Run: 2026-05-27-01KSMENGJVAW2WFKJ7X7SEQ9H8

Run Details

Duration:
29.4s
Cost:
$0.003418
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The brass compass swung wildly in Detective Harlow Quinn's grip as she navigated the narrow alley behind Covent Garden market. The faded apothecary sign overhead creaked mysteriously in the unexpected stillness. Dawn cast its weak glow over the market stalls still in the process of opening for a new day. *The bloody thing would jitter all night and die two minutes from the scene,* Quinn thought, even as she checked it once again. Patricia Davis followed closely behind, her high-heeled boots echoing off the cobblestones with every step. Quinn could just make out her face in the shaky beam of the compass' light: tightly pursed lips, steely gaze, royal blue skirt suit freshly pressed. *Look at you, old lady. Still playing dress up instead of finding a scapegoat.* They rounded the corner, and there it was: a crime scene, marked inconspicuously in the alley between two darkened shops. *They're getting careless,* Quinn noted, eyes sweeping over the scene. Beneath the hazy orange glow of the streetlamp. The victim lay slumped against the brick wall, his white shirt ruined, splotches of blood making a disgusting sort of zebra print. "Fine fucking bait," Quinn breathed as she stepped into the alley, compass already guiding her toward the wall. "I'm not convinced it's the Linesman," Davis said, peering down at the body over her reading glasses. "하고 The witness called it in, didn't they? Overt encroachment on the commonwealth." "And what are you looking at in this light, good detective? Forensics? Black clothes and long hair make a pudding out of the Linesman's look nowadays." Quinn held up a finger to silence the inevitable counterpoint. "His phone bill says right here that he was tethered to this location and no one else all night." "Look, it's clearly-" Quinn cut her off. "Crouch down." She pointed to the wet patch where the body sat. "You see how the ground is damp, like that? Bone dry all night, and now spot-wet. Whoever shot him took a piss right here before bolting out the fucking tarpaulin hole at the end of the alley." Davis frowned, squinting through her glasses. "Okay, well-" "Okay, well what? A hit, most likely. Someone wanted him dead and dead now." Quinn rolled her eyes as she stood, stepping over to the crumpled tarp. A single tread mark, partially obscured, pointed out into the alley. Quinn scraped at it gently with her fingernail. "They moved the body. Messed with the scene to throw us off. A small concession, but one." She turned to Davis, who was already pulling on a pair of blue gloves. "Just FYI, I'm going to bag this and the shell casings, and then I'm off to talk to the contractor on Whitfield Street. You might want to check out that gap in the gardening section—they could've slipped out there, or hid in the roll-up to wait-" "Harlow, wait," Davis said, holding up a hand. Damn her to hell, she knew the drill, and Quinn knew she knew; the last dregs of her patience had just drained away as Davis spoke, her tone impassive. "There's something you need to know. Columbus called. He said you haven't been to a meeting in three weeks. I covered, but..." She let the sentence trail off, sympathy creeping into her eyes. Something she usually reserved for widows. Quinn stared at her, willing the punchline, but none was forthcoming. "It was fucking T. Psychobabble hour. I got called out on a DOA before the meeting was even halfway over." Her voice was low, but the change in tone made Davis flinch slightly. "Christ, I need a smoke." "You know you can't smoke anymore." Davis' voice was still even, but there was a glimmer of desperation in her eyes. "Yeah, well don't tell me what I can't do." A flare of anger, but beneath it, a tremor of something else, something darker. Quinn squeezed her eyes shut, trying to gather herself. Davis was allowed to talk to her about the possibility of relapse when she was practically standing over a dead body. Hell of a thing. "I'm not smoking. Not again." Quinn breathed out, slowly, as if counting. "You're right, I should go to meeting. But I'm not in danger of a slip. Columbus knows me, know my pattern-" Davis was looking at her, and looking at her, and Quinn knew why: they both had personally guided an actor through a relapse due to circumstantial falling off the wagon. And they had both helped cover up the family's mistakes. "Just be honest with me, would you?" Davis said, and just like that, Quinn felt her mask falter. Her hand went instinctively to the crumpled pack of cigarettes in her pocket, and she was tempted, just for one. She shook it off. "I'm fine. Really. Look, I'm going to call up Leech, see if he's got anything on our victim. Can you handle the witness interview?" Davis looked like she was going to argue, but in the end, she just nodded and moved past Quinn, holding up a hand in a kind of default salute that somehow hinted at resignation. As she watched her partner move off into the bustle of the early-morning market, Quinn unfolded her phone, not revisiting her old saved numbers, but adding one. "Right, what the fuck are you up to, Linesman?" Quinn muttered under her breath as her thumb hovered over the call button. "And what do you know that you don't want the police to find out?" She hit the call button and waited, listening to the steady pacing of the approaching morning rush hour. When the Line stood over the river, she could almost hear the faintness of inaudible rain. She closed her eyes, the memory of a lifetime ago. When God was watching her.
created_at"2026-05-27T10:11:21.145Z" 5/27/2026, 10:11:21 AM
model"thedrummer/skyfall-36b-v2"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency606
moderation_latency(null)
generation_time24245
tokens_prompt4671
tokens_completion1413
native_tokens_prompt4323
native_tokens_completion1301
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00341845
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provider_responses
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endpoint_id"1eb01ded-ae11-49e6-8aa6-3067584070bd"
id"chatcmpl-9e6de5440ae4c0c3"
is_byokfalse
latency606
model_permaslug"thedrummer/skyfall-36b-v2"
provider_name"Parasail"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"Quinn could just [just]"
dialogueSentences24
tagDensity0.5
leniency1
rawRatio0.083
effectiveRatio0.083
74.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount967
totalAiIsmAdverbs5
found
0
adverb"tightly"
count1
1
adverb"gently"
count1
2
adverb"slightly"
count1
3
adverb"slowly"
count1
4
adverb"really"
count1
highlights
0"tightly"
1"gently"
2"slightly"
3"slowly"
4"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.49% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount967
totalAiIsms3
found
0
word"navigated"
count1
1
word"echoing"
count1
2
word"silence"
count1
highlights
0"navigated"
1"echoing"
2"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences45
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences45
filterMatches(empty)
hedgeMatches(empty)
91.35% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences57
gibberishSentences1
adjustedGibberishSentences1
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen48
ratio0.018
matches
0"\"하고 The witness called it in, didn't they? Overt encroachment on the commonwealth.\""
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords31
totalWords966
ratio0.032
matches
0"The bloody thing would jitter all night and die two minutes from the scene,"
1"Look at you, old lady. Still playing dress up instead of finding a scapegoat."
2"They're getting careless,"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
1.49% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount606
uniqueNames9
maxNameDensity2.97
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn18
Covent1
Garden1
Davis11
Damn1
Line1
God1
persons
0"Harlow"
1"Quinn"
2"Davis"
3"Line"
places
0"Detective"
1"Covent"
2"Garden"
globalScore0.015
windowScore0.333
25.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences40
glossingSentenceCount2
matches
0"as if counting"
1"looked like she was going to argue, but i"
96.48% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.035
wordCount966
matches
0"not revisiting her old saved numbers, but adding one"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences57
matches
0"like that, Quinn"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs21
mean46
std24.8
cv0.539
sampleLengths
0128
138
240
330
455
53
653
78
863
960
1037
1139
1249
1321
1457
1533
1640
1766
1834
1963
2049
89.67% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences45
matches
0"was allowed"
1"was tempted"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs109
matches
0"was already pulling"
1"was practically standing"
2"was looking"
3"was watching"
92.73% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences57
ratio0.018
matches
0"Damn her to hell, she knew the drill, and Quinn knew she knew; the last dregs of her patience had just drained away as Davis spoke, her tone impassive."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount389
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.03598971722365039
lyAdverbCount5
lyAdverbRatio0.012853470437017995
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences57
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences57
mean16.95
std9.89
cv0.583
sampleLengths
020
111
219
323
415
526
65
79
820
910
108
1122
1218
1317
1413
1536
1619
173
184
1912
2037
216
222
2327
2411
258
2617
2714
2846
298
3029
3133
326
3311
3433
355
3621
3723
389
3921
404
4112
4221
4330
4410
4518
4620
474
4824
4934
85.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.543859649122807
totalSentences57
uniqueOpeners31
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences45
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences45
matches
0"They rounded the corner, and"
1"*They're getting careless,* Quinn noted,"
2"She pointed to the wet"
3"She turned to Davis, who"
4"She let the sentence trail"
5"Her voice was low, but"
6"Her hand went instinctively to"
7"She shook it off."
8"She hit the call button"
9"She closed her eyes, the"
ratio0.222
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount36
totalSentences45
matches
0"The brass compass swung wildly"
1"The faded apothecary sign overhead"
2"Dawn cast its weak glow"
3"*The bloody thing would jitter"
4"Patricia Davis followed closely behind,"
5"Quinn could just make out"
6"They rounded the corner, and"
7"*They're getting careless,* Quinn noted,"
8"The victim lay slumped against"
9"Quinn breathed as she stepped"
10"Davis said, peering down at"
11"Quinn held up a finger"
12"Quinn cut her off."
13"She pointed to the wet"
14"Davis frowned, squinting through her"
15"Quinn rolled her eyes as"
16"A single tread mark, partially"
17"Quinn scraped at it gently"
18"She turned to Davis, who"
19"Davis said, holding up a"
ratio0.8
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences45
matches
0"When God was watching her."
ratio0.022
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount0
matches(empty)
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount1
matches
0"She let, sympathy creeping into her eyes"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"Quinn breathed (breathe)"
1"Quinn breathed (breathe)"
2"Quinn muttered (mutter)"
dialogueSentences24
tagDensity0.25
leniency0.5
rawRatio0.5
effectiveRatio0.25
80.3021%