Run: 2026-05-29-01KSSJF0QXNZAG0X4YB6XT84C0

Run Details

Duration:
44.6s
Cost:
$0.089590
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body sat upright in the locked Tube carriage, hands folded in its lap like a commuter waiting for a stop that would never come. Quinn ducked under the tape and stepped onto the disused platform. Camden Town, the old eastern branch, sealed off since the eighties. Forensics had rigged work lamps that turned the tiled walls a sickly yellow. The air tasted of rust and standing water. "Detective Quinn." DC Aldridge fell into step beside her, too eager, clipboard hugged to his chest. "Glad you came. The locals are calling it a heart attack." "In a sealed station." "That's the thing." He tucked the clipboard tighter. "Maintenance found him this morning. Carriage doors were welded shut from the inside. No keys, no tools. Coroner thinks he climbed in, sealed himself, and died waiting." "Coroner say why a man would weld his own coffin?" "Drugs, probably. Cult thing." Aldridge shrugged. "You know how these closed-station break-ins go. Urban explorers, that lot." Quinn said nothing. She walked the length of the carriage, gloved fingers trailing the cold steel. The welds along the door seam gleamed dull and grey. She crouched. Pressed her thumb against the join. Smooth. Even. No burr, no spatter. "Where's the equipment?" "Sorry?" "To weld this." She tapped the seam. "You don't seal a steel door with good intentions. You need a torch, gas, a power source. Three hundred quid of kit, minimum. Where is it?" Aldridge flipped a page. "We assumed he, ah, disposed of it after." "After he welded himself inside." She straightened, knees protesting. "Tell me how that works, Constable. He seals the last door, then nips out through the wall to bin the torch, then climbs back through solid steel." Aldridge's mouth opened. Closed. "Right." Quinn pressed her face to the grimy window. The man inside wore a charcoal suit, decent cut, three or four years old by the lapel width. Late fifties. Skin the colour of candle wax. His eyes were shut, his expression untroubled. No froth at the mouth. No bitten tongue. No bulging veins or clawed hands that came with a body fighting for breath in a sealed box. People who suffocated did not look serene. She'd seen enough to know. They left scratches in the paint. They tore their own fingernails off. This man looked asleep. "Open it," she said. "We can't. The welds-" "Then cut them." It took the team forty minutes. The angle grinder shrieked and threw sparks across the platform while Quinn stood with her arms folded, watching the orange motes die against the wet tiles. When the door finally screeched aside, a smell rolled out that wasn't decay. Ozone. Sharp and clean, like the air after a lightning strike. "That's not right." Aldridge wrinkled his nose. "Three days, he should-" "He should stink." Quinn stepped up into the carriage. The floor was bone dry. Everywhere else dripped, the tunnels wept, but here the air was arid as a tomb. "He doesn't." She crouched before the dead man. Up close his stillness was worse. The fine grey hair, neatly parted. The cufflinks, small and tarnished. A wedding band worn thin. Somebody's husband. Somebody's missing person, three days now, and nobody had reported him. That bothered her too. She lifted his right hand by the wrist. Cold, of course. But the fingers bent too easy. No rigor. Three days dead and the muscles hadn't locked at all, or had locked and released, which meant longer, except the skin hadn't begun to slip. "Aldridge. How long's he been dead?" "Coroner estimates seventy-two hours." "Coroner's guessing." She turned the hand over. The palm bore a mark, burned into the flesh. A circle, broken in three places, with a line through its heart. Not a brand. The skin around it wasn't blistered or scarred. The symbol sat flush with the surface, as if it had grown there. She'd seen that mark before. Her stomach tightened. Three years and the memory still arrived whole, uninvited. A warehouse in Deptford. DS Morris on the floor, eyes open, that same untroubled face. The same dry air. The same clean ozone smell where the reek of death should have been. The coroner had called it cardiac arrest. Quinn had stopped believing coroners that night. "Detective?" Aldridge had noticed her go still. "You alright?" "This symbol." She kept her voice flat. "Run it. Past cases, last five years. Any unexplained death with this on the body." "What is it?" "That's what you're going to find out." She let the hand down with care it didn't need. "And the welds. Get a metallurgist. I want to know the temperature they were done at." "Why would-" "Because no torch in London burns clean enough to leave a seam like that." She nodded at the door, at the smooth grey join the grinder had fought so hard to part. "That metal didn't melt. It joined. Two surfaces became one. There's a difference, and I don't have the word for it, but I know it when I see it." Aldridge wrote nothing down. He just stared at her, the clipboard hanging slack. "With respect, Detective, the DCI's already filed this. Misadventure. Closed by Friday." "Then the DCI's wrong." She stepped back onto the platform. Her own footsteps echoed wrong in the dead air, too short, swallowed. "Look at him, Aldridge. Properly look. A man seals himself in a steel box with no tools, dies without a struggle, doesn't rot, doesn't smell, and burns a symbol into his own hand that I've seen on exactly one other corpse." "One other?" She didn't answer that. The leather watch felt tight against her wrist. She rubbed the band with her thumb, an old habit, the one she'd picked up after Morris. "Get me the case files." She turned for the platform stairs, then stopped. "And Aldridge. The maintenance crew who found him. Where are they now?" He flipped pages, faster now, catching the change in her tone. "Sent home. Shock. Why?" "Three men open a sealed carriage and find this." She gestured back at the serene dead face. "And not one of them ran. Not one of them touched anything. They just called it in, clean and calm, and went home." The colour drained from Aldridge's face. "I want them found," Quinn said. "Tonight. Before whatever did this decides they've seen too much." Somewhere deep in the tunnels, beyond the reach of the work lamps, something dragged itself across the tracks. A long, wet, deliberate sound. Then the lamps went out.
created_at"2026-05-29T09:53:49.847Z" 5/29/2026, 9:53:49 AM
model"anthropic/claude-4.8-opus-20260528"
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generation_time44540
tokens_prompt4671
tokens_completion1667
native_tokens_prompt6538
native_tokens_completion2276
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native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount2
adverbTags
0"She stepped back [back]"
1"She gestured back [back]"
dialogueSentences47
tagDensity0.383
leniency0.766
rawRatio0.111
effectiveRatio0.085
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1088
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1088
totalAiIsms3
found
0
word"stomach"
count1
1
word"footsteps"
count1
2
word"echoed"
count1
highlights
0"stomach"
1"footsteps"
2"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences91
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1088
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
92.20% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount692
uniqueNames6
maxNameDensity1.16
worstName"Aldridge"
maxWindowNameDensity2
worstWindowName"Aldridge"
discoveredNames
Tube1
Town1
Aldridge8
Quinn7
Deptford1
Morris2
persons
0"Aldridge"
1"Quinn"
2"Morris"
places
0"Town"
1"Deptford"
globalScore0.922
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1088
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences120
matches
0"seen that mark"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean20.92
std17.99
cv0.86
sampleLengths
025
143
227
34
435
510
617
734
86
93
101
1133
1212
1336
144
159
1659
1724
184
194
204
213
2245
2311
2411
2531
2641
274
2844
296
304
3152
325
3358
349
3522
363
3733
382
3961
4013
4112
4263
432
4429
4525
4615
4740
486
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences91
matches
0"were shut"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs117
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences120
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount692
adjectiveStacks1
stackExamples
0"long, wet, deliberate sound."
adverbCount18
adverbRatio0.02601156069364162
lyAdverbCount3
lyAdverbRatio0.004335260115606936
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean9.07
std7.26
cv0.801
sampleLengths
025
111
211
313
48
516
611
74
88
927
1010
116
1211
133
1413
1510
162
176
181
191
204
213
221
237
2426
254
268
279
2827
293
301
319
3218
332
346
357
365
373
3818
397
405
416
426
434
444
454
463
476
4826
4913
78.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.5166666666666667
totalSentences120
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences80
matches
0"Everywhere else dripped, the tunnels"
1"Somewhere deep in the tunnels,"
2"Then the lamps went out."
ratio0.038
95.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences80
matches
0"He tucked the clipboard tighter"
1"She walked the length of"
2"She tapped the seam"
3"She straightened, knees protesting"
4"His eyes were shut, his"
5"She'd seen enough to know."
6"They left scratches in the"
7"They tore their own fingernails"
8"It took the team forty"
9"She crouched before the dead"
10"She lifted his right hand"
11"She turned the hand over"
12"She'd seen that mark before."
13"Her stomach tightened."
14"She kept her voice flat"
15"She let the hand down"
16"She nodded at the door,"
17"He just stared at her,"
18"She stepped back onto the"
19"Her own footsteps echoed wrong"
ratio0.313
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences80
matches
0"The body sat upright in"
1"Quinn ducked under the tape"
2"Camden Town, the old eastern"
3"Forensics had rigged work lamps"
4"The air tasted of rust"
5"DC Aldridge fell into step"
6"He tucked the clipboard tighter"
7"Quinn said nothing."
8"She walked the length of"
9"The welds along the door"
10"She tapped the seam"
11"Aldridge flipped a page."
12"She straightened, knees protesting"
13"Aldridge's mouth opened."
14"Quinn pressed her face to"
15"The man inside wore a"
16"Skin the colour of candle"
17"His eyes were shut, his"
18"People who suffocated did not"
19"She'd seen enough to know."
ratio0.8
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences80
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount1
matches
0"No bulging veins or clawed hands that came with a body fighting for breath in a sealed box."
97.22% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount1
matches
0"She straightened, knees protesting"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Quinn pressed (press)"
dialogueSentences47
tagDensity0.064
leniency0.128
rawRatio0.333
effectiveRatio0.043
93.4414%