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Run: 2026-05-27-01KSMF3XVEZZF4XYD50XX09T5Z
Run Details
Model:
Skyfall 36B V2
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
38.8s
Cost:
$0.004502
Provider:
Parasail
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.46%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
33.21%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
87.96%
Emotion telling (show vs. tell)
(details)
47.62%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
11.11%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
96.54%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
0.00%
Past progressive (was/were + -ing) overuse
(details)
72.02%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
63.09%
Sentence opener variety
(details)
74.91%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
66.74%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
31.25%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
75.6301%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora's boots crunched over the
old leaves.
Her breath misted in the
air.
Her ghostpen flicked on, illuminating
the cave's interior. "Well, I've seen more inviting places to take a holiday." Silas fumbled with his backpack, withdraws from it a well-used torch, and shoved it Aurora's way. "And some not. Norfolk, for one. I took my ex on a weekend away last year to celebrate our anniversary. Tarents in the bath. Regret not my foremost." "The devil you know."
Rory pocketed the torch
. The pen
flickered
- mana spiraling through the stone, gauging the area. Strong jet of air brushed Rory's hair off her face, making her cool. Harmless, but troublesome. "That's rule number one. Only bring people into your workspace with homeland security clearance. The in-laws probably know more than the next door neighbors, but not enough for the lose." "Yeah well, when you've got a ring finger and a mortgage, you don't get to choose, you ride with what you're dealt. Not many men in their early fifties swinging for the fences, now is there?" "Silas. I've seen you lead starved." "That's fifty pounds to me, girl. A speculative bet."
Silas looked meaningfully at Rory's
pendant. "And I've just about covered my end. You just need to do one more bit, is all. Equal partnership, fair right?" "Right."
Aurora dawned her glasses
.
Shadows danced in rhythm with
the breath and heartbeat of the underground cavern. Wet
was running
down from the overhang.
The wall sprang into Aurora's
vision.
It wasn't like the dream
- the colors were more muted, mixed with geographic features you could only find during one of Kopper's trippy light shows. Deep reality-colored lines in dark brown, streaks of aqua, and sickly purple things that didn't
seem to
have a purpose.
Silas called out from further
ahead. "Girl! This is something else. Get what you came for and no more." The Man in the Moon. Yeah, Rory only came for the circle, and she understood why now looking at this petty hieroglyphic. Where the mouth smiled and the body made the shape the thing, it felt like she could touch them, the hands open, one in a pointed position, other decorated with fingernails either
really
messy or just
really
long.
Aurora stepped forward, tilting her
head to get a better look.
The fingernails were long, with
intricate
spirals engraved on each one. An inlaid turquoise? Similar to the design on the walls.
A warm breeze blew and
Aurora lifted her gaze. The room
seemed to
constrict, the ceiling rising, the walls falling away, until she
felt like she was falling
. She stumbled, catching her breath. Yes, the air was thinner here, like the air savoury snuck in with it.
She sneezed from feeling tickled
in her nostrils. Fuck. What just happened? Rory tugged at the pendant,
footsteps
grunting behind her, reaching for her.
Her shoes skidded, the rock
looming
in front of her, dragging her down. The cavern spiralled, and Rory
was falling
, hands flailing, grasping at shadows and! The shadow moved, becoming solid, a face
looming
, eager.
She opened her mouth, would
scream - then everything went black. When Rory came to, Silas
was standing
over her, shaking her shoulders. "Aurora. Aurora, wake up." Rory blinked, groaning.
Her head hurt like a
bitch and her wrist ached. She looked down. Blood, just a trickle, but it ran down her wrist. She rubbed it. "What the hell." "You fell." Silas examined the walls,
scanning
the shadows. "We need to get out of here. Now." "Where's your party spirit?" Rory pushed herself up, ramen bowls swirling in her head. "You do realize I've got a job to do, right?" Silas grabbed her arm. "Job or no, we're going. Something's not right here." "Like a time delay? I was counting off ascends from Siberia, of course I was." "You saw something, that's clear. But I went down on my own, yeah? Maybe a little lost and disoriented, but me, and I saw nothing. Could've sworn this whole thing must have failed, no cot, no nothing." "Maybe it's not you. Have you seen your face?" "Watch it, girl." Silas pinched the bridge of his nose. "I'm serious. We're done, for now, at least. I promise, we'll come back, but right now we're out, yeah?" Rory sighed, but she nodded.
She didn't like it, but
she trusted Silas. As they made their way back to the surface, Rory couldn't shake the feeling that they
were being
watched. She looked over her shoulder, but there was only darkness and shadows. Once they reached the car, Silas gripped the wheel, brow
furrowed
. "I don't like this, Rory. Something's not right with that place. We need to be careful." Rory nodded, but her mind
was already racing
. She had to go back.
She had to figure out
what happened, what she saw.
She couldn't just leave it
alone. Silas
seemed to
sense her thoughts. "Rory, I mean it. We need to be smart about this. We can't just go charging in half-cocked, yeah?" "Heh. Smart? Since when did that ever concern you?" Rory tried for casual, but she couldn't
quite manage to make it
. "Since I started hanging around with you, love. You're trouble, and I'm not about to let you go charging off into the unknown without a plan." Silas squeezed her shoulder, his grip firm. "Trust me, we'll figure this out. Together." Rory nodded, but the irritation in her gut could not be placated. Silas was right, but that didn't mean she had to like it.
They drove back to London
in
silence
, each lost in their own thoughts. Rory kept seeing the shadow, the way it moved, the way it
seemed to
know her. She shuddered, rubbing her arms.
She needed answers, and she
needed them soon.
She couldn't just leave this
mystery unsolved, not when it
felt like the key to understanding her
own fate. No, she would go back to that cave, and she would find out what happened. But first, she needed to figure out exactly what that thing was when it walked past her earlier. Once they arrived in Camden, Silas started pacing in the living room, slamming them both in pools of light, calling out low murmurs on his cell phone. In
imposing
counterpoint: Rory, quietly hanging back in the doorframe, monitoring him. "Yeah, we're out. Yeah, I know. No, I don't think it's safe." Silas stopped, glancing over at me, his gaze
grave
. "Look, I've got to go, but I'll call you later, yeah?" Silas hung up and turned to face her. "You alright, love? You sure you don't want to-" "No." Rory's voice was firm, her gaze
unwavering
. "I need to know what that thing is. I need to understand it." "Understand it? Rory, it's a creature from a fucking cultist ritual gone wrong. It's not something you can reason with, or understand." Silas sighed, running a hand through his hair. "Look, I get it. You want answers. We all do. But this? This is something else, Rory. Something dangerous." "Yeah, I got that part from you: it's safe." Rory shook her head, her voice low. "I'm not going to rush into anything, Silas. But I do need to know what it is. I need to understand it, so that I can protect my friends. Me, my family." Silas studied her for a moment, then nodded
slowly
. "Alright, love. I can respect that. But we do this smart, yeah? We don't go charging in half-cocked." "I promise." Rory raise her fingers like a scout's motif. "Right. Then let's get to work." Silas cracked open his laptop, and Rory found herself grinning with
anticipation
.
They worked late into the
night, sifting through old texts and obscure references. Rory's mind
was buzzing
with the possibilities, with the
potential
for understanding. As the sun
began to
rise, casting a faint light over the city, Silas leaned back in his chair, rubbing his eyes. "I think we've got something, mate. But it's not much. And it's not good." Rory leaned forward, her heart
pounding
. "What did you find?" "Its ago monstrous thing, yeah, pulling legends from all over. The Incubus. It feasts on the fear and
desire
of mortals, growing stronger with each victim. The only way to stop it is to kill it, and even then, it's not guaranteed." Rory
felt a chill
run
down her spine
. "And what about me? What does it want with me?" "That's the thing, love. That's the real scary part. We don't know." Silas shook her head, his face
grave
. "All we know is that it's been watching you. Waiting for you. And now, it's ready to make its move. I would say abort, but I don't think that's an option anymore. You know that as well as I do." Rory nodded, her mind
racing
. She knew Silas was right. There was no turning back now. She had to face this thing, and she had to do it soon. "I need to go back to that cave, Silas. I need to find a way to kill this thing, once and for all." Silas studied her for a long moment, then nodded. "I know. And I'll be right there with you, love. No matter what." Rory felt
a wave of relief
wash over her, followed by
a surge of determination
. Together, she and Silas would face this creature, and they would win. They had to.
created_at
"2026-05-27T10:19:08.6Z"
5/27/2026, 10:19:08 AM
model
"thedrummer/skyfall-36b-v2"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
664
moderation_latency
(null)
generation_time
38547
tokens_prompt
5338
tokens_completion
2309
native_tokens_prompt
5044
native_tokens_completion
2160
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0045022
router
(null)
provider_responses
0
endpoint_id
"1eb01ded-ae11-49e6-8aa6-3067584070bd"
id
"chatcmpl-9bf0319882532ffc"
is_byok
false
latency
664
model_permaslug
"thedrummer/skyfall-36b-v2"
provider_name
"Parasail"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer
(null)
request_id
"req-1779877148-xAzli4UxsGkzrzG1DnKI"
session_id
(null)
api_type
"completions"
id
"gen-1779877148-XtcApCOCP251pIStePxE"
upstream_id
"chatcmpl-9bf0319882532ffc"
total_cost
0.0045022
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Parasail"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
1
adverbTags
0
"Silas looked meaningfully [meaningfully]"
dialogueSentences
47
tagDensity
0.34
leniency
0.681
rawRatio
0.063
effectiveRatio
0.043
90.46%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1572
totalAiIsmAdverbs
3
found
0
adverb
"really"
count
2
1
adverb
"slowly"
count
1
highlights
0
"really"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
33.21%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1572
totalAiIsms
21
found
0
word
"flicked"
count
1
1
word
"flickered"
count
1
2
word
"intricate"
count
1
3
word
"footsteps"
count
1
4
word
"looming"
count
2
5
word
"scanning"
count
1
6
word
"furrowed"
count
1
7
word
"racing"
count
2
8
word
"silence"
count
1
9
word
"imposing"
count
1
10
word
"grave"
count
2
11
word
"unwavering"
count
1
12
word
"anticipation"
count
1
13
word
"potential"
count
1
14
word
"pounding"
count
1
15
word
"desire"
count
1
16
word
"chill"
count
1
17
word
"down her spine"
count
1
highlights
0
"flicked"
1
"flickered"
2
"intricate"
3
"footsteps"
4
"looming"
5
"scanning"
6
"furrowed"
7
"racing"
8
"silence"
9
"imposing"
10
"grave"
11
"unwavering"
12
"anticipation"
13
"potential"
14
"pounding"
15
"desire"
16
"chill"
17
"down her spine"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"wave of emotion"
count
1
highlights
0
"a wave of relief"
87.96%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
4
narrationSentences
90
matches
0
"g with anticipation"
1
"felt a chill"
2
"a wave of relief"
3
"a surge of determination"
47.62%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
6
narrationSentences
90
filterMatches
(empty)
hedgeMatches
0
"seem to"
1
"seemed to"
2
"manage to"
3
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
121
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1575
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
60
wordCount
905
uniqueNames
9
maxNameDensity
2.76
worstName
"Rory"
maxWindowNameDensity
5
worstWindowName
"Rory"
discoveredNames
Aurora
6
Rory
25
Shadows
1
Kopper
1
Man
1
Moon
1
Silas
23
London
1
Camden
1
persons
0
"Aurora"
1
"Rory"
2
"Kopper"
3
"Silas"
places
0
"Moon"
1
"London"
2
"Camden"
globalScore
0.119
windowScore
0
11.11%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
4
matches
0
"felt like she could touch them, the han"
1
"felt like she was falling"
2
"quite manage to make it"
3
"felt like the key to understanding her"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1575
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
121
matches
(empty)
96.54%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
59
mean
26.69
std
13.02
cv
0.488
sampleLengths
0
21
1
26
2
28
3
36
4
30
5
36
6
6
7
36
8
5
9
20
10
52
11
19
12
60
13
32
14
55
15
4
16
25
17
33
18
12
19
4
20
32
21
17
22
24
23
13
24
15
25
37
26
9
27
29
28
13
29
31
30
27
31
29
32
25
33
21
34
40
35
24
36
29
37
32
38
33
39
27
40
12
41
32
42
17
43
21
44
49
45
48
46
27
47
10
48
18
49
25
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
90
matches
(empty)
0.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
7
totalVerbs
192
matches
0
"was running"
1
"was falling"
2
"was falling"
3
"was standing"
4
"were being"
5
"was already racing"
6
"was buzzing"
72.02%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
3
semicolonCount
0
flaggedSentences
3
totalSentences
121
ratio
0.025
matches
0
"The pen flickered - mana spiraling through the stone, gauging the area."
1
"It wasn't like the dream - the colors were more muted, mixed with geographic features you could only find during one of Kopper's trippy light shows."
2
"She opened her mouth, would scream - then everything went black."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
904
adjectiveStacks
1
stackExamples
0
"Deep reality-colored lines"
adverbCount
34
adverbRatio
0.03761061946902655
lyAdverbCount
10
lyAdverbRatio
0.011061946902654867
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
121
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
121
mean
13.02
std
8.58
cv
0.659
sampleLengths
0
7
1
6
2
8
3
26
4
28
5
8
6
12
7
13
8
3
9
30
10
36
11
6
12
15
13
21
14
5
15
13
16
7
17
6
18
26
19
20
20
6
21
13
22
5
23
17
24
38
25
11
26
11
27
3
28
7
29
9
30
19
31
5
32
14
33
8
34
1
35
3
36
12
37
13
38
13
39
9
40
11
41
12
42
4
43
3
44
10
45
3
46
10
47
3
48
3
49
9
63.09%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.4132231404958678
totalSentences
121
uniqueOpeners
50
74.91%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
89
matches
0
"Once they reached the car,"
1
"Once they arrived in Camden,"
ratio
0.022
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
23
totalSentences
89
matches
0
"Her breath misted in the"
1
"Her ghostpen flicked on, illuminating"
2
"It wasn't like the dream"
3
"She stumbled, catching her breath."
4
"She sneezed from feeling tickled"
5
"Her shoes skidded, the rock"
6
"She opened her mouth, would"
7
"Her head hurt like a"
8
"She looked down."
9
"She rubbed it."
10
"She didn't like it, but"
11
"She looked over her shoulder,"
12
"She had to go back."
13
"She had to figure out"
14
"She couldn't just leave it"
15
"They drove back to London"
16
"She shuddered, rubbing her arms."
17
"She needed answers, and she"
18
"She couldn't just leave this"
19
"They worked late into the"
ratio
0.258
66.74%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
70
totalSentences
89
matches
0
"Aurora's boots crunched over the"
1
"Her breath misted in the"
2
"Her ghostpen flicked on, illuminating"
3
"Silas fumbled with his backpack,"
4
"Rory pocketed the torch"
5
"The pen flickered - mana"
6
"Silas looked meaningfully at Rory's"
7
"Aurora dawned her glasses"
8
"Shadows danced in rhythm with"
9
"The wall sprang into Aurora's"
10
"It wasn't like the dream"
11
"Silas called out from further"
12
"The Man in the Moon."
13
"Aurora stepped forward, tilting her"
14
"The fingernails were long, with"
15
"An inlaid turquoise?"
16
"A warm breeze blew and"
17
"The room seemed to constrict,"
18
"She stumbled, catching her breath."
19
"She sneezed from feeling tickled"
ratio
0.787
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
89
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
37
technicalSentenceCount
2
matches
0
"Deep reality-colored lines in dark brown, streaks of aqua, and sickly purple things that didn't seem to have a purpose."
1
"As the sun began to rise, casting a faint light over the city, Silas leaned back in his chair, rubbing his eyes."
31.25%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
3
matches
0
"Silas squeezed, his grip firm"
1
"Rory shook, her voice low"
2
"Silas shook, his face grave"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"Silas sighed (sigh)"
dialogueSentences
47
tagDensity
0.021
leniency
0.043
rawRatio
1
effectiveRatio
0.043
75.6301%