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Run: 2026-05-29-01KSSJFNXJ7Z9JC3VW7V44QSVP
Run Details
Model:
Claude Opus 4.8 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
42.7s
Cost:
$0.087615
Provider:
Anthropic
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.34%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
62.76%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
93.57%
Passive voice overuse
(details)
46.15%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
84.33%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
62.25%
Pronoun-first sentence starts
(details)
86.76%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.0389%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Mind the third rail. It's still live."
Quinn ducked under the strip
of tape and dropped onto the platform.
Tiles the colour of old
teeth ran the length of the abandoned station, broken by patches of damp where the river had been working its way in for decades. Camden Town.
The deep level platforms, sealed
since the forties, now lit by a string of work lamps that buzzed like trapped flies.
The body lay near the
tunnel mouth. "Who called it in?" she asked. "Maintenance crew."
Constable Bryce hovered at her
shoulder, too eager, too young. "Checking the ventilation shafts. Said the door at the top was padlocked from the inside." "From the inside." "Yes, ma'am."
Quinn crouched beside the dead
man. Mid-fifties, well-fed, a good wool coat gone to ruin in the damp. His eyes were open.
That was the first wrong
thing. Not the staring, the colour.
The whites had gone the
grey of dishwater, threaded with something darker, like ink dropped into milk.
She'd seen eyes like that
once before. Three years ago.
She pushed the thought down
where it belonged. "Cause of death?"
She didn't look up
. "Coroner's saying heart, pending the post-mortem. No wounds. No struggle. Bloke just sat down and stopped."
Bryce shifted his weight
. "Wallet's still on him. Watch too. Nice one. So not a robbery." "No."
Quinn lifted the coat's hem
with a gloved finger. The man's shoes were spotless. Polished. Not a speck of the grime that coated every surface down here. "How did he get in?" "Pardon?" "The door's padlocked from the inside. The stairs are sealed. He walked across a platform that hasn't been swept since rationing, and his shoes are clean enough to eat off." She straightened. "So how did he get in?" Bryce opened his mouth. Closed it.
A new voice answered from
the dark. "He didn't walk." Quinn turned. DI Pruett came along the platform, picking his way around the lamps, a takeaway coffee in one hand like he'd wandered down from the surface for a chat.
They'd worked Vice together a
lifetime ago. He'd put on
weight
since. Lost hair. Kept the smile that never quite reached his eyes. "Pruett. Whose case is this?" "Mine, technically. But I heard the description and thought of you."
He sipped the coffee
. "Thought you'd want a look, given your... interests." She
let that sit
. "You said he didn't walk. Explain." "Suicide cult, most likely. Or a dead drop gone wrong."
He gestured at the body
with his cup. "We've had three of these in eight months. City types, money, no marks. They come down to these old stations, take something, and their tickers give out. Designer drug. New chemical compound, the lab can't pin it. They get carried in by mates who panic and run." "Through a door locked from the inside." "There's always another way in down here. Old service tunnels. We just haven't found this one yet." He shrugged. "Tidy theory. Closes three files." Tidy. That was the word for it.
Too tidy, like the man's
shoes. Quinn crouched again.
She wasn't listening to Pruett
anymore, not the words.
She was watching his free
hand, the way it stayed jammed in his coat pocket while he talked. People gestured with both hands when they believed what they
were saying
. "Where's the rest of the scene?" "This is it." "No." She pointed. "Look at the dust." A circle surrounded the body. Perhaps two metres across. Inside it, the grime had
been disturbed
, scoured almost clean, as if a wind had spun there and nowhere else. Outside the circle, the dust lay thick and undisturbed. No footprints leading in. No footprints leading out. "Draught from the tunnel," Pruett said. "A draught that respects a
perfect
circle."
She traced the edge without
touching it. At the rim, the dust had gathered into a fine ridge, swept outward from the centre. "Something pushed out from here. Hard. Once." "You're reading tea leaves, Harlow."
She ignored him and leaned
closer to the man's hand. The fingers had curled in death, and between them she caught a
glint
. She eased the fingers apart. A bone. Small, yellowed, carved with markings worn smooth by handling. A token, threaded on a leather cord that had snapped. Her
stomach
dropped. She
knew that object
.
She'd found one identical, clutched
in DS Morris's coat, the night he stopped being her partner and became a body.
She'd been told it was
a trinket. A keyring. She'd nearly believed it.
She palmed it before Bryce
could see and slid it into an evidence bag. "Anything?" Pruett asked. Too quick. "Lint." She sealed the bag and pocketed it. "You said three of these. I've not seen the files." "Closed cases. No need." "Then why am I standing in one?" The smile
flickered
.
Just for a moment, but
she caught it, the way you catch a face changing behind a window. "Professional courtesy," he said. She rose and walked the circle's perimeter, reading the floor like a page. The man hadn't
been carried
. There were no drag marks, no scuffs, nothing but that single outward push of dust. He had simply appeared at the centre, and whatever brought him had left the same way it came. The work lamp nearest the tunnel mouth guttered. Dimmed. The bulb didn't
flicker
the way a loose connection flickers. It dimmed slow, like something drinking the light, then brightened again. Bryce hadn't noticed. Pruett had. He'd gone still, watching the tunnel, and the coffee in his hand had stopped halfway to his mouth. "How long," Quinn said, "have you known what's down here?" "I don't follow." "You walked straight to the body in the dark. No torch. You knew exactly where it was." She faced him fully. "You've been here before the call came in." "That's a serious thing to suggest." "So is a locked door." She held his eyes. "Three men, Pruett. City money. No marks. Carried by something that doesn't leave footprints. And you want me to sign off on a drug overdose." For a long second neither of them moved. Water dripped somewhere in the tunnel, steady as a metronome.
Then Pruett set his coffee
down on the platform edge, slow and deliberate, and Quinn's hand drifted toward her hip. "You
really
shouldn't have come down here, Harlow," he said, and from the black throat of the tunnel behind him, the dust
began to
move.
created_at
"2026-05-29T09:54:11.531Z"
5/29/2026, 9:54:11 AM
model
"anthropic/claude-4.8-opus-20260528"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1086
moderation_latency
217
generation_time
42093
tokens_prompt
4671
tokens_completion
1629
native_tokens_prompt
6538
native_tokens_completion
2197
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.087615
router
(null)
provider_responses
0
endpoint_id
"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id
"msg_013YWMPXvGWj2inxSGH86rBE"
is_byok
false
latency
1086
model_permaslug
"anthropic/claude-4.8-opus-20260528"
provider_name
"Anthropic"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer
(null)
request_id
"req-1780048451-olBgFCQLOc836AD0SNXf"
session_id
(null)
api_type
"completions"
id
"gen-1780048451-QdRwBewdWjVLB20xgcj1"
upstream_id
"msg_013YWMPXvGWj2inxSGH86rBE"
total_cost
0.087615
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Anthropic"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
19
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
46
tagDensity
0.413
leniency
0.826
rawRatio
0
effectiveRatio
0
95.34%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1074
totalAiIsmAdverbs
1
found
0
adverb
"really"
count
1
highlights
0
"really"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
62.76%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1074
totalAiIsms
8
found
0
word
"weight"
count
2
1
word
"perfect"
count
1
2
word
"traced"
count
1
3
word
"glint"
count
1
4
word
"stomach"
count
1
5
word
"flickered"
count
1
6
word
"flicker"
count
1
highlights
0
"weight"
1
"perfect"
2
"traced"
3
"glint"
4
"stomach"
5
"flickered"
6
"flicker"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"stomach dropped/sank"
count
1
highlights
0
"stomach dropped"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
90
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
90
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
117
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
47
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1074
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
23
wordCount
706
uniqueNames
8
maxNameDensity
0.99
worstName
"Quinn"
maxWindowNameDensity
1.5
worstWindowName
"Bryce"
discoveredNames
Town
1
Constable
1
Bryce
5
Quinn
7
Pruett
6
Vice
1
Tidy
1
Morris
1
persons
0
"Constable"
1
"Bryce"
2
"Quinn"
3
"Pruett"
4
"Tidy"
5
"Morris"
places
0
"Town"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
47
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1074
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
117
matches
0
"let that sit"
1
"knew that object"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
54
mean
19.89
std
16.91
cv
0.85
sampleLengths
0
7
1
64
2
7
3
6
4
27
5
3
6
2
7
50
8
18
9
7
10
32
11
33
12
1
13
38
14
6
15
7
16
3
17
53
18
5
19
23
20
10
21
65
22
7
23
24
24
13
25
42
26
6
27
3
28
7
29
46
30
6
31
37
32
5
33
28
34
21
35
40
36
14
37
5
38
18
39
4
40
7
41
21
42
4
43
51
44
30
45
23
46
10
47
3
48
29
49
6
93.57%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
90
matches
0
"been disturbed"
1
"been told"
2
"been carried"
46.15%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
130
matches
0
"wasn't listening"
1
"was watching"
2
"were saying"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
117
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
708
adjectiveStacks
0
stackExamples
(empty)
adverbCount
22
adverbRatio
0.031073446327683617
lyAdverbCount
3
lyAdverbRatio
0.00423728813559322
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
117
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
117
mean
9.18
std
7.48
cv
0.815
sampleLengths
0
7
1
12
2
29
3
2
4
21
5
7
6
6
7
12
8
15
9
3
10
2
11
6
12
12
13
4
14
6
15
5
16
17
17
7
18
3
19
8
20
7
21
20
22
12
23
10
24
5
25
1
26
12
27
5
28
1
29
32
30
6
31
4
32
2
33
7
34
3
35
2
36
28
37
7
38
5
39
2
40
9
41
5
42
15
43
8
44
4
45
6
46
18
47
47
48
7
49
19
84.33%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.5470085470085471
totalSentences
117
uniqueOpeners
64
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
71
matches
0
"Too tidy, like the man's"
1
"Perhaps two metres across."
2
"Just for a moment, but"
3
"Then Pruett set his coffee"
ratio
0.056
62.25%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
28
totalSentences
71
matches
0
"His eyes were open."
1
"She'd seen eyes like that"
2
"She pushed the thought down"
3
"She didn't look up"
4
"They'd worked Vice together a"
5
"He'd put on weight since."
6
"He sipped the coffee"
7
"She let that sit."
8
"He gestured at the body"
9
"She wasn't listening to Pruett"
10
"She was watching his free"
11
"She traced the edge without"
12
"She ignored him and leaned"
13
"She eased the fingers apart."
14
"Her stomach dropped."
15
"She knew that object."
16
"She'd found one identical, clutched"
17
"She'd been told it was"
18
"She'd nearly believed it."
19
"She palmed it before Bryce"
ratio
0.394
86.76%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
53
totalSentences
71
matches
0
"Quinn ducked under the strip"
1
"Tiles the colour of old"
2
"The deep level platforms, sealed"
3
"The body lay near the"
4
"Constable Bryce hovered at her"
5
"Quinn crouched beside the dead"
6
"His eyes were open."
7
"That was the first wrong"
8
"The whites had gone the"
9
"She'd seen eyes like that"
10
"She pushed the thought down"
11
"She didn't look up"
12
"Bryce shifted his weight"
13
"Quinn lifted the coat's hem"
14
"The man's shoes were spotless."
15
"Bryce opened his mouth."
16
"A new voice answered from"
17
"They'd worked Vice together a"
18
"He'd put on weight since."
19
"He sipped the coffee"
ratio
0.746
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
71
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
25
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
19
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
0
fancyTags
(empty)
dialogueSentences
46
tagDensity
0.13
leniency
0.261
rawRatio
0
effectiveRatio
0
91.0389%