"They stepped over the ancient"
1"Their trunks twisted and coiled"
2"She pulled out her phone"
3"It beeped and a small"
4"She walked forward, dismissing her"
5"They pressed on, the crunching"
6"She swiped at it, cursing"
7"They formed an archway, the"
8"Her pale lavender eyes seemed"
9"she spoke, her voice a"
10"she replied, her voice steady"
11"She glanced at her watch"
12"She took a deep breath,"
ratio0.228
47.72% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences57
matches
0"The ruins loomed before them,"
1"Aurora Carter took a deep"
2"The Heartstone pendant rested cool"
3"Eva, her childhood friend, tugged"
4"Aurora nodded, her straight black"
5"They stepped over the ancient"
6"The moment they crossed the"
7"The vibrant green of the"
8"Eva whispered, her voice filled"
9"Aurora merely nodded, her bright"
10"The trees here were unlike"
11"Their trunks twisted and coiled"
12"Spots of iridescent light twinkled"
13"Vihaan broke off mid-explanation as"
14"Aurora turned back to Eva"
15"The silver blade gleamed faintly"
16"The wildflowers here bloomed out"
17"The moss-covered stone was topped"
18"Aurora could've sworn a faint"
19"She pulled out her phone"
ratio0.825
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences57
matches(empty)
ratio0
61.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount4
matches
0"The vibrant green of the overgrown earth beneath their feet deepened to a rich, emerald hue that seemed to glow from within."
1"Vihaan broke off mid-explanation as his device screeched to life, unraveling a screen that flickered and then displayed lifelessly, glitching."
2"Strange sounds filled the air—a distant, tinkling melody that echoed through the trees, the rattling of unseen creatures skittering through the underbrush."
3"As they drew closer, Aurora could see the faint shape of a figure standing within the arch, its form shifting and distorting."
9.62% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount3
matches
0"she spoke, her voice a melodious hum"
1"she replied, her voice steady despite the unease that gripped her"
2"Aurora cut, her patience wearing thin"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount8
fancyTags
0"Eva whispered (whisper)"
1"cried Vihaan from just behind them (cry)"
2"she murmured (murmur)"
3"whispered Aurora (whisper)"
4"Eva snapped (snap)"
5"Aurora suggested (suggest)"
6"Vihaan breathed (breathe)"
7"she spoke (speak)"
dialogueSentences23
tagDensity0.391
leniency0.783
rawRatio0.889
effectiveRatio0.696
75.6385%