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Run: 2026-05-29-01KSSK39JZGJPKGZW3MN9GVMNA
Run Details
Model:
Claude Opus 4.8 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
44.2s
Cost:
$0.090570
Provider:
Anthropic
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
83.65%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
56.03%
Sentence opener variety
(details)
99.50%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
49.55%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
85.71%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.4817%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pint glass slipped from
Rory's hand when she saw her.
It didn't shatter, just thudded
against the bar's worn oak and sloshed lager over her knuckles. She barely felt it. Across the room, by the green glow bleeding through the front window, sat a woman she'd buried years ago. Not dead. Just gone. "Eva."
The name came out smaller
than she meant it to. The woman turned. For a heartbeat there was nothing on her face, the polite blankness strangers wear.
Then recognition cracked through, and
something else underneath it, something that flinched. "Rory." Eva stood.
She'd grown taller somehow, or
maybe she just held herself differently now, shoulders squared like a soldier expecting inspection.
The cheap dye-jobs of their
student days
were gone
.
Her hair sat in an
expensive blunt cut, ash-blonde, the kind that cost more than Rory made in a week of deliveries. "God. You look exactly the same." "You don't."
It slipped out before she
could stop it.
Eva laughed, but it didn't
reach her eyes. "Buy me a drink and tell me how much I've aged."
Rory grabbed a bar towel
and wiped her hand. Behind the counter, Silas glanced over from where he
was stacking
glasses, one
eyebrow
lifting a fraction.
She gave him a small
shake of the head. *Not now.* He returned to his work, but she felt him listening the way he always listened, the way that missed nothing.
She carried both their drinks
to the corner table.
Eva had taken the seat
facing the door. Rory noticed that.
Eva used to fight her
for the seat facing the wall, the one where you could pretend the rest of the world didn't exist. "You changed seats," Rory said. "I changed a lot of things."
The old maps on the
wall watched them.
A black-and-white photograph of some
forgotten harbour hung crooked above Eva's head, and Rory fixed on it because looking at her friend's face hurt in a way she hadn't braced for. "Three years," Rory said. "You didn't even leave a number." "You found London, didn't you?"
Eva turned her glass slow
circles on the table. "That was the point. Get you out. Get you somewhere he couldn't reach. After that I figured you'd be better off without me reminding you of all the rest of it." "The rest of it being you." "The rest of it being Cardiff." A pause. "Evan."
The name dropped between them
like a stone down a well. Rory waited for the splash. It didn't come. That was the strange thing about time, she thought.
It didn't heal so much
as it muffled. Wrapped the sharp edges in cotton so you forgot they could still cut. "I heard you were doing well," Rory said. "Somebody told Mum. Property, was it? Or finance." "Consulting." Eva's smile was a closed door. "It means whatever the client needs it to mean." "You hated all that. You used to call them suits. Soul-dead, you said. Remember the protest? You chained yourself to that fence outside the council building." "I remember being twenty and stupid." "You were never stupid." "No." Eva took a long pull of her wine. "Just young. Same thing, mostly. You think it's the world that's broken, and then you find out the world doesn't care whether you fix it or not, and you've got rent to pay either way." Rory studied her. The watch on Eva's wrist caught the light, sleek and silver and screaming money. The Eva she'd known wore a plastic Casio she'd had since school, the strap held together with tape. Rory had teased her about it. Eva had said time was time whether you paid for it or not. "That's a nice watch," Rory said. Eva's fingers moved to cover it, then stopped.
As if she'd caught herself
in the gesture and refused to finish it. "It was a gift." "From who?" "Does it matter?" "It used to." Rory leaned back. "You used to tell me everything. Every disaster. Every man. You rang me at three in the morning once to read me a poem you'd written about a barista." "And you told me it was rubbish." "It was rubbish." For a moment, the real Eva
flickered
behind the polished one. A grin, crooked and unguarded, the kind Rory had pinned half her memories to.
Then it sank back under
the surface. "People grow up, Rory." "Some people grow armour." The words landed harder than she'd intended. Eva went still, and the
silence
stretched until it ached. "You don't know what it took," Eva said. Quiet now. The polish gone from her voice. "To climb out. To stop being the girl who chained herself to fences and started being someone people took seriously. You think I wanted to become this?" She gestured at the watch, the haircut, the whole careful construction of herself. "I made choices. Hard ones. And I don't get to cry about them in a Soho bar with someone who knew me before I made them." "I wasn't asking you to cry." "No. You were asking me to apologise. For leaving." Rory said nothing.
Because it was true, and
they both knew it. "I needed you," Rory said. "After Evan. Those first months in London. I didn't know anyone. I'd sit in that flat upstairs and I'd reach for the phone to ring you and there was no number to ring." Eva looked down at her wine. "I told myself I was protecting you," she said. "You were protecting yourself. From watching me put myself back together. From having to be there for the boring part, the long part, after the rescue's done and there's just the wreckage." The harbour photograph hung crooked above them. Eva reached up, without thinking, and straightened it. An old habit.
She'd never been able to
leave a thing askew. Some pieces of a person survive everything, Rory thought.
They just hide under the
rest. "I'm sorry," Eva said.
It came out rough, like
it had cost her something to dig up. "Is that what you wanted? I'm sorry. I should have left a number. I should have called. I should have been there for the long part." "I don't want your sorry. I wanted my friend." "She's gone, Rory." Eva met her eyes, and there was no armour left in them now, just a tiredness that went all the way down. "That's what I came here to figure out, if you want the truth. Whether there was any of her left. Whether I could find my way back to who I was before I sold all of it off, piece by piece, for the watch and the flat and the title on the door." "And?" The front door swung open. Cold air, street noise, the green neon flickering. Two men stepped inside, dark coats, and one of them looked straight at their table. Eva's whole body changed. The tiredness vanished.
She set her glass down
without a sound and her hand slid off the table into her lap. "Eva." Rory's voice dropped. "Who are they?" "Don't turn around." Eva's lips barely moved. "Whatever happens, you don't know me. You never knew me." "Eva, what did you—" "The flat upstairs." Eva's eyes
flicked
up, toward the ceiling, toward Rory's home. "Is there a back way out?"
created_at
"2026-05-29T10:04:54.257Z"
5/29/2026, 10:04:54 AM
model
"anthropic/claude-4.8-opus-20260528"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2785
moderation_latency
(null)
generation_time
44203
tokens_prompt
4618
tokens_completion
1776
native_tokens_prompt
6494
native_tokens_completion
2324
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.09057
router
(null)
provider_responses
0
endpoint_id
"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id
"msg_01A4k1wwsXGAPFakv7a5Vqpa"
is_byok
false
latency
2785
model_permaslug
"anthropic/claude-4.8-opus-20260528"
provider_name
"Anthropic"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer
(null)
request_id
"req-1780049094-YUYZFLHI6WCD0DXCMbtv"
session_id
(null)
api_type
"completions"
id
"gen-1780049094-0Lsbg7H1Y7zf5tR9Z7xg"
upstream_id
"msg_01A4k1wwsXGAPFakv7a5Vqpa"
total_cost
0.09057
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Anthropic"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
1
adverbTags
0
"Rory leaned back [back]"
dialogueSentences
55
tagDensity
0.291
leniency
0.582
rawRatio
0.063
effectiveRatio
0.036
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1223
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
83.65%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1223
totalAiIsms
4
found
0
word
"eyebrow"
count
1
1
word
"flickered"
count
1
2
word
"silence"
count
1
3
word
"flicked"
count
1
highlights
0
"eyebrow"
1
"flickered"
2
"silence"
3
"flicked"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
80
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
80
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
116
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
53
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
2
totalWords
1223
ratio
0.002
matches
0
"Not now."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
18
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
44
wordCount
704
uniqueNames
5
maxNameDensity
3.13
worstName
"Eva"
maxWindowNameDensity
5.5
worstWindowName
"Eva"
discoveredNames
Rory
19
Silas
1
Eva
22
Casio
1
Quiet
1
persons
0
"Rory"
1
"Silas"
2
"Eva"
places
(empty)
globalScore
0
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
53
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1223
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
116
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
56
mean
21.84
std
20.52
cv
0.939
sampleLengths
0
11
1
43
2
1
3
10
4
29
5
59
6
2
7
16
8
11
9
57
10
44
11
5
12
6
13
39
14
10
15
45
16
6
17
9
18
49
19
16
20
16
21
26
22
6
23
4
24
44
25
54
26
6
27
21
28
4
29
2
30
3
31
35
32
7
33
3
34
32
35
4
36
4
37
17
38
82
39
6
40
9
41
12
42
38
43
6
44
9
45
32
46
42
47
43
48
9
49
78
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
80
matches
0
"were gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
141
matches
0
"was stacking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
116
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
708
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.02824858757062147
lyAdverbCount
3
lyAdverbRatio
0.00423728813559322
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
116
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
116
mean
10.54
std
9.04
cv
0.857
sampleLengths
0
11
1
16
2
4
3
19
4
2
5
2
6
1
7
10
8
3
9
14
10
12
11
3
12
19
13
9
14
22
15
6
16
2
17
8
18
8
19
11
20
9
21
17
22
9
23
22
24
9
25
8
26
3
27
24
28
5
29
6
30
8
31
31
32
4
33
6
34
14
35
31
36
6
37
8
38
1
39
11
40
5
41
3
42
9
43
8
44
13
45
8
46
8
47
7
48
9
49
26
56.03%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.3620689655172414
totalSentences
116
uniqueOpeners
42
99.50%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
67
matches
0
"Then recognition cracked through, and"
1
"Then it sank back under"
ratio
0.03
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
14
totalSentences
67
matches
0
"It didn't shatter, just thudded"
1
"She barely felt it."
2
"She'd grown taller somehow, or"
3
"Her hair sat in an"
4
"It slipped out before she"
5
"She gave him a small"
6
"She carried both their drinks"
7
"It didn't come."
8
"It didn't heal so much"
9
"She gestured at the watch,"
10
"She'd never been able to"
11
"They just hide under the"
12
"It came out rough, like"
13
"She set her glass down"
ratio
0.209
49.55%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
55
totalSentences
67
matches
0
"The pint glass slipped from"
1
"It didn't shatter, just thudded"
2
"She barely felt it."
3
"The name came out smaller"
4
"The woman turned."
5
"She'd grown taller somehow, or"
6
"The cheap dye-jobs of their"
7
"Her hair sat in an"
8
"It slipped out before she"
9
"Eva laughed, but it didn't"
10
"Rory grabbed a bar towel"
11
"She gave him a small"
12
"She carried both their drinks"
13
"Eva had taken the seat"
14
"Rory noticed that."
15
"Eva used to fight her"
16
"The old maps on the"
17
"A black-and-white photograph of some"
18
"Eva turned her glass slow"
19
"The name dropped between them"
ratio
0.821
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
67
matches
0
"As if she'd caught herself"
1
"Because it was true, and"
ratio
0.03
85.71%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
25
technicalSentenceCount
2
matches
0
"Then recognition cracked through, and something else underneath it, something that flinched."
1
"Her hair sat in an expensive blunt cut, ash-blonde, the kind that cost more than Rory made in a week of deliveries."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
0
fancyTags
(empty)
dialogueSentences
55
tagDensity
0.145
leniency
0.291
rawRatio
0
effectiveRatio
0
92.4817%