Run: 2026-05-27-01KSMETB0G3KNFWDVBE4MMT9MH

Run Details

Duration:
39.9s
Cost:
$0.002070
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The coffee cup clattered against the porcelain sink. Detective Harlow Quinn caught it before it shattered, noting her own reflection in the beige ceramic: sharp jawline, slight bags under brown eyes that hadn't seen proper sleep in weeks, closely cropped salt-and-pepper hair that barely contained the frustration underneath. "Another one, DCI?" Davies called from the dig site, his voice cutting through the damp chilled air of the abandoned Tube station. "Tea, actually." Quinn's fingers brushed against the worn leather watch on her left wrist. Three years since Morris. This was different. Morris had gone quietly, his body discovered days later in circumstances the forensics team had labeled "inconclusive" and the brass had dismissed as a tragic accident. But Quinn knew better. The forensics van had been the first indication that something was amiss. Parked sideways at the entrance to what was once a functioning London Underground station, now a decaying museum of urban decay. The underground tunnels had been sealed off years ago after funding was cut, and the station had settled into the comfortable anonymity of decay—graffiti-encrusted walls, shattered bottle glasses crunching underfoot, and the constant smell of mildew and something metallic underneath. But the forensics van—spanking new, chrome shining even in the dim light filtering through the boarded windows—wasn't just out of place. It was wrong. "Alright, Davies." Quinn set the teacup down precisely on the metal table that had been erected as makeshift forensics. "Walk me through it." Davies approached, his leather file wallet clutched tightly. "Victim: male, estimated age 30-35, unidentified as of yet. Identity found only through his wallet, which contained cash—quite a bit of it, actually—some sort of clay token from a struct that looks almost like... a skull? No driver's license, no phone, no business cards. Known relief said it appeared to be handled recently but used." The detective's eyes scanned the area. The station looked as if it had been converted into some sort of makeshift living space. Cardboard boxes were stacked haphazardly, a small gas stove sat in the corner, and empty beer bottles were scattered across the concrete floor. But in the center of the room was a clear plastic tent, and inside, barely visible through the condensation, was the outline of a body. "He was set up easy for looting," Davies continued. "Maybe chased down for what he had. Found too late to save whatever else the attacker was looking for." Quinn nodded thoughtfully, but her eyes were drawn to a small, worn brass compass on a nearby table. The needle spun aimlessly. "A bit steep for a common thief's overflow," Davies gestured toward the money. "The wallet held nearly two grand, not counting the token." Quinn didn't answer. Her sharp gaze was locked onto a small pile of dust that looked suspiciously like chalk under the advantage of her position at the higher ground. She walked towards it, picking up a baggie already there. Flutter. "What's that?" Davies asked. "The victim," Quinn replied simply. Davies frowned. "That's ash." "That's soot and bone ash." Quinn's voice was flat, calm. "The fire in the corner hasn't been hot enough to do that proper within these tunnels, and there's no charcoal—all wood." Davies stared at her blankly for a moment before the realization hit. "You're saying the body—or what's left of it—isn't the victim we came to find." "A replacement." Quinn walked to the corner of the room, pulling on gloves before examining the small gas stove more closely. "Recently installed. Professional setup. Not something our transient thief decided to drag in here." "So this is a scene?" Davies followed, his excitement palpable. "Someone set this up to look like—" "Like I said," Quinn cut in, her voice still measured. "A replacement." She pointed to the bronze coin near the stove. The needle spun in her direction before it focused on her direction. The Veil Compass. She didn't remember seeing one since Crucible. She kept one locked in her drawer for months. What it pointed to was the strange eastern exit with a shuttered door. Why was the compass there. And why had the thief chaleur token. "Time of death if it's the body, based on rigor mortis. Approximately three hours ago. That matches up with the estimated time the late delivery driver saw the suspicious van." "Nevertheless." Quinn moved past Davies, her eyes scanning the room methodically. "Something doesn't add up. Where's Morris' file when I'm still looking at him?" Davies cleared his throat. "About that, DCI..." "Look at this." Quinn bent down, pointing at a spot on the floor. "Ozzie briefly believes our common-victim. But we both know this place. Light creek doesn't hit like that." "But there's a body," Davies insisted, following her gaze. "Or part of one. And a token you'd recognise if you've spent enough time in Reverse." Quinn stood up straight, her eyes fixing on the shuttered door. "And you'd know what a Veil Compass was, if you'd ever seen the inside of an urban legend." "But—" Davies began but Quinn's sudden clash interrupted him. "I'm finished here for now, Davies. Get photos of that compass, the fire, and the token. Bag them, all of it. I want DNA results on all three by morning, and bring the brass from District 26 – quietly – to pick up the... evidence." As Davies scurried to obey, Quinn walked towards the shuttered door, her worn leather watch ticking softly against her wrist. She didn't need the compass to point to what had actually happened. A game had been set, a stage built, and the body was but a pawn in a much larger effort than simple thieves or vascular targets. someone was having fun and promoted them to remaster's obituary. But whether they were working on their job of stealing or preserving something far more precious for eternal audiences, Quinn would get to the bottom of it. She ran for the door, kicking it open. The compass needle spun towards her dainty, leather strap. Her fingers brushed across the cold consistent mal walls. It had been a century or more since development settled under these London plains, and secrets still whispered darkness on the rift between current lives. The cavern ceiling had rock formations and damp sediments, but few doubly tell-tale traces. She'd seen this place previously decades ago in another similar case, the reverse tunnel. "Did you see?" a small voice called from above. Quinn looked up. A small figure was clinging to a rafter, its eyes blinking with something not quite human. A Shade. Born in shadows, living in the Veil between planes. And hiding something much bigger than clay tokens. "You saw who came here, didn't you?" Quinn asked, her voice suddenly soft but authoritative. The Shade hesitated, then nodded. "Then tell me, little watcher. Who dropped the body?" Quinn asked, keeping her eyes fixed on thesmall being. "I know what looks like, but comforts like suited bruises aren't light those games."
created_at"2026-05-27T10:13:54.35Z" 5/27/2026, 10:13:54 AM
model"thedrummer/cydonia-24b-v4.1"
app_id182717
external_user(null)
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cancelledfalse
latency650
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generation_time39752
tokens_prompt4671
tokens_completion1820
native_tokens_prompt4323
native_tokens_completion1546
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.0020699
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provider_responses
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is_byokfalse
latency650
model_permaslug"thedrummer/cydonia-24b-v4.1"
provider_name"Parasail"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"Quinn replied simply [simply]"
dialogueSentences37
tagDensity0.486
leniency0.973
rawRatio0.056
effectiveRatio0.054
82.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1165
totalAiIsmAdverbs4
found
0
adverb"precisely"
count1
1
adverb"tightly"
count1
2
adverb"softly"
count1
3
adverb"suddenly"
count1
highlights
0"precisely"
1"tightly"
2"softly"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1165
totalAiIsms11
found
0
word"porcelain"
count1
1
word"shattered"
count2
2
word"chilled"
count1
3
word"amiss"
count1
4
word"comfortable"
count1
5
word"scanned"
count1
6
word"palpable"
count1
7
word"measured"
count1
8
word"scanning"
count1
9
word"pawn"
count1
highlights
0"porcelain"
1"shattered"
2"chilled"
3"amiss"
4"comfortable"
5"scanned"
6"palpable"
7"measured"
8"scanning"
9"pawn"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences69
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences69
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen58
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1158
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount784
uniqueNames12
maxNameDensity2.42
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn19
Tube1
Three1
Morris2
London2
Underground1
Davies13
Veil2
Compass1
Crucible1
Shade2
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Davies"
4"Shade"
places
0"London"
1"Veil"
globalScore0.288
windowScore0.167
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount1
matches
0"not quite human"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1158
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean32.17
std23.05
cv0.716
sampleLengths
048
122
251
373
424
523
663
770
828
922
1023
1140
124
135
144
1531
1626
1735
1817
1912
2065
2130
2224
237
2430
259
2645
279
2845
2995
3079
319
3238
3315
345
3532
79.84% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences69
matches
0"been sealed"
1"been erected"
2"been converted"
3"were stacked"
4"were drawn"
47.33% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs131
matches
0"was having"
1"were working"
2"was clinging"
76.41% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences2
totalSentences86
ratio0.023
matches
0"The underground tunnels had been sealed off years ago after funding was cut, and the station had settled into the comfortable anonymity of decay—graffiti-encrusted walls, shattered bottle glasses crunching underfoot, and the constant smell of mildew and something metallic underneath."
1"But the forensics van—spanking new, chrome shining even in the dim light filtering through the boarded windows—wasn't just out of place."
96.25% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount791
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.040455120101137804
lyAdverbCount19
lyAdverbRatio0.02402022756005057
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean13.47
std10.09
cv0.749
sampleLengths
08
140
222
314
44
53
626
74
812
921
1040
1121
123
1319
144
158
1655
176
1816
1923
2025
219
2219
2318
244
2513
2610
273
2826
2910
301
314
325
332
342
3510
3621
3712
3814
3921
4014
4110
427
4310
442
459
4612
473
487
499
77.52% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5
totalSentences86
uniqueOpeners43
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences64
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences64
matches
0"It was wrong."
1"Her sharp gaze was locked"
2"She walked towards it, picking"
3"She pointed to the bronze"
4"She didn't remember seeing one"
5"She kept one locked in"
6"She didn't need the compass"
7"She ran for the door,"
8"Her fingers brushed across the"
9"It had been a century"
10"She'd seen this place previously"
ratio0.172
53.75% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences64
matches
0"The coffee cup clattered against"
1"Detective Harlow Quinn caught it"
2"Davies called from the dig"
3"Quinn's fingers brushed against the"
4"This was different."
5"Morris had gone quietly, his"
6"The forensics van had been"
7"The underground tunnels had been"
8"It was wrong."
9"Quinn set the teacup down"
10"Davies approached, his leather file"
11"The detective's eyes scanned the"
12"The station looked as if"
13"Cardboard boxes were stacked haphazardly,"
14"Quinn nodded thoughtfully, but her"
15"The needle spun aimlessly."
16"Davies gestured toward the money"
17"Quinn didn't answer."
18"Her sharp gaze was locked"
19"She walked towards it, picking"
ratio0.813
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
18.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount4
matches
0"Detective Harlow Quinn caught it before it shattered, noting her own reflection in the beige ceramic: sharp jawline, slight bags under brown eyes that hadn't se…"
1"The station looked as if it had been converted into some sort of makeshift living space."
2"Her sharp gaze was locked onto a small pile of dust that looked suspiciously like chalk under the advantage of her position at the higher ground."
3"A small figure was clinging to a rafter, its eyes blinking with something not quite human."
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount4
matches
0"Davies followed, his excitement palpable"
1"Quinn moved, her eyes scanning the room methodically"
2"Quinn stood up, her eyes fixing on the shuttered door"
3"Quinn asked, her voice suddenly soft but authoritative"
95.95% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount2
fancyTags
0"Davies continued (continue)"
1"Davies insisted (insist)"
dialogueSentences37
tagDensity0.216
leniency0.432
rawRatio0.25
effectiveRatio0.108
76.9924%