NC Bench
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Run: 2026-05-27-01KSMEZ8T3KACHM920B6APWJ0W
Run Details
Model:
Skyfall 36B V2
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
39.7s
Cost:
$0.002730
Provider:
Parasail
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
85.96%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
89.47%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
59.65%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
83.53%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
0.00%
Pronoun-first sentence starts
(details)
2.55%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
82.3385%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The locker room was silent, save for the hiss of the shower and a drip from a broken faucet. Propped against the tile, eyes still open, lay the body of Rickie McFly, the team's go-to goalie.
I knelt beside him, my
leather satchel cradling the murder kit, bone compass needle still spinning to the alarming madness. It indicated...all around us. "Oh God. What a mess."
DS Jamie Davies hovered in
the doorway, notepad gripped
tightly
. He avoided looking at Rickie, his eyes instead darting around the igloo, looking for a place to settle. "Take a look."
I pointed to the body
. "Single gunshot wound. Centre of the forehead. Looks like the killer was kneeling, held the gun like this, right?"
I mimicked the position
. "No skirt, no blood spatter, no powder residue around the wound. Executed."
I shook my head
. "Professional job. I'm thinking gangland hit or a disgruntled ex." "Gangland?"
Davies walked over and crouched
beside me. "We're not set up for that, boss." "High profile case like this, we'll get the resources."
I raised a eyebrow
. "Talk to the manager, find out if any names keep coming up. Rickie was a popular bloke, but no one's above a secret." "Are we sure it's gangland job?" Davies asked. "McFly was clean. No priors, clean record. Just a university student."
I stood and looked up
at the showerhead, water still running. "Nothing about this screams opportunity. Looks staged. Wrong place, wrong time, feel me?" "Rickie's flatmate called it in. Saw the body, freaked, ran here, then called 999. Says he was out all night, came back to find Rickie like this."
Davis flipped his notepad open
. "Rickie was always in the showers after a game, this is nothing unusual. But this..."
he frowned, gesturing with the
pencil.
I walked over to the
faulty shower, counted the drip, felt my scalp tighten. "It happened in the shower. Rickie was passed out, head against the tiles. The killer knew the shower's angle, the way the water drenches the body, hiding blood spatter. He held the gun..."
I mimed the motion
. "under the water, tracking it so as not to shift the aim. No spatter, not even flashes, no powder. Brilliant,
really
." Davies shook his head. "This is a nightmare. I've never seen anything like this." I knelt beside the body, something creaking under my knees. A sheet of paper, soaked, frightened, slick with water.
I slid it out from
under the body, careful not to disturb anything. "A ticket. For Sunday night's strike. But Rickie was the team's go-to, how could he get Saturday off?" "Strike?"
Davies leaned over, taking a
photo. "What is this, a goddamn lottery ticket?" "For the Veil. The underground market."
My voice was quiet, focused
. This was the wrong place, but it would not be the last. "Veil market? Now
not only have we got a gangland ritual killing, but some sort of black market deal gone wrong
? What the hell has this bloke McFly got himself into? His parents said he was studying Economics in his free time." Davies folded his arms, looking resigned. "This is above my head." "It's not gangland ritual, Jamie. Rickie was a violation at the market, and they're making an example of him. Like I said, we're dealing with professionals."
I stood, stuffing the ticket
in my coat. "And we need to solve this before they come looking for us. Where's the manager? I need a word." The manager, Yeremy Whitestone, was a bald, elderly fellow with a posh accent and an even posher suit.
He fidgeted with his tie
as he sat across from me in his office, hands shaking. "I wish I could be of more help, Detective. But Rickie was a good lad, never caused any trouble. If he was involved in anything, I'll eat my hat." I shrugged. "I'm sure you'd enjoy that, Mr. Whitestone. But to be honest, I'm just after facts. Not opinions. What can you tell me about Rickie's play over the past few weeks?" "Oh, splendid. Yes, he was playing brilliantly. All of the lads are creative and gritty, but Rickie's goalkeeping has been nothing short of spectacular,
really
. It's a shame this has happened, I was hoping Team London could win the cup this year. Name's to be
etched
on the silver trophy, you know. London soccer has an eternal legacy to
etch
with the team's triumph that Sunday." I couldn't keep my composure. "Forward thinking isn't going to solve this, Mr. Whitestone. I'm sorry, but what you said happens happens doesn't help. I need your help, not some gesture to a trophy." "I've said all I can, Detective. Rickie was a model player, and I have nothing more to say."
He stood, looping his tie
around his finger pensively. "Now, I need to finish up some paperwork. The season opener's coming up, you know, there's so much to-" "No."
I cut him off
. "You'll sit." Watching him sink back into the chair was satisfying. "No one disrespects me in my space, Mr. Whitestone. I asked you for more. Give me details, dates, in generations. Where was he at every evening for the last three weeks? Not guesses, specifics. New any positions or formations he was trying out? Stick to the facts, Mr. Whitestone. Tick tock." Behind him, the first team photos
were plastered
across the wall. Rickie stood center, flanked on either side by his teammates, wearing his newtip boots and black football kit.
He'd been at games, in
newspapers, probably posted on some unknown webpage Rickie almost never accessed. "Right then. So last week, he was at training. Every evening." Mr. Whitestone cleared his throat. "Him and Phil always went after, worked on their moves. He stayed late a few weekends with Eddie, said they were discussing strategy, but..." He paused. "That's when the shoe filed started, right? Whole team, always after practice, returning with scuffs.
Not my call, but I know Onslow, he used to have a business trip to Manila
..." I leaned in. Something in Mr. Whitestone's nervous eyes, it knew more. "Yes, go on, Eddie's got something to do with this, doesn't he? Did Rickie mention his weekend plans?" "Detective, I'm trying to cooperate." Mr. Whitestone leaned back, the chair creaking. "But I can't help breaking my oath." "Oaths are for real men, Mr. Whitestone. Not for boys like Eddie and Rickie." I stood, slamming my palm on the desk. "I don't give a damn about whatever vows went down in the locker room, I want answers. And I'm going to get them, with or without you. So you can either talk, or you can rot in a cell. I don't care. But Rickie deserved better than this, and I'm going to find out what happened to him. Even if you won't tell me." Mr. Whitestone looked away. "Fine. I don't know much, but Rickie was talking about Sunday night. Said he had a place to be. Wouldn't say what, but...he seemed nervous. Worried,
really
. I overheard him on the phone a few times. Talking about a hideaway, a new source, something like that. He was trying to keep it hush hush, don't know what was going on... " I nodded, making a note. "The Veil. It's all tied together, isn't it?" Mr. Whitestone blinked. "I don't know what that is, but it doesn't matter. I won't be a part of this. I can't. The lads...the team, they won't let me." I slammed my fist on the table. "You don't think I can handle one elderly bloke in a suit? Look at me, Mr. Whitestone. Look at me. I'm a cop, and I'm not going to let you get away with this. Eddie and Rickie's death will stay unsolved. I'll see to it." Mr. Whitestone lunged from the chair. "You listen to me, you little-" I grabbed him by the collar, shoving him back into the chair. "No, you listen. I'm not here to play games. I'm here to solve a murder. And if you don't start cooperating, I swear to God, I'll bring this whole team down. I'll find out what Eddie was doing in Manila, what Rickie was up to on Sunday night. I'll find out whatever they were hiding from you. And I'll make sure the whole world knows about it. So start talking, or I'll start digging. And you won't like what I find. You old prat." I shoved off the table, knocking everything onto the floor. Time to find out what secrets Eddie
was keeping
in Manila.
created_at
"2026-05-27T10:16:35.938Z"
5/27/2026, 10:16:35 AM
model
"thedrummer/skyfall-36b-v2"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
677
moderation_latency
(null)
generation_time
39531
tokens_prompt
4671
tokens_completion
2063
native_tokens_prompt
4323
native_tokens_completion
2061
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
4320
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00273045
router
(null)
provider_responses
0
endpoint_id
"1eb01ded-ae11-49e6-8aa6-3067584070bd"
id
"chatcmpl-83e6cd2e2982691e"
is_byok
false
latency
677
model_permaslug
"thedrummer/skyfall-36b-v2"
provider_name
"Parasail"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer
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request_id
"req-1779876995-1kS7jclcjPk7P7e0CggY"
session_id
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api_type
"completions"
id
"gen-1779876995-Eg1N38c5U0gEOwIms4sa"
upstream_id
"chatcmpl-83e6cd2e2982691e"
total_cost
0.00273045
cache_discount
0.001296
upstream_inference_cost
0
provider_name
"Parasail"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
18
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
48
tagDensity
0.375
leniency
0.75
rawRatio
0
effectiveRatio
0
85.96%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1424
totalAiIsmAdverbs
4
found
0
adverb
"tightly"
count
1
1
adverb
"really"
count
3
highlights
0
"tightly"
1
"really"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
89.47%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1424
totalAiIsms
3
found
0
word
"eyebrow"
count
1
1
word
"etched"
count
1
2
word
"etch"
count
1
highlights
0
"eyebrow"
1
"etched"
2
"etch"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
56
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
56
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
83
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
94
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1425
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
30
wordCount
427
uniqueNames
11
maxNameDensity
1.64
worstName
"Whitestone"
maxWindowNameDensity
3.5
worstWindowName
"Whitestone"
discoveredNames
Rickie
4
McFly
1
Jamie
1
Davies
6
Yeremy
1
Whitestone
7
Watching
1
Mr
6
Time
1
Eddie
1
Manila
1
persons
0
"Rickie"
1
"McFly"
2
"Jamie"
3
"Davies"
4
"Whitestone"
5
"Mr"
6
"Eddie"
places
0
"Manila"
globalScore
0.68
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
30
glossingSentenceCount
0
matches
(empty)
59.65%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.404
wordCount
1425
matches
0
"not only have we got a gangland ritual killing, but some sort of black market deal gone wrong"
1
"Not my call, but I know Onslow, he used to have a business trip to Manila"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
83
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
35
mean
40.71
std
24.22
cv
0.595
sampleLengths
0
60
1
5
2
28
3
57
4
15
5
36
6
19
7
24
8
53
9
72
10
14
11
32
12
18
13
14
14
23
15
53
16
53
17
63
18
32
19
66
20
34
21
46
22
67
23
45
24
73
25
30
26
19
27
86
28
65
29
13
30
29
31
52
32
12
33
106
34
11
99.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
56
matches
0
"were plastered"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
87
matches
0
"was keeping"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
83
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
428
adjectiveStacks
0
stackExamples
(empty)
adverbCount
12
adverbRatio
0.028037383177570093
lyAdverbCount
5
lyAdverbRatio
0.011682242990654205
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
83
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
83
mean
17.17
std
16.45
cv
0.958
sampleLengths
0
19
1
17
2
20
3
4
4
5
5
10
6
18
7
8
8
23
9
16
10
10
11
8
12
7
13
13
14
23
15
8
16
11
17
11
18
13
19
32
20
21
21
14
22
37
23
21
24
4
25
10
26
10
27
9
28
13
29
18
30
7
31
7
32
11
33
12
34
48
35
5
36
34
37
19
38
18
39
16
40
29
41
2
42
30
43
66
44
5
45
29
46
27
47
19
48
5
49
11
83.53%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.5301204819277109
totalSentences
83
uniqueOpeners
44
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
47
matches
(empty)
ratio
0
0.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
26
totalSentences
47
matches
0
"I knelt beside him, my"
1
"It indicated...all around us."
2
"He avoided looking at Rickie,"
3
"I pointed to the body"
4
"I mimicked the position"
5
"I shook my head"
6
"I raised a eyebrow"
7
"I stood and looked up"
8
"he frowned, gesturing with the"
9
"I walked over to the"
10
"I mimed the motion"
11
"I knelt beside the body,"
12
"I slid it out from"
13
"My voice was quiet, focused"
14
"I stood, stuffing the ticket"
15
"He fidgeted with his tie"
16
"I couldn't keep my composure."
17
"He stood, looping his tie"
18
"I cut him off"
19
"He'd been at games, in"
ratio
0.553
2.55%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
43
totalSentences
47
matches
0
"The locker room was silent,"
1
"I knelt beside him, my"
2
"It indicated...all around us."
3
"DS Jamie Davies hovered in"
4
"He avoided looking at Rickie,"
5
"I pointed to the body"
6
"I mimicked the position"
7
"I shook my head"
8
"Davies walked over and crouched"
9
"I raised a eyebrow"
10
"I stood and looked up"
11
"Davis flipped his notepad open"
12
"he frowned, gesturing with the"
13
"I walked over to the"
14
"I mimed the motion"
15
"Davies shook his head."
16
"I knelt beside the body,"
17
"A sheet of paper, soaked,"
18
"I slid it out from"
19
"Davies leaned over, taking a"
ratio
0.915
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
47
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
17
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
18
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
48
tagDensity
0.021
leniency
0.042
rawRatio
0
effectiveRatio
0
82.3385%