Run: 2026-05-29-01KSSJJFAZAXJZP2R0JWFDXQN6

Run Details

Duration:
41.2s
Cost:
$0.090745
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones thrummed under Rory's palm, and she snatched her hand back as if she'd touched a hot stove. "It's alive," she said. "Everything here is." Isolde glided past her, between two oaks that leaned together like old men sharing a secret. She left no mark on the dew-heavy grass. "Mind the boundary. One foot in, one foot out, and you'll find yourself stretched thin across two worlds. Most unpleasant." Rory stepped through. The cold vanished. Not gradually, the way warmth crept into a room, but all at once, like crossing a threshold into someone's lit kitchen. London's grey murmur, the distant hum of the South Circular, the planes overhead, all of it cut off mid-breath. Silence pressed against her ears. Then, slowly, new sounds bled in. Water trickling somewhere she couldn't see. A bird with a song too long and strange to be any bird she knew. "Whoa." Nyx's whisper unspooled at her shoulder, their shadow-form rippling against the unfamiliar light. "I haven't felt air like this since before. Before everything." "Before 1643?" Rory said. "Before I was a cautionary tale." Wildflowers carpeted the clearing, every colour at once and seasons that had no business sharing soil. Bluebells nodded beside summer poppies. Frost-white snowdrops huddled at the roots of an apple tree heavy with fruit. Rory crouched and touched a petal. It folded toward her finger, then opened again, as though deciding she posed no threat. "They're watching us," she said. "The flowers? Or the things behind them?" Isolde didn't turn around. That stopped Rory cold. She rose. The grove stretched further than it should have, further than the clearing she'd glimpsed from the stones. The treeline kept retreating, patient, drawing them in. Light came from everywhere and nowhere, no sun overhead, just a soft amber glow that reminded her uncomfortably of something she'd been warned about. A sky the colour of warm honey. Dymas, the pendant's note had said. She pressed a hand to her chest where the Heartstone hung. Cold. Quiet. Good. "Don't drink anything," Isolde said. "Don't eat. Don't accept gifts, don't make promises, don't give your true name to anything that asks for it sweetly." "You gave me the dagger," Rory said. "I'm exiled. The rules bend for the cast-out." A thin smile. "And I asked nothing in return. Notice that. Notice everything here, Aurora. The Grove notices you." They walked deeper. The grass gave way to moss so thick it swallowed sound, and Rory's footsteps became a memory of footsteps. Nyx drifted ahead, testing the shadows, slipping into the dark beneath a fallen log and out the other side. "There's a building," Nyx said. "Or there was. Or there will be. Hard to tell here." Through the trees, stone caught the amber light. Pale columns rose, fluted and worn, wrapped in vines that bore tiny silver bells instead of berries. As they neared, the bells rang, though no wind stirred. A welcome, or a warning. Rory's hand found the dagger's hilt at her hip. The moonsilver bit cold through her palm, a clean cold, an honest one, and her pulse slowed a notch. "Fae make," Isolde said, brushing a vine aside. "Older than the Courts. Older than me, and that is no small thing to say." "What is it?" "A waystation. The Courts had many, once, where the worlds touched. Travellers rested here. Made bargains here." She traced a groove in the stone, where letters curled in no alphabet Rory recognised. "Then the Veil thickened, and the doors closed, and the waystations were forgotten on both sides." The bird sang again, closer now. Rory turned toward it and forgot to breathe. A creature perched on a low branch, no larger than a cat, with the body of a hare and wings like stained glass. It regarded her with eyes that held too much knowing, tilted its head, and sang its long, strange song straight at her. "Don't answer it," Isolde said, sharp. "I wasn't going to-" "You wanted to. I saw your mouth open." Isolde's lavender eyes fixed on the creature until it launched itself away in a chime of glass-bright wings. "It asked you a question. Had you answered, you'd have given it leave to follow you home. They're lonely things. They never leave once invited." Rory closed her mouth. Swallowed. "Right. No talking to the wildlife." "You're learning." Inside the waystation, the air changed again. Dust hung suspended, not falling, each mote catching light and holding it. A long stone table ran the length of the hall, and on it, plates. Goblets. A feast laid out, fruit glistening, bread steaming as though set down a moment ago. The smell reached Rory and her stomach clenched with sudden, traitorous hunger. "It's been here a thousand years," Isolde said. "And it will look that fresh in a thousand more. Walk past it." Rory walked past it. It took more effort than she wanted to admit. At the hall's far end, a doorway opened onto darkness that didn't match the bright grove behind them. Nyx hovered at its edge, and for the first time since Rory had known them, the Shade hesitated. "There's a draught coming through there," Nyx said. "Warm. Smells like wine and rot." The Heartstone pulsed against Rory's sternum. Once. Warm. She pulled it free of her collar. The crimson stone glowed, a faint heartbeat of light, brightening as she stepped toward the dark doorway. "Isolde." Her voice came out smaller than she meant. "You said the doors closed." "I did." "Then why is this one warm?" Isolde came to stand beside her, and for once the Seer offered no riddle. She stared into the dark, and something in her ageless face shifted, a flicker of an old fear surfacing through three hundred years of practised calm. "Because someone," she said, "has opened it from the other side." The bells outside fell silent. All of them. At once. And in the dark beyond the doorway, something drew a long, wet, delighted breath.
created_at"2026-05-29T09:55:43.091Z" 5/29/2026, 9:55:43 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
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latency1224
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generation_time41162
tokens_prompt5338
tokens_completion1535
native_tokens_prompt7639
native_tokens_completion2102
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
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latency1224
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.472
leniency0.944
rawRatio0
effectiveRatio0
90.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1001
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"sweetly"
count1
highlights
0"slowly"
1"sweetly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1001
totalAiIsms11
found
0
word"warmth"
count1
1
word"silence"
count1
2
word"whisper"
count1
3
word"footsteps"
count2
4
word"pulse"
count1
5
word"traced"
count1
6
word"glistening"
count1
7
word"stomach"
count1
8
word"pulsed"
count1
9
word"flicker"
count1
highlights
0"warmth"
1"silence"
2"whisper"
3"footsteps"
4"pulse"
5"traced"
6"glistening"
7"stomach"
8"pulsed"
9"flicker"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences80
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1001
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
46.69% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount726
uniqueNames10
maxNameDensity2.07
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory15
Isolde8
South1
Circular1
Wildflowers1
Heartstone2
Through1
Shade1
Seer1
Nyx5
persons
0"Rory"
1"Isolde"
2"Wildflowers"
3"Heartstone"
4"Shade"
5"Seer"
6"Nyx"
places(empty)
globalScore0.467
windowScore0.667
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount1
matches
0"as though deciding she posed no threat"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.999
wordCount1001
matches
0"Not gradually, the way warmth crept into a room, but all at once, like crossing a threshold into someone's lit ki"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean23.28
std21.23
cv0.912
sampleLengths
020
14
247
33
475
524
64
76
855
95
1011
114
1278
1325
147
1527
1641
1716
1868
1923
203
2148
2214
2345
246
254
2651
2711
282
2961
3021
3113
3236
3314
348
3524
3614
372
386
3940
4011
4110
4214
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences80
matches
0"been warned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs129
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
93.09% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount731
adjectiveStacks1
stackExamples
0"long, wet, delighted breath."
adverbCount30
adverbRatio0.04103967168262654
lyAdverbCount3
lyAdverbRatio0.004103967168262654
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean10.21
std7.04
cv0.689
sampleLengths
020
14
219
38
420
53
63
721
819
95
106
116
1215
1314
1410
154
166
1716
185
1913
206
2115
225
2311
244
252
2617
278
2824
297
306
3111
321
331
341
355
3620
377
3811
3916
403
4119
4219
435
4411
458
4617
4710
485
499
78.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4897959183673469
totalSentences98
uniqueOpeners48
53.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences62
matches
0"Then, slowly, new sounds bled"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences62
matches
0"She left no mark on"
1"It folded toward her finger,"
2"She pressed a hand to"
3"They walked deeper."
4"She traced a groove in"
5"It regarded her with eyes"
6"It took more effort than"
7"She pulled it free of"
8"Her voice came out smaller"
9"She stared into the dark,"
ratio0.161
48.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences62
matches
0"The standing stones thrummed under"
1"Isolde glided past her, between"
2"She left no mark on"
3"Rory stepped through."
4"The cold vanished."
5"London's grey murmur, the distant"
6"Water trickling somewhere she couldn't"
7"A bird with a song"
8"Nyx's whisper unspooled at her"
9"Wildflowers carpeted the clearing, every"
10"Bluebells nodded beside summer poppies."
11"Rory crouched and touched a"
12"It folded toward her finger,"
13"Isolde didn't turn around"
14"That stopped Rory cold."
15"The grove stretched further than"
16"The treeline kept retreating, patient,"
17"Light came from everywhere and"
18"A sky the colour of"
19"Dymas, the pendant's note had"
ratio0.823
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount3
matches
0"The standing stones thrummed under Rory's palm, and she snatched her hand back as if she'd touched a hot stove."
1"Light came from everywhere and nowhere, no sun overhead, just a soft amber glow that reminded her uncomfortably of something she'd been warned about."
2"It regarded her with eyes that held too much knowing, tilted its head, and sang its long, strange song straight at her."
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"Nyx's whisper unspooled, their shadow-form rippling against the unfamiliar light"
1"Isolde said, sharp"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount0
fancyTags(empty)
dialogueSentences36
tagDensity0.306
leniency0.611
rawRatio0
effectiveRatio0
86.1160%