Run: 2026-05-27-01KSMFA02EW8DAM3R6PKD6PHWA

Run Details

Duration:
22.0s
Cost:
$0.001489
Provider:
Parasail

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The marble floor was slick with blood, a gruesome crimson stain that stretched out in a wide, irregular starburst from the body's prone form. Detective Harlow Quinn stood over the corpse, eyeing it with detached clinical detachment, the weight of eighteen years of experience settling around her shoulders like it was an over-large coat. The culprit was far too aggressive for this to be a simple mugging gone wrong. Professional detachment, combined with three cups of coffee, had fortified Quinn, but even the caffeine couldn't suppress the acidic tang of unease pooling under her tongue. Quinn swung around on her heel, arms akimbo, eyes scanning the severed earth. It smelled of brine and ozone, a centering scent of damp odor. Three.Full.Moons and they think a crime has gone away force?" Nothing about this scene felt kosher. She bent forward and caught movement. Quinn started. The body twitched, muscles releasing fluid, eyes half closed in anemic slits. It couldn't be. Dead men didn't walk. "Woah. You see that?" Queried Constable McGregor from behind her. Small whorls of his breath mizzled in the dusky underground air. Quinn crossed the distance in three steps, knee pits, and crouched. She raised an eyebrow. If this corpse really was moving, they needed to run. Soon. Fast. The head elongated, skull slick and welling with blood, inhuman eyes turning to stare at them, two dusty orbs glazed with cataracts, but weirdly aware. "Hello, detectives," rasped the mouth. It grinned a smile full of teeth, all sharp points like rusted nails. "Are you here to bargain?" Then the corpse heaved to its feet, its momentum knocking Quinn back. Quinn stumbled, her heel slamming into a loose cobblestone, and she pitched forward over the corpse, its claws ripping though her leather jacket. Disoriented, she felt a paralyzing stabbing pain in her left arm, saw the bloody weave of her coat and noticed the skin deform in the space between her bicep and forearm. Belatedly, McGregor began shouting, his voice distant, his gun aimed at the corpse. It screamed, a torturous noise that seared her ears and shook the crumbling walls. Then the corpse lunged, its claws an inch away from Quinn's throat, eyes fixed on her, demanding. "Compas," it hissed, the word succinct. "Need Compass. Bring Compass or metro bite down." A final hiss escaped its toothless mouth and then the corpuscollapsed backwards, its body deflating. Heeled boots and leather tiles marred with blood, the corpse lay bloated and silent, skull agog staring up at them. Quinn staggered, her face ashen, the corporal biting pain between her biceps swarming. The swine of McGregor had dropped his weapon. She could hear him yak loudly on the radio, shoving his face on the scene. McGregor, a dog-faced weasel of a man, always egged down on call, but right now he was clueless. Yapping nonsense. Order, McGregor, Quinn seemed to remember. Do as you're told. Not me, Yorker. The images played through her mind, bloody cut marks, curious poaching, flickering glamour from a lost century and a half. A dozen unending miles, yet still the same. A ritual gone terrible. Things prowled here where they shouldn't be. This couldn't be safe. Couldn't be sane. Ground zero, the Veil Market. McGregor was still talking, his voice sounding like it was traveling through cotton. "The woman's raving, sir. Claims there's an underground market. It's delusional. Hallucinating..." You don't know the half of it. Quinn thought bitterly. The movement of the corpse had been strange. She felt eyes watching, mutely, in the darkness, tracking her. Even now the physical pain was receding, the strangest tingling replacing it in its place. She heard the sound of McGregor shuffling closer as she tried to stand. "Ms. Quinn?" he asked. "I think we need to get you medical attention. You've lost a lot of blood and you're still in shock. The paramedics are on their way." Quinn shook her head. "You don't understand, McGregor. This is bigger than either of us. Whatever was in that corpse, it was after something. And I think I know what it was." She held up the Veil Compass, the needle flickering and spinning wildly. "This thing has been leading us here all along. And now, I think we've finally found it. The Veil Market. And I think I know where we need to go next." McGregor stared at her, mouth agape. "You can't be serious. This is ridiculous. There's no such thing as a supernatural underground market. You're fuckin' delirious, woman." "Watch your mouth, Constable," Quinn snapped. "And I'm not delirious. I know what I saw. And whatever it was, it wasn't natural. We need to find this market and we need to do it now, before whatever was in that corpse finds us first." McGregor stared at her, looking unsure and scared now . His hands trembled. "You really think this is connected? To what happened, three years ago?" Quinn nodded. The weight of it settled on her shoulders. "I do. And I think it might be the key to finding out what really happened to Morris." She stood up, her hand moving to her sidearm. "So what do you say, Constable? Ready to catch your first supernatural serial killer?" McGregor swallowed, nodded once. Then he shrugged, a haunted smile crossing his face. "Lead the way, boss. I'm right behind you."
created_at"2026-05-27T10:22:27.418Z" 5/27/2026, 10:22:27 AM
model"thedrummer/skyfall-36b-v2"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency290
moderation_latency(null)
generation_time21826
tokens_prompt1149
tokens_completion1374
native_tokens_prompt1062
native_tokens_completion1245
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached304
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0014889
router(null)
provider_responses
0
endpoint_id"1eb01ded-ae11-49e6-8aa6-3067584070bd"
id"chatcmpl-958f3776edf26eaf"
is_byokfalse
latency290
model_permaslug"thedrummer/skyfall-36b-v2"
provider_name"Parasail"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779877347-oxjsR7yUBpC7ZucWEYIm"
session_id(null)
api_type"completions"
id"gen-1779877347-fi2dbFY9ySynTIzU4vFF"
upstream_id"chatcmpl-958f3776edf26eaf"
total_cost0.0014889
cache_discount0.0000912
upstream_inference_cost0
provider_name"Parasail"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"still talking his voice sounding like [still]"
dialogueSentences27
tagDensity0.704
leniency1
rawRatio0.053
effectiveRatio0.053
83.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount890
totalAiIsmAdverbs3
found
0
adverb"really"
count3
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
66.29% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount890
totalAiIsms6
found
0
word"marble"
count1
1
word"weight"
count2
2
word"scanning"
count1
3
word"eyebrow"
count1
4
word"trembled"
count1
highlights
0"marble"
1"weight"
2"scanning"
3"eyebrow"
4"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences58
matches(empty)
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount9
hedgeCount3
narrationSentences58
filterMatches
0"think"
1"see"
2"think know"
3"know"
hedgeMatches
0"seemed to"
1"tried to"
2"happened to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences61
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen66
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords891
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
62.06% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount796
uniqueNames9
maxNameDensity1.76
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn14
McGregor9
Bring1
Compass2
Yorker1
Veil3
Market2
You4
persons
0"Harlow"
1"Quinn"
2"McGregor"
3"You"
places(empty)
globalScore0.621
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount891
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences61
matches(empty)
93.75% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean28.74
std13.74
cv0.478
sampleLengths
054
141
241
320
47
521
627
725
823
966
1027
1117
1214
1335
1413
1556
1620
1719
1812
1925
2043
2113
2230
2332
2443
2526
2644
2725
2828
2923
3021
99.21% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences58
matches
0"told"
78.79% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs165
matches
0"was traveling"
1"was still talking"
2"was receding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences61
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount292
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.03767123287671233
lyAdverbCount1
lyAdverbRatio0.003424657534246575
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences61
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences61
mean14.61
std11.54
cv0.79
sampleLengths
024
130
215
326
413
512
610
76
820
97
101
1120
1227
1325
1423
1566
1627
1717
188
196
2035
2113
2243
2313
2420
2519
2612
2717
285
292
301
3143
3213
331
3412
3511
366
378
387
399
408
4121
428
433
4411
4510
463
479
484
4910
81.97% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.4918032786885246
totalSentences61
uniqueOpeners30
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences54
matches
0"Then the corpse heaved to"
1"Belatedly, McGregor began shouting, his"
2"Then the corpse lunged, its"
ratio0.056
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences54
matches
0"It smelled of brine and"
1"She bent forward and caught"
2"It couldn't be. Dead men"
3"it hissed, the word succinct"
4"You don't know the half"
5"She heard the sound of"
6"You've lost a lot of"
7"She held up the Veil"
8"I know what I saw."
9"We need to find this"
10"She stood up, her hand"
11"I'm right behind"
ratio0.222
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount38
totalSentences54
matches
0"The marble floor was slick"
1"Detective Harlow Quinn stood over"
2"The culprit was far too"
3"Quinn swung around on her"
4"It smelled of brine and"
5"Three.Full.Moons and they think a"
6"Nothing about this scene felt"
7"She bent forward and caught"
8"It couldn't be. Dead men"
9"Quinn crossed the distance in"
10"The head elongated, skull slick"
11"it hissed, the word succinct"
12"A final hiss escaped its"
13"Quinn staggered, her face ashen,"
14"The swine of McGregor had"
15"The images played through her"
16"A dozen unending miles, yet"
17"This couldn't be safe. Couldn't"
18"McGregor was still talking, his"
19"Claims there's an underground market."
ratio0.704
92.59% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences54
matches
0"To what happened, three years"
ratio0.019
12.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount4
matches
0"The marble floor was slick with blood, a gruesome crimson stain that stretched out in a wide, irregular starburst from the body's prone form."
1"Then the corpse heaved to its feet, its momentum knocking Quinn back. Quinn stumbled, her heel slamming into a loose cobblestone, and she pitched forward over t…"
2"Belatedly, McGregor began shouting, his voice distant, his gun aimed at the corpse. It screamed, a torturous noise that seared her ears and shook the crumbling …"
3"A final hiss escaped its toothless mouth and then the corpuscollapsed backwards, its body deflating. Heeled boots and leather tiles marred with blood, the corps…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
75.93% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"it hissed (hiss)"
1"Quinn snapped (snap)"
dialogueSentences27
tagDensity0.074
leniency0.148
rawRatio1
effectiveRatio0.148
88.2239%