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Run: 2026-05-29-01KSSJHW0BGBSD4ZTV38970CV2
Run Details
Model:
Claude Opus 4.8 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
40.9s
Cost:
$0.083410
Provider:
Anthropic
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.57%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
57.59%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
95.24%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
56.25%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
97.50%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
89.9050%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stones leaned wrong.
Rory had memorised the photograph
Eva texted her, eight ancient oaks fused into pillars, marking the boundary of the Grove. But the picture lied. In the flesh, the stones bowed inward like old men sharing a secret, and the gaps between them swallowed the moonlight whole.
She pressed the Heartstone against
her sternum. Cool. Quiet. No portal here, then.
Just the place Eva swore
held answers. "In and out,"
she said to nobody
. "Five minutes."
Her trainers found the grass
beyond the threshold, and the cold changed. Not colder. Different.
The night behind her had
carried petrol fumes and the distant grumble of the South Circular, the ordinary breath of Richmond at the edge of London. Here, none of it followed. She turned. The road, the car park, the orange smear of streetlights, all of it sat exactly where she'd left it, framed neatly between two leaning oaks. But the sound had
been clipped
clean, as if someone had drawn a curtain over the world. Flowers brushed her ankles.
She glanced down and her
breath caught. Bluebells. Foxgloves. Poppies. All of them open, all of them blooming, in the dead heart of November.
They glowed faintly, the way
snow glowed under a full moon, holding light they had no right to hold. "Right," she whispered. "Eva, you absolute lunatic." She'd come for a name. That was the deal.
Eva had promised that whatever
moved through this clearing knew things, knew about the pendant warming against her chest, knew about the man who'd left it on her doorstep wrapped in brown paper with no return address.
Rory had spent three weeks
pretending she didn't care. Three weeks of the crimson stone pulsing in her dreams. So here she stood. Alone. In a meadow that shouldn't exist. The grass swayed.
She watched it bend in
a slow ripple, a path pressed flat by something passing through, twenty feet to her left. No wind touched her face.
The flowers there nodded once
and went still. "Hello?"
The word fell dead at
her feet. No
echo
.
A clearing this open should
have given her something back, even a flat little nothing, but the dark drank her voice and offered
silence
in return.
She took a step toward
the centre, where a ring of paler grass marked some old shape worn into the earth. Her own
footsteps
sounded strange, too soft, as though the ground were thicker than ground.
She lifted her foot and
set it down again, deliberate, listening. A second step answered hers from somewhere behind. Lighter. A heartbeat late. She stopped. Silence. "Not funny." She turned a slow circle. The oaks watched. The flowers glowed. Between two trunks she could still see the car park, smaller now, as if she'd walked much further from it than her dozen steps allowed.
Her car sat there, a
dull silver lozenge under the lamps, and the distance between her and it felt
suddenly
enormous, like looking at a memory rather than a place. The pendant warmed. Not the rolling
pulse
Eva had described, the portal-
warmth
. Just a steady, climbing heat, like a coin left on a radiator. Rory wrapped her fingers around it. The crimson glow leaked between her knuckles, painting her skin the colour of a struck match. "Okay. Okay. Whatever you're warning me about, message received." Something laughed.
She caught only the tail
of it, high and thin and bright, a child's laugh strangled at birth, gone before she could fix on a direction. Her whole body went rigid.
She'd heard plenty of frightening
sounds in her twenty-five years. Evan's
footsteps
on the stairs after midnight had taught her exactly how fear lived in the spine. But this crawled in somewhere older, somewhere her clever lawyer's mind had no filing cabinet for. "Eva said you'd talk."
Her voice came out smaller
than she wanted. "So talk." The flowers nearest her began, one by one, to close.
She watched a foxglove fold
its bells shut.
Then the poppies, curling tight
like fists. The dark came rolling in behind the dying glow, an advancing tide, and with it came the cold she'd
been promised
, the real cold, settling on her arms and the back of her neck. At the edge of her vision, by the leaning stones, something tall stood between two trunks that had held no shape a moment before.
She didn't look at it
directly. Some instinct she didn't recognise as her own held her gaze fixed forward, locked on the worn pale ring of grass.
She knew, the way you
know
in dreams, that to turn and face it would be a mistake she'd have no chance to regret. "I'm not afraid of you," she said. The thing in the corner of her eye tilted its head. The grass to her right pressed flat again. Closer now. Ten feet. The flowers there snuffed out in sequence, marking the line of something low and patient moving through the meadow toward her, and she understood with a horrible clarity that there were two of them. The tall watcher by the stones. The crawler in the grass.
Her thumb found the crescent
scar on her wrist, an old childhood habit, the thing she rubbed when the world tilted. The pendant was a brand against her chest now, hot enough to sting. "Eva," she breathed. "What did you send me into." The crawler stopped. So did everything. The flowers. The not-wind. The
whisper
of grass. The whole Grove held its breath, and in that suspended
silence
Rory heard, at last, the only sound that mattered. Behind her, where the car park had been, where the road and the lights and the entire reasonable world should still have waited: Nothing. No traffic. No city. No way back that her ears could find. She risked it. She turned her head, just enough. The gap between the two oaks where she'd entered was still there. The flowers still glowed faintly along its edge. But beyond the threshold, where her car had sat under orange lamps not two minutes ago, stretched only more meadow. More flowers.
More leaning stones, ranked into
the dark, identical, endless, a hall of mirrors made of trees. The way out
was gone
. And close behind her, low to the ground, soft as breath through grass, something began,
very
patiently, to laugh.
created_at
"2026-05-29T09:55:23.297Z"
5/29/2026, 9:55:23 AM
model
"anthropic/claude-4.8-opus-20260528"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1367
moderation_latency
(null)
generation_time
40883
tokens_prompt
4560
tokens_completion
1581
native_tokens_prompt
6422
native_tokens_completion
2052
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.08341
router
(null)
provider_responses
0
endpoint_id
"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id
"msg_014oUDxp9U8n3EGG97TcAw5M"
is_byok
false
latency
1367
model_permaslug
"anthropic/claude-4.8-opus-20260528"
provider_name
"Anthropic"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer
(null)
request_id
"req-1780048523-6G7lJNL9GUWvPrD2hpkJ"
session_id
(null)
api_type
"completions"
id
"gen-1780048523-gq3WuVGoSgVefdbcZIwU"
upstream_id
"msg_014oUDxp9U8n3EGG97TcAw5M"
total_cost
0.08341
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Anthropic"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
12
tagDensity
0.417
leniency
0.833
rawRatio
0
effectiveRatio
0
90.57%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1061
totalAiIsmAdverbs
2
found
0
adverb
"suddenly"
count
1
1
adverb
"very"
count
1
highlights
0
"suddenly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
57.59%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1061
totalAiIsms
9
found
0
word
"echo"
count
1
1
word
"silence"
count
3
2
word
"footsteps"
count
2
3
word
"pulse"
count
1
4
word
"warmth"
count
1
5
word
"whisper"
count
1
highlights
0
"echo"
1
"silence"
2
"footsteps"
3
"pulse"
4
"warmth"
5
"whisper"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
105
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
105
filterMatches
0
"know"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
112
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1061
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
16
wordCount
1021
uniqueNames
9
maxNameDensity
0.39
worstName
"Eva"
maxWindowNameDensity
1
worstWindowName
"Eva"
discoveredNames
Eva
4
Grove
2
Heartstone
1
South
1
Circular
1
Richmond
1
London
1
November
1
Rory
4
persons
0
"Eva"
1
"Grove"
2
"Rory"
places
0
"Richmond"
1
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
57
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1061
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
112
matches
0
"promised that whatever"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
44
mean
24.11
std
22.88
cv
0.949
sampleLengths
0
5
1
46
2
20
3
9
4
12
5
78
6
11
7
36
8
7
9
65
10
11
11
3
12
34
13
1
14
35
15
47
16
12
17
2
18
1
19
2
20
66
21
3
22
43
23
9
24
2
25
74
26
14
27
10
28
49
29
24
30
51
31
7
32
11
33
57
34
34
35
9
36
3
37
54
38
1
39
12
40
9
41
58
42
5
43
19
95.24%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
105
matches
0
"been clipped"
1
"been promised"
2
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
162
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
112
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1024
adjectiveStacks
0
stackExamples
(empty)
adverbCount
37
adverbRatio
0.0361328125
lyAdverbCount
11
lyAdverbRatio
0.0107421875
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
112
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
112
mean
9.47
std
8.65
cv
0.913
sampleLengths
0
5
1
20
2
4
3
22
4
7
5
1
6
1
7
4
8
7
9
7
10
2
11
12
12
2
13
1
14
26
15
5
16
2
17
25
18
17
19
4
20
7
21
1
22
1
23
1
24
14
25
19
26
3
27
4
28
5
29
4
30
37
31
9
32
10
33
4
34
1
35
6
36
3
37
21
38
5
39
8
40
1
41
7
42
2
43
26
44
21
45
15
46
11
47
8
48
1
49
3
56.25%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.4017857142857143
totalSentences
112
uniqueOpeners
45
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
80
matches
0
"Just the place Eva swore"
1
"Just a steady, climbing heat,"
2
"Then the poppies, curling tight"
3
"More leaning stones, ranked into"
ratio
0.05
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
22
totalSentences
80
matches
0
"She pressed the Heartstone against"
1
"she said to nobody"
2
"Her trainers found the grass"
3
"She glanced down and her"
4
"They glowed faintly, the way"
5
"She'd come for a name."
6
"She watched it bend in"
7
"She took a step toward"
8
"Her own footsteps sounded strange,"
9
"She lifted her foot and"
10
"She turned a slow circle."
11
"Her car sat there, a"
12
"She caught only the tail"
13
"Her whole body went rigid."
14
"She'd heard plenty of frightening"
15
"Her voice came out smaller"
16
"She watched a foxglove fold"
17
"She didn't look at it"
18
"She knew, the way you"
19
"Her thumb found the crescent"
ratio
0.275
97.50%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
58
totalSentences
80
matches
0
"The standing stones leaned wrong."
1
"Rory had memorised the photograph"
2
"She pressed the Heartstone against"
3
"she said to nobody"
4
"Her trainers found the grass"
5
"The night behind her had"
6
"Here, none of it followed."
7
"The road, the car park,"
8
"Flowers brushed her ankles."
9
"She glanced down and her"
10
"They glowed faintly, the way"
11
"She'd come for a name."
12
"That was the deal."
13
"Eva had promised that whatever"
14
"Rory had spent three weeks"
15
"The grass swayed."
16
"She watched it bend in"
17
"The flowers there nodded once"
18
"The word fell dead at"
19
"A clearing this open should"
ratio
0.725
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
80
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
1
matches
0
"Her own footsteps sounded strange, too soft, as though the ground were thicker than ground."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
2
fancyTags
0
"she whispered (whisper)"
1
"she breathed (breathe)"
dialogueSentences
12
tagDensity
0.333
leniency
0.667
rawRatio
0.5
effectiveRatio
0.333
89.9050%