Run: 2026-05-29-01KSSK4PZ32YWJNHDR2335F3XM

Run Details

Duration:
38.3s
Cost:
$0.080785
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant pulsed against Aurora's sternum, warm as a fever, and that was the first thing wrong. She'd come to Richmond Park for answers, not for whatever made the Heartstone throb like a second heart. The standing stones had appeared exactly where Eva said they would, two ancient oaks leaning toward each other across a gap in the bracken, their bark silvered under a moon that gave too much light. She'd stepped between them. The air had changed, thick and sweet, and now she stood in a clearing that had no business existing. Wildflowers everywhere. Bluebells, foxgloves, things she had no name for, all blooming as though it were the height of summer instead of late autumn. They glowed faintly, the way snow held light at dusk. "Hello?" Her voice didn't carry. It died a foot from her mouth, swallowed by the soft grass and the impossible flowers. Aurora pressed two fingers to the pendant. Hot. Hotter than her skin. She'd been told it pulsed near a Hel portal, and she'd told herself that was superstition, the kind of thing Eva and Silas traded over the bar like cigarettes. Standing here, with the crimson stone burning against her, the superstition felt a great deal more like a warning she should have heeded. She turned a slow circle. The grove was perhaps thirty feet across, ringed by trees so old their trunks had fused into walls. No path led out except the way she'd come, and when she looked back toward the standing stones, she found only more trees. That couldn't be right. She'd entered between two oaks. She remembered the gap. She remembered the cold air on her left and the warm on her right as she crossed the threshold. Now the boundary was a seamless wall of bark and shadow, and her stomach dropped the way it did on the Tube when the brakes hit too hard. "Okay." She said it out loud, because the silence wanted filling. "Okay, Rory. You walked in. There's a way out. There's always a way out." A sound answered her. Faint. Behind her, near the treeline. A child laughing. She spun. The grass swayed where there was no wind. The flowers shivered, releasing a fresh wave of that sweet, rotten perfume, and the laugh did not come again. But the certainty that someone had made it remained, lodged in her chest beside the burning stone. "This is what time looks like when it breaks," Eva had warned her. "An hour in there might be a minute out here. Or it might be a year. Don't trust the light. Don't eat anything. And Rory, whatever you do, don't follow voices." Aurora had laughed at that. She wasn't laughing now. She started toward the place she'd entered, hands out, feeling for the gap her eyes refused to find. The bark met her palms, ridged and damp and faintly warm, almost like flesh. She pushed. Solid. She moved along the wall, three steps, four, fingertips dragging, searching for a seam, a give, anything. The laughter came again. Closer. This time it didn't stop. It looped, the same bright peal repeating, a recording stuck on a single second, and the wrongness of it crawled up her spine vertebra by vertebra. No child breathed between laughs. There was no rise and fall, no human rhythm. Just the same sound, again, again, from somewhere over her left shoulder. She did not look. Don't follow voices. She kept her palms on the bark and walked faster, and the trees seemed to lengthen as she moved, the wall stretching, the clearing widening to keep her always in its centre. Sweat slicked the back of her neck despite the cool air. The pendant scalded now. She wanted to tear it off and fling it into the flowers. She closed her fist around it instead and felt the heat sear her palm, grounding, real. Something moved at the edge of her vision. To the right. A pale shape, low to the ground, gone the instant she turned her head. The flowers there stood undisturbed. She held her breath and watched. Nothing. Just bluebells, glowing, swaying without wind. Then, on the left, another flicker. White. Quick. Like a hand drawn back into shadow. Aurora's mouth had gone dry. Her heart slammed against the burning stone. "I know you're there," she said, and hated how thin it sounded. "I'm not afraid of you." The laughing stopped. The silence that followed was worse. It had weight. It pressed on her eardrums until she heard her own pulse, wet and frantic, and beneath it, something else. Breathing. Slow. Deliberate. From all around her, as if the grove itself drew air through a thousand soft mouths hidden in the petals. She made herself move. One foot. Then the other. Toward the wall again, toward where the stones had to be, because the alternative was standing still while that breathing closed around her like a fist. Her shin struck something. She looked down. A ring of mushrooms circled her feet, pale caps pushing up through the grass, and she had no memory of them being there a moment ago. They formed a perfect circle, and she stood at its centre, and the breathing deepened, satisfied, as though she'd stepped exactly where she was meant to. "No," she whispered. The flowers at the treeline parted. Something pale unfolded from the dark between the trunks. Tall. Thin. Wrong in a way her eyes refused to hold, sliding off it the way they'd slid off the gap in the stones. It did not walk so much as arrive, closer with each blink, and where it passed the glowing flowers went grey and curled to ash. The Heartstone flared white-hot. The pain dropped Aurora to one knee inside the ring of mushrooms, and as her hand hit the grass she felt it, faintly, beneath the soil. A pulse. Answering the stone. A door. The thing in the treeline tilted its head, and from somewhere inside it the child began to laugh again.
created_at"2026-05-29T10:05:40.724Z" 5/29/2026, 10:05:40 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1813
moderation_latency(null)
generation_time38205
tokens_prompt4560
tokens_completion1481
native_tokens_prompt6422
native_tokens_completion1947
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.080785
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provider_responses
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is_byokfalse
latency1793
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1009
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.49% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1009
totalAiIsms11
found
0
word"pulsed"
count2
1
word"throb"
count1
2
word"stomach"
count1
3
word"silence"
count2
4
word"flicker"
count1
5
word"weight"
count1
6
word"pulse"
count2
7
word"perfect"
count1
highlights
0"pulsed"
1"throb"
2"stomach"
3"silence"
4"flicker"
5"weight"
6"pulse"
7"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
98.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences97
filterMatches(empty)
hedgeMatches
0"started to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1009
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions15
wordCount943
uniqueNames8
maxNameDensity0.53
worstName"Aurora"
maxWindowNameDensity1
worstWindowName"Aurora"
discoveredNames
Aurora5
Richmond1
Park1
Heartstone2
Eva3
Hel1
Silas1
Tube1
persons
0"Aurora"
1"Heartstone"
2"Eva"
3"Silas"
places
0"Richmond"
1"Park"
2"Hel"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1009
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences101
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean27.27
std23.19
cv0.85
sampleLengths
017
176
234
31
420
564
646
74
856
925
1010
113
1246
1344
149
1552
165
1757
184
193
2075
218
2235
2315
2429
253
2651
2735
284
2955
303
316
3258
3330
345
352
3619
98.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences97
matches
0"been told"
1"was meant"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs169
matches
0"wasn't laughing"
1"was standing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences101
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount944
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.036016949152542374
lyAdverbCount6
lyAdverbRatio0.006355932203389831
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean9.99
std8.92
cv0.893
sampleLengths
017
118
235
34
419
52
622
710
81
94
1016
117
121
134
1429
1523
165
1718
1823
194
205
214
2219
2328
2411
2514
264
271
285
293
302
318
3219
3317
3413
3531
365
374
3818
3914
402
411
4217
434
441
455
4626
475
489
4912
66.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.45544554455445546
totalSentences101
uniqueOpeners46
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences78
matches
0"Just the same sound, again,"
1"Just bluebells, glowing, swaying without"
2"Then, on the left, another"
3"Then the other."
ratio0.051
71.28% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences78
matches
0"She'd come to Richmond Park"
1"She'd stepped between them."
2"They glowed faintly, the way"
3"Her voice didn't carry."
4"It died a foot from"
5"She'd been told it pulsed"
6"She turned a slow circle."
7"She'd entered between two oaks."
8"She remembered the gap."
9"She remembered the cold air"
10"She said it out loud,"
11"She wasn't laughing now."
12"She started toward the place"
13"She moved along the wall,"
14"It looped, the same bright"
15"She did not look."
16"She kept her palms on"
17"She wanted to tear it"
18"She closed her fist around"
19"She held her breath and"
ratio0.372
81.79% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences78
matches
0"The pendant pulsed against Aurora's"
1"She'd come to Richmond Park"
2"The standing stones had appeared"
3"She'd stepped between them."
4"The air had changed, thick"
5"Bluebells, foxgloves, things she had"
6"They glowed faintly, the way"
7"Her voice didn't carry."
8"It died a foot from"
9"Aurora pressed two fingers to"
10"She'd been told it pulsed"
11"She turned a slow circle."
12"The grove was perhaps thirty"
13"That couldn't be right."
14"She'd entered between two oaks."
15"She remembered the gap."
16"She remembered the cold air"
17"She said it out loud,"
18"A sound answered her."
19"A child laughing."
ratio0.756
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences78
matches
0"Now the boundary was a"
1"To the right."
ratio0.026
79.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount3
matches
0"The standing stones had appeared exactly where Eva said they would, two ancient oaks leaning toward each other across a gap in the bracken, their bark silvered …"
1"Bluebells, foxgloves, things she had no name for, all blooming as though it were the height of summer instead of late autumn."
2"She'd been told it pulsed near a Hel portal, and she'd told herself that was superstition, the kind of thing Eva and Silas traded over the bar like cigarettes."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount1
matches
0"She said, because the silence wanted filling"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0.333
effectiveRatio0.25
88.8703%