Run: 2026-05-27-01KSMF7YTYKCZ3K98J5MFGNWRQ

Run Details

Duration:
22.9s
Cost:
$0.003262
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Veil Compass trembled in my palm, its needle spinning fiercely. The abandoned Tube station was nothing more than a decrepit shell, echoes of long-forgotten passengers still seeming to swirl in the fetid air. Det. Harlow Quinn stood at my side, her sharp jaw set as she surveyed the scene. An anonymous tip had led us to this underground lair. A robbery gone wrong, probably.Except nothing about this felt ordinary. A chalk outline stretched across derelict tiles littered with filings of brick and shattered glass. Lana. 24. A name and age marked meekly in fading syllables.I crouched, taking the broken top hat from Quinn's gloved fingers. Its worn leather crown was torn open, a jagged hole exposing the hatband underneath. "Looks like the victim put up a fight." "The eye slit," Davies motioned towards the corner. "I told you, there's no sign of blood." I stood, a dark thought clawing at the edges of my mind. The hat hung loose in my grasp. A silver pin glinted as I unfurled the brim - an octogram, its points cut into particular shapes. "This symbol...I've seen it before."My eyes fell on a pool of stagnant water ahead of us. Red lamplight dappled the surface. The Veil Compass flared hot against my skin and I pivoted faster than a mouse around a cheese wheel. The light shoved upwards, the floor sunk, the trick changed itself into a shadow caste scarlet crash through our reflections before returning back into the tiles. My breath quickened as the last images of the phenomenon leaped into my mind. Meetings in the raw Horrid skies of a world they called The Veil. Traders. Artifacts and charms. Low men. An ancient leather book with arcane sigils. Dinner in Oxford. Cats. And.Books. Troll me. And yet, books. Drawing two logs together helped to keep the encrypted file open to your Cat's eyes. It pops Open. Your grip on the sticky sinewy wax runs through your cold fingers as the paper corpse creases out like a borked clock and the dogs paw knees into the prime corner of the unknown eticubic. "Care to enlighten the rest of us?" Quinn's voice snapped me back to the present. "There are more gruesome details the camera'll reveal, and not enough time to wait around since theమ్etics". I shook my head vigorously, trying to dislodge the memory. "I don't-" A flicker caught my vision and I held up a warning hand before Davies could speak. The sulphurous glow flickered again, and a dark shadow coalesced from the corner, its edges a jagged mess of slashes and ill-transparency, bleeding through the shallow light-cartbits. Broken replies and obfuscating smiles leered in through the fleshy core. "Everyone." "move." "right now." And the moment had burst and the light was locked on me and my cold jaw now with six bony extras chewing on it.Already my trousers burned with sticky foxes and some of the chattering was Human but not, at least not Human-like. Not quite. Quinn dove forward as the first dispersed boom rocked the tunnel. Gruff commanding yells and scrambling feet. Threeella. And though I could clearly see two broken OUTs in the faraway stickles above, my cheeks tightened in sheer panic. The stone walls were cracking open. Our raiding party didn't have time for piecing together - if anything, it looked like we had been skillfully trapped. The flashlight spat and murmured and long shadows leapt up tall and bulbous. "Up." "mygres." "move." It was Quinn yelling now, but her voice was constant, and a foot pushed my chest and I smelled wet brick and Davies was following. Malodorous wet-breath chuckle above. And snapping things. "I've got dat'a!" Someone hollered above - there was a bobbing light now circling down and a cry as the light grazed something. Where had the y-greedy stairs been? "Hostile." I should've noticed. I should've-Where the fuck was-"Zaschen." That strained sound was my own, and my throat closed tight. Two more boisterous shouts and Davies's guttural sigh answered. Another inviting crushing, and Davies's bulky form pushed me aside as he lined up and fired three rounds down in staggered bursts. He slammed a magazine in - a hiccup of nine rounds. Four. Five, no -six more elapsed. Black droplets bloomed across what remained of Davies's jacket and I grabbed his arm with an iron grip. New sounds, more pressing now. Prestressed laughter. Gwen sylas crackling. "Down." "Unlove." "yously." The chamber sang birdsong-swearing in an uncomprehending tongue as the drywall buck-instincts above exploded. And then blacksight- Time lurched, and I was tugging Quinn through the brick-slivers. The floor shook and a rotten-nose moan coughed from within Davies.
created_at"2026-05-27T10:21:20.637Z" 5/27/2026, 10:21:20 AM
model"thedrummer/skyfall-36b-v2"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency577
moderation_latency(null)
generation_time22755
tokens_prompt4671
tokens_completion1195
native_tokens_prompt4323
native_tokens_completion1105
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00326165
router(null)
provider_responses
0
endpoint_id"1eb01ded-ae11-49e6-8aa6-3067584070bd"
id"chatcmpl-bcd2d5512de2d557"
is_byokfalse
latency577
model_permaslug"thedrummer/skyfall-36b-v2"
provider_name"Parasail"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779877280-5XyikzqBm0rxMhWnNIXI"
session_id(null)
api_type"completions"
id"gen-1779877280-IlWpb2yAZP08X9iNcMc8"
upstream_id"chatcmpl-bcd2d5512de2d557"
total_cost0.00326165
cache_discount(null)
upstream_inference_cost0
provider_name"Parasail"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.316
leniency0.632
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount771
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount771
totalAiIsms8
found
0
word"trembled"
count1
1
word"echoes"
count1
2
word"shattered"
count1
3
word"quickened"
count1
4
word"sinewy"
count1
5
word"flicker"
count1
6
word"flickered"
count1
7
word"lurched"
count1
highlights
0"trembled"
1"echoes"
2"shattered"
3"quickened"
4"sinewy"
5"flicker"
6"flickered"
7"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences67
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences80
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords775
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount699
uniqueNames12
maxNameDensity1
worstName"Davies"
maxWindowNameDensity2.5
worstWindowName"Davies"
discoveredNames
Veil3
Compass2
Tube1
Quinn6
Horrid1
Oxford1
Cat1
Open1
Davies7
Human2
Human-like1
Time1
persons
0"Compass"
1"Quinn"
2"Cat"
3"Davies"
4"Time"
places
0"Oxford"
globalScore0.999
windowScore0.833
89.02% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences41
glossingSentenceCount1
matches
0"looked like we had been skillfully trappe"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount775
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences80
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs19
mean40.79
std31.24
cv0.766
sampleLengths
070
158
216
3153
453
532
628
738
849
944
1020
1113
1235
1329
149
1559
1628
1720
1821
94.79% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences67
matches
0"was torn"
1"was locked"
27.59% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs116
matches
0"were cracking"
1"was following"
2"was tugging"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences4
totalSentences80
ratio0.05
matches
0"A silver pin glinted as I unfurled the brim - an octogram, its points cut into particular shapes."
1"Our raiding party didn't have time for piecing together - if anything, it looked like we had been skillfully trapped."
2"\"I've got dat'a!\" Someone hollered above - there was a bobbing light now circling down and a cry as the light grazed something."
3"He slammed a magazine in - a hiccup of nine rounds."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount312
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.035256410256410256
lyAdverbCount2
lyAdverbRatio0.00641025641025641
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences80
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences80
mean9.69
std8.77
cv0.905
sampleLengths
011
123
21
315
410
510
615
71
81
919
1014
118
128
138
1412
157
1618
1716
185
1919
2026
2114
2213
231
243
252
267
273
281
291
302
313
3215
333
3435
3515
3617
3710
3818
3927
4011
411
421
4345
442
4511
466
471
4820
496
92.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.6708860759493671
totalSentences79
uniqueOpeners53
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences55
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences55
matches
0"Its worn leather crown was"
1"I stood, a dark thought"
2"My breath quickened as the"
3"It pops Open."
4"Your grip on the sticky"
5"I shook my head vigorously,"
6"Our raiding party didn't have"
7"It was Quinn yelling now,"
8"I should've noticed."
9"I should've-Where the fuck"
10"He slammed a magazine in"
ratio0.2
87.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount41
totalSentences55
matches
0"The Veil Compass trembled in"
1"The abandoned Tube station was"
2"Harlow Quinn stood at my"
3"An anonymous tip had led"
4"A robbery gone wrong, probably.Except"
5"A chalk outline stretched across"
6"A name and age marked"
7"Its worn leather crown was"
8"Davies motioned towards the corner"
9"I stood, a dark thought"
10"The hat hung loose in"
11"A silver pin glinted as"
12"The Veil Compass flared hot"
13"The light shoved upwards, the"
14"My breath quickened as the"
15"Meetings in the raw Horrid"
16"Artifacts and charms."
17"An ancient leather book with"
18"Dinner in Oxford."
19"It pops Open."
ratio0.745
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences55
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
44.74% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Quinn's voice snapped (snap)"
1"Someone hollered (holler)"
dialogueSentences19
tagDensity0.105
leniency0.211
rawRatio1
effectiveRatio0.211
82.2422%