Run: 2026-05-29-01KSSJNY7ZC32EFFMD5S7BP2K2

Run Details

Duration:
37.8s
Cost:
$0.081985
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The note in Aurora's pocket said midnight, and midnight had come. She pushed through the last line of bracken and found the standing stones waiting. Eight of them, ancient oaks turned to grey wood by some weather that had nothing to do with rain, ringing the clearing like teeth in a half-open mouth. The Heartstone pendant lay cold against her chest. That was the first wrong thing. It should have warmed near the boundary. It had warmed all the way through Richmond Park, a small ember pressed to her sternum, and the moment she stepped between the stones it went dead as a river pebble. "Lovely," she muttered. "Brilliant start." Wildflowers covered the ground in colours that didn't belong to any season. Foxgloves next to snowdrops next to something bell-shaped and black that she had no name for. They swayed. There was no wind. She stopped walking. She'd noticed it without noticing it, the way you notice a missing step in the dark. The flowers moved as though a breeze ran through them, bending and rising in slow waves, but the air against her face stayed perfectly still. Her own breath hung in front of her, undisturbed. "Hello?" The word went out and didn't come back. No echo. The clearing should have thrown her voice off the tree line, even softly. Instead it swallowed the sound whole, the way wet sand swallows water. She'd been told to wait by the centre stone. The benefactor, whoever had left her the pendant and the notes and the careful breadcrumb trail that had led her here, would meet her at the heart of the grove. That was the deal. She kept telling herself it was a deal, because the alternative, that she'd walked alone into a place where time ran sideways on the word of someone she'd never met, was not a thought she wanted to hold for long. The grass under her boots made no sound. She lifted one foot and set it down again, deliberately, watching. Dry stems, brittle-looking. They should have crunched. Nothing. She crouched and pressed her palm flat to the ground and felt the cold of it, felt the individual blades, and heard absolutely nothing at all. Somewhere behind her, a twig snapped. Aurora went still. Every muscle in her back locked. The sound had been crisp, ordinary, exactly the noise her own steps should have made and hadn't. It came from the tree line she'd just left, from the dark beyond the third stone. She turned her head slowly. Nothing. The bracken stood undisturbed. Beyond it the trees crowded close, trunks black against blacker shadow, and between them the spaces seemed deeper than they should, as if the wood went on much further than the park had room for. "If that's you," she called, "you could just come out. I'm not big on games." The flowers swayed. She straightened up and made herself walk towards the centre stone. Slow steps. Don't run. Some animal part of her brain had already understood that running was the worst thing she could do here, though she couldn't have said why she knew it. The stone was waiting in the middle of the clearing, taller than the others, its surface worn smooth and marked with grooves too regular to be natural. She fixed her eyes on it and put one silent foot in front of the other. Something moved at the edge of her vision. Left side, low to the ground, a pale shape sliding between the stones. She snapped her head round. Empty grass. The black bell-flowers nodding. Her heart was going hard now, a fist knocking to get out. "Right," she breathed. "Just nerves. It's just nerves." A sound answered her. Not a twig this time. A long, soft exhalation, the sound of something breathing out slowly through its nose, and it came from no particular direction. It came from all of them. From the stones, from the flowers, from the still and empty air, a great unhurried sigh that wrapped the clearing and pressed against her ears. The pendant stayed cold. She reached the centre stone and put her back against it, granite-hard and freezing through her jacket, and at least now nothing could come at her from behind. The grove spread out before her in the strange even light that had no source. No moon overhead. No stars. Just a grey luminance that lay on everything like dust. That was the third wrong thing, and the worst, and she was furious with herself for taking so long to see it. There were no shadows. The stones cast none. The flowers cast none. She held up her own hand and the ground beneath it stayed clear and pale, and her hand threw nothing down at all. A place with light and no shadows. A place where her feet made no sound but a stranger's twigs snapped clean. "You're not my benefactor," she said aloud, and her voice didn't shake, which she counted as a small private victory. "Are you." The breathing sound came again, closer. And this time, beneath it, words. Or the shape of words, the way a melody hums under a closed door. She couldn't make them out. She didn't want to. The pale thing slid across her vision again, right side now, and when she turned it was already gone, but the grass where it had passed lay flat and bruised in a long smooth track, and the track was still spreading, still being made, by nothing she could see. It was coming towards the stone. Towards her. Aurora's hand went to the pendant on instinct, gripping the cold crimson gem, willing it to wake, to warm, to do the one thing it was supposed to do. It lay dead in her fist. Useless. Whatever rule had governed it didn't run here, and the realisation arrived with a sick clarity: the warmth had guided her in, faithful as a hound, right up to the boundary, and then it had gone quiet the moment she stepped where she could be kept. The track in the grass reached the foot of the centre stone. The slow breathing stopped. And in the absolute silence that followed, close enough now to stir the hair against her ear, a voice that was almost gentle spoke a single word. Her name. Not Aurora. Not Rory. The other one. The one she had never told a living soul, the one she hadn't known she had until she heard it spoken in the dark, and her whole body went cold as the stone at her back. "Malphora."
created_at"2026-05-29T09:57:36.665Z" 5/29/2026, 9:57:36 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1228
moderation_latency(null)
generation_time37134
tokens_prompt4560
tokens_completion1588
native_tokens_prompt6422
native_tokens_completion1995
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.081985
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provider_responses
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endpoint_id"dfc0e5bd-d703-4fe2-a7bb-655eb95d5441"
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is_byokfalse
latency1228
model_permaslug"anthropic/claude-4.8-opus-20260528"
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Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount1
adverbTags
0"she said aloud [aloud]"
dialogueSentences9
tagDensity0.444
leniency0.889
rawRatio0.25
effectiveRatio0.222
77.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1104
totalAiIsmAdverbs5
found
0
adverb"perfectly"
count1
1
adverb"softly"
count1
2
adverb"deliberately"
count1
3
adverb"slowly"
count2
highlights
0"perfectly"
1"softly"
2"deliberately"
3"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
81.88% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1104
totalAiIsms4
found
0
word"echo"
count1
1
word"absolutely"
count1
2
word"warmth"
count1
3
word"silence"
count1
highlights
0"echo"
1"absolutely"
2"warmth"
3"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences93
matches
0"was furious"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences93
filterMatches
0"notice"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1104
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions9
wordCount1074
uniqueNames6
maxNameDensity0.37
worstName"Aurora"
maxWindowNameDensity1
worstWindowName"Aurora"
discoveredNames
Aurora4
Heartstone1
Richmond1
Park1
Wildflowers1
Rory1
persons
0"Aurora"
1"Wildflowers"
2"Rory"
places
0"Richmond"
1"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"seemed deeper than they should, as if the wood went on much further than the park had room for"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.906
wordCount1104
matches
0"no sound but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences98
matches
0"understood that running"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean29.84
std28.58
cv0.958
sampleLengths
011
194
25
334
43
550
61
735
883
98
1045
116
1242
135
1440
1515
163
1786
188
1936
208
2161
224
2358
2457
2521
2622
2784
286
292
3082
3112
324
3327
342
3543
361
93.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences93
matches
0"been told"
1"being made"
2"was supposed"
41.27% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs168
matches
0"was waiting"
1"was going"
2"was still spreading"
3"was coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1079
adjectiveStacks2
stackExamples
0"lay cold against her"
1"black against blacker shadow,"
adverbCount34
adverbRatio0.03151065801668211
lyAdverbCount7
lyAdverbRatio0.006487488415199258
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean11.27
std10.82
cv0.96
sampleLengths
011
114
228
38
46
57
631
73
82
912
1016
112
124
133
1416
1525
169
171
188
192
2013
2112
229
2330
244
2540
268
2711
283
294
301
3126
326
333
346
3517
3616
375
381
394
4035
4115
423
4311
442
452
4628
4727
4816
498
60.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.41836734693877553
totalSentences98
uniqueOpeners41
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences77
matches
0"Instead it swallowed the sound"
1"Somewhere behind her, a twig"
2"Just a grey luminance that"
ratio0.039
90.13% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences77
matches
0"She pushed through the last"
1"It should have warmed near"
2"It had warmed all the"
3"She stopped walking."
4"She'd noticed it without noticing"
5"Her own breath hung in"
6"She'd been told to wait"
7"She kept telling herself it"
8"She lifted one foot and"
9"They should have crunched."
10"She crouched and pressed her"
11"It came from the tree"
12"She turned her head slowly."
13"She straightened up and made"
14"She fixed her eyes on"
15"She snapped her head round."
16"Her heart was going hard"
17"It came from all of"
18"She reached the centre stone"
19"She held up her own"
ratio0.325
57.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences77
matches
0"The note in Aurora's pocket"
1"She pushed through the last"
2"The Heartstone pendant lay cold"
3"That was the first wrong"
4"It should have warmed near"
5"It had warmed all the"
6"Wildflowers covered the ground in"
7"Foxgloves next to snowdrops next"
8"She stopped walking."
9"She'd noticed it without noticing"
10"The flowers moved as though"
11"Her own breath hung in"
12"The word went out and"
13"The clearing should have thrown"
14"She'd been told to wait"
15"The benefactor, whoever had left"
16"That was the deal."
17"She kept telling herself it"
18"The grass under her boots"
19"She lifted one foot and"
ratio0.805
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
48.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount5
matches
0"Eight of them, ancient oaks turned to grey wood by some weather that had nothing to do with rain, ringing the clearing like teeth in a half-open mouth."
1"The flowers moved as though a breeze ran through them, bending and rising in slow waves, but the air against her face stayed perfectly still."
2"Beyond it the trees crowded close, trunks black against blacker shadow, and between them the spaces seemed deeper than they should, as if the wood went on much …"
3"From the stones, from the flowers, from the still and empty air, a great unhurried sigh that wrapped the clearing and pressed against her ears."
4"And in the absolute silence that followed, close enough now to stir the hair against her ear, a voice that was almost gentle spoke a single word."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"she muttered (mutter)"
1"she breathed (breathe)"
dialogueSentences9
tagDensity0.444
leniency0.889
rawRatio0.5
effectiveRatio0.444
81.3134%