Run: 2026-05-29-01KSSK6P656S66YTBQZ7PFCRGR

Run Details

Duration:
41.3s
Cost:
$0.088845
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones swallowed sound the moment Rory stepped between them. One second, the ordinary noise of Richmond Park, traffic humming beyond the trees, a dog barking somewhere near the ponds. The next, nothing. A held breath. Her own pulse, loud in her ears. "Mind the threshold," Isolde said, already three paces ahead. Her bare feet pressed into moss that left no mark behind her. "It does not forgive hesitation." Rory looked back. The two ancient oaks rose like crooked teeth, their bark twisted into faces that almost made sense if she didn't stare too long. Beyond them, where the park should have been, there was only a soft grey haze, as though someone had smudged the world with a thumb. "Nyx?" she called. The shadow peeled itself off the base of the nearest stone and reassembled at her shoulder, a column of darkness with two faint violet lights for eyes. "Still here," they whispered. The voice arrived from no particular direction, the way it always did. "Though here is a generous word for it." The grove opened before them. Rory had expected a clearing. A circle of grass, a few flowers, the sort of tidy magic you saw in films. This was something else. Wildflowers grew waist-high in colours she had no names for, petals that shaded from blue into a green that hurt to look at directly. They turned, all of them, slow as sunflowers, to face her as she passed. Not toward the light. Toward her. "They're watching us," she said. "They're curious." Isolde trailed her fingers across a cluster of blooms, and they shivered at her touch. "Visitors are rare. Living ones, rarer still." That word, *living*, hung in the still air. Rory pulled her jacket tighter. The Heartstone pendant lay cool against her chest, no warmth, no pulse. No portal close, then. Small mercy. They went deeper. The grass gave way to a path of pale flat stones, each one worn smooth, each humming faintly under her boots like a struck glass left to fade. She counted them without meaning to. Lost count at forty. The path seemed longer than the clearing had looked from the threshold, which made no sense, except that nothing here did. "How big is this place?" she asked. "As big as it needs to be." Isolde didn't turn around. "Time and distance are guests here, same as you. They behave however the grove permits." "That's not an answer." "No," the Seer agreed. "It isn't." Nyx drifted along the path's edge, keeping to the long shadows the strange trees threw across the ground. Even incorporeal, they seemed reluctant to touch the open spaces. "The light," they murmured. "It comes from nowhere. No sun. No source. I have walked between realms for four hundred years and I cannot find where it falls from." Rory looked up. They were right. The sky, if you could call it that, glowed a soft uniform gold, like the inside of a shell. No clouds. No sun. Just light that seemed to remember being warm. A sound stopped her cold. Music. Faint, drifting from somewhere ahead, a melody played on strings she couldn't place. It rose and fell, achingly sweet, and her chest tightened with a homesickness for a home she'd never had. She took a step toward it before she knew she'd moved. "Don't." Isolde's hand caught her wrist, cold fingers closing over the crescent scar. "The grove sings sometimes. To those it likes." "It's beautiful." "That is rather the point." The Seer's pale lavender eyes held hers. "Beauty is the oldest snare in any realm. Walk toward that song and you'll walk until your legs fail and the flowers feed on what's left. They are patient. They have eaten patient men before." Rory swallowed. The music thinned, sulking, and let her go. "Lovely place you've brought me to," she muttered. "You asked to come." "I asked for answers." "And answers," Isolde said, resuming her walk, "live in the dangerous parts of every garden. Did you imagine otherwise?" The path curved. The trees thinned. And then Rory saw it, and her breath stuck somewhere behind her ribs. A pool. Perfectly round, perfectly still, set into the earth at the heart of the grove. Its surface held no reflection of the golden sky above, only a deep clear black, as though she were looking down through a window into night. Stars wheeled in it. Not the stars she knew. Strange constellations, slow and wrong, turning to a rhythm that pulled at something deep in her gut. "Don't look too long," Nyx warned, but even their whisper sounded reverent. Around the pool stood seven stone pillars, each carved from the same pale moonsilver-tinged rock as her Fae blade. Symbols spiralled up them, glowing faint blue, shifting as she watched, letters becoming other letters, a language that refused to settle. "What is this?" Rory breathed. "A mirror." Isolde stopped at the water's edge. For the first time, something like reverence touched her voice. "Older than the Courts. Older than the Veil itself. They say the Fae did not build this grove. They found it. And were wise enough to be afraid." Rory crept closer. The black water drew her, the false stars spinning, and she felt the pull again, gentler than the music but stronger, a hook behind her navel. She looked down. Her reflection wasn't her reflection. The face that stared back wore her features, her shoulder-length black hair, her bright blue eyes, but the eyes burned wrong, lit from within by a deep crimson glow that matched the pendant against her chest. The mouth curved into a smile she had never made. Behind that other-Rory, vineyards stretched under an amber sky. The pendant flared hot. Burning hot. "Rory." Nyx's voice cracked across the grove like a snapped branch. "Step back. *Now.*" She couldn't move. The crimson-eyed woman in the water raised one hand, fingers spreading toward the surface, toward her. And the still black water began, very gently, to ripple.
created_at"2026-05-29T10:06:45.464Z" 5/29/2026, 10:06:45 AM
model"anthropic/claude-4.8-opus-20260528"
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num_input_audio_prompt(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.548
leniency1
rawRatio0
effectiveRatio0
80.06% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1003
totalAiIsmAdverbs4
found
0
adverb"perfectly"
count2
1
adverb"very"
count1
2
adverb"gently"
count1
highlights
0"perfectly"
1"very"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1003
totalAiIsms5
found
0
word"pulse"
count2
1
word"warmth"
count1
2
word"whisper"
count1
3
word"tinged"
count1
highlights
0"pulse"
1"warmth"
2"whisper"
3"tinged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences85
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1003
ratio0.002
matches
0"living"
1"Now."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
86.79% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount791
uniqueNames8
maxNameDensity1.26
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory10
Richmond1
Park1
Isolde6
Heartstone1
Seer2
Nyx3
Fae1
persons
0"Rory"
1"Isolde"
2"Seer"
3"Nyx"
places
0"Richmond"
1"Park"
globalScore0.868
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount3
matches
0"seemed longer than the clearing had looked from the threshold, which made no sense, except that nothing here did"
1"seemed reluctant to touch the open spaces"
2"something like reverence touched her voice"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1003
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean21.8
std18.32
cv0.84
sampleLengths
011
133
226
351
43
527
624
75
869
95
1024
118
1223
1362
147
1526
164
176
1828
1929
2037
215
2233
2311
2421
252
2647
2710
288
294
304
3119
3219
3368
3412
3540
365
3746
3829
393
405
4155
426
4314
4419
4510
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences85
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs136
matches
0"were looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount796
adjectiveStacks2
stackExamples
0"lay cool against her"
1"same pale moonsilver-tinged rock"
adverbCount30
adverbRatio0.03768844221105527
lyAdverbCount8
lyAdverbRatio0.010050251256281407
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean10.13
std8.16
cv0.806
sampleLengths
011
120
23
33
47
59
612
75
83
923
1025
113
1227
134
1412
158
165
175
1816
194
2024
2114
224
232
245
2517
267
278
285
2912
304
312
323
3328
346
354
3621
377
3811
3915
404
414
422
4318
4410
454
4625
473
483
4919
75.08% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.47474747474747475
totalSentences99
uniqueOpeners47
95.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences70
matches
0"Just light that seemed to"
1"Perfectly round, perfectly still, set"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences70
matches
0"Her own pulse, loud in"
1"Her bare feet pressed into"
2"They turned, all of them,"
3"They went deeper."
4"She counted them without meaning"
5"They were right."
6"It rose and fell, achingly"
7"She took a step toward"
8"Its surface held no reflection"
9"She looked down."
10"Her reflection wasn't her reflection."
11"She couldn't move."
ratio0.171
67.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences70
matches
0"The standing stones swallowed sound"
1"One second, the ordinary noise"
2"The next, nothing."
3"A held breath."
4"Her own pulse, loud in"
5"Isolde said, already three paces"
6"Her bare feet pressed into"
7"Rory looked back."
8"The two ancient oaks rose"
9"The shadow peeled itself off"
10"The voice arrived from no"
11"The grove opened before them."
12"Rory had expected a clearing."
13"A circle of grass, a"
14"This was something else."
15"Wildflowers grew waist-high in colours"
16"They turned, all of them,"
17"Isolde trailed her fingers across"
18"That word, *living*, hung in"
19"Rory pulled her jacket tighter."
ratio0.786
71.43% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences70
matches
0"Even incorporeal, they seemed reluctant"
ratio0.014
31.25% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount5
matches
0"Wildflowers grew waist-high in colours she had no names for, petals that shaded from blue into a green that hurt to look at directly."
1"Its surface held no reflection of the golden sky above, only a deep clear black, as though she were looking down through a window into night."
2"Strange constellations, slow and wrong, turning to a rhythm that pulled at something deep in her gut."
3"Symbols spiralled up them, glowing faint blue, shifting as she watched, letters becoming other letters, a language that refused to settle."
4"The face that stared back wore her features, her shoulder-length black hair, her bright blue eyes, but the eyes burned wrong, lit from within by a deep crimson …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount6
fancyTags
0"they whispered (whisper)"
1"the Seer agreed (agree)"
2"they murmured (murmur)"
3"she muttered (mutter)"
4"Nyx warned (warn)"
5"Rory breathed (breathe)"
dialogueSentences31
tagDensity0.355
leniency0.71
rawRatio0.545
effectiveRatio0.387
85.6689%